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Final Fantasy Black Mage (Fire/Ice/Elec) - Need build help


Harrow

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I made a Fire/Ice Blaster with a Final Fantasy Black Mage costume and I'm trying to plan out a good build for him. So far I've skipped melee attacks (just for the theme), but I'm not opposed to grabbing one or two if they'd be super useful. I'm trying to maximize my defenses without sacrificing too much in the way of damage. Any advice at all would be appreciated!

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Black Mage: Level 50 Magic Blaster

Primary Power Set: Fire Blast

Secondary Power Set: Ice Manipulation

Power Pool: Flight

Power Pool: Speed

Power Pool: Fighting

Ancillary Pool: Electrical Mastery

 

Hero Profile:

Level 1: Flares

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (3) Superior Defiant Barrage - Damage/RechargeTime
  • (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (5) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (5) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (19) Superior Defiant Barrage - RechargeTime/+Status

Level 1: Chilblain

  • (A) Accuracy IO

Level 2: Fire Ball

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (7) Superior Blaster's Wrath - Damage/Recharge
  • (7) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (9) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (9) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (11) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 4: Fly

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 6: Rain of Fire

  • (A) Positron's Blast - Accuracy/Damage
  • (11) Positron's Blast - Damage/Endurance
  • (13) Positron's Blast - Damage/Recharge
  • (13) Positron's Blast - Accuracy/Damage/Endurance
  • (15) Positron's Blast - Chance of Damage(Energy)

Level 8: Hover

  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense/Endurance
  • (21) Luck of the Gambler - Defense

Level 10: Frigid Protection

  • (A) Miracle - +Recovery
  • (17) Preventive Medicine - Chance for +Absorb

Level 12: Aim

  • (A) Adjusted Targeting - To Hit Buff
  • (15) Adjusted Targeting - Recharge
  • (31) Adjusted Targeting - To Hit Buff/Recharge
  • (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (31) Adjusted Targeting - Endurance/Recharge

Level 14: Afterburner

  • (A) Luck of the Gambler - Recharge Speed

Level 16: Build Up

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 18: Blaze

  • (A) Entropic Chaos - Accuracy/Damage
  • (27) Entropic Chaos - Damage/Endurance
  • (33) Entropic Chaos - Damage/Recharge
  • (34) Entropic Chaos - Damage/Endurance/Recharge
  • (48) Entropic Chaos - Chance of Heal Self

Level 20: Ice Patch

  • (A) Recharge Reduction IO

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO
  • (29) Recharge Reduction IO

Level 24: Boxing

  • (A) Empty

Level 26: Blazing Bolt

  • (A) Sting of the Manticore - Accuracy/Damage
  • (27) Sting of the Manticore - Damage/Endurance
  • (33) Sting of the Manticore - Accuracy/Interrupt/Range
  • (33) Sting of the Manticore - Damage/Interrupt/Recharge
  • (40) Sting of the Manticore - Damage/Endurance/Recharge

Level 28: Shiver

  • (A) Pacing of the Turtle - Accuracy/Slow
  • (42) Pacing of the Turtle - Damage/Slow
  • (43) Pacing of the Turtle - Accuracy/Endurance
  • (43) Pacing of the Turtle - Range/Slow
  • (43) Pacing of the Turtle - Endurance/Recharge/Slow
  • (46) Pacing of the Turtle - Chance of -Recharge

Level 30: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (37) Steadfast Protection - Resistance/+Def 3%
  • (39) Aegis - Resistance/Endurance
  • (39) Aegis - Resistance
  • (39) Aegis - Psionic/Status Resistance

Level 32: Inferno

  • (A) Obliteration - Damage
  • (34) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (50) Obliteration - Chance for Smashing Damage

Level 35: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense
  • (40) Kismet - Accuracy +6%

Level 38: Frozen Aura

  • (A) Lethargic Repose - Accuracy/Recharge
  • (40) Lethargic Repose - Endurance/Sleep
  • (42) Lethargic Repose - Accuracy/Sleep

