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Ice/dark build help


SwankyBuld

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31 minutes ago, SwankyBuld said:

Hey all! I know sentinels got a revamp and I had a few that I loved but took a back seat. I took a few months off and now I am back and love ice for the ST and really like dark for the thematic piece. So any advice on a build and which epic pool to go would be great!

Well.... Ice excels at being a bit away from the mobs and Dark is built for being right in them.  Not saying they do not mix but it is an awkward pairing (in my opinion) for that reason.  In general, one thing Ice and Dark have in common is screwing with enemies through minor annoyances that add up to major problems.  This is a time based strategy.  You want up front results go FIRE FIRE FIRE.  

 

Here is something I slapped together that plays off my understaning of Dark.  Build Resist, your defense will go away in a tough fight,

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Ice Blast
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Ice Bolt

  • (A) Apocalypse - Damage
  • (3) Apocalypse - Damage/Recharge
  • (3) Apocalypse - Damage/Recharge/Accuracy
  • (5) Apocalypse - Damage/Endurance
  • (5) Apocalypse - Chance of Damage(Negative)

Level 1: Dark Embrace

  • (A) Unbreakable Guard - Resistance
  • (7) Unbreakable Guard - Resistance/Endurance
  • (7) Unbreakable Guard - RechargeTime/Resistance
  • (9) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 2: Tenebrous Regeneration

  • (A) Preventive Medicine - Heal
  • (9) Preventive Medicine - Chance for +Absorb
  • (11) Preventive Medicine - Heal/Endurance
  • (11) Preventive Medicine - Heal/RechargeTime

Level 4: Murky Cloud

  • (A) Unbreakable Guard - Resistance
  • (13) Unbreakable Guard - Resistance/Endurance
  • (13) Unbreakable Guard - RechargeTime/Resistance
  • (15) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 6: Ice Blast

  • (A) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (15) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge
  • (17) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
  • (17) Superior Sentinel's Ward - Accuracy/Damage/Endurance
  • (19) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
  • (19) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb

Level 8: Frost Breath

  • (A) Bombardment - Damage
  • (21) Bombardment - Accuracy/Recharge/Endurance
  • (21) Bombardment - Damage/Recharge
  • (23) Bombardment - Accuracy/Damage/Recharge
  • (23) Bombardment - Accuracy/Damage/Recharge/Endurance
  • (25) Bombardment - Chance for Fire Damage

Level 10: Obsidian Shield

  • (A) Unbreakable Guard - Resistance
  • (25) Unbreakable Guard - Resistance/Endurance
  • (27) Unbreakable Guard - RechargeTime/Resistance

Level 12: Ice Storm

  • (A) Ragnarok - Damage
  • (27) Ragnarok - Damage/Recharge
  • (29) Ragnarok - Damage/Recharge/Accuracy
  • (29) Ragnarok - Recharge/Accuracy
  • (31) Ragnarok - Damage/Endurance
  • (31) Ragnarok - Chance for Knockdown

Level 14: Aim

  • (A) Adjusted Targeting - To Hit Buff
  • (31) Adjusted Targeting - To Hit Buff/Recharge
  • (33) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (33) Adjusted Targeting - Endurance/Recharge
  • (33) Adjusted Targeting - To Hit Buff/Endurance
  • (34) Adjusted Targeting - Recharge

Level 16: Obscure Sustenance

  • (A) Touch of the Nictus - Healing/Absorb
  • (34) Touch of the Nictus - Healing/Absorb/Recharge
  • (34) Touch of the Nictus - Accuracy/Healing/Absorb
  • (36) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb
  • (36) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (36) Touch of the Nictus - Chance for Negative Energy Damage

Level 18: Bitter Ice Blast

  • (A) Superior Opportunity Strikes - Accuracy/Damage
  • (37) Superior Opportunity Strikes - Damage/RechargeTime
  • (37) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
  • (37) Superior Opportunity Strikes - Accuracy/Damage/Endurance
  • (39) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity

