Shredhillz Posted March 13, 2023 Posted March 13, 2023 (edited) below Edited March 13, 2023 by Shredhillz
Shredhillz Posted March 13, 2023 Author Posted March 13, 2023 This Hero build was built using Mids Reborn 3.4.6https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Technology TankerPrimary Power Set: Shield DefenseSecondary Power Set: War MacePower Pool: LeapingPower Pool: SpeedPower Pool: FightingAncillary Pool: Energy Mastery Hero Profile:Level 1: Deflection (A) Unbreakable Guard - +Max HP (3) Luck of the Gambler - Defense/Increased Global Recharge Speed (3) Unbreakable Guard - Resistance (5) Luck of the Gambler - Defense (5) Luck of the Gambler - Endurance/Recharge (7) Unbreakable Guard - Resistance/EnduranceLevel 1: Bash (A) Superior Blistering Cold - Recharge/Chance for Hold (46) Superior Blistering Cold - Accuracy/Damage/Recharge (47) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (47) Superior Blistering Cold - Accuracy/Damage/Endurance (48) Superior Blistering Cold - Damage/Endurance (48) Superior Blistering Cold - Accuracy/DamageLevel 2: Battle Agility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (7) Luck of the Gambler - Defense (9) Luck of the Gambler - Defense/Endurance/Recharge (9) Luck of the Gambler - Endurance/Recharge (11) Luck of the Gambler - Defense/Endurance (11) Luck of the Gambler - Defense/RechargeLevel 4: Jawbreaker (A) Superior Gauntleted Fist - RechargeTime/+Absorb (13) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (13) Superior Gauntleted Fist - Damage/RechargeTime (15) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (15) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (17) Superior Gauntleted Fist - Accuracy/DamageLevel 6: Pulverize (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (17) Superior Might of the Tanker - Damage/Recharge (19) Superior Might of the Tanker - Accuracy/Damage/Recharge (19) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (21) Superior Might of the Tanker - Damage/Endurance/Recharge (21) Superior Might of the Tanker - Accuracy/DamageLevel 8: True Grit (A) Aegis - Psionic/Status Resistance (23) Aegis - Resistance (23) Aegis - Resistance/Endurance/Recharge (25) Aegis - Endurance/Recharge (25) Aegis - Resistance/Recharge (27) Aegis - Resistance/EnduranceLevel 10: Active Defense (A) Recharge Reduction IOLevel 12: Against All Odds (A) Endurance Reduction IOLevel 14: Phalanx Fighting (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (27) Shield Wall - +Res (Teleportation), +5% Res (All) (29) Reactive Defenses - Scaling Resist Damage (29) Kismet - Accuracy +6% (31) Luck of the Gambler - DefenseLevel 16: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (46) Gaussian's Synchronized Fire-Control - To Hit Buff (46) Gaussian's Synchronized Fire-Control - To Hit Buff/EnduranceLevel 18: Grant Cover (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 20: Whirling Mace (A) Scirocco's Dervish - Chance of Damage(Lethal) (31) Scirocco's Dervish - Accuracy/Damage/Endurance (31) Scirocco's Dervish - Damage/Recharge (33) Scirocco's Dervish - Accuracy/Recharge (33) Scirocco's Dervish - Accuracy/DamageLevel 22: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points)Level 24: Hasten (A) Recharge Reduction IOLevel 26: Kick (A) Force Feedback - Chance for +RechargeLevel 28: Tough (A) Steadfast Protection - Resistance/+Def 3% (33) Impervious Skin - Status Resistance/Regeneration (34) Impervium Armor - Psionic ResistanceLevel 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 32: Shield Charge (A) Superior Avalanche - Accuracy/Damage/Endurance (34) Superior Avalanche - Accuracy/Damage/Recharge (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (36) Armageddon - Chance for Fire Damage (36) Armageddon - Damage/Endurance (36) Armageddon - Damage/Recharge/AccuracyLevel 35: Clobber (A) Mako's Bite - Chance of Damage(Lethal) (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge (37) Mako's Bite - Damage/Recharge (37) Mako's Bite - Accuracy/Endurance/Recharge (39) Mako's Bite - Damage/Endurance (39) Mako's Bite - Accuracy/DamageLevel 38: Shatter (A) Obliteration - Chance for Smashing Damage (39) Obliteration - Accuracy/Damage/Endurance/Recharge (40) Obliteration - Damage/Recharge (40) Obliteration - Accuracy/Damage/Recharge (40) Obliteration - Accuracy/Recharge (42) Obliteration - DamageLevel 41: Crowd Control (A) Superior Avalanche - Recharge/Chance for Knockdown (42) Superior Avalanche - Damage/Endurance (42) Superior Avalanche - Accuracy/Damage (43) Armageddon - Damage (43) Armageddon - Damage/Recharge (43) Armageddon - Recharge/AccuracyLevel 44: Conserve Power (A) Recharge Reduction IOLevel 47: Physical Perfection (A) Miracle - +RecoveryLevel 49: One with the Shield (A) Impervium Armor - Psionic Resistance (49) Impervious Skin - Status Resistance/Regeneration (49) Gladiator's Armor - TP Protection +3% Def (All)Level 1: Gauntlet Level 1: Brawl
Spaghetti Betty Posted March 13, 2023 Posted March 13, 2023 There was another thread asking for Shield/WM help not too long ago. This may help: 1 Mainly on Excelsior. Find me in game @Spaghetti Betty. AE Arcs: Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577 Click to look at my pets!
