Captain Fabulous Posted January 8, 2023 Posted January 8, 2023 (edited) Wanting to do this fairly on the cheap, so super expensive IO sets are not an option. Primary goal is to get Permadom, and with 80% global recharge + Hasten I should be OK. Secondary goal was to stuff in as much defense as possible (ranges from 19.4-35% based on damage/positonal type). Open to any reasonably-priced suggestions to make this any better if possible. Thanks. This Villain build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! MindFire: Level 50 Mutation DominatorPrimary Power Set: Fire ControlSecondary Power Set: Psionic AssaultPower Pool: FlightPower Pool: FightingPower Pool: LeadershipPower Pool: SpeedAncillary Pool: Fire Mastery Villain Profile:Level 1: Char (A) Basilisk's Gaze - Accuracy/Hold (3) Basilisk's Gaze - Accuracy/Recharge (31) Basilisk's Gaze - Recharge/Hold (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 1: Mind Probe (A) Touch of Death - Damage/Endurance (5) Touch of Death - Accuracy/Damage (5) Touch of Death - Damage/Recharge (7) Touch of Death - Accuracy/Damage/Endurance (7) Touch of Death - Damage/Endurance/Recharge (9) Touch of Death - Chance of Damage(Negative) Level 2: Fire Cages (A) Gravitational Anchor - Immobilize (3) Gravitational Anchor - Immobilize/Recharge/Accuracy (9) Gravitational Anchor - Recharge/Accuracy (11) Gravitational Anchor - Immobilize/Endurance (42) Gravitational Anchor - Chance for Hold Level 4: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Shield Wall - +Res (Teleportation), +5% Res (All) (50) Luck of the Gambler - Defense Level 6: Fly (A) Flight Speed IOLevel 8: Kick (A) Accuracy IOLevel 10: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (11) Reactive Defenses - Scaling Resist Damage (48) Luck of the Gambler - Defense Level 12: Flashfire (A) Stupefy - Accuracy/Recharge (13) Stupefy - Endurance/Stun (13) Stupefy - Accuracy/Endurance (15) Stupefy - Stun/Range (15) Stupefy - Accuracy/Stun/Recharge Level 14: Hasten (A) Recharge Reduction IO (17) Recharge Reduction IO (17) Recharge Reduction IO Level 16: Psychic Scream (A) Positron's Blast - Damage/Endurance (19) Positron's Blast - Chance of Damage(Energy) (19) Positron's Blast - Damage/Recharge (21) Positron's Blast - Accuracy/Damage/Endurance (21) Positron's Blast - Accuracy/Damage Level 18: Cinders (A) Basilisk's Gaze - Accuracy/Recharge (23) Basilisk's Gaze - Accuracy/Hold (23) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (25) Basilisk's Gaze - Recharge/Hold Level 20: Drain Psyche (A) Numina's Convalesence - Heal/Endurance (25) Numina's Convalesence - Endurance/Recharge (27) Numina's Convalesence - Heal/Recharge (27) Numina's Convalesence - Heal/Endurance/Recharge (29) Numina's Convalesence - Heal (29) Numina's Convalesence - +Regeneration/+Recovery Level 22: Bonfire (A) Overwhelming Force - Accuracy/Damage (31) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (31) Overwhelming Force - Accuracy/Damage/Endurance (33) Overwhelming Force - Damage/Endurance/Recharge (33) Overwhelming Force - Accuracy/Damage/Endurance/Recharge Level 24: Subdue (A) Entropic Chaos - Accuracy/Damage (33) Entropic Chaos - Chance of Heal Self (34) Entropic Chaos - Damage/Recharge (34) Entropic Chaos - Damage/Endurance/Recharge (34) Entropic Chaos - Damage/Endurance Level 26: Fire Imps (A) Call to Arms - Accuracy/Recharge (36) Call to Arms - Accuracy/Damage (36) Call to Arms - Damage/Endurance (36) Call to Arms - Accuracy/Damage/Recharge (37) Call to Arms - Endurance/Damage/Recharge Level 28: Psionic Lance (A) Sting of the Manticore - Damage/Endurance (37) Sting of the Manticore - Damage/Interrupt/Recharge (39) Sting of the Manticore - Damage/Endurance/Recharge (39) Sting of the Manticore - Chance of Damage(Toxic) (39) Sting of the Manticore - Accuracy/Damage Level 30: Psychic Shockwave (A) Scirocco's Dervish - Accuracy/Damage (40) Scirocco's Dervish - Damage/Endurance (40) Scirocco's Dervish - Damage/Recharge (40) Scirocco's Dervish - Accuracy/Recharge (42) Scirocco's Dervish - Chance of Damage(Lethal) Level 32: Tough (A) Steadfast Protection - Resistance/+Def 3%Level 35: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Luck of the Gambler - Defense (50) Defense Buff IO Level 38: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (43) Gaussian's Synchronized Fire-Control - To Hit Buff (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (45) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 41: Rain of Fire (A) Artillery - Accuracy/Damage (46) Artillery - Accuracy/Damage/Recharge (46) Artillery - Damage/Recharge Level 44: Fire Ball (A) Artillery - Accuracy/Damage (48) Artillery - Damage/Recharge (50) Artillery - Accuracy/Damage/Recharge Level 47: Rise of the Phoenix (A) Preventive Medicine - Chance for +AbsorbLevel 49: Fire Shield (A) Gladiator's Armor - TP Protection +3% Def (All)Level 1: Domination Level 1: Brawl (A) AccuracyLevel 1: Sprint (A) Run SpeedLevel 2: Rest (A) EmptyLevel 1: Swift (A) Run Speed IOLevel 1: Hurdle (A) Jumping IOLevel 1: Health (A) Miracle - +Recovery (45) Panacea - +Hit Points/Endurance Level 1: Stamina (A) Performance Shifter - Chance for +End (46) Power Transfer - Chance to Heal Self Level 6: Afterburner Level 49: Quick Form ------------ Edited January 10, 2023 by Captain Fabulous
Captain Fabulous Posted January 10, 2023 Author Posted January 10, 2023 Really? No comments from anyone?
serxiom Posted January 11, 2023 Posted January 11, 2023 (edited) Hello! Just checked your build and there is room for improvements. As you said you want to keep it cheap and thats what i worked for as well. I didnt take any powers you didnt pick just to conserve your preferences. Personally i would take Psy Mastery or Ice Mastery, but thats up to you. My take on your build has 1- +16 rech than yours 2- 44.5% ranged def so is softcapped 3 - Dropped Overwhelming force which is expensive in favor to place a Controller ATO so you may be close to your same budget 4- Moved slots from hasten (just need 2 no need for 3 there) and 3rd slots from Weave, Maneuvers, hover that only provided 0.3-0.5 + def in favor to add more slots in powers that can give you 3.25 def As an advice Doms required a lot of inf investment but really worth it at end game. So maybe you change your mind later and go for a max ideal build. Here you go. This Villain build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! MindFire: Level 50 Mutation DominatorPrimary Power Set: Fire ControlSecondary Power Set: Psionic AssaultPower Pool: FlightPower Pool: FightingPower Pool: LeadershipPower Pool: SpeedAncillary Pool: Fire Mastery Villain Profile:Level 1: Char (A) Basilisk's Gaze - Accuracy/Hold (3) Basilisk's Gaze - Accuracy/Recharge (31) Basilisk's Gaze - Recharge/Hold (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 1: Mind Probe (A) Mako's Bite - Accuracy/Damage (5) Mako's Bite - Damage/Endurance (5) Mako's Bite - Damage/Recharge (7) Mako's Bite - Accuracy/Endurance/Recharge (7) Mako's Bite - Accuracy/Damage/Endurance/Recharge (9) Mako's Bite - Chance of Damage(Lethal) Level 2: Fire Cages (A) Gravitational Anchor - Immobilize (3) Gravitational Anchor - Immobilize/Recharge/Accuracy (9) Gravitational Anchor - Recharge/Accuracy (11) Gravitational Anchor - Immobilize/Endurance (42) Gravitational Anchor - Chance for Hold Level 4: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Shield Wall - +Res (Teleportation), +5% Res (All) Level 6: Fly (A) Flight Speed IO Level 8: Kick (A) Accuracy IO Level 10: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (11) Reactive Defenses - Scaling Resist Damage (48) Luck of the Gambler - Defense Level 12: Flashfire (A) Superior Ascendency of the Dominator - Control Duration/Recharge (13) Superior Ascendency of the Dominator - Accuracy/Control Duration (13) Superior Ascendency of the Dominator - Endurance/Recharge (15) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance (15) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge (17) Superior Ascendency of the Dominator - Recharge/Chance for +Damage Level 14: Hasten (A) Recharge Reduction IO (17) Recharge Reduction IO Level 16: Psychic Scream (A) Positron's Blast - Damage/Endurance (19) Positron's Blast - Chance of Damage(Energy) (19) Positron's Blast - Damage/Recharge (21) Positron's Blast - Accuracy/Damage/Endurance (21) Positron's Blast - Accuracy/Damage Level 18: Cinders (A) Basilisk's Gaze - Accuracy/Recharge (23) Basilisk's Gaze - Accuracy/Hold (23) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (25) Basilisk's Gaze - Recharge/Hold Level 20: Drain Psyche (A) Numina's Convalesence - Heal/Endurance (25) Numina's Convalesence - Endurance/Recharge (27) Numina's Convalesence - Heal/Recharge (27) Numina's Convalesence - Heal/Endurance/Recharge (29) Numina's Convalesence - Heal (29) Numina's Convalesence - +Regeneration/+Recovery Level 22: Bonfire (A) Sudden Acceleration - Knockback/Recharge (31) Sudden Acceleration - Knockback/Damage/Recharge (31) Sudden Acceleration - Knockback/Damage/Endurance (33) Sudden Acceleration - Knockback/Accuracy/Damage (33) Sudden Acceleration - Knockback/Accuracy (50) Sudden Acceleration - Knockback to Knockdown Level 24: Subdue (A) Entropic Chaos - Accuracy/Damage (33) Entropic Chaos - Chance of Heal Self (34) Entropic Chaos - Damage/Recharge (34) Entropic Chaos - Damage/Endurance/Recharge (34) Entropic Chaos - Damage/Endurance Level 26: Fire Imps (A) Expedient Reinforcement - Accuracy/Recharge (36) Expedient Reinforcement - Accuracy/Damage (36) Expedient Reinforcement - Damage/Endurance (36) Expedient Reinforcement - Accuracy/Damage/Recharge (37) Expedient Reinforcement - Endurance/Damage/Recharge (43) Expedient Reinforcement - Resist Bonus Aura for Pets Level 28: Psionic Lance (A) Sting of the Manticore - Damage/Endurance (37) Sting of the Manticore - Damage/Interrupt/Recharge (39) Sting of the Manticore - Damage/Endurance/Recharge (39) Sting of the Manticore - Chance of Damage(Toxic) (39) Sting of the Manticore - Accuracy/Damage Level 30: Psychic Shockwave (A) Obliteration - Damage (40) Obliteration - Accuracy/Recharge (40) Obliteration - Damage/Recharge (40) Obliteration - Accuracy/Damage/Recharge (42) Obliteration - Accuracy/Damage/Endurance/Recharge (43) Obliteration - Chance for Smashing Damage Level 32: Tough (A) Steadfast Protection - Resistance/+Def 3% Level 35: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Luck of the Gambler - Defense (50) Defense Buff IO Level 38: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge Level 41: Rain of Fire (A) Artillery - Damage/Endurance (43) Artillery - Damage/Recharge (46) Artillery - Accuracy/Damage/Recharge Level 44: Fire Ball (A) Artillery - Accuracy/Damage (45) Artillery - Damage/Endurance (45) Artillery - Accuracy/Recharge/Range (46) Artillery - Endurance/Recharge/Range (48) Artillery - Damage/Recharge (50) Artillery - Accuracy/Damage/Recharge Level 47: Rise of the Phoenix (A) Preventive Medicine - Chance for +Absorb Level 49: Fire Shield (A) Gladiator's Armor - TP Protection +3% Def (All) Level 1: Domination Level 1: Brawl Edited January 11, 2023 by serxiom
Captain Fabulous Posted January 11, 2023 Author Posted January 11, 2023 (edited) Thanks. Just out of curiosity, what does your max build look like (without changing any sets)? OOF that Dominator set is expensive. 12 million each. Yikes. Edited January 11, 2023 by Captain Fabulous
