biostem Posted February 2, 2023 Posted February 2, 2023 Using the existing Praetorian Clockwork animations, I think it would be fairly easy to piece together an "Integrated Weaponry" ranged blast powerset. The exact numbers and effects would have to be tweaked, but I think it would be a great addition to the game. I don't have an exact breakdown of the set or its specific schtick, yet, (-regen/defense seems appropriate), but it would offer a nice alternative to energy blast or beam rifle, and there are plenty of powers. Your thoughts? Thanks! 2 1
biostem Posted February 2, 2023 Author Posted February 2, 2023 (edited) Looking at the page in my OP, here are a few candidates: 1. Plasma Blast 2. Particle Blast [Shoulder] 3. Plasma Spray [Wrist] 4. Aim 5. Particle Spray [Shoulder] 6. Particle Stunner 7. Anti-Matter Ray 8. Charged Blast 9. Anti-Matter Beam [Chest] Edited February 2, 2023 by biostem 2
dangeraaron10 Posted February 2, 2023 Posted February 2, 2023 All about it. I'd love a power armor/integrated weapon set, War Machine style. Support 1 1
biostem Posted February 2, 2023 Author Posted February 2, 2023 12 minutes ago, dangeraaron10 said: All about it. I'd love a power armor/integrated weapon set, War Machine style. IIRC, they've got a wrist/forearm gun that pops out, a back/shoulder one, and a chest/uni-beam animation, then the others just use existing hand/palm animations. I was also thinking that it could be some sort of hybrid set - maybe energy + fire. 2
dangeraaron10 Posted February 2, 2023 Posted February 2, 2023 19 minutes ago, biostem said: IIRC, they've got a wrist/forearm gun that pops out, a back/shoulder one, and a chest/uni-beam animation, then the others just use existing hand/palm animations. I was also thinking that it could be some sort of hybrid set - maybe energy + fire. Love it. Anything similar to Champions Online Power Armor is good in my book. 2
plainguy Posted February 2, 2023 Posted February 2, 2023 This could be a future to costume pieces for other AT so any move forward would be great.. 2 Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
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