Zect Posted March 13, 2023 Posted March 13, 2023 (edited) This build has plenty of issues, but I'll just point out two of the less obvious ones. The impervious skin proc is not unique, but the regeneration part of it is. If you slot two of them, you get the regeneration bonus only once and the status resist (useless for you) twice. Only the variable portion of phalanx fighting is enhanceable (the bonus that you get when friendlies stand next to you). The passive part ignores enhancement. Overall, this is yet another low-slot-efficiency tanker build that will deal with wonky recharges due to hasten being very far from permanent and defenses that are in a weird twilight zone between being i-capped and not. For reference, just to let you know this isn't some kind of personal attack against you, a shield tanker with: Agility core One of CJ/hover Weave Both 3% def uniques Powers properly enhanced with SO's ...Has ~49% def to all positions. You have all this, and 6x gaussians and some other defense sets, and your "no expense spared" build can only get 55/50/56 with mediocre resistances. Think about whether you're getting good value for your money. You ought to be able to either hit ~54% to all (i-capped with barrier), or dedicate build capacity to significantly higher resists across the board. Edited March 13, 2023 by Zect
PLVRIZR Posted March 13, 2023 Posted March 13, 2023 (edited) Here's mine, for comparison. @Zect, I haven't done the I27p5 reshuffling of powers, so what pointers can you give me on this one? (and yes, I think moving one of the Build Up slots to Hasten to make it near perma is probably a better choice) All standard IOs are also +5'd, in game. https://www.midsreborn.com/builds/download.php?uc=1858&c=784&a=1568&f=HEX&dc=78DA7594CB4F135114C6BF698757290296F21090521EA5056A11351A353191376D4282D1258E7085C6A62D6D31B2171F5B17BAD495D1AD2BE3DAA56E7DFF0BA8890F70351EE6CC810BA493B4F9DDFBDD73E6BCE6A6EE8CF9DFBF4B5E82E1BF9CB18AC5852B56F6962A54A7D64A56299DCB829E60CA5A54A1522E545A51A109E285DBA3F14415299D7C7A614CDD54D9A28ACFAFA45566499641574DA98C52F16B161119C33F97CB65E24965E5D3D9E53A6731915E5E29D1CAE7ACE6F34A2DB190524BE9C5745605C6F3E9C5F878561596D7C94BB1A40AEBAD14C020FDC6EAE8CF803C7605F0DB0B8C98F0E02F83893F0C7E6C3134609B2062A20951C381D33EE87E76DC143DCED94A143CAED12A4333F202398610B20CE3148DA147636042A29961A8C624C311CC321CC514432BA61926C88D5777E395A42A25976AC9CE877F025B92E636C3194AAA029A9B0A28B8EF5E6268C222C371580C11DC6018C17586298AA6CAD82D8E8D2A74B332494A8DAED4383D21E52CBDBA76AF12366AA59E2D343A755A50B4F8C68A87947ADDA61E1BAC4C9341A3F69E8A46A78811A95D64277EB776C7A5D0BD4EE9491A42D07076CE515001ADC946002FF905DD78CE709E8E04F53908E22BBBEBC11786283E33C4F08961181F053E3078299516BD812DD2C0566960481A1892BE754BDF861CDB4E13B394779B562BB30D6B5CDF63280A14183AB02A5062302988763D887619C61E99B85E19C698942F26E51BC62F866672D3A9B9F1744A3D7B10305C370D0C613ADBA537B74B06E2021536ACCF62187956FA25F07E49A55F928B48BA51C9E922B9E9D3FBD38787A67BF601C309DC17B827B061BA237D97E129A536A0C739207126EBF85ED99D91419CF4BAC6EE5DF18CD671DD388E173C3D33649CD09584942A6AEEBFA6EC0E13FA633B9BB68DE48183F4AB64E773A62E9062A09D63DEF4EDBF75481966E5FB616580951F8EB257488F81194ECFC45537666C72E63F0F9F7D22DFCD238F3BB28F19DEC6F67FDE76AC4CA28932FB2365F647CBEC9F2AB35FD34077A81E48750B05A8B7C08A1ED8781DA00DDDE4D5C18D3761C764F722B2FF032BCCED4E With Resilient (Core) Alpha and Melee (Core) Hybrid - one mob, the numbers look like this: Add one stack of MoT resist and he's nearly resist capped for E/N (89%) and Toxic (85.2%), 72% for F/C and 71% for Psi. Edited March 13, 2023 by PLVRIZR added - one mob Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM) Torchbearer - Will Power-Flame (WP/Fire Tank), Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank) Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute) Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) Everlasting - MISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank) Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present
