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Posted (edited)

Hi all. I've looked around the forum and discord in an attempt to make a perma crab arachno soldier. I am still really poor and so I decided to attempt a budget crab build (approx 300-500 inf, already lvl 50). Would you guys be able to help suggest some improvements and critique on it?

 

Thank you. ❤️

 

This Villain build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Channelgun

  • (A) Decimation - Accuracy/Damage
  • (3) Decimation - Damage/Endurance
  • (3) Decimation - Damage/Recharge
  • (5) Decimation - Accuracy/Damage/Recharge
  • (5) Decimation - Chance of Build Up
  • (7) Gladiator's Javelin - Chance of Damage(Toxic)

Level 1: Crab Spider Armor Upgrade

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 2: Longfang

  • (A) Gladiator's Javelin - Accuracy/Damage
  • (11) Gladiator's Javelin - Damage/Recharge
  • (11) Gladiator's Javelin - Accuracy/Damage/End/Rech
  • (13) Gladiator's Javelin - Damage/Endurance/Recharge
  • (13) Gladiator's Javelin - Chance of Damage(Toxic)
  • (15) Achilles' Heel - Chance for Res Debuff

Level 4: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (15) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 6: Combat Training: Defensive

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 8: Suppression

  • (A) Positron's Blast - Accuracy/Damage
  • (17) Positron's Blast - Damage/Endurance
  • (19) Positron's Blast - Damage/Recharge
  • (19) Positron's Blast - Accuracy/Damage/Endurance
  • (21) Positron's Blast - Chance of Damage(Energy)
  • (21) Achilles' Heel - Chance for Res Debuff

Level 10: Tactical Training: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (23) Shield Wall - Defense/Endurance
  • (23) Shield Wall - Defense
  • (25) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 12: Venom Grenade

  • (A) Bombardment - Damage
  • (25) Bombardment - Accuracy/Recharge/Endurance
  • (27) Bombardment - Accuracy/Damage/Recharge
  • (27) Bombardment - Accuracy/Damage/Recharge/Endurance
  • (29) Bombardment - Chance for Fire Damage
  • (29) Annihilation - Chance for Res Debuff

Level 14: Aim

  • (A) Adjusted Targeting - To Hit Buff/Recharge
  • (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (31) Adjusted Targeting - Endurance/Recharge
  • (31) Adjusted Targeting - To Hit Buff/Endurance
  • (33) Adjusted Targeting - Recharge
  • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 16: Tactical Training: Assault

  • (A) Endurance Reduction IO

Level 18: Boxing

  • (A) Empty

Level 20: Tactical Training: Leadership

  • (A) Endurance Reduction IO

Level 22: Tough

  • (A) Unbreakable Guard - Resistance
  • (33) Unbreakable Guard - Resistance/Endurance
  • (34) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (34) Unbreakable Guard - +Max HP

Level 24: Fortification

  • (A) Gladiator's Armor - End/Resist
  • (34) Gladiator's Armor - Resistance
  • (36) Gladiator's Armor - TP Protection +3% Def (All)
  • (36) Steadfast Protection - Knockback Protection

Level 26: Hasten

  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO

Level 28: Serum

  • (A) Preventive Medicine - Heal
  • (37) Preventive Medicine - Heal/Endurance
  • (37) Preventive Medicine - Endurance/RechargeTime
  • (37) Preventive Medicine - Heal/RechargeTime
  • (39) Preventive Medicine - Heal/RechargeTime/Endurance
  • (39) Preventive Medicine - Chance for +Absorb

Level 30: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Reactive Defenses - Defense
  • (40) Reactive Defenses - Defense/Endurance
  • (50) Reactive Defenses - Scaling Resist Damage

Level 32: Assault

  • (A) Endurance Reduction IO

Level 35: Summon Spiderlings

  • (A) Expedient Reinforcement - Accuracy/Damage
  • (40) Expedient Reinforcement - Damage/Endurance
  • (40) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (42) Expedient Reinforcement - Endurance/Damage/Recharge
  • (42) Edict of the Master - Defense Bonus
  • (42) Empty

