M3z Posted June 11, 2019 Posted June 11, 2019 Hey Guys, Figured I'd share my pvp build with you guys. The primary way to play this build is to webnade->powerboost->envenom->weaken->neurotoxic breath to lock down your opponent and let the knights start headsplitting. With this build you get around 1200 HP (with hp accolades). In BG mode you will be pretty tanky especially with life drain. Knights will chunk HP if they get in close. This is a hard build to play but it's really fun and rewarding. Endurance is hard to manage though so make sure you bring blues. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Necromancy Secondary Power Set: Poison Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Zombie Horde (A) Superior Mark of Supremacy - Accuracy/Damage/Endurance (3) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (3) Expedient Reinforcement - Resist Bonus Aura for Pets (5) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge (5) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura (7) Superior Command of the Mastermind - Accuracy/Damage Level 1: Alkaloid (A) Panacea - Heal/Endurance (9) Panacea - Endurance/Recharge (11) Panacea - Hea/Recharge (11) Panacea - Heal/Endurance/Recharge (13) Panacea - Heal Level 2: Envenom (A) Achilles' Heel - Chance for Res Debuff (7) Touch of Lady Grey - Defense Debuff (9) Touch of Lady Grey - Chance for Negative Damage (13) Accuracy IO (15) HamiO:Lysosome Exposure Level 4: Weaken (A) Dark Watcher's Despair - Chance for Recharge Slow (15) Dark Watcher's Despair - To Hit Debuff (17) Accuracy IO (17) HamiO:Lysosome Exposure Level 6: Hasten (A) Recharge Reduction IO (27) Recharge Reduction IO Level 8: Super Speed (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range (19) Winter's Gift - Slow Resistance (20%) (45) HamiO:Microfilament Exposure Level 10: Life Drain (A) Apocalypse - Chance of Damage(Negative) (21) Apocalypse - Accuracy/Damage/Recharge (23) Apocalypse - Accuracy/Recharge (23) HamiO:Nucleolus Exposure (25) Gladiator's Javelin - Chance of Damage(Toxic) (25) Touch of the Nictus - Chance for Negative Energy Damage Level 12: Neurotoxic Breath (A) Accuracy IO (19) Pacing of the Turtle - Accuracy/Slow (21) Pacing of the Turtle - Chance of -Recharge (46) Pacing of the Turtle - Endurance/Recharge/Slow (46) Pacing of the Turtle - Range/Slow Level 14: Grave Knight (A) Soulbound Allegiance - Chance for Build Up (27) Soulbound Allegiance - Accuracy/Damage/Recharge (29) Soulbound Allegiance - Accuracy/Recharge (29) Soulbound Allegiance - Damage (31) Explosive Strike - Chance for Smashing Damage (31) Touch of Lady Grey - Chance for Negative Damage Level 16: Combat Jumping (A) Luck of the Gambler - Recharge SpeedLevel 18: Super Jump (A) Unbounded Leap - Endurance (31) Unbounded Leap - Jumping (33) Unbounded Leap - +Stealth Level 20: Assault (A) Endurance Reduction IOLevel 22: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (33) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 24: Vengeance (A) Luck of the Gambler - Recharge SpeedLevel 26: Lich (A) Superior Command of the Mastermind - Damage/Endurance (34) Superior Command of the Mastermind - Accuracy/Damage/Recharge (34) Superior Command of the Mastermind - Damage/Endurance/Recharge (34) Superior Mark of Supremacy - Accuracy/Damage (36) Superior Mark of Supremacy - Accuracy/Endurance (36) Sovereign Right - Resistance Bonus Level 28: Paralytic Poison (A) HamiO:Endoplasm Exposure (40) Superior Entomb - Accuracy/Hold (42) Superior Entomb - Recharge/Chance for +Absorb (42) Gladiator's Net - Chance of Damage(Lethal) (42) Unbreakable Constraint - Chance for Smashing Damage (43) Ghost Widow's Embrace - Chance of Damage(Psionic) Level 30: Enchant Undead (A) Endurance Reduction IOLevel 32: Dark Empowerment (A) Endurance Reduction IOLevel 35: Web Envelope (A) Trap of the Hunter - Accuracy/Endurance (36) Trap of the Hunter - Immobilize/Accuracy (37) Trap of the Hunter - Accuracy/Immobilize/Recharge (37) Trap of the Hunter - Accuracy/Recharge Level 38: Scorpion Shield (A) Luck of the Gambler - Recharge Speed (39) Shield Wall - +Res (Teleportation), +5% Res (All) (39) Shield Wall - Defense/Endurance (39) Shield Wall - Defense/Endurance/Recharge (40) Reactive Defenses - Scaling Resist Damage (40) Kismet - Accuracy +6% Level 41: Acrobatics (A) Endurance Reduction IOLevel 44: Power Boost (A) Recharge Reduction IOLevel 47: Web Cocoon (A) Gladiator's Net - Accuracy/Hold (48) Gladiator's