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soo....Mind/FF?


Jawbreaker

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     I had one on Live before Incarnates but after Inventions had been around for a bit.  Id say it favored a safe, patient playstyle (like many controllers particularly when using confuse heavily).  Wasn't a damage power house but was solid enough to solo reasonably well.  I think it would be stronger offensively the way procs currently work partly because there are more proc options for damage procs in addition to how they function.  Can potentially take a number of Force Feedback recharge procs to help with global recharge as well.  While it never really became a go to character, it wasn't shelved after hitting 50 either.  Overall I enjoyed the pairing.

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I recently made one and she's about 35 right now. I've been churning out a bunch of controller builds lately. I'd say FF is A tier if not higher for 'trollers. 

 

Mainly this is due to minimal slotting requirements, power picks if you choose, and Dispersion Bubble. DB fully slotted gives around 12 def all. Thats 12 less def you personally don't have to allocate to hit 45 of your defense type if you wanted to. This opens you up to chase after recharge and procs.

 

In addition to DB, the targeted bubbles do 11 defense out of the gate. With 1 LoTG thats 13, if you also take Maneuvers thats around 4.  Most people have the last 16 defense by accident to hit 45. 

 

Personal FF, Deflection, Insulation 1 slot LoTG.

 

If Repulsion Bolt was 8 secs recharge like it was before I'd say to proc it like a hold. It would've been great as a procced out part of an attack chain. It doesn't need any accuracy. As it is, 1 or 2 slot wonder with KB/KD and FF recharge. I only use it on hard targets for the -res.

 

Damping Bubble is fun to have.

 

Force Bomb is great with dmg procs and FF recharge. It can essentially become another procced out aoe nuke to start an aoe chain.

 

Mind gives you a Procced Dominate+Levitate+Mes single target attack chain out of the box if you choose. Confuse is Confuse. I skip Mass Hypnosis and Telekinesis. Terrify can be procced and is great for an aoe attack. Mass Confuse is great. Total Dom take it or leave it.

 

Take an epic pool for moar single target dps/aoe dps etc. Sadly Mind doesn't have a good way to set up aoe containment. Force Bomb's low chance to disorient is about it, or Total Dom. But at least you get the -res!

 

Overall it's been crazy fun. Get DB slotted with endreds and def as soon as you get it. Slot your attacks with accuracy + procs like crazy around level 20. You turn into a dice rolling blaster that escorts your unkillable group through TF's.

 

TLDR: Force Field elevates Mind to a wicked good time.

 

Here's what I run:

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Force Field
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Mesmerize

  • (A) Decimation - Accuracy/Damage
  • (9) Decimation - Damage/Endurance
  • (11) Decimation - Damage/Recharge
  • (11) Decimation - Accuracy/Endurance/Recharge
  • (34) Decimation - Accuracy/Damage/Recharge

Level 1: Personal Force Field

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 2: Dominate

  • (A) Gladiator's Javelin - Accuracy/Damage
  • (5) Gladiator's Javelin - Chance of Damage(Toxic)
  • (5) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (7) Gladiator's Net - Chance of Damage(Lethal)
  • (7) Neuronic Shutdown - Chance of Damage(Psionic)
  • (9) Apocalypse - Chance of Damage(Negative)

Level 4: Levitate

  • (A) Thunderstrike - Accuracy/Damage
  • (36) Thunderstrike - Damage/Endurance
  • (36) Thunderstrike - Damage/Recharge
  • (37) Thunderstrike - Accuracy/Damage/Recharge
  • (37) Thunderstrike - Accuracy/Damage/Endurance
  • (37) Thunderstrike - Damage/Endurance/Recharge

Level 6: Deflection Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 8: Repulsion Bolt

  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (43) Force Feedback - Chance for +Recharge

Level 10: Insulation Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 12: Confuse

  • (A) Coercive Persuasion  - Confused
  • (13) Coercive Persuasion  - Confused/Recharge
  • (13) Coercive Persuasion  - Confused/Recharge/Accuracy
  • (17) Coercive Persuasion  - Recharge/Accuracy
  • (19) Coercive Persuasion  - Confused/Endurance
  • (19) Coercive Persuasion  - Contagious Confusion

Level 14: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (15) Gift of the Ancients - Defense/Endurance
  • (15) Gift of the Ancients - Defense

Level 16: Hasten

  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO

Level 18: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Gift of the Ancients - Defense/Endurance
  • (31) Gift of the Ancients - Defense

