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Posted

Hi,

I am terrible at creating builds so I need your help.

This build objectives are:

  • I haven't played Sentinel yet
  • I haven't played Invul yet
  • I haven't played Seismic Blast yet
  • Able to solo but will play in teams often

I took form build posted on invul and seismic and tried to make it fit.

Notes: Unstoppable is here as a way to increase psi res and as a oh shit button.

 

I will take advice on incarnates as well.

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Seismic Blast
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Encase

  • (A) Overwhelming Force - Accuracy/Damage
  • (13) Overwhelming Force - Accuracy/Damage/Endurance
  • (13) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (15) Gladiator's Javelin - Chance of Damage(Toxic)
  • (15) Achilles' Heel - Chance for Res Debuff
  • (19) Touch of Lady Grey - Chance for Negative Damage

Level 1: Temp Invulnerability

  • (A) Unbreakable Guard - Resistance
  • (3) Unbreakable Guard - Resistance/Endurance
  • (3) Unbreakable Guard - RechargeTime/Resistance
  • (5) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (5) Unbreakable Guard - +Max HP

Level 2: Resist Physical Damage

  • (A) Reactive Armor - Resistance/Endurance
  • (7) Reactive Armor - Resistance/Recharge
  • (7) Reactive Armor - Resistance/Endurance/Recharge
  • (9) Reactive Armor - Resistance

Level 4: Durability

  • (A) Unbreakable Guard - Resistance
  • (9) Unbreakable Guard - Resistance/Endurance
  • (11) Unbreakable Guard - RechargeTime/Resistance
  • (11) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 6: Rock Shards

  • (A) Superior Opportunity Strikes - Accuracy/Damage
  • (27) Superior Opportunity Strikes - Damage/RechargeTime
  • (27) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
  • (29) Superior Opportunity Strikes - Accuracy/Damage/Endurance
  • (29) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (31) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity

Level 8: Super Speed

  • (A) Winter's Gift - Slow Resistance (20%)

Level 10: Seismic Force

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 12: Dull Pain

  • D-Sync Origin:D-Sync Reconstruction

Level 14: Upthrust

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (33) Superior Frozen Blast - Damage/Endurance
  • (34) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (34) Force Feedback - Chance for +Recharge
  • (34) Touch of Lady Grey - Chance for Negative Damage
  • (36) Bombardment - Chance for Fire Damage

Level 16: Unyielding

  • (A) Unbreakable Guard - Resistance
  • (17) Unbreakable Guard - Resistance/Endurance
  • (17) Unbreakable Guard - RechargeTime/Resistance
  • (19) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 18: Gravestone

  • (A) Apocalypse - Chance of Damage(Negative)
  • (37) Apocalypse - Damage
  • (37) Apocalypse - Damage/Endurance
  • (37) Apocalypse - Recharge/Accuracy
  • (39) Apocalypse - Damage/Recharge/Accuracy

Level 20: Environmental Resistance

  • (A) Unbreakable Guard - Resistance
  • (21) Unbreakable Guard - Resistance/Endurance
  • (21) Unbreakable Guard - RechargeTime/Resistance
  • (23) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (23) Steadfast Protection - Knockback Protection
  • (25) Steadfast Protection - Resistance/+Def 3%

Level 22: Stalagmite

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (39) Superior Winter's Bite - Damage/RechargeTime
  • (39) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (40) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (40) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (40) Gladiator's Javelin - Chance of Damage(Toxic)

Level 24: Hasten

  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO

Level 26: Meteor

  • (A) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb
  • (43) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
  • (43) Superior Sentinel's Ward - Accuracy/Damage/Endurance
  • (43) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
  • (45) Superior Sentinel's Ward - Damage/RechargeTime
  • (45) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 28: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 30: Invincible

  • (A) Shield Wall - Defense/Endurance
  • (31) Shield Wall - Defense
  • (31) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 32: Tough Hide

  • (A) Reactive Defenses - Defense
  • (33) Reactive Defenses - Defense/Endurance
  • (33) Reactive Defenses - Scaling Resist Damage

Level 35: Unstoppable

  • (A) Gladiator's Armor - Recharge/Resist
  • (36) Gladiator's Armor - Resistance/Rech/End
  • (36) Gladiator's Armor - TP Protection +3% Def (All)
  • (50) Gladiator's Armor - Recharge/Endurance

Level 38: Kick

  • (A) Empty

Level 41: Tough

  • (A) Unbreakable Guard - Resistance
  • (42) Unbreakable Guard - Resistance/Endurance
  • (42) Unbreakable Guard - RechargeTime/Resistance
  • (42) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 44: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 47: Knockout Blow

  • (A) Superior Blistering Cold - Recharge/Chance for Hold
  • (48) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (48) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (48) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (50) Superior Blistering Cold - Damage/Endurance

Level 49: Assault

  • (A) Endurance Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Opportunity


Level 1: Sprint

 

 