Nayeh Posted January 12, 2023 Posted January 12, 2023 (edited) 8 hours ago, Captain Fabulous said: OOF that Dominator set is expensive. 12 million each. Yikes. Get the non-upgraded variants and they're only ~8 million each if you have 6 Enhancement Catalysts around to flip them into purples. You could even just postpone getting the upgrades until you're ready. Note: The set bonuses break between the two types so go none or all-in in most cases. Edited January 12, 2023 by Nayeh
Captain Fabulous Posted January 12, 2023 Author Posted January 12, 2023 11 minutes ago, Nayeh said: Get the non-upgraded variants and they're only ~8 million each if you have 6 Enhancement Catalysts around to flip them into purples. You could even just postpone getting the upgrades until you're ready. Note: The set bonuses break between the two types so go none or all-in in most cases. I can do the upgrades. Might even be able to find the recipes for less. I have a ton of salvage and likely have all the mats to craft them. Thanks, I forgot all about the catalysts.
serxiom Posted January 12, 2023 Posted January 12, 2023 11 hours ago, Captain Fabulous said: Thanks. Just out of curiosity, what does your max build look like (without changing any sets)? A max build will require to change sets. Just to clarify, a max build for me is a build that let you solo +4 x 8, stand toe by toe in any incarnate trial/tf or against any GMs. So balance between +def and dps is a must. Also some resistance will be required for any attacks that bypass your softcap. I pick Psionic Mastery over Ice Mastery because it grants me better survavility with Link Minds for incarnate content. With all the elements i described above my max build for your combo will be somehing like this: This Villain build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Mutation DominatorPrimary Power Set: Fire ControlSecondary Power Set: Psionic AssaultPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Psionic Mastery Villain Profile:Level 1: Char (A) Basilisk's Gaze - Accuracy/Hold (3) Basilisk's Gaze - Accuracy/Recharge (3) Basilisk's Gaze - Recharge/Hold (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 1: Mind Probe (A) Mako's Bite - Accuracy/Damage (5) Mako's Bite - Damage/Endurance (7) Mako's Bite - Damage/Recharge (7) Mako's Bite - Accuracy/Endurance/Recharge (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge (9) Mako's Bite - Chance of Damage(Lethal) Level 2: Fire Cages (A) Superior Ascendency of the Dominator - Accuracy/Control Duration (11) Superior Ascendency of the Dominator - Control Duration/Recharge (11) Superior Ascendency of the Dominator - Endurance/Recharge (13) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance (13) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge (15) Superior Ascendency of the Dominator - Recharge/Chance for +Damage Level 4: Telekinetic Thrust (A) Hecatomb - Damage (15) Hecatomb - Damage/Recharge (17) Hecatomb - Recharge/Accuracy (17) Hecatomb - Damage/Recharge/Accuracy (19) Hecatomb - Damage/Endurance Level 6: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 8: Super Jump (A) Jumping IOLevel 10: Mental Blast (A) Apocalypse - Damage (21) Apocalypse - Damage/Recharge (21) Apocalypse - Damage/Recharge/Accuracy (23) Apocalypse - Recharge/Accuracy (23) Apocalypse - Damage/Endurance Level 12: Flashfire (A) Absolute Amazement - Stun (25) Absolute Amazement - Stun/Recharge (25) Absolute Amazement - Stun/Recharge/Accuracy (27) Absolute Amazement - Recharge/Accuracy (27) Absolute Amazement - Stun/Endurance Level 14: Hasten (A) Recharge Reduction IO (29) Recharge Reduction IO Level 16: Psychic Scream (A) Artillery - Accuracy/Damage (29) Artillery - Damage/Endurance (31) Artillery - Damage/Recharge (31) Artillery - Accuracy/Damage/Recharge (31) Artillery - Accuracy/Recharge/Range (33) Artillery - Endurance/Recharge/Range Level 18: Cinders (A) Basilisk's Gaze - Accuracy/Hold (19) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (33) Basilisk's Gaze - Accuracy/Recharge (33) Basilisk's Gaze - Recharge/Hold Level 20: Drain Psyche (A) Numina's Convalesence - Heal/Endurance (43) Numina's Convalesence - Endurance/Recharge (43) Numina's Convalesence - Heal/Recharge (45) Numina's Convalesence - Heal/Endurance/Recharge (45) Numina's Convalesence - Heal (45) Numina's Convalesence - +Regeneration/+Recovery Level 22: Bonfire (A) Sudden Acceleration - Knockback/Recharge (34) Sudden Acceleration - Knockback/Damage/Recharge (34) Sudden Acceleration - Knockback/Damage/Endurance (34) Sudden Acceleration - Knockback/Accuracy/Damage (36) Sudden Acceleration - Knockback/Accuracy (36) Sudden Acceleration - Knockback to Knockdown Level 24: Subdue (A) Thunderstrike - Accuracy/Damage (37) Thunderstrike - Damage/Endurance (37) Thunderstrike - Damage/Recharge (37) Thunderstrike - Accuracy/Damage/Recharge (39) Thunderstrike - Accuracy/Damage/Endurance (46) Thunderstrike - Damage/Endurance/Recharge Level 26: Fire Imps (A) Expedient Reinforcement - Accuracy/Recharge (39) Expedient Reinforcement - Accuracy/Damage (39) Expedient Reinforcement - Damage/Endurance (40) Expedient Reinforcement - Accuracy/Damage/Recharge (40) Expedient Reinforcement - Endurance/Damage/Recharge (40) Expedient Reinforcement - Resist Bonus Aura for Pets Level 28: Psionic Lance (A) Sting of the Manticore - Accuracy/Damage (46) Sting of the Manticore - Damage/Endurance (46) Sting of the Manticore - Accuracy/Interrupt/Range (48) Sting of the Manticore - Damage/Interrupt/Recharge (48) Sting of the Manticore - Damage/Endurance/Recharge Level 30: Psychic Shockwave (A) Armageddon - Damage (42) Armageddon - Damage/Recharge (42) Armageddon - Damage/Recharge/Accuracy (42) Armageddon - Recharge/Accuracy (43) Armageddon - Damage/Endurance Level 32: Kick (A) EmptyLevel 35: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (36) Steadfast Protection - Resistance/+Def 3% Level 38: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 41: Link Minds (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense/Recharge Level 44: Mind Over Body (A) Resist Damage IOLevel 47: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 49: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build UpLevel 1: Brawl (A) EmptyLevel 1: Domination Level 1: Sprint
Zect Posted January 19, 2023 Posted January 19, 2023 (edited) On 1/11/2023 at 6:10 AM, Captain Fabulous said: Really? No comments from anyone? You aren't getting many bites, because budget builds are a lost art - there's so much money floating around these days. Also, even with a budget build, most people want to upgrade to better IO's eventually, so you end up spending more in total anyway. I recommend looking into farming or marketing; solving the money issue will allow you to freely and fully focus on constructing an epic build. Taking fire as an epic without taking a significant performance hit is not going to be easy, because so much of the power of doms is locked up in their epics. There are 3 commonly picked ones: Psi: the defensive option, with a res shield and mind link (equivalent to a 2nd weave). This is most commonly recommended for newbie doms because it is very hard to screw up. Well-designed psi doms can come close to permanently incarnate-capping 2 or 3 vectors of defense. Soul: the middle ground option, with a res shield, soul drain and dark oblit (fireball clone). Note however that the soul drain has only around 50% uptime even at permahasten levels of rech. Ice: the offensive option, with a typed def shield instead of a res one, sleet and ice storm. Note that the sleet is bugged and uses fender values, making it far stronger than fire's melt armor. Sleet on top of dominator damage numbers absolutely shreds stuff, but the lack of a res shield to back up your defense makes this a more skill-based build than the others. So I would ask what your reasons are for picking fire. If it is for theme and fireball, soul's dark attacks are easily refluffed as ash, and dark oblit is a fireball clone. You can respec out of epics at any time, so I encourage you to try out different ones, especially the Big Three above. Edited January 19, 2023 by Zect
