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Are you referring to a Rescue? As in the target is freed, then heads to the nearest door? If so, there is not contro over that at all. The fact that the target uses the door or not doesn't depend on anything you do. All the rescuee is trying to do is leave via the nearest door. This effect that you saw would be due to the specific map, not anything you can do in settings. The only way to absolutely ensure an NPC stays on their side of the door, with you, is to set it to follow.

 

Beyond that, why do you want them to run to a door, then stop?

Edited by cranebump

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May be referring to Add an Escort.  If you add and escort you get a default "lead to door" thing.  You can choose to lead them somewhere else too, but you would have to set that up yourself, like lead to a collectible or whatever.

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1 hour ago, Darmian said:

May be referring to Add an Escort.  If you add and escort you get a default "lead to door" thing.  You can choose to lead them somewhere else too, but you would have to set that up yourself, like lead to a collectible or whatever.

They might be, but I'm not entirely sure, tbh.

Looking for SFMA content over multiple arcs? Search for the following under "cranebump." LONG FORM: Ordinary People [3 parts] Investigation of a series of thefts leads you deep into a vengeful plot that threatens all of Paragon City. Will you and Kings Row's "ordinary" heroes be able to stop it? Leviathan [5 parts] The  assassination of a local politician with national aspirations sets off a media frenzy among everyone's favorite reactionary network, NewsAnon. Among their targets? You. Mobius [5 Parts]:  Visions of past, present, and possibility collide, as you and the Autumn Wards unravel the mystery of the 7-year time gap. The Cage Series [3 parts]: The Iron Widow is back! Or...is she? Your vigilante philosophy is put to the test in this tale of shifting loyalties and outright deceit.  The Bleed [3 parts]: Your investigation of arcane fissures in IP leads you to uncover a 100-year old secret shrouded in magic, blood, and betrayal. Noble Mettle [2 parts]: A Sky Raider raid on the Paragon Commodities Commission turns from simple kidnapping to a complicated scheme involving mercenaries, "Communists," economics, and chemistry. One Shots:  Of Guns and Asa Ronan; The Tenuous State of Grace; Garden of the Will; Gravity; The Book of Bond's; The Lost Girls; Injustice Systems; Wednesday’s Wyverns; Of ‘Dine and Men; Dark Legacy; Shadow and Silver, The Re-education of Westin Phipps, Potter's Field

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Captives, escorts, and allies will stop following the player character if the player gets too far away from them. It is their default behavior. Usually, people want to avoid this because they often have to backtrack the whole map.

 

Stealth can help shake off the tail on purpose. Use powers that grant stealth while escorting, then run or fly away from the escorts.

 

For more information on stealth and perception:

https://homecoming.wiki/wiki/Stealth_and_Perception#Stealth_Powers

 

By the way, isn't this the guy who was asking how to make an AE farm using troll cave? 

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