Level 20: Dispersion Bubble

  • (A) Reactive Defenses - Defense
  • (21) Reactive Defenses - Defense/Endurance
  • (21) Reactive Defenses - Endurance/RechargeTime
  • (23) Reactive Defenses - Defense/RechargeTime
  • (23) Reactive Defenses - Defense/Endurance/RechargeTime
  • (25) Reactive Defenses - Scaling Resist Damage

Level 22: Terrify

  • (A) Positron's Blast - Accuracy/Damage
  • (25) Positron's Blast - Chance of Damage(Energy)
  • (27) Javelin Volley - Accuracy/Damage
  • (29) Javelin Volley - Chance of Damage(Lethal)
  • (29) Bombardment - Chance for Fire Damage
  • (31) Superior Overpowering Presence - RechargeTime/Energy Font

Level 24: Tactics

  • (A) Adjusted Targeting - To Hit Buff
  • (46) Adjusted Targeting - To Hit Buff/Recharge
  • (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (50) Adjusted Targeting - Endurance/Recharge
  • (50) Adjusted Targeting - To Hit Buff/Endurance

Level 26: Mass Confusion

  • (A) Superior Will of the Controller - Accuracy/Control Duration
  • (27) Superior Will of the Controller - Control Duration/Recharge
  • (33) Superior Will of the Controller - Endurance/Recharge
  • (33) Superior Will of the Controller - Accuracy/Control Duration/Endurance
  • (34) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
  • (34) Superior Will of the Controller - Recharge/Chance for Psionic Damage

Level 28: Force Bomb

  • (A) Positron's Blast - Accuracy/Damage
  • (40) Positron's Blast - Accuracy/Damage/Endurance
  • (43) Bombardment - Chance for Fire Damage
  • (48) Positron's Blast - Chance of Damage(Energy)
  • (48) Force Feedback - Chance for +Recharge

Level 30: Teleport

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (33) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 32: Total Domination

  • (A) Accuracy IO

Level 35: Fire Ball

  • (A) Artillery - Accuracy/Damage
  • (39) Artillery - Damage/Endurance
  • (39) Artillery - Damage/Recharge
  • (39) Artillery - Accuracy/Damage/Recharge
  • (40) Artillery - Accuracy/Recharge/Range
  • (40) Artillery - Endurance/Recharge/Range

Level 38: Fire Shield

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (42) Steadfast Protection - Resistance/+Def 3%
  • (42) Reactive Armor - Resistance/Endurance
  • (42) Reactive Armor - Resistance
  • (43) Reactive Armor - Endurance

Level 41: Combat Teleport

  • (A) Adjusted Targeting - To Hit Buff/Endurance

Level 44: Consume

  • (A) Power Transfer - EndMod
  • (45) Power Transfer - Damage/Recharge
  • (36) Power Transfer - Chance to Heal Self
  • (45) Power Transfer - Damage/EndMod
  • (45) Power Transfer - Damage/Accuracy/Endurance
  • (46) Power Transfer - Damage/Accuracy/Recharge/Endurance

Level 47: Damping Bubble

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 49: Fold Space

  • (A) Accuracy IO

Level 1: Containment 


Level 1: Brawl

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|DE51013616AD4107F0394CAC953|
|-------------------------------------------------------------------|

  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Empty
Level 1: Hurdle
  • (A) Empty
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
  • (3) Miracle - +Recovery
  • (46) Numina's Convalesence - +Regeneration/+Recovery
Level 1: Stamina
  • (A) Performance Shifter - EndMod
  • (3) Performance Shifter - Chance for +End
  • (50) Endurance Modification IO
Level 50: Musculature Radial Paragon 

------------

 

Edited by Wimbochismo
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I haven't run my Mind/FF for a while, but it was my namesake on live.

 

Before the buffs to FF, I would say that it was an underrated combination.  So take that and include the buffs to FF and you've got yourself a winning combination.

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What this team needs is more Defenders

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5 hours ago, Wimbochismo said:

I recently made one and she's about 35 right now. I've been churning out a bunch of controller builds lately. I'd say FF is A tier if not higher for 'trollers. 

 

Mainly this is due to minimal slotting requirements, power picks if you choose, and Dispersion Bubble. DB fully slotted gives around 12 def all. Thats 12 less def you personally don't have to allocate to hit 45 of your defense type if you wanted to. This opens you up to chase after recharge and procs.

 

In addition to DB, the targeted bubbles do 11 defense out of the gate. With 1 LoTG thats 13, if you also take Maneuvers thats around 4.  Most people have the last 16 defense by accident to hit 45. 

 

Personal FF, Deflection, Insulation 1 slot LoTG.