Level 20: Cloak of Darkness

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 22: Chilling Ray

  • (A) Decimation - Accuracy/Damage
  • (39) Decimation - Damage/Endurance
  • (40) Decimation - Damage/Recharge
  • (40) Decimation - Accuracy/Endurance/Recharge
  • (40) Decimation - Accuracy/Damage/Recharge
  • (42) Decimation - Chance of Build Up

Level 24: Fly

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 26: Bitter Freeze Ray

  • (A) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (39) Superior Winter's Bite - Accuracy/Damage
  • (42) Superior Entomb - Recharge/Chance for +Absorb
  • (42) Superior Entomb - Accuracy/Hold/Endurance/Recharge
  • (43) Ruin - Accuracy/Damage
  • (43) Ruin - Accuracy/Damage/Recharge

Level 28: Cloak of Fear

  • (A) Unspeakable Terror - Accuracy/Recharge
  • (43) Unspeakable Terror - Accuracy/Endurance
  • (45) Unspeakable Terror - Accuracy/Fear/Recharge

Level 30: Hasten

  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO

Level 32: Blizzard

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (45) Superior Frozen Blast - Recharge/Chance for Immobilize
  • (46) Superior Frozen Blast - Damage/Endurance
  • (46) Bombardment - Accuracy/Damage/Recharge
  • (46) Bombardment - Accuracy/Damage/Recharge/Endurance
  • (48) Bombardment - Damage/Recharge

Level 35: Oppressive Gloom

  • (A) Absolute Amazement - Chance for ToHit Debuff

Level 38: Soul Tentacles

  • (A) Bombardment - Damage
  • (48) Bombardment - Accuracy/Recharge/Endurance
  • (48) Bombardment - Damage/Recharge
  • (50) Bombardment - Accuracy/Damage/Recharge
  • (50) Bombardment - Accuracy/Damage/Recharge/Endurance
  • (50) Bombardment - Chance for Fire Damage

Level 41: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 44: Tactics

  • (A) Rectified Reticle - Increased Perception

Level 47: Assault

  • (A) Endurance Reduction IO

Level 49: Soul Transfer

  • (A) Recharge Reduction IO

Level 1: Opportunity 


Level 1: Brawl

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Got it thank you! I mean i love the idea of ice but is there a better pairing for dark? I really want the dark for thematic purposes. Iv done fire in the past but I see fire everywhere so I wanted something a little different. What other primary pairs well with dark?

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14 minutes ago, SwankyBuld said:

Got it thank you! I mean i love the idea of ice but is there a better pairing for dark? I really want the dark for thematic purposes. Iv done fire in the past but I see fire everywhere so I wanted something a little different. What other primary pairs well with dark?

Dark Dark is thematically the best and has good synergy with to hit debuffs stacking.  Also with the PBAoE nuke being supported by the auras as well as the fact that Umbral Torrent pairing up with Soul Tentacles makes it a little easier to get your firing pattern set up.

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Dark Blast
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Dark Blast

  • (A) Apocalypse - Damage
  • (3) Apocalypse - Damage/Recharge
  • (3) Apocalypse - Damage/Recharge/Accuracy
  • (5) Apocalypse - Damage/Endurance
  • (5) Apocalypse - Chance of Damage(Negative)

Level 1: Dark Embrace

  • (A) Unbreakable Guard - Resistance
  • (40) Unbreakable Guard - Resistance/Endurance
  • (42) Unbreakable Guard - RechargeTime/Resistance
  • (42) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 2: Tenebrous Regeneration

  • (A) Preventive Medicine - Heal
  • (7) Preventive Medicine - Chance for +Absorb
  • (43) Preventive Medicine - Heal/Endurance
  • (45) Preventive Medicine - Heal/RechargeTime

