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Ninjas/Time


Zakkon1

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You seem to have skipped both def uniques and knockback protection and an epic shield. 6% from tough towards def and 17%'ish res (if you turn it on-and it'll eat endurance) vs the 20+ def mace would give you. If your running times juncture (and you should be) and hopping into the centre of the mob to apply the -to hit and - dmg you want the extra resistance and you dont want to get kb'd out while the pets run out of supremacy to chase enemies.

 

My thoughts...i run /time with everything except beasts and with the page 5 changes i find myself dumping mace and power boost for a res epic. I slot TJ with the dark watcher and turtle procs, hop into the centre of the mobs or right to the edge of them, hit slowed response and drop distortion field. Everything gets aimed at me instead of the pets and with a res epic i find survivability much higher and pets dont get humped so i'm not resummoning. You want acc+rech in slowed response its your best debuff and you want it up for everything. You dont need all 3 attacks and they dont need much slotting because damage is insignificant, your only using them to bump pet crits. Endurance is an issue on /time in long fights. Chono shift does 0 to help you there. Time stop is your main source of -regen and will help you wup av's+gm's if you get stuck soloing them. Time crawl-time stop will insta hold bosses. Time crawl-time stop is the best -regen you can get from this combo.

 

Lost my build, or maybe i havent respecced it since page 5 and i still have sorcery in otherwise i'd post one.

 

Check out some of the other /time builds for ideas and slotting theres tons on here or find @Auroxisold ninja/time post if you want all those attacks and no travel power its not too dissimilar iirc. 

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What kind of +def numbers are you looking to get your pets, softcap or incarnate softcap? Your build, Genin will be at around +53% M/R and +68% AoE. Jounin will be at +59% M/R and +74% AoE. Oni will be at +65% M/R and +80% AoE. That's not counting the -tohit debuff from Time's Juncture.

 

Maybe get rid of the ATO1 +AoE def and either Edict or CtA. All the pets should still be at softcap without them. I would probably slot the pets differently. Their +damage is in the red due to diminishing returns from enhancement diversification. It seems like a waste especially since some good procs could be slotted. Achilles', Lady Grey, Shield Breaker, Overwhelming and Soulbound. Or maybe larger crits outweigh procs usefulness? I'm not sure.

 

The build is slotted pretty aggressively for +acc. Miscellaneous powers with 4 LotG IOs. If they were 3 slotted, the build would only lose about 0.4% def and there would be 4 spare slots to play with. Add a slot to CJ to make up that 0.4% def loss. Add a Kismet to help make up for the loss +acc. Remaining 2 slots could add Shield Wall and Reactive Defense uniques.

 

Also the build is over the rule of 5 for +10% regen from the Panacea and LotG sets. Farsight is perfect for the Cytoskeleton HamiOs since it enhances both def and tohit buffs but they cost an arm and a nutsack.

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Yup still got sorcery slotted so i will probably respec into this, just never happy with pets slotting when i have so little room for damage procs in them:

 

 

Spoiler

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

NINJA TIME: Level 49 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
------------
Level 1:    Call Genin    
 (A) Superior Mark of Supremacy - Accuracy/Damage
 (3) Superior Mark of Supremacy - Damage/Endurance
 (3) Sovereign Right - Accuracy/Damage/Endurance
 (5) Sovereign Right - Resistance Bonus
 (5) Expedient Reinforcement - Resist Bonus Aura for Pets
 (7) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown


Level 1:    Time Crawl    
 (A) Tempered Readiness - Accuracy/Endurance
 (7) Pacing of the Turtle - Accuracy/Endurance


Level 2:    Temporal Mending    
 (A) Preventive Medicine - Chance for +Absorb
 (9) Preventive Medicine - Heal/RechargeTime/Endurance
 (11) Preventive Medicine - Heal/RechargeTime
 (11) Preventive Medicine - Endurance/RechargeTime
 (13) Preventive Medicine - Heal/Endurance
 (13) Preventive Medicine - Heal


Level 4:    Time's Juncture    
 (A) Dark Watcher's Despair - Chance for Recharge Slow
 (17) Dark Watcher's Despair - Recharge/Endurance
 (19) Dark Watcher's Despair - To Hit Debuff/Endurance
 (19) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
 (31) Pacing of the Turtle - Chance of -Recharge


Level 6:    Train Ninjas    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (9) Luck of the Gambler - Defense