 

If Repulsion Bolt was 8 secs recharge like it was before I'd say to proc it like a hold. It would've been great as a procced out part of an attack chain. It doesn't need any accuracy. As it is, 1 or 2 slot wonder with KB/KD and FF recharge. I only use it on hard targets for the -res.

 

Damping Bubble is fun to have.

 

Force Bomb is great with dmg procs and FF recharge. It can essentially become another procced out aoe nuke to start an aoe chain.

 

Mind gives you a Procced Dominate+Levitate+Mes single target attack chain out of the box if you choose. Confuse is Confuse. I skip Mass Hypnosis and Telekinesis. Terrify can be procced and is great for an aoe attack. Mass Confuse is great. Total Dom take it or leave it.

 

Take an epic pool for moar single target dps/aoe dps etc. Sadly Mind doesn't have a good way to set up aoe containment. Force Bomb's low chance to disorient is about it, or Total Dom. But at least you get the -res!

 

Overall it's been crazy fun. Get DB slotted with endreds and def as soon as you get it. Slot your attacks with accuracy + procs like crazy around level 20. You turn into a dice rolling blaster that escorts your unkillable group through TF's.

 

TLDR: Force Field elevates Mind to a wicked good time.

 

Here's what I run:

 

  Reveal hidden contents

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Force Field
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Mesmerize

  • (A) Decimation - Accuracy/Damage
  • (9) Decimation - Damage/Endurance
  • (11) Decimation - Damage/Recharge
  • (11) Decimation - Accuracy/Endurance/Recharge
  • (34) Decimation - Accuracy/Damage/Recharge

Level 1: Personal Force Field

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 2: Dominate

  • (A) Gladiator's Javelin - Accuracy/Damage
  • (5) Gladiator's Javelin - Chance of Damage(Toxic)
  • (5) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (7) Gladiator's Net - Chance of Damage(Lethal)
  • (7) Neuronic Shutdown - Chance of Damage(Psionic)
  • (9) Apocalypse - Chance of Damage(Negative)

Level 4: Levitate

  • (A) Thunderstrike - Accuracy/Damage
  • (36) Thunderstrike - Damage/Endurance
  • (36) Thunderstrike - Damage/Recharge
  • (37) Thunderstrike - Accuracy/Damage/Recharge
  • (37) Thunderstrike - Accuracy/Damage/Endurance
  • (37) Thunderstrike - Damage/Endurance/Recharge

Level 6: Deflection Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 8: Repulsion Bolt

  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (43) Force Feedback - Chance for +Recharge

Level 10: Insulation Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 12: Confuse

  • (A) Coercive Persuasion  - Confused
  • (13) Coercive Persuasion  - Confused/Recharge
  • (13) Coercive Persuasion  - Confused/Recharge/Accuracy
  • (17) Coercive Persuasion  - Recharge/Accuracy
  • (19) Coercive Persuasion  - Confused/Endurance
  • (19) Coercive Persuasion  - Contagious Confusion

Level 14: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (15) Gift of the Ancients - Defense/Endurance
  • (15) Gift of the Ancients - Defense

Level 16: Hasten

  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO

Level 18: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Gift of the Ancients - Defense/Endurance
  • (31) Gift of the Ancients - Defense

Level 20: Dispersion Bubble

  • (A) Reactive Defenses - Defense
  • (21) Reactive Defenses - Defense/Endurance
  • (21) Reactive Defenses - Endurance/RechargeTime
  • (23) Reactive Defenses - Defense/RechargeTime
  • (23) Reactive Defenses - Defense/Endurance/RechargeTime
  • (25) Reactive Defenses - Scaling Resist Damage

Level 22: Terrify

  • (A) Positron's Blast - Accuracy/Damage
  • (25) Positron's Blast - Chance of Damage(Energy)
  • (27) Javelin Volley - Accuracy/Damage
  • (29) Javelin Volley - Chance of Damage(Lethal)
  • (29) Bombardment - Chance for Fire Damage
  • (31) Superior Overpowering Presence - RechargeTime/Energy Font

Level 24: Tactics

  • (A) Adjusted Targeting - To Hit Buff
  • (46) Adjusted Targeting - To Hit Buff/Recharge
  • (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (50) Adjusted Targeting - Endurance/Recharge
  • (50) Adjusted Targeting - To Hit Buff/Endurance

Level 26: Mass Confusion

  • (A) Superior Will of the Controller - Accuracy/Control Duration
  • (27) Superior Will of the Controller - Control Duration/Recharge
  • (33) Superior Will of the Controller - Endurance/Recharge
  • (33) Superior Will of the Controller - Accuracy/Control Duration/Endurance
  • (34) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
  • (34) Superior Will of the Controller - Recharge/Chance for Psionic Damage