Level 4: Murky Cloud

  • (A) Unbreakable Guard - Resistance
  • (42) Unbreakable Guard - Resistance/Endurance
  • (43) Unbreakable Guard - RechargeTime/Resistance
  • (43) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 6: Gloom

  • (A) Superior Sentinel's Ward - Accuracy/Damage
  • (7) Superior Sentinel's Ward - Damage/RechargeTime
  • (9) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
  • (9) Superior Sentinel's Ward - Accuracy/Damage/Endurance
  • (11) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
  • (34) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb

Level 8: Umbral Torrent

  • (A) Bombardment - Damage
  • (11) Bombardment - Accuracy/Recharge/Endurance
  • (13) Bombardment - Damage/Recharge
  • (13) Bombardment - Accuracy/Damage/Recharge
  • (15) Bombardment - Accuracy/Damage/Recharge/Endurance
  • (34) Sudden Acceleration - Knockback to Knockdown

Level 10: Obsidian Shield

  • (A) Unbreakable Guard - Resistance
  • (45) Unbreakable Guard - Resistance/Endurance
  • (45) Unbreakable Guard - RechargeTime/Resistance

Level 12: Dark Obliteration

  • (A) Ragnarok - Damage
  • (15) Ragnarok - Damage/Recharge
  • (17) Ragnarok - Damage/Recharge/Accuracy
  • (17) Ragnarok - Recharge/Accuracy
  • (19) Ragnarok - Damage/Endurance
  • (36) Ragnarok - Chance for Knockdown

Level 14: Aim

  • (A) Adjusted Targeting - To Hit Buff
  • (37) Adjusted Targeting - To Hit Buff/Recharge
  • (46) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (46) Adjusted Targeting - Endurance/Recharge
  • (48) Adjusted Targeting - To Hit Buff/Endurance
  • (48) Adjusted Targeting - Recharge

Level 16: Obscure Sustenance

  • (A) Touch of the Nictus - Healing/Absorb
  • (29) Touch of the Nictus - Healing/Absorb/Recharge
  • (31) Touch of the Nictus - Accuracy/Healing/Absorb
  • (46) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb
  • (50) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (50) Touch of the Nictus - Chance for Negative Energy Damage

Level 18: Antumbral Beam

  • (A) Superior Opportunity Strikes - Accuracy/Damage
  • (19) Superior Opportunity Strikes - Damage/RechargeTime
  • (21) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
  • (21) Superior Opportunity Strikes - Accuracy/Damage/Endurance
  • (23) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (36) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity

Level 20: Cloak of Darkness

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 22: Abyssal Gaze

  • (A) Decimation - Accuracy/Damage
  • (23) Decimation - Damage/Endurance
  • (25) Decimation - Damage/Recharge
  • (25) Decimation - Accuracy/Endurance/Recharge
  • (27) Decimation - Accuracy/Damage/Recharge
  • (37) Decimation - Chance of Build Up

Level 24: Fly

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 26: Life Drain

  • (A) Preventive Medicine - Heal
  • (27) Preventive Medicine - Heal/RechargeTime
  • (29) Tempest - Accuracy/Damage
  • (31) Tempest - Damage/Endurance
  • (36) Tempest - Damage/Recharge

Level 28: Cloak of Fear

  • (A) Unspeakable Terror - Accuracy/Recharge
  • (48) Unspeakable Terror - Accuracy/Endurance
  • (50) Unspeakable Terror - Accuracy/Fear/Recharge

Level 30: Hasten

  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO

Level 32: Blackstar

  • (A) Armageddon - Damage
  • (33) Armageddon - Damage/Recharge
  • (33) Armageddon - Damage/Recharge/Accuracy
  • (33) Armageddon - Recharge/Accuracy
  • (34) Armageddon - Damage/Endurance
  • (37) Armageddon - Chance for Fire Damage