Captain Fabulous Posted January 19, 2023 Author Posted January 19, 2023 1 hour ago, Zect said: You aren't getting many bites, because budget builds are a lost art - there's so much money floating around these days. Also, even with a budget build, most people want to upgrade to better IO's eventually, so you end up spending more in total anyway. I recommend looking into farming or marketing; solving the money issue will allow you to freely and fully focus on constructing an epic build. Taking fire as an epic without taking a significant performance hit is not going to be easy, because so much of the power of doms is locked up in their epics. There are 3 commonly picked ones: Psi: the defensive option, with a res shield and mind link (equivalent to a 2nd weave). This is most commonly recommended for newbie doms because it is very hard to screw up. Well-designed psi doms can come close to permanently incarnate-capping 2 or 3 vectors of defense. Soul: the middle ground option, with a res shield, soul drain and dark oblit (fireball clone). Note however that the soul drain has only around 50% uptime even at permahasten levels of rech. Ice: the offensive option, with a typed def shield instead of a res one, sleet and ice storm. Note that the sleet is bugged and uses fender values, making it far stronger than fire's melt armor. Sleet on top of dominator damage numbers absolutely shreds stuff, but the lack of a res shield to back up your defense makes this a more skill-based build than the others. So I would ask what your reasons are for picking fire. If it is for theme and fireball, soul's dark attacks are easily refluffed as ash, and dark oblit is a fireball clone. You can respec out of epics at any time, so I encourage you to try out different ones, especially the Big Three above. Speccing out of fire isn't going to happen, it's wholly thematic. Honestly I think any loss is negligible. Link minds isn't a huge defense buff (4.25%) , and Psi doesn't have any big hitting AoEs. Ice gives you a nice chunk of defense, but only S/L. Sleet & Ice Storm are good powers, but they have long recharges vs. Fire Ball and Rain of Fire. IMO it's a wash, and I don't necessarily need to be godly at the expense of theme. In terms of cost, I guess it depends upon what one considers "cheap". I'm looking to spend around 100m INF. I can further cut costs by purchasing recipes and crafting them myself and/or using upgraders. So if you have a Fire/Psi/XXX Dom build that's pretty good, regardless of cost, I'd appreciate seeing it.
Zect Posted January 20, 2023 Posted January 20, 2023 I definitely respect taking a performance hit in exchange for theme; it's an easy game and there is nothing tuned tightly enough that it requires every ounce of power. Personally, I do not post builds - I view it as unsporting, since it would deprive you the pleasure and opportunity of learning build design yourself. But as an basic example, I will tell you that my fire/psi/ice has 45% def to all types except psi and permahasten, plus high damage ST chains at both ranged and melee. There are some innovative builds out there, so I would encourage you to look at builds by people who have demonstrated excellence at the game; even if the powersets are different, you should be able to discern the logic behind their build design choices and apply it to your own circumstances.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now