Solvernia Posted Friday at 02:56 PM Share Posted Friday at 02:56 PM That is all. Please. It'd be so easy. 4 Link to comment Share on other sites More sharing options...
El D Posted Friday at 04:30 PM Share Posted Friday at 04:30 PM 110% Agree There's a lot of NPC only emotes like this (such as the various 'sit and talk' emotes) that'd be really great for player use. Granted, a large number of them would also absolutely do wonky things given the collision box around player models and make the text boxes appear in weird spots (like massively high over a character's head), so it's not quite a straightforward 'just enable it' thing. Without trimming down the scale of said collision box or perhaps giving an option to negate player collision (a 'Walk' toggle, but for intangibility?), I'm not sure what else could be done to resolve that issue in implementing them. Global is @El D, Everlasting Player, Recovering Altaholic. Link to comment Share on other sites More sharing options...
Rudra Posted Friday at 05:10 PM Share Posted Friday at 05:10 PM While we're at it, can we also get base NPCs with the emote? So we can finally put NPCs on the Carnie couches that actually work with the couches? Link to comment Share on other sites More sharing options...
Solvernia Posted Friday at 06:46 PM Author Share Posted Friday at 06:46 PM 2 hours ago, El D said: 110% Agree There's a lot of NPC only emotes like this (such as the various 'sit and talk' emotes) that'd be really great for player use. Granted, a large number of them would also absolutely do wonky things given the collision box around player models and make the text boxes appear in weird spots (like massively high over a character's head), so it's not quite a straightforward 'just enable it' thing. Without trimming down the scale of said collision box or perhaps giving an option to negate player collision (a 'Walk' toggle, but for intangibility?), I'm not sure what else could be done to resolve that issue in implementing them. A lot of existing emotes mess with the player model's position, i.e. you can disappear entirely into a wall with /e kneel, and clipping exists in pretty much any non-standing emote... so IMO this isn't something too serious to consider. I did however previously argue at great length about adding speed phase style intangibility to the walk power because hitboxes suck, and fully support this. Link to comment Share on other sites More sharing options...
starro Posted Friday at 07:00 PM Share Posted Friday at 07:00 PM Couch sold separately 1 2 "She who lives by the cybernetic monstrosity powered by living coral, all too often dies by the cybernetic monstrosity powered by living coral." -Doc Buzzsaw Link to comment Share on other sites More sharing options...
El D Posted Friday at 07:40 PM Share Posted Friday at 07:40 PM (edited) 54 minutes ago, Solvernia said: A lot of existing emotes mess with the player model's position, i.e. you can disappear entirely into a wall with /e kneel, and clipping exists in pretty much any non-standing emote... so IMO this isn't something too serious to consider. I did however previously argue at great length about adding speed phase style intangibility to the walk power because hitboxes suck, and fully support this. Fair point! Given map and object geometry and scaling of a lot of in-game items, stuff like that is kind of a given really. Add in capes, wings, and tails and any full-body emote is going to get messy/clippy. 2 hours ago, Rudra said: While we're at it, can we also get base NPCs with the emote? So we can finally put NPCs on the Carnie couches that actually work with the couches? It actually already is a base NPC emote. Lie on Couch. Edited Friday at 07:41 PM by El D Global is @El D, Everlasting Player, Recovering Altaholic. Link to comment Share on other sites More sharing options...
Rudra Posted Friday at 08:48 PM Share Posted Friday at 08:48 PM Never noticed it. Thanks. 1 Link to comment Share on other sites More sharing options...
JasperStone Posted Saturday at 12:43 PM Share Posted Saturday at 12:43 PM 17 hours ago, starro said: Couch sold separately Or use it with hover ... Link to comment Share on other sites More sharing options...
starro Posted Saturday at 03:44 PM Share Posted Saturday at 03:44 PM 2 hours ago, JasperStone said: Or use it with hover ... We are gonna need some angel wings and a cloud..... "She who lives by the cybernetic monstrosity powered by living coral, all too often dies by the cybernetic monstrosity powered by living coral." -Doc Buzzsaw Link to comment Share on other sites More sharing options...
JasperStone Posted Sunday at 02:05 PM Share Posted Sunday at 02:05 PM 22 hours ago, starro said: We are gonna need some angel wings and a cloud..... exactly Link to comment Share on other sites More sharing options...
Aida LaCanthe Posted Sunday at 03:09 PM Share Posted Sunday at 03:09 PM (edited) My favourite is to use hover and ;lotus. Then you tilt the camera a little bit upward, and press your keybind for descent, and you descend without breaking the lotus posture -- but because you descend at an angle relative to the floor, you kinda slowly levitate forward like a meditating Jedi. Also great to do this with ;stancevillain2, so you can have your arms crossed while you slowly hover forward. Edited Sunday at 03:10 PM by Aida LaCanthe 1 Link to comment Share on other sites More sharing options...
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