Level 8:    Hasten    
 (A) Recharge Reduction IO
 (23) Recharge Reduction IO


Level 10:    Super Speed    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)
 (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance


Level 12:    Call Jounin    
Hamidon Origin:Nucleolus Exposure


Level 14:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (21) Kismet - Accuracy +6%


Level 16:    Distortion Field    
 (A) Tempered Readiness - Endurance/Recharge/Slow
 (31) Pacing of the Turtle - Endurance/Recharge/Slow


Level 18:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (33) Reactive Defenses - Scaling Resist Damage
 (33) Reactive Defenses - Defense/Endurance
 (34) Reactive Defenses - Defense


Level 20:    Time Stop    
 (A) Superior Entomb - Recharge/Chance for +Absorb
 (34) Superior Entomb - Accuracy/Hold/Endurance/Recharge
 (36) Superior Entomb - Accuracy/Hold/Endurance
 (36) Superior Entomb - Endurance/Recharge
 (42) Superior Entomb - Hold/Recharge
 (43) Superior Entomb - Accuracy/Hold


Level 22:    Assault    
 (A) Endurance Reduction IO


Level 24:    Fistful of Arrows    
 (A) Positron's Blast - Chance of Damage(Energy)
 (29) Positron's Blast - Accuracy/Damage/Endurance
 (31) Annihilation - Chance for Res Debuff
 (33) Annihilation - Accuracy/Damage/Endurance


Level 26:    Oni    
 (A) Superior Command of the Mastermind - Accuracy/Damage
 (37) Superior Command of the Mastermind - Damage/Endurance
 (37) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
 (37) Superior Command of the Mastermind - Accuracy/Damage/Recharge
 (39) Edict of the Master - Defense Bonus
 (39) Call to Arms - Defense Bonus Aura for Pets


Level 28:    Farsight    
 (A) Luck of the Gambler - Defense
 (34) Shield Wall - +Res (Teleportation), +5% Res (All)
 (39) Shield Wall - Defense
 (40) Shield Wall - Defense/Recharge


Level 30:    Aimed Shot    
 (A) Apocalypse - Chance of Damage(Negative)
 (40) Apocalypse - Damage/Endurance
 (40) Apocalypse - Recharge/Accuracy
 (42) Apocalypse - Damage/Recharge/Accuracy
 (42) Apocalypse - Damage


Level 32:    Kuji In Zen    
 (A) Healing IO


Level 35:    Slowed Response    
 (A) Achilles' Heel - Chance for Res Debuff
 (36) Touch of Lady Grey - Chance for Negative Damage
 (43) Shield Breaker - Chance for Lethal Damage
 (43) Shield Breaker - Accuracy/Endurance/Recharge
 (45) Shield Breaker - Accuracy/Defense Debuff
 (45) Shield Breaker - Accuracy/Recharge


Level 38:    Chrono Shift    
 (A) Preemptive Optimization - EndMod/Endurance/Recharge
 (45) Preemptive Optimization - EndMod/Accuracy/Recharge
 (46) Preemptive Optimization - EndMod/Accuracy/Endurance
 (46) Preemptive Optimization - EndMod/Recharge
 (46) Preemptive Optimization - EndMod/Endurance
 (47) Preemptive Optimization - Accuracy/Recharge


Level 41:    Dark Embrace    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (47) Steadfast Protection - Resistance/+Def 3%
 (47) Unbreakable Guard - +Max HP
 (48) Unbreakable Guard - Resistance
 (48) Unbreakable Guard - Resistance/Endurance
 (48) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 44:    Tactics    
Hamidon Origin:Cytoskeleton Exposure


Level 47:    Temporal Selection    
 (A) Preventive Medicine - Heal/RechargeTime


Level 49:    Smoke Flash    
 (A) Endurance Reduction IO


Level 1:    Supremacy    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 2:    Swift    
 (A) Empty


Level 2:    Hurdle    
 (A) Empty


Level 2:    Health    
 (A) Miracle - +Recovery
 (15) Panacea - +Hit Points/Endurance
 (21) Numina's Convalesence - +Regeneration/+Recovery


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End
 (15) Performance Shifter - EndMod
 (17) Endurance Modification IO


Level 10:    Speed Phase    
Level 1:    Genin    
Level 12:    Jounin    
Level 26:    Oni    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

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