Level 38: Call Reinforcements

  • (A) Expedient Reinforcement - Endurance/Damage/Recharge
  • (43) Expedient Reinforcement - Accuracy/Recharge
  • (43) Expedient Reinforcement - Accuracy/Damage
  • (43) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (45) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (45) Call to Arms - Defense Bonus Aura for Pets

Level 41: Web Envelope

  • (A) Enfeebled Operation - Accuracy/Immobilize

Level 44: Shatter Armor

  • (A) Crushing Impact - Accuracy/Damage
  • (45) Crushing Impact - Damage/Endurance
  • (46) Crushing Impact - Damage/Recharge
  • (46) Crushing Impact - Accuracy/Damage/Recharge
  • (46) Crushing Impact - Accuracy/Damage/Endurance

Level 47: Summon Blaster

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (48) Expedient Reinforcement - Accuracy/Damage
  • (48) Expedient Reinforcement - Damage/Endurance
  • (48) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (50) Expedient Reinforcement - Endurance/Damage/Recharge
  • (50) Sovereign Right - Resistance Bonus

Level 49: Mental Training

  • (A) Flight Speed IO

Level 1: Conditioning | Hidden 


Level 1: Brawl

BudgetCrabster.mxd

Edited by Muwu
Posted (edited)
1 hour ago, Muwu said:

Level 47: Summon Blaster

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (48) Expedient Reinforcement - Accuracy/Damage
  • (48) Expedient Reinforcement - Damage/Endurance
  • (48) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (50) Expedient Reinforcement - Endurance/Damage/Recharge
  • (50) Sovereign Right - Resistance Bonus

 

this what you meant to do? no expedient unique?

 

pretty good build you have.

 

"budget" miss

"perma-Crab build" guessing you mean perma-hasten.. close

14 knockback status protection seems excessive.

 

personally, I'd for "new-ish" and "budget" build I'd focus on survive-ability for a smoother leveling experience and knowing the perma pets will come later.

 

see below for an example of a different path:

Arachnos Crab Spider Soldier.mxd

Edited by Troo

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted
1 hour ago, Troo said:

 

this what you meant to do? no expedient unique?

 

pretty good build you have.

 

"budget" miss

"perma-Crab build" guessing you mean perma-hasten.. close

14 knockback status protection seems excessive.

 

personally, I'd for "new-ish" and "budget" build I'd focus on survive-ability for a smoother leveling experience and knowing the perma pets will come later.

 

see below for an example of a different path:

Arachnos Crab Spider Soldier.mxd 5.09 kB · 0 downloads

Thanks so much for your comments. Expedient unique is on Call reinforcements.

You're right I should have specified a bit more. The character is already lvl 50. My budget is around 300-500 mil inf which I've been told is very little but thats what I have. How much knockback status protection do you reckon is enough? How are my defenses?

 

Really, thanks again. It was very difficult for me and I have seen the build you posted before. I took a few things from it but I am obssessesed with perma minions (and hate MM)

Posted (edited)

How much knockback status protection do you reckon is enough? 8

 

How are my defenses? Playstyle could impact this answer.

  • I like to get at least 40 Ranged for a ranged character.
  • For something still ranged but a little closer to the action or that will draw a lot of aggro from AoEs and debuffs, I like to get to 45+ somehow. 50 preferred with no Defense Debuff Resistance (ddr) protection.
    • (that less expensive build gets near 50+ to ranged/melee/aoe turning Stealth on)

Budget: $500 mil is a good amount. Being patient with action house purchases can 1/2 the cost of a build.

  • ~120 slots x $2 million avg = $240M (cheeeeap)
  • ~120 slots x $4 million avg = $480M (good budget)
  • ~120 slots x $8 million avg = $960M (expensive)
Edited by Troo
  • Like 1

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted
4 minutes ago, Troo said:

How much knockback status protection do you reckon is enough? 8

 

How are my defenses? Playstyle could impact this answer.