Level 41: Shocking Bolt

  • (A) Thunderstrike - Accuracy/Damage
  • (42) Thunderstrike - Damage/Endurance
  • (46) Thunderstrike - Accuracy/Damage/Endurance

Level 44: Charged Armor

  • (A) Aegis - Resistance/Endurance
  • (45) Aegis - Resistance/Recharge
  • (45) Aegis - Endurance/Recharge
  • (45) Aegis - Resistance/Endurance/Recharge
  • (46) Aegis - Resistance

Level 47: EM Pulse

  • (A) Razzle Dazzle - Accuracy/Recharge
  • (48) Razzle Dazzle - Endurance/Stun
  • (48) Razzle Dazzle - Accuracy/Stun/Recharge
  • (50) Razzle Dazzle - Accuracy/Endurance
  • (50) Razzle Dazzle - Stun/Range

Level 49: Surge of Power

  • (A) Steadfast Protection - Knockback Protection

Level 1: Brawl

  • (A) Empty

Level 1: Defiance

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (23) Endurance Modification IO

------------

 

 

 

 

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No advice on the actual build but something about the theme and power choices:

 

So you slot flares? Maybe it's been a while and a change was made in a later issue but flares always was crap.

 

Also, you didn't slot chillblain. Considering you don't have any offensive ice powers on a black mage makes me wonder why you even went for ice as a secondary at all.

 

And last I checked, black mages are glass cannons.

 

I guess I'm just a theme purist and you just want to wear the costume. So disregard lol

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No advice on the actual build but something about the theme and power choices:

 

So you slot flares? Maybe it's been a while and a change was made in a later issue but flares always was crap.

 

Also, you didn't slot chillblain. Considering you don't have any offensive ice powers on a black mage makes me wonder why you even went for ice as a secondary at all.

 

And last I checked, black mages are glass cannons.

 

I guess I'm just a theme purist and you just want to wear the costume. So disregard lol

 

Well, one thematic concession I made on purpose was taking Fly and Hover. Black Mages don't get Float--that's a White Mage thing--so I should actually probably be going with Teleport instead. I might make that change if I can learn how to work better with Teleport as my main travel power.

 

I'm trying to strike a nice balance between theme and usability, I guess. Would you recommend taking Fire Blast instead of Flares?

 

As for ice attack powers, I'm sort of comfortable using ice mostly for utility and having most of my offense through fire, sort of like a Black Mage in Final Fantasy XIV. But if slotting up Chilblain would be useful, I'll go for it.

 

When it comes to incarnate stuff, I also plan to take Pyronic Judgement so I can pretend it's Flare.

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Made some updates to shift sets around and try to squeeze in a little more recharge. I also dropped the Flight pool (since it's not in-theme for a Black Mage to fly) and grabbed Teleportation instead, which should be interesting.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Black Mage: Level 50 Magic Blaster

Primary Power Set: Fire Blast

Secondary Power Set: Ice Manipulation

Power Pool: Teleportation

Power Pool: Leadership

Power Pool: Speed

Power Pool: Fighting

Ancillary Pool: Electrical Mastery

 

Hero Profile:

Level 1: Flares

  • (A) Entropic Chaos - Accuracy/Damage
  • (3) Entropic Chaos - Damage/Endurance
  • (3) Entropic Chaos - Damage/Recharge
  • (5) Entropic Chaos - Damage/Endurance/Recharge
  • (5) Entropic Chaos - Chance of Heal Self

Level 1: Chilblain

  • (A) Accuracy IO

Level 2: Fire Ball

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (7) Superior Blaster's Wrath - Damage/Recharge
  • (7) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (9) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (9) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (11) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 4: Teleport

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

Level 6: Rain of Fire

  • (A) Positron's Blast - Accuracy/Damage
  • (11) Positron's Blast - Damage/Endurance
  • (13) Positron's Blast - Damage/Recharge
  • (13) Positron's Blast - Accuracy/Damage/Endurance
  • (15) Positron's Blast - Chance of Damage(Energy)

Level 8: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense
  • (21) Luck of the Gambler - Defense/Endurance

