Moniacal Posted February 12 Share Posted February 12 (edited) I've never had this happen before - I've built a room very near the bottom of the bottom of the map, and every time I log out, some (but not all) objects in one of my rooms have moved slightly along the Z axis. Only certain objects seem to throw problems, and only some of the time. Usually objects that were stacked on top of something else. Is the problem that I'm building too low on the map? Should I be building closer to the actual base rooms? I've tried grid vs no grid, but with no luck. Are there anyways to fix this problem, or at least make sure it breaks reliably? Edited February 12 by Moniacal Link to comment Share on other sites More sharing options...
Etched Posted February 12 Share Posted February 12 the location should not be an issue. I build in the basement 99.9% of the time. Try changing your Grid (F1) to 0 if you are stacking on a table (Expample - a cup on a table) and then F5 to mount it to a surface. This should take care of your issue. @Etched Link to comment Share on other sites More sharing options...
Community Rep Dacy Posted February 25 Community Rep Share Posted February 25 Location, actually, -is- an issue. We've been calling that base shift, and it gets worse the farther you are from the base itself. So, it's worst at the bottom of the map. Some bases, for some odd reason, are worse than others, and some locations in a base will give you problems that other locations, again, for unknown reasons, will not. The problem will likely get much better if you move closer to the base plot, or even actually on or IN the base itself. -Dacy Link to comment Share on other sites More sharing options...
Scarlet Shocker Posted February 26 Share Posted February 26 in other words, "the bigger the bottom the more wobbly it gets" The best cure for sea sickness is to sit under a tree Spike Milligan Link to comment Share on other sites More sharing options...
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