Posted

https://www.midsreborn.com/builds/download.php?uc=1629&c=726&a=1452&f=HEX&dc=78DA65955B4F135110C7FFDBDD0A94FB1DC472292A2D85A5553F007253B1C40B099A68D25458CB9ABA3414897C003F80A8F12B88FAE083FA6E7C152F6F5ED0E8A30F80891AF5A94E3B679A039CE4D0DF9E3933FF33336797A99B6355EBAF12C3306A4633A95C2E39ED784BAEE764FC53A9B43B8BC228A31994F5E4F9949776E6EC69C7CD5D77679323E4B5D45DB28E39571D2FE7D8A7BCE51B19CF594C5D7133EED20A0267171632F674D671E6AA8A98705259D74B57171F26DCF43CF9A76BC534E72CE6E6DD6CFB78D69DB54BC113CE72728AE49CC595363A5337CD3351FA634046DE0F6C9840DC4215BE087C65A8C180C00B1FD068A101EBBEE2CA707867180BF8C57B7DF82DF087C1C25F817F0CC7C9DBD0BC4D039DF4D867611FBA047A18CA116218212753773245B25C2403221910C97394AE5F4FD78FF756D1B21F1F043E321CC027810D864E7C66E8A596966961A8C51D2C30430215BAA5026B5CA2513A6FA56EA94494AA6D99B8403ED5D00E558DA7ACD38D670C3D782E70CBA74095BE173E7F119E44805ABD20B552903A29489D14A4410A7291B4EB356DAB1E718E7B10030231812186C3B019C629A746BD9C8D22D924924D22D922922D682397A08536B4325CA24334EB619AF1C0524A6B020F19FAF048E0B180BA9621EA4AAB16C66845E176C70B4A0A2ED36FBBAED48E771CA51F6F05DE08BC6618C0BAC03795022975E8BDEC289E9F2C135491A066F1053161AACB3329709AE104EDEDD2F77661CB547DDF16F8C97092F686F4E68670CC54FD8F091C6188E3A87AE5E89887B4E6D2439E064C5A0FEBC1C2D2B688B42D226D8B94DE56728AEAD58DA2CE506551C97FA71B68EB97C9C63DAEDC10EE0ADC1158B5D4696F333490404C2F6A8C2E39BF8016F4912FCC421ED722C5AF8E5FD6F3096BE767886605DFD4B3966E208BC12136037B3C0659747B9785AAB0C99518448FC08CA17298E48FD2D6DE70610EF7639785F0BE4F45596578D9CFFF2B4AE9FC07FB51D613

Posted

At a quick glance your build looks mostly fine to me. In my opinion, you're underslotting Durability and Dull Pain, and overslotting your resistance sets.

 

(1) Invul does typed defense so doesn't get as much out of those 4-tier Unbreakable Guard bonuses as you might expect. Shortening your resistance slotting to 2 pieces of res + res/end would be fine in most cases.

(2) Durability is a passive absorb shield, it's worth slotting for Heal(Absorb) above all.

(3) Dull Pain is a great heal + maxHP boost on a long recharge. Extra HP is basically like resistance that multiplies your existing resistance, so this is fantastic for Invul - you really want this power perma. It's a good candidate for a full Preventive Medicine set, for example.

Posted

I just can't see a couple extra % points of defense and resistance being worth losing perma DullPain and slotted Durability, is my thinking.

So given the identified problem (two key powers are underslotted. where do we get these slots?), this is the easiest fix I could spot.

If you can have both, of course, the more the merrier.

Posted
10 minutes ago, nihilii said:

I just can't see a couple extra % points of defense and resistance being worth losing perma DullPain and slotted Durability, is my thinking.

So given the identified problem (two key powers are underslotted. where do we get these slots?), this is the easiest fix I could spot.

If you can have both, of course, the more the merrier.


Again, it all depends on the aims of your build.
And this was meant as general advice.
Simply looking at it as "Bonus Too Small" ignores other considerations.

My main problem is I can't open the build, and thus can't really give the setup a good Once-Over..  I'm stuck on 3.46 as .47 blows up horribly and pukes everything all over the place for me.
Don't know why.  At this point, I can't be bothered to care anymore.

 

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted (edited)
11 minutes ago, Hyperstrike said:

Simply looking at it as "Bonus Too Small" ignores other considerations.


I feel that is the opposite of what I did, so this seems like either an unfair characterisation or largely irrelevant to quoting me...

I spotted a problem in Dull Pain and Durability being underslotted. So my quick fix ("at a quick glance") was to zone in to the most obvious area where slots could be taken.

I didn't open the build in Mids either. This is my 5 minutes fly-by look from the forum export. I'm not claiming this is the most optimized solution.

Not sure why you deleted your original reply either. Your points were relevant, especially on Unbreakable Guard also giving E/N resistance. Which is why I gave you the thumbs up.

Bit of a frustrating interaction, to be honest. I hope OP gets something out of the different opinions, if nothing else.

Edited by nihilii
Posted

Hopefully this helps a bit to view.

Please don't fight. I don't like when parents fight! 🙂

 

I was thinking Dull Pain was very hard to make perma so I saw it as a oh shit button just like unstoppable but I guess I have the wrong idea.

image.png

  • Haha 1
Posted (edited)

Made a few changes as recommended:

Removed slots in Health and Stamina to add to Durability and Dull Pain.

DP is now perma (by like 2 seconds) and Durability is focused on HP gains.

 

See below:

image.png

Edited by Myamoto Musashi
  • Thumbs Up 1

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