Level 35: Oppressive Gloom

  • (A) Absolute Amazement - Chance for ToHit Debuff

Level 38: Soul Tentacles

  • (A) Bombardment - Damage
  • (39) Bombardment - Accuracy/Recharge/Endurance
  • (39) Bombardment - Damage/Recharge
  • (39) Bombardment - Accuracy/Damage/Recharge
  • (40) Bombardment - Accuracy/Damage/Recharge/Endurance
  • (40) Bombardment - Chance for Fire Damage

Level 41: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 44: Tactics

  • (A) Rectified Reticle - Increased Perception

Level 47: Assault

  • (A) Endurance Reduction IO

Level 49: Soul Transfer

  • (A) Recharge Reduction IO

Level 1: Opportunity 


Level 1: Brawl

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22 hours ago, SwankyBuld said:

Got it thank you! I mean i love the idea of ice but is there a better pairing for dark? I really want the dark for thematic purposes. Iv done fire in the past but I see fire everywhere so I wanted something a little different. What other primary pairs well with dark?

 

There is no inherent synergy between Ice and Dark. Due to this, you can completely skip Cloak of Fear, Oppressive Gloom, and Soul Transfer from Dark Armor. You could focus on just what resists you can build up and some ranged defense and almost completely ignore the melee-centric elements. Obscure Sustenance has a 35ft range, and you will need this power for sustaining endurance, but otherwise you don't really need to be that much closer. 

Now, if you want synergy there are a few sets that come to mind. 

1) Dark Blast has negative effects on to hit which really only has synergy with Cloak of Fear. Is that worth doing? Well, you can decide that one. 
2) Psychic Blast has some synergy with Disorient stacking in Scramble Thoughts and Oppressive Gloom. 
3) Psychic Mastery also has some synergy in the above using Psychic Shockwave. 
4) Any sets with knockback/up can buy you some time to regenerate during Obscure Sustenance. This can include Water, Energy, and potentially Dual Pistols (only with non-elemental ammo though). 

That's about it. Sentinel Dark armor isn't a particularly good set. Overall, it has far more weaknesses than it has benefits. Slotting ideas which can boost damage (i.e., procs) conflicts with how demanding Dark Armor can be to shore up its weaknesses. You can have a functional character with whatever you chose, but optimizing it for maximum performance is difficult to say the least. 

I played a Water/Dark/Psy Mastery character for a while. It is an effective pairing but it isn't especially powerful. It was fun to stack disorients (Geyser, Psy Shockwave, Oppressive Gloom, etc.) and have even bosses do the drunk walk while I pew pew in peace. 

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  • 4 weeks later
5 hours ago, InvaderStych said:

 

Yeah. This.

 

Out of curiosity in the other direction, anything for a Sentinel that does pair with with Ice Blast?

 

Ice is a good solid damage dealer. It works well with any sturdy secondary which doesn't need any tricks to survive, so SR or energy are just fine. 

 

I just made a new SR sentinel recently, and it's a nice contrast at how easy it is to softcap SR compared to energy even. Though in play I do notice the lack of the resistances that energy includes as every hit that makes it past the RNG really hurts on SR. 

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Here's a build I made from my Dark/Dark guy if you are still looking for one.

 

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Ice Blast
Secondary Power Set: Dark Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Ice Blast

  • (A) Decimation - Accuracy/Damage
  • (3) Decimation - Damage/Endurance
  • (3) Decimation - Damage/Recharge
  • (11) Decimation - Accuracy/Endurance/Recharge
  • (48) Decimation - Accuracy/Damage/Recharge

Level 1: Dark Embrace

  • (A) Unbreakable Guard - Resistance
  • (7) Unbreakable Guard - Resistance/Endurance
  • (7) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (9) Unbreakable Guard - RechargeTime/Resistance
  • (45) Steadfast Protection - Knockback Protection

Level 2: Tenebrous Regeneration

  • (A) Panacea - +Hit Points/Endurance

Level 4: Murky Cloud

  • (A) Unbreakable Guard - Resistance
  • (5) Unbreakable Guard - Resistance/Endurance
  • (5) Unbreakable Guard - RechargeTime/Resistance
  • (9) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (13) Gladiator's Armor - TP Protection +3% Def (All)