Shredhillz Posted March 13, 2023 Author Posted March 13, 2023 8 minutes ago, PLVRIZR said: Here's mine, for comparison. @Zect, I haven't done the I27p5 reshuffling of powers, so what pointers can you give me on this one? (and yes, I think moving one of the Build Up slots to Hasten to make it near perma is probably a better choice) All standard IOs are also +5'd, in game. https://www.midsreborn.com/builds/download.php?uc=1858&c=784&a=1568&f=HEX&dc=78DA7594CB4F135114C6BF698757290296F21090521EA5056A11351A353191376D4282D1258E7085C6A62D6D31B2171F5B17BAD495D1AD2BE3DAA56E7DFF0BA8890F70351EE6CC810BA493B4F9DDFBDD73E6BCE6A6EE8CF9DFBF4B5E82E1BF9CB18AC5852B56F6962A54A7D64A56299DCB829E60CA5A54A1522E545A51A109E285DBA3F14415299D7C7A614CDD54D9A28ACFAFA45566499641574DA98C52F16B161119C33F97CB65E24965E5D3D9E53A6731915E5E29D1CAE7ACE6F34A2DB190524BE9C5745605C6F3E9C5F878561596D7C94BB1A40AEBAD14C020FDC6EAE8CF803C7605F0DB0B8C98F0E02F83893F0C7E6C3134609B2062A20951C381D33EE87E76DC143DCED94A143CAED12A4333F202398610B20CE3148DA147636042A29961A8C624C311CC321CC514432BA61926C88D5777E395A42A25976AC9CE877F025B92E636C3194AAA029A9B0A28B8EF5E6268C222C371580C11DC6018C17586298AA6CAD82D8E8D2A74B332494A8DAED4383D21E52CBDBA76AF12366AA59E2D343A755A50B4F8C68A87947ADDA61E1BAC4C9341A3F69E8A46A78811A95D64277EB776C7A5D0BD4EE9491A42D07076CE515001ADC946002FF905DD78CE709E8E04F53908E22BBBEBC11786283E33C4F08961181F053E3078299516BD812DD2C0566960481A1892BE754BDF861CDB4E13B394779B562BB30D6B5CDF63280A14183AB02A5062302988763D887619C61E99B85E19C698942F26E51BC62F866672D3A9B9F1744A3D7B10305C370D0C613ADBA537B74B06E2021536ACCF62187956FA25F07E49A55F928B48BA51C9E922B9E9D3FBD38787A67BF601C309DC17B827B061BA237D97E129A536A0C739207126EBF85ED99D91419CF4BAC6EE5DF18CD671DD388E173C3D33649CD09584942A6AEEBFA6EC0E13FA633B9BB68DE48183F4AB64E773A62E9062A09D63DEF4EDBF75481966E5FB616580951F8EB257488F81194ECFC45537666C72E63F0F9F7D22DFCD238F3BB28F19DEC6F67FDE76AC4CA28932FB2365F647CBEC9F2AB35FD34077A81E48750B05A8B7C08A1ED8781DA00DDDE4D5C18D3761C764F722B2FF032BCCED4E With Resilient (Core) Alpha and Melee (Core) Hybrid - one mob, the numbers look like this: Add one stack of MoT resist and he's nearly resist capped for E/N (89%) and Toxic (85.2%), 72% for F/C and 71% for Psi. thank you this helps alot. i remade already and got much higher defense without incarnate but i need to step it up on the resists. this is nice
Shredhillz Posted March 13, 2023 Author Posted March 13, 2023 (edited) 6 hours ago, Zect said: This build has plenty of issues, but I'll just point out two of the less obvious ones. The impervious skin proc is not unique, but the regeneration part of it is. If you slot two of them, you get the regeneration bonus only once and the status resist (useless for you) twice. Only the variable portion of phalanx fighting is enhanceable (the bonus that you get when friendlies stand next to you). The passive part ignores enhancement. Overall, this is yet another low-slot-efficiency tanker build that will deal with wonky recharges due to hasten being very far from permanent and defenses that are in a weird twilight zone between being i-capped and not. For reference, just to let you know this isn't some kind of personal attack against you, a shield tanker with: Agility core One of CJ/hover Weave Both 3% def uniques Powers properly enhanced with SO's ...Has ~49% def to all positions. You have all this, and 6x gaussians and some other defense sets, and your "no expense spared" build can only get 55/50/56 with mediocre resistances. Think about whether you're getting good value for your money. You ought to be able to either hit ~54% to all (i-capped with barrier), or dedicate build capacity to significantly higher resists across the board. you didnt really give any help how to FIX the problems , and if you have to SAY its not a personal attack- its probably a personal attack. .the only thing i meant about no expense spared was that i dont care how much it costs, but...thanks i guess. PS i must have been really tired when making this idk how i