Level 10: Frigid Protection

  • (A) Miracle - +Recovery
  • (17) Preventive Medicine - Chance for +Absorb

Level 12: Aim

  • (A) Adjusted Targeting - To Hit Buff
  • (15) Adjusted Targeting - Recharge
  • (31) Adjusted Targeting - To Hit Buff/Recharge
  • (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (31) Adjusted Targeting - Endurance/Recharge

Level 14: Recall Friend

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 16: Build Up

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 18: Blaze

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (19) Superior Defiant Barrage - Damage/RechargeTime
  • (27) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (33) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (34) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (48) Superior Defiant Barrage - RechargeTime/+Status

Level 20: Ice Patch

  • (A) Recharge Reduction IO

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO

Level 24: Boxing

  • (A) Empty

Level 26: Blazing Bolt

  • (A) Sting of the Manticore - Accuracy/Damage
  • (27) Sting of the Manticore - Damage/Endurance
  • (33) Sting of the Manticore - Accuracy/Interrupt/Range
  • (33) Sting of the Manticore - Damage/Interrupt/Recharge
  • (40) Sting of the Manticore - Damage/Endurance/Recharge

Level 28: Shiver

  • (A) Pacing of the Turtle - Accuracy/Slow
  • (42) Pacing of the Turtle - Damage/Slow
  • (43) Pacing of the Turtle - Accuracy/Endurance
  • (43) Pacing of the Turtle - Range/Slow
  • (43) Pacing of the Turtle - Endurance/Recharge/Slow
  • (46) Pacing of the Turtle - Chance of -Recharge

Level 30: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (37) Steadfast Protection - Resistance/+Def 3%
  • (39) Aegis - Resistance/Endurance
  • (39) Aegis - Resistance
  • (39) Aegis - Psionic/Status Resistance

Level 32: Inferno

  • (A) Obliteration - Damage
  • (34) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (50) Obliteration - Chance for Smashing Damage

Level 35: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense
  • (40) Kismet - Accuracy +6%

Level 38: Frozen Aura

  • (A) Lethargic Repose - Accuracy/Recharge
  • (40) Lethargic Repose - Endurance/Sleep
  • (42) Lethargic Repose - Accuracy/Sleep

Level 41: Shocking Bolt

  • (A) Thunderstrike - Accuracy/Damage
  • (42) Thunderstrike - Damage/Endurance
  • (46) Thunderstrike - Accuracy/Damage/Endurance

Level 44: Charged Armor

  • (A) Aegis - Resistance/Endurance
  • (45) Aegis - Resistance/Recharge
  • (45) Aegis - Endurance/Recharge
  • (45) Aegis - Resistance/Endurance/Recharge
  • (46) Aegis - Resistance

Level 47: EM Pulse

  • (A) Razzle Dazzle - Accuracy/Recharge
  • (48) Razzle Dazzle - Endurance/Stun
  • (48) Razzle Dazzle - Accuracy/Stun/Recharge
  • (50) Razzle Dazzle - Accuracy/Endurance
  • (50) Razzle Dazzle - Stun/Range

Level 49: Surge of Power

  • (A) Steadfast Protection - Knockback Protection

Level 1: Brawl

  • (A) Empty

Level 1: Defiance

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (23) Endurance Modification IO

------------

 

 

 

 

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I see the knockback protection IOs slotted in powers such recall friend and surge or power.  Remember that these will only become active if you've used that power in the last 120 seconds.  So if you don't use recall friend or power surge all the time, you won't have any knockback protection.  Consider putting this in a power you will leave on all of the time while in combat, I usually go with Combat Jumping or Hover but there are other places that work (since you took fighting, weave will work).

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I see the knockback protection IOs slotted in powers such recall friend and surge or power.  Remember that these will only become active if you've used that power in the last 120 seconds.  So if you don't use recall friend or power surge all the time, you won't have any knockback protection.  Consider putting this in a power you will leave on all of the time while in combat, I usually go with Combat Jumping or Hover but there are other places that work (since you took fighting, weave will work).

 

I am not sure this is true. They are global and work as long as you don't drop down below 3 levels of the IO unless you make the attuned.

I could be wrong........

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