Net - Accuracy/Recharge (48) Gladiator's Net - Recharge/Hold (48) Gladiator's Net - Endurance/Recharge/Hold (50) Gladiator's Net - Accuracy/Endurance/Recharge/Hold Level 49: Noxious Gas (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Brawl (A) EmptyLevel 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) EmptyLevel 1: Supremacy Level 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) Run Speed IOLevel 2: Health (A) Preventive Medicine - Chance for +Absorb (37) Preventive Medicine - Heal (43) Preventive Medicine - Heal/Endurance (43) Miracle - +Recovery (46) Miracle - Heal/Endurance (50) Miracle - Heal Level 2: Hurdle (A) Jumping IOLevel 2: Stamina (A) Performance Shifter - Chance for +End (45) Performance Shifter - EndMod (45) Performance Shifter - EndMod/Accuracy Level 50: Musculature Radial Paragon Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve ------------ Youtube | Twitch | PvP Council Indomitable
Radamond Posted June 11, 2019 Posted June 11, 2019 I've been amazed by the duel video with this build! Was wondering if something similar could be pulled off with a beasts/poison or even demon/poison but Life Drain seem somewhat essential for the playstyle... Any tips for an aspiring PvP MM who wants to try something different from Necromancy?
M3z Posted June 11, 2019 Author Posted June 11, 2019 I think you could pull off a demon/poison, like you were saying, life drain makes up for poison's lack of self heal so demon would lose that but make up for it in ranged damage. Beasts on the other hand, I have never seen anyone roll one before and I am not familiar with the set myself, I know it's all melee which would probably be a pain to manage in pvp (all the pets running into melee potentially leaving you out of BG mode) but poison's lockdown is quite strong if you can get it off which would let your beast pets get in. Beast pets also accept the most damage procs of any pets which could lead to some potentially high damage. I just don't know how much damage they do or what their power set is. If their powers are mostly AOE they won't be too effective until pvp AOE damage nerf gets reverted. If they are mostly single target bites or whatever then I think they have potential. I have considered rolling a beast/kin as well, speedboosting the pets to let them get into melee faster. Youtube | Twitch | PvP Council Indomitable
Justisaur Posted June 13, 2019 Posted June 13, 2019 I had a necro/poison on live before the area splash, it was quite fun and thematic, but very difficult to play. I didn't get very far with it, but have it still on the back burner as something I want to play again after I've got my mains worked out. As to beasts, they are all single target except for the Dire Wolf, which has both AoE and single target. The lions have a heal and def buff (both beasts only unfortunately) and another damage or def buff in fortify pack, and there's a lot of other stuff going on I don't remember. They're very tanky compared to Necro. I suspect they'd work better against hard single targets than necro, and putting the poison buff on the alpha should work well. I might try that on Justin in my quest for the best MM for me.
Dixa Posted June 13, 2019 Posted June 13, 2019 I had a necro/poison on live before the area splash, it was quite fun and thematic, but very difficult to play. I didn't get very far with it, but have it still on the back burner as something I want to play again after I've got my mains worked out. As to beasts, they are all single target except for the Dire Wolf, which has both AoE and single target. The lions have a heal and def buff (both beasts only unfortunately) and another damage or def buff in fortify pack, and there's a lot of other stuff going on I don't remember. They're very tanky compared to Necro. I suspect they'd work better against hard single targets than necro, and putting the poison buff on the alpha should work well. I might try that on Justin in my quest for the best MM for me. how well necro does vs. hard single targets boils down to your secondary choice. beasts do have -fly on one of their attacks but no -jump. all pvp'ers seem to sj.
M3z Posted June 14, 2019 Author Posted June 14, 2019 If you have melee pets yeah you better go black scorpion and get webnades (as well as powerboost) for the extra mezzing and -jump. Youtube | Twitch | PvP Council Indomitable
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