forgot to add CJ/hover still working on it https://www.midsreborn.com/builds/download.php?uc=1677&c=713&a=1426&f=HEX&dc=78DA7594594F535110C7FFB7F756A4B4024259840A05A1205A290617C0C4444085929040F4C9900A87B6D2B44D4B0CD5577179730D2F2E98B87F167D75FD0C2E89FB83B90E773AE6B48693DCF67767E6FCCF9C99C99D5A19F5BE7A193D0AC37B2C15CBE7E76663E92595F3CCAAF9443A93CAC40BD85815F404D83537AA16553AAFC23389A44A2DC8ABBFE89D5229A5C2A76344B17905EF7426930A47552C9B4CC73DCECB4C56A9059F83E3C97862991CD512B5A072F944325B37964DCE87C7D22A172F904E7E59E50A4D9442373DA33EFA3120CBB680EF2610B1E0C23782C006F80DC762E1A759847AB60C7AA02FDB0DDCB11CCF16DC12B8CDB01537056E3078709D618C9230B4245C861CE99593BCA8613848479AFA912696E078B6E19C409CA106098124C3762C321C2019B72EE3C607B318F286A11E6F05DE3334E09DC06B8671CABC42CBDC5D8141CEB309FB050618762022D0CF10412F41C8C27192A9D46450893ECEF30479AA8C7F1DB25185207B4E92C7A7ED317D52B4564C9A45F8CAB0137FE0F4F2305DBB5ABB36BD0CD23FB56182E46AF5146A456E98F6D4E92352878B28CA5E105861684741E03C43030DBB5FDB6DF845B75D7ADB41218D7A528D727B17799AF5A49AB1EAA26C2C98E469D10BDF8246C3B96210BF4DA7A84199E4207E3074E297595A788B6402FAE40524BB4EC9AE53266F922AD4A68F4C1BEEF3FCEEC203817581870CDDB82770976188CAD9A1CB74C80077CB0087646E4332B72119E95E19E01192E9D265BA70CD2A865C15B8C2B00F970556052E311C21991E4DC6EAC190CBF1ECC688C01181430C7B30CCB04EE5ECD3BBD087E712F244E029C35E3C167824F08CE1055536ACB7398C3597D39F2879FAF5E9E997CE4530C0BDECB54ABF6076AB55FA51728CB68DE826F6694BDF4F7683ED1F3DA5C212FF6913FBE7323BE129A3F8A19BE0A4BFFCBF758D4B6097AEB31418D12F152B379C29374C971BFE02606BDD57 Edited March 14, 2023 by Shredhillz
hakurr Posted March 14, 2023 Posted March 14, 2023 i don't have a Shield / WM but i do run a Shield / BA easy to convert over i would think but you can look at it see if it helps i managed to get good recharge and damage with 90% resist in S/L after i got my incarnates This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Dark Cleave: Level 50 Natural TankerPrimary Power Set: Shield DefenseSecondary Power Set: Battle AxePower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Energy Mastery Hero Profile:Level 1: Deflection (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (3) Luck of the Gambler - Endurance/Recharge (3) Luck of the Gambler - Defense/Endurance (5) Unbreakable Guard - Endurance/RechargeTime (5) Unbreakable Guard - Resistance/Endurance (7) Unbreakable Guard - RechargeTime/ResistanceLevel 1: Beheader (A) Gladiator's Strike - Chance for Smashing Damage (7) Gladiator's Strike - Accuracy/Damage/End/Rech (9) Gladiator's Strike - Accuracy/Damage (9) Gladiator's Strike - Damage/Recharge (11) Gladiator's Strike - Damage/Endurance/Recharge (40) Gladiator's Strike - Accuracy/Endurance/RechargeLevel 2: True Grit (A) Unbreakable Guard - Resistance (11) Unbreakable Guard - Resistance/Endurance (13) Unbreakable Guard - +Max HP (13) Panacea - Heal (15) Panacea - Heal/Endurance (15) Panacea - Heal/RechargeLevel 4: Gash (A) Gladiator's Strike - Chance for Smashing Damage (21) Gladiator's Strike - Accuracy/Damage/End/Rech (21) Gladiator's Strike - Accuracy/Damage (23) Gladiator's Strike - Damage/Recharge (23) Gladiator's Strike - Damage/Endurance/Recharge (46) Gladiator's Strike - Accuracy/Endurance/RechargeLevel 6: Battle Agility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Luck of the Gambler - Defense (25) Luck of the Gambler - Defense/Endurance (27) Luck of the Gambler - Endurance/Recharge (33) Luck of the Gambler - Defense/Endurance/RechargeLevel 8: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (27) Luck of the Gambler - Defense/EnduranceLevel 10: Taunt (A) Perfect Zinger - Chance for Psi DamageLevel 12: Phalanx Fighting (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Shield Wall - Defense (29) Shield Wall - Defense/Endurance (33) Shield Wall - Endurance/Recharge (39) Shield Wall - +Res (Teleportation), +5% Res (All)Level 14: Super Speed (A) Winter's Gift - Slow Resistance (20%)Level 16: Hasten (A) Recharge Reduction IO (31) Recharge Reduction IOLevel 18: Active Defense (A) Recharge Reduction IO (33) Endurance Reduction IOLevel 20: Kick (A) Force Feedback - Chance for +RechargeLevel 22: Grant Cover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Luck of the Gambler - Defense/EnduranceLevel 24: Against All Odds (A) Perfect Zinger - Threat/Placate/RangeLevel 26: Tough (A) Gladiator's Armor - End/Resist (34) Gladiator's Armor - TP Protection +3% Def (All) (34) Steadfast Protection - Resistance/+Def 3% (34) Impervium Armor - Psionic Resistance (40) Gladiator's Armor - Resistance (46) Gladiator's Armor - Recharge/EnduranceLevel 28: Whirling Axe (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (31) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (36) Superior Might of the Tanker - Accuracy/Damage (36) Superior Might of the Tanker - Damage/Recharge (36) Superior Might of the Tanker - Accuracy/Damage/Recharge (37) Superior Might of the Tanker - Damage/Endurance/RechargeLevel 30: Shield Charge (A) Armageddon - Chance for Fire Damage (37) Armageddon - Damage/Endurance (37) Armageddon - Damage/Recharge (39) Armageddon - Damage/Recharge/Accuracy (39) Armageddon - Recharge/Accuracy (46) Overwhelming Force - Damage/Chance for Knockdown/Knockback to KnockdownLevel 32: Weave (A) Gift of the Ancients - Defense/Endurance (40) Gift of the Ancients - DefenseLevel 35: Conserve Power (A) Recharge Reduction IOLevel 38: Pendulum (A) Obliteration - Chance for Smashing Damage (42) Obliteration - Accuracy/Damage/Endurance/Recharge (42) Obliteration - Accuracy/Damage/Recharge (42) Obliteration - Accuracy/Recharge (43) Obliteration - Damage/Recharge (43) Force Feedback - Chance for +RechargeLevel 41: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/EnduranceLevel 44: Maneuvers (A) Reactive Defenses - Scaling Resist Damage (50) Kismet - Accuracy +6%Level 47: Cleave (A) Superior Gauntleted Fist - RechargeTime/+Absorb (48) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (48) Superior Gauntleted Fist - Accuracy/Damage (48) Superior Gauntleted Fist - Damage/RechargeTime (50) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (50) Superior Gauntleted Fist - Damage/Endurance/RechargeTimeLevel 49: Focused Accuracy (A) Endurance Reduction IOLevel 1: Gauntlet Level 1: Brawl
Zect Posted March 14, 2023 Posted March 14, 2023 (edited) 17 hours ago, PLVRIZR said: I haven't done the I27p5 reshuffling of powers, so what pointers can you give me on this one? Your build makes a lot of the same mistakes that the OP, and forumites in general, do: low rech, inefficient slotting choices, and a very uneven defense spread. However, I do note with approval the much higher resistances, especially EN res which a lot of people criminally neglect. Also, do not skip clobber: it is the highest-DPA attack. If you skip it, I will find you and clobber you. A good IO shield tanker should have shield charge usable at least once per spawn, and double-stacked Active Defense (<=60s rech). The latter is critical, because the defense debuff resist it gives stacks with itself in pve. With 1 stack of active def, you have 66% -def res. With 2 stacks, you have 88% -def res. In other words, not stacking it means nearly thrice as much def lost to debuffs. You'll very quickly see the consequences of this design choice when a horde of romulus' scrappers runs into you. There are significant gaps in your uptime of active def, and also of hasten, due to low rech. Next, we need to talk def and res breakpoints. This is up to the environment the tank is expected to be played in, however as a point of reference, Incarnate critters have 63.5% tohit. Hence, common breakpoints are: 58.5% to all (incarnate softcap; most sources will round up and state 59% as the i-cap instead) 53.5% to all (capped with 2 min barrier core, or a defense amp) Little/no extra investment in defense; built for dps, resists or other benefits You have 60.1/50.9/54.6. So your melee is 1), ranged is slightly above 3) and aoe is at around 2). Make up your mind! On the resistance