Level 6: Chilling Ray

  • (A) Superior Opportunity Strikes - Accuracy/Damage
  • (13) Superior Opportunity Strikes - Damage/RechargeTime
  • (15) Superior Opportunity Strikes - Accuracy/Damage/Endurance
  • (15) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (17) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity

Level 8: Aim

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (31) Recharge Reduction IO

Level 10: Obsidian Shield

  • (A) Unbreakable Guard - Resistance
  • (19) Unbreakable Guard - Resistance/Endurance
  • (21) Unbreakable Guard - RechargeTime/Resistance
  • (21) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 12: Ice Storm

  • (A) Ragnarok - Damage
  • (31) Ragnarok - Damage/Recharge
  • (34) Ragnarok - Damage/Recharge/Accuracy
  • (34) Ragnarok - Recharge/Accuracy
  • (36) Ragnarok - Damage/Endurance

Level 14: Boxing

  • (A) Kinetic Combat - Accuracy/Damage
  • (27) Kinetic Combat - Damage/Endurance
  • (29) Kinetic Combat - Damage/Recharge
  • (42) Kinetic Combat - Damage/Endurance/Recharge

Level 16: Obscure Sustenance

  • (A) Preventive Medicine - Heal/RechargeTime
  • (17) Preventive Medicine - Heal/RechargeTime/Endurance

Level 18: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (19) Kismet - Accuracy +6%
  • (40) Reactive Defenses - Defense
  • (50) Reactive Defenses - Defense/Endurance
  • (50) Winter's Gift - Slow Resistance (20%)

Level 20: Cloak of Darkness

  • (A) Reactive Defenses - Defense
  • (33) Reactive Defenses - Defense/Endurance
  • (33) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 22: Tough

  • (A) Unbreakable Guard - Resistance
  • (23) Unbreakable Guard - Resistance/Endurance
  • (23) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (25) Unbreakable Guard - +Max HP
  • (25) Steadfast Protection - Resistance/+Def 3%
  • (43) Steadfast Protection - Knockback Protection

Level 24: Hasten

  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO

Level 26: Bitter Freeze Ray

  • (A) Apocalypse - Damage/Recharge
  • (29) Apocalypse - Damage/Endurance
  • (33) Apocalypse - Damage/Recharge/Accuracy
  • (36) Apocalypse - Recharge/Accuracy
  • (42) Apocalypse - Chance of Damage(Negative)

Level 28: Cloak of Fear

  • (A) Siphon Insight - ToHit Debuff
  • (37) Siphon Insight - Accuracy/ToHit Debuff
  • (37) Siphon Insight - Accuracy/Recharge
  • (37) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (39) Siphon Insight - Accuracy/Endurance/Recharge

Level 30: Weave

  • (A) Shield Wall - Defense
  • (31) Shield Wall - Defense/Endurance
  • (34) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (40) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 32: Blizzard

  • (A) Superior Sentinel's Ward - Accuracy/Damage
  • (40) Superior Sentinel's Ward - Damage/RechargeTime
  • (45) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
  • (46) Superior Sentinel's Ward - Accuracy/Damage/Endurance
  • (48) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
  • (48) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb

Level 35: Oppressive Gloom

  • (A) Accuracy IO

Level 38: Chain Fences

  • (A) Accuracy IO

Level 41: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Reactive Defenses - Defense/Endurance
  • (43) Reactive Defenses - Defense

Level 44: Tactics

  • (A) Endurance Reduction IO
  • (45) Rectified Reticle - To Hit Buff
  • (46) Rectified Reticle - Increased Perception

Level 47: Assault

  • (A) Endurance Reduction IO

Level 49: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Opportunity 


Level 1: Brawl

 

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|-------------------------------------------------------------------|

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