Myamoto Musashi Posted January 12, 2023 Posted January 12, 2023 Hi, I am terrible at creating builds so I need your help. This build objectives are: I haven't played Sentinel yet I haven't played Invul yet I haven't played Seismic Blast yet Able to solo but will play in teams often I took form build posted on invul and seismic and tried to make it fit. Notes: Unstoppable is here as a way to increase psi res and as a oh shit button. I will take advice on incarnates as well. This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic SentinelPrimary Power Set: Seismic BlastSecondary Power Set: InvulnerabilityPower Pool: SpeedPower Pool: LeapingPower Pool: FightingPower Pool: LeadershipAncillary Pool: Leviathan Mastery Hero Profile:Level 1: Encase (A) Overwhelming Force - Accuracy/Damage (13) Overwhelming Force - Accuracy/Damage/Endurance (13) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (15) Gladiator's Javelin - Chance of Damage(Toxic) (15) Achilles' Heel - Chance for Res Debuff (19) Touch of Lady Grey - Chance for Negative Damage Level 1: Temp Invulnerability (A) Unbreakable Guard - Resistance (3) Unbreakable Guard - Resistance/Endurance (3) Unbreakable Guard - RechargeTime/Resistance (5) Unbreakable Guard - Resistance/Endurance/RechargeTime (5) Unbreakable Guard - +Max HP Level 2: Resist Physical Damage (A) Reactive Armor - Resistance/Endurance (7) Reactive Armor - Resistance/Recharge (7) Reactive Armor - Resistance/Endurance/Recharge (9) Reactive Armor - Resistance Level 4: Durability (A) Unbreakable Guard - Resistance (9) Unbreakable Guard - Resistance/Endurance (11) Unbreakable Guard - RechargeTime/Resistance (11) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 6: Rock Shards (A) Superior Opportunity Strikes - Accuracy/Damage (27) Superior Opportunity Strikes - Damage/RechargeTime (27) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime (29) Superior Opportunity Strikes - Accuracy/Damage/Endurance (29) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime (31) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity Level 8: Super Speed (A) Winter's Gift - Slow Resistance (20%)Level 10: Seismic Force (A) Gaussian's Synchronized Fire-Control - Chance for Build UpLevel 12: Dull Pain D-Sync Origin:D-Sync ReconstructionLevel 14: Upthrust (A) Superior Frozen Blast - Accuracy/Damage (33) Superior Frozen Blast - Damage/Endurance (34) Superior Frozen Blast - Accuracy/Damage/Endurance (34) Force Feedback - Chance for +Recharge (34) Touch of Lady Grey - Chance for Negative Damage (36) Bombardment - Chance for Fire Damage Level 16: Unyielding (A) Unbreakable Guard - Resistance (17) Unbreakable Guard - Resistance/Endurance (17) Unbreakable Guard - RechargeTime/Resistance (19) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 18: Gravestone (A) Apocalypse - Chance of Damage(Negative) (37) Apocalypse - Damage (37) Apocalypse - Damage/Endurance (37) Apocalypse - Recharge/Accuracy (39) Apocalypse - Damage/Recharge/Accuracy Level 20: Environmental Resistance (A) Unbreakable Guard - Resistance (21) Unbreakable Guard - Resistance/Endurance (21) Unbreakable Guard - RechargeTime/Resistance (23) Unbreakable Guard - Resistance/Endurance/RechargeTime (23) Steadfast Protection - Knockback Protection (25) Steadfast Protection - Resistance/+Def 3% Level 22: Stalagmite (A) Superior Winter's Bite - Accuracy/Damage (39) Superior Winter's Bite - Damage/RechargeTime (39) Superior Winter's Bite - Accuracy/Damage/Endurance (40) Superior Winter's Bite - Accuracy/Damage/Recharge (40) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (40) Gladiator's Javelin - Chance of Damage(Toxic) Level 24: Hasten (A) Recharge Reduction IO (25) Recharge Reduction IO Level 26: Meteor (A) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb (43) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (43) Superior Sentinel's Ward - Accuracy/Damage/Endurance (43) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (45) Superior Sentinel's Ward - Damage/RechargeTime (45) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 28: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 30: Invincible (A) Shield Wall - Defense/Endurance (31) Shield Wall - Defense (31) Shield Wall - +Res (Teleportation), +5% Res (All) Level 32: Tough Hide (A) Reactive Defenses - Defense (33) Reactive Defenses - Defense/Endurance (33) Reactive Defenses - Scaling Resist Damage Level 35: Unstoppable (A) Gladiator's Armor - Recharge/Resist (36) Gladiator's Armor - Resistance/Rech/End (36) Gladiator's Armor - TP Protection +3% Def (All) (50) Gladiator's Armor - Recharge/Endurance Level 38: Kick (A) EmptyLevel 41: Tough (A) Unbreakable Guard - Resistance (42) Unbreakable Guard - Resistance/Endurance (42) Unbreakable Guard - RechargeTime/Resistance (42) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 44: Weave (A) Luck of the Gambler - Defense/Endurance (45) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 47: Knockout Blow (A) Superior Blistering Cold - Recharge/Chance for Hold (48) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (48) Superior Blistering Cold - Accuracy/Damage/Recharge (48) Superior Blistering Cold - Accuracy/Damage/Endurance (50) Superior Blistering Cold - Damage/Endurance Level 49: Assault (A) Endurance Reduction IOLevel 1: Brawl (A) EmptyLevel 1: Opportunity Level 1: Sprint