front, your build is a melee core/owts build. Such builds can be extremely tanky by cycling their defensive clicks to cap res and def. The question is how much res to build for: Melee core is 17% with 1 enemy in range, and another +1% per additional enemy. Owts's exotic resists, as well as most corruptor/controller res shields are 15% base; slotted, they are up to 22%. This suggests building for resists that are somewhere in the range of 68%-73% to all. Any more would be wasted, and we probably do not want to be too far below either. You mostly achieve these resist numbers (well done) but only after sacrificing significant amounts of rech and damahe procs (not so well done) due to your choice of inefficient sets, such as 6x perfect zinger (meant for typed def builds) as well as your many 5x GA sets (4x is fine for the EN res, 5x is not). Like many forumites you do not take an epic blast. Taoes and blasts are not only more effective than taunt (higher target cap), they offer valuable set diversity that allows us to take slot-efficient sets of categories we normally would not have access to. Don't be seduced by little psi/tox res bonuses like 5x unbreakable guard. 3/4 damage purple sets have 6% psi/tox res as the last piece bonus. 6% psi res is available for just 1 slot. In terms of res bonuses, the ranking goes Easiest to get F/C/Psi Tox S/L/E/N Hardest to get Prioritize SLEN res before assigning slots to the more easily obtained resistances. Also, unless you really know what you're doing, don't take resilient alpha. It is designed for sets with high resistance values. Agility will give you more slot-efficiency in most cases. Here is an example of how to achieve the stats we discussed above using much more efficient choices. Observe how just the addition of 2 epic blasts provides set diversity that helps us achieve high resistances, high recharge, double-stacked AD and a roughly 53.5% def to all spread. (Stats with 1 stack of ATIO proc, melee core toggled on and 1 foe in range: ) Assigning the 16 unspent slots is left as an exercise for the reader; I do not provide complete builds on principle. Here are some build goals you can try to add on: Try to i-cap or close to it, by taking Maneuvers or hover using the free power pool, and/or replacing the 3x adjusted targeting EN res so that you can fit 6x Gaussians in there. Just kidding; I think i-capping is a waste and more resistances/damage is far better. Try to raise tox/psi resists with as little slot expenditure as possible. Try, for example, replacing the 6th piece unbreakable guard bonus so that an additional impervium proc can fit there. By the way, this is what would properly be called "nearly perma-hasten" (2.6s off; agility core needs 155% global rech for permahasten, spiritual only ~147%). Right now, even if you 2-slot hasten in your build, it is 25s away from permanent even using mids' calculation (which is inaccurate; actual downtime is longer). 25s is longer than it takes my shield charge to recharge. That is not "nearly permahasten" on any planet in this galaxy. Finally, a word of warning: some people recommend using builds that use >1 stack of the tanker ATIO +res proc to cap resists. It is extremely effective when it works; however, might of the tanker is a 6PPM proc with 10s duration. The developer intent is clearly for you to have 1 stack of it, no more, and homecoming team has stated they intend to "look at" the PPM system. Feel free to enjoy it while it lasts, but don't be surprised when the great proc rebalancing comes and it no longer works. Fire tankers exploiting bugged burn learned that the hard way. Edited March 14, 2023 by Zect 1
PLVRIZR Posted March 14, 2023 Posted March 14, 2023 3 hours ago, Zect said: You mostly achieve these resist numbers (well done) Great, thanks for the compliment. 😆 Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM) Torchbearer - Will Power-Flame (WP/Fire Tank), Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank) Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute) Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) Everlasting - MISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank) Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present