Level 28: Force Bomb

  • (A) Positron's Blast - Accuracy/Damage
  • (40) Positron's Blast - Accuracy/Damage/Endurance
  • (43) Bombardment - Chance for Fire Damage
  • (48) Positron's Blast - Chance of Damage(Energy)
  • (48) Force Feedback - Chance for +Recharge

Level 30: Teleport

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (33) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 32: Total Domination

  • (A) Accuracy IO

Level 35: Fire Ball

  • (A) Artillery - Accuracy/Damage
  • (39) Artillery - Damage/Endurance
  • (39) Artillery - Damage/Recharge
  • (39) Artillery - Accuracy/Damage/Recharge
  • (40) Artillery - Accuracy/Recharge/Range
  • (40) Artillery - Endurance/Recharge/Range

Level 38: Fire Shield

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (42) Steadfast Protection - Resistance/+Def 3%
  • (42) Reactive Armor - Resistance/Endurance
  • (42) Reactive Armor - Resistance
  • (43) Reactive Armor - Endurance

Level 41: Combat Teleport

  • (A) Adjusted Targeting - To Hit Buff/Endurance

Level 44: Consume

  • (A) Power Transfer - EndMod
  • (45) Power Transfer - Damage/Recharge
  • (36) Power Transfer - Chance to Heal Self
  • (45) Power Transfer - Damage/EndMod
  • (45) Power Transfer - Damage/Accuracy/Endurance
  • (46) Power Transfer - Damage/Accuracy/Recharge/Endurance

Level 47: Damping Bubble

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 49: Fold Space

  • (A) Accuracy IO

Level 1: Containment 


Level 1: Brawl

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|DE51013616AD4107F0394CAC953|
|-------------------------------------------------------------------|

  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Empty
Level 1: Hurdle
  • (A) Empty
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
  • (3) Miracle - +Recovery
  • (46) Numina's Convalesence - +Regeneration/+Recovery
Level 1: Stamina
  • (A) Performance Shifter - EndMod
  • (3) Performance Shifter - Chance for +End
  • (50) Endurance Modification IO
Level 50: Musculature Radial Paragon 

------------

 

Awesome, thank you Wimboschismo this sounds like a fun combo. Can't wait to get her rolling!

Ask me about my City Of Heroes patch problem https://levelzeroems.com/search?q=City of Heroes

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On 12/26/2022 at 1:34 PM, Jawbreaker said:

Mainly because of a name I grabbed I'm thinking of this combo as a good one for locking down mobs on a team setting. Anyone have any experience with this build? I don't ever remember seeing this combo in game

Back on the old live forums, Whisper Witch wrote several guides on Mind/FF, which she referred to as a "WarTroller."  You can find her guide here:

https://web.archive.org/web/20120906023128/http://boards.cityofheroes.com/showthread.php?t=261963

 

My opinion: Mind Control is the control set which least benefits from your secondary, as there is very little synergy.  So, your secondary really doesn't affect your primary powerset.

Mind Control starts out with decent damage and control in low levels, but as other control sets gain damage in higher levels, Mind Control gets left behind on damage.  MC has the second best AoE control (after Earth), but all of its powers are "click powers" (except the often-skipped and situational Telekinesis). None of Mind's later powers do damage.  Hasten and Recharge are essential.

Back on live, I played several Mind Controllers (including a Mind/FF), but my favorite combo was Mind/Storm.  Tornado and Lightning Storm somewhat made up for Mind's low damage in higher levels, and Hurricane was a useful defensive power while Mind Control lacked anything defensive.

I haven't tried out the changes to FF, so I don't have an opinion on how that may have improved the combo.

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@Area Man

 

Terrify (T8) does good AoE damage while being Mind's "every encounter" power.  There are 2 problems with Terrify though. 1. Mass Hypnosis is your only reliable way of setting up Containment for it and 2. Terrify doesn't set up containment for the rest of the fight.

 

I haven't played him since before Page 5, so my tactic will likely change, but my Mind/FF used to start every fight with this combo

 

Mass Hypnosis->Terrify->Repulsion Bomb.

 

With the FF changes, I suspect the new start should be

 

Force Bomb->Mass Hypnosis-> Terrify

 

The reason for this change is that Force Bomb now has -Res to it, however, since the damage got lowered, you want to use this before MH so you don't waste the Containment potential of Terrify (which I slot with Dam/Mez HOs).

What this team needs is more Defenders

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