Myamoto Musashi Posted January 12, 2023 Author Posted January 12, 2023 https://www.midsreborn.com/builds/download.php?uc=1629&c=726&a=1452&f=HEX&dc=78DA65955B4F135110C7FFDBDD0A94FB1DC472292A2D85A5553F007253B1C40B099A68D25458CB9ABA3414897C003F80A8F12B88FAE083FA6E7C152F6F5ED0E8A30F80891AF5A94E3B679A039CE4D0DF9E3933FF33336797A99B6355EBAF12C3306A4633A95C2E39ED784BAEE764FC53A9B43B8BC228A31994F5E4F9949776E6EC69C7CD5D77679323E4B5D45DB28E39571D2FE7D8A7BCE51B19CF594C5D7133EED20A0267171632F674D671E6AA8A98705259D74B57171F26DCF43CF9A76BC534E72CE6E6DD6CFB78D69DB54BC113CE72728AE49CC595363A5337CD3351FA634046DE0F6C9840DC4215BE087C65A8C180C00B1FD068A101EBBEE2CA707867180BF8C57B7DF82DF087C1C25F817F0CC7C9DBD0BC4D039DF4D867611FBA047A18CA116218212753773245B25C2403221910C97394AE5F4FD78FF756D1B21F1F043E321CC027810D864E7C66E8A596966961A8C51D2C30430215BAA5026B5CA2513A6FA56EA94494AA6D99B8403ED5D00E558DA7ACD38D670C3D782E70CBA74095BE173E7F119E44805ABD20B552903A29489D14A4410A7291B4EB356DAB1E718E7B10030231812186C3B019C629A746BD9C8D22D924924D22D922922D682397A08536B4325CA24334EB619AF1C0524A6B020F19FAF048E0B180BA9621EA4AAB16C66845E176C70B4A0A2ED36FBBAED48E771CA51F6F05DE08BC6618C0BAC03795022975E8BDEC289E9F2C135491A066F1053161AACB3329709AE104EDEDD2F77661CB547DDF16F8C97092F686F4E68670CC54FD8F091C6188E3A87AE5E89887B4E6D2439E064C5A0FEBC1C2D2B688B42D226D8B94DE56728AEAD58DA2CE506551C97FA71B68EB97C9C63DAEDC10EE0ADC1158B5D4696F333490404C2F6A8C2E39BF8016F4912FCC421ED722C5AF8E5FD6F3096BE767886605DFD4B3966E208BC12136037B3C0659747B9785AAB0C99518448FC08CA17298E48FD2D6DE70610EF7639785F0BE4F45596578D9CFFF2B4AE9FC07FB51D613
nihilii Posted January 12, 2023 Posted January 12, 2023 At a quick glance your build looks mostly fine to me. In my opinion, you're underslotting Durability and Dull Pain, and overslotting your resistance sets. (1) Invul does typed defense so doesn't get as much out of those 4-tier Unbreakable Guard bonuses as you might expect. Shortening your resistance slotting to 2 pieces of res + res/end would be fine in most cases. (2) Durability is a passive absorb shield, it's worth slotting for Heal(Absorb) above all. (3) Dull Pain is a great heal + maxHP boost on a long recharge. Extra HP is basically like resistance that multiplies your existing resistance, so this is fantastic for Invul - you really want this power perma. It's a good candidate for a full Preventive Medicine set, for example.
nihilii Posted January 12, 2023 Posted January 12, 2023 I just can't see a couple extra % points of defense and resistance being worth losing perma DullPain and slotted Durability, is my thinking. So given the identified problem (two key powers are underslotted. where do we get these slots?), this is the easiest fix I could spot. If you can have both, of course, the more the merrier.
Hyperstrike Posted January 12, 2023 Posted January 12, 2023 10 minutes ago, nihilii said: I just can't see a couple extra % points of defense and resistance being worth losing perma DullPain and slotted Durability, is my thinking. So given the identified problem (two key powers are underslotted. where do we get these slots?), this is the easiest fix I could spot. If you can have both, of course, the more the merrier. Again, it all depends on the aims of your build. And this was meant as general advice. Simply looking at it as "Bonus Too Small" ignores other considerations. My main problem is I can't open the build, and thus can't really give the setup a good Once-Over.. I'm stuck on 3.46 as .47 blows up horribly and pukes everything all over the place for me. Don't know why. At this point, I can't be bothered to care anymore. If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
nihilii Posted January 12, 2023 Posted January 12, 2023 (edited) 11 minutes ago, Hyperstrike said: Simply looking at it as "Bonus Too Small" ignores other considerations. I feel that is the opposite of what I did, so this seems like either an unfair characterisation or largely irrelevant to quoting me... I spotted a problem in Dull Pain and Durability being underslotted. So my quick fix ("at a quick glance") was to zone in to the most obvious area where slots could be taken. I didn't open the build in Mids either. This is my 5 minutes fly-by look from the forum export. I'm not claiming this is the most optimized solution. Not sure why you deleted your original reply either. Your points were relevant, especially on Unbreakable Guard also giving E/N resistance. Which is why I gave you the thumbs up. Bit of a frustrating interaction, to be honest. I hope OP gets something out of the different opinions, if nothing else. Edited January 12, 2023 by nihilii
Myamoto Musashi Posted January 13, 2023 Author Posted January 13, 2023 Hopefully this helps a bit to view. Please don't fight. I don't like when parents fight! 🙂 I was thinking Dull Pain was very hard to make perma so I saw it as a oh shit button just like unstoppable but I guess I have the wrong idea. 1
Myamoto Musashi Posted January 13, 2023 Author Posted January 13, 2023 (edited) Made a few changes as recommended: Removed slots in Health and Stamina to add to Durability and Dull Pain. DP is now perma (by like 2 seconds) and Durability is focused on HP gains. See below: Edited January 13, 2023 by Myamoto Musashi 1
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