Shredhillz Posted March 14, 2023 Author Posted March 14, 2023 4 hours ago, Zect said: Your build makes a lot of the same mistakes that the OP, and forumites in general, do: low rech, inefficient slotting choices, and a very uneven defense spread. However, I do note with approval the much higher resistances, especially EN res which a lot of people criminally neglect. Also, do not skip clobber: it is the highest-DPA attack. If you skip it, I will find you and clobber you. A good IO shield tanker should have shield charge usable at least once per spawn, and double-stacked Active Defense (<=60s rech). The latter is critical, because the defense debuff resist it gives stacks with itself in pve. With 1 stack of active def, you have 66% -def res. With 2 stacks, you have 88% -def res. In other words, not stacking it means nearly thrice as much def lost to debuffs. You'll very quickly see the consequences of this design choice when a horde of romulus' scrappers runs into you. There are significant gaps in your uptime of active def, and also of hasten, due to low rech. Next, we need to talk def and res breakpoints. This is up to the environment the tank is expected to be played in, however as a point of reference, Incarnate critters have 63.5% tohit. Hence, common breakpoints are: 58.5% to all (incarnate softcap; most sources will round up and state 59% as the i-cap instead) 53.5% to all (capped with 2 min barrier core, or a defense amp) Little/no extra investment in defense; built for dps, resists or other benefits You have 60.1/50.9/54.6. So your melee is 1), ranged is slightly above 3) and aoe is at around 2). Make up your mind! On the resistance front, your build is a melee core/owts build. Such builds can be extremely tanky by cycling their defensive clicks to cap res and def. The question is how much res to build for: Melee core is 17% with 1 enemy in range, and another +1% per additional enemy. Owts's exotic resists, as well as most corruptor/controller res shields are 15% base; slotted, they are up to 22%. This suggests building for resists that are somewhere in the range of 68%-73% to all. Any more would be wasted, and we probably do not want to be too far below either. You mostly achieve these resist numbers (well done) but only after sacrificing significant amounts of rech and damahe procs (not so well done) due to your choice of inefficient sets, such as 6x perfect zinger (meant for typed def builds) as well as your many 5x GA sets (4x is fine for the EN res, 5x is not). Like many forumites you do not take an epic blast. Taoes and blasts are not only more effective than taunt (higher target cap), they offer valuable set diversity that allows us to take slot-efficient sets of categories we normally would not have access to. Don't be seduced by little psi/tox res bonuses like 5x unbreakable guard. 3/4 damage purple sets have 6% psi/tox res as the last piece bonus. 6% psi res is available for just 1 slot. In terms of res bonuses, the ranking goes Easiest to get F/C/Psi Tox S/L/E/N Hardest to get Prioritize SLEN res before assigning slots to the more easily obtained resistances. Also, unless you really know what you're doing, don't take resilient alpha. It is designed for sets with high resistance values. Agility will give you more slot-efficiency in most cases. Here is an example of how to achieve the stats we discussed above using much more efficient choices. Observe how just the addition of 2 epic blasts provides set diversity that helps us achieve high resistances, high recharge, double-stacked AD and a roughly 53.5% def to all spread. (Stats with 1 stack of ATIO proc, melee core toggled on and 1 foe in range: ) Assigning the 16 unspent slots is left as an exercise for the reader; I do not provide complete builds on