MsCindy Posted March 22, 2023 Posted March 22, 2023 im trying to make one where the ally walks to the door but will stop if my person aint near him ive seen it done but i aint sure how to go about it
cranebump Posted March 22, 2023 Posted March 22, 2023 (edited) Are you referring to a Rescue? As in the target is freed, then heads to the nearest door? If so, there is not contro over that at all. The fact that the target uses the door or not doesn't depend on anything you do. All the rescuee is trying to do is leave via the nearest door. This effect that you saw would be due to the specific map, not anything you can do in settings. The only way to absolutely ensure an NPC stays on their side of the door, with you, is to set it to follow. Beyond that, why do you want them to run to a door, then stop? Edited March 22, 2023 by cranebump I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content.
Darmian Posted March 22, 2023 Posted March 22, 2023 May be referring to Add an Escort. If you add and escort you get a default "lead to door" thing. You can choose to lead them somewhere else too, but you would have to set that up yourself, like lead to a collectible or whatever. AE SFMA Arcs: The Meteors (Arc id 42079) | Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) | Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) | Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X | The Eve of War (Arc id 41583) X | Spirals: Part One. (Arc id 55109) | Spirals: Part Two. (Arc id 55358) | Spirals: Part Three. (Arc id 57197) I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013) (Pre War Praetorian Loyalist. Pre War Praetorian Resistance. Pre ITF Cimerora. Post ITF Cimerora. X = Dev Choice/Hall of Fame )
cranebump Posted March 22, 2023 Posted March 22, 2023 1 hour ago, Darmian said: May be referring to Add an Escort. If you add and escort you get a default "lead to door" thing. You can choose to lead them somewhere else too, but you would have to set that up yourself, like lead to a collectible or whatever. They might be, but I'm not entirely sure, tbh. I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content.
huang3721 Posted March 22, 2023 Posted March 22, 2023 Captives, escorts, and allies will stop following the player character if the player gets too far away from them. It is their default behavior. Usually, people want to avoid this because they often have to backtrack the whole map. Stealth can help shake off the tail on purpose. Use powers that grant stealth while escorting, then run or fly away from the escorts. For more information on stealth and perception: https://homecoming.wiki/wiki/Stealth_and_Perception#Stealth_Powers By the way, isn't this the guy who was asking how to make an AE farm using troll cave? 2
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