principle. Here are some build goals you can try to add on: Try to i-cap or close to it, by taking Maneuvers or hover using the free power pool, and/or replacing the 3x adjusted targeting EN res so that you can fit 6x Gaussians in there. Just kidding; I think i-capping is a waste and more resistances/damage is far better. Try to raise tox/psi resists with as little slot expenditure as possible. Try, for example, replacing the 6th piece unbreakable guard bonus so that an additional impervium proc can fit there. By the way, this is what would properly be called "nearly perma-hasten" (2.6s off; agility core needs 155% global rech for permahasten, spiritual only ~147%). Right now, even if you 2-slot hasten in your build, it is 25s away from permanent even using mids' calculation (which is inaccurate; actual downtime is longer). 25s is longer than it takes my shield charge to recharge. That is not "nearly permahasten" on any planet in this galaxy. Finally, a word of warning: some people recommend using builds that use >1 stack of the tanker ATIO +res proc to cap resists. It is extremely effective when it works; however, might of the tanker is a 6PPM proc with 10s duration. The developer intent is clearly for you to have 1 stack of it, no more, and homecoming team has stated they intend to "look at" the PPM system. Feel free to enjoy it while it lasts, but don't be surprised when the great proc rebalancing comes and it no longer works. Fire tankers exploiting bugged burn learned that the hard way. wow ur the GOAT with this ty
Shredhillz Posted March 15, 2023 Author Posted March 15, 2023 Heres my new build - toying with it still but the template Zect provided was the key https://www.midsreborn.com/builds/download.php?uc=1649&c=730&a=1460&f=HEX&dc=78DA75944B4F534114C7FF6DA7D05E8A3CDBF2AA48E555AA1550505E89511E528A924074610C6960A48D4DDBB498C8DEE7277063C4C48D89DFC0B54BDDFAFC026E5013353E36F5F49E1E329538C9BDF9CDCC3967FE67CECC2CDF9AF5BD7E95380B87EF7C26592CAEAF25B33774C15AD31BA96C2E93DBDA41B9D5D217E2A9F5597D5D678B3AB69A4AEBCCA674FD95D9659DD13A76254994DCD0F0ADE47299584227F3E9EC56BDDD994F6FA5B6A967D9BDD5BCD69B0D62B5A90BC5543A1F9CCBA73762E70A37B7B51D867EC56D5DD869231961FA66EBE9E780B4921B88BB80112F9C981758645058288387E03B8FD42042BE030A6316CC560E73C949260A43581248301CC732430C71818B0CE396290625A7030F943D5383DB0C1EDC679823E52E53B90B7E87ADCA836F2EDBC4925C2CC9C5C72994A192D43C85719B61DCF8C43387B0C7610E214806218546C9BB113F189AF193214075AD35C2509D6D350A176801AF633FAD12BCE881EDB3403375A64F1DA23CE3A468F5C63E50A7440D2E1A6F30C536E0376B6C66450AAD52925696A61060D565F8C5B048B19B4C494DB275135480166301670B9E7269FAB12BF084618A6CFDA6AD1F77B8343DB82B708F4191F0A061AB82528836294D9B14AB034B2CB343542D91DE76F374B563863574619AE1082605A60426182238C33049823BCD309D189030830C871111181288CAF9ED6708532E2123174748CAD62B9020C1DDC64A8E6E8C724E27A43CD3165FC07D31617C6493A3782BF04EE03D432FDE087C6098A1307D4618D5875D55A9D32386013C1680AB02254EE52AF507CD5406F14C5536ED39C33532899A3AA338CDCEC73026704AE0A45CF17181518638ED48CC3CEB31296E90B673D898710DA393650EA35D20E0B661042D0C1155FD6C95BA54F503640FD28D49FC6348E87556CEA6876145553F3AD4B15DF7AC6A5709F9F93FE35FAC034B5DE65A471067F87AD0F5218B783944BB608828FD09D0B899E18BB03DB07F694B7F016493CAE5
Zect Posted March 15, 2023 Posted March 15, 2023 Addendum: I have been alerted to an error in the build provided in my last post. Phalanx fighting is set to 1 friendly in mids, which gives the build about 4% more def than it really has. I do not recommend build goals based on assuming a certain # of friendlies in range, for tactical reasons, and most builds you will find also assume 0 friendlies in range. So I need to discuss the "normal" way I get to 53.5%, which is to take both hover and CJ and have flight as the travel power. Adding hover slotted with an lotg: 7.5% and +5 lotg: defense will give precisely 53.5% ranged and aoe def (remember to remove the lotg from weave - rule of 5) and costs the same number of slots.
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