  • I like to get at least 40 Ranged for a ranged character.
  • For something still ranged but a little closer to the action or that will draw a lot of aggro from AoEs and debuffs, I like to get to 45+ somehow. 50 preferred with no Defense Debuff Resistance (ddr) protection.
    • (that less expensive build gets near 50+ to ranged/melee/aoe turning Stealth on)

Budget: $500 mil is a good amount. Being patient with action house purchases can 1/2 the cost of a build.

  • ~120 slots x $2 million avg = $240M (cheeeeap)
  • ~120 slots x $4 million avg = $480M (good budget)
  • ~120 slots x $8 million avg = $960M (expensive)

Thanks again so much. Ill have to figure out this range defense somehow. Very much appreciated!

Posted

happy to comment.

 

disclaimer: these are just opinions/suggestions for consideration/discussion purposes, your mileage may vary.

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted

I've been working on a Crab too! And so are some of my friends. Seems like there's an influx of Arachnos Soldiers lately.

 

1472266-recluse_01.jpg.139fc96bf1ca2a5f4489d802fa8f1c12.jpg

 

 

Here's what I got going on. I wouldn't say it's "budget" but I showed this to a few players experienced with Crabs and they gave it a passing grade.

 

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Cupcakes: Level 50 Technology Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Channelgun

  • (A) Damage Increase IO

Level 1: Crab Spider Armor Upgrade

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (3) Steadfast Protection - Knockback Protection
  • (3) Steadfast Protection - Resistance/Endurance
  • (48) Gladiator's Armor - TP Protection +3% Def (All)

Level 2: Longfang

  • (A) Superior Spider's Bite - RechargeTime/Global Toxic
  • (9) Superior Spider's Bite - Accuracy/Damage
  • (11) Superior Spider's Bite - Accuracy/Damage/RechargeTime
  • (11) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime

Level 4: Hasten

  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO

Level 6: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (13) Reactive Defenses - Scaling Resist Damage
  • (15) Kismet - Accuracy +6%
  • (15) Winter's Gift - Slow Resistance (20%)

Level 8: Suppression

  • (A) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize
  • (17) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge
  • (17) Superior Dominion of Arachnos - Damage/Endurance/Recharge
  • (19) Superior Dominion of Arachnos - Accuracy/Damage/Recharge
  • (19) Superior Dominion of Arachnos - Accuracy/Damage
  • (21) Achilles' Heel - Chance for Res Debuff

Level 10: Tactical Training: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (21) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (23) Shield Wall - Defense
  • (23) Shield Wall - Defense/Endurance
  • (25) Shield Wall - Defense/Recharge

Level 12: Venom Grenade

  • (A) Ragnarok - Chance for Knockdown
  • (25) Ragnarok - Damage/Endurance
  • (27) Ragnarok - Recharge/Accuracy
  • (27) Ragnarok - Damage/Recharge/Accuracy
  • (29) Ragnarok - Damage/Recharge
  • (29) Annihilation - Chance for Res Debuff

Level 14: Super Jump

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

Level 16: Boxing

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (36) Superior Blistering Cold - Damage/Endurance

Level 18: Combat Training: Defensive

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Defense/Endurance

Level 20: Frag Grenade

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (33) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (33) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (34) Sudden Acceleration - Knockback to Knockdown
  • (34) Force Feedback - Chance for +Recharge

Level 22: Arm Lash

  • (A) Armageddon - Chance for Fire Damage
  • (31) Armageddon - Recharge/Accuracy
  • (34) Armageddon - Damage/Endurance
  • (36) Armageddon - Damage/Recharge
  • (36) Armageddon - Damage/Recharge/Accuracy

Level 24: Fortification

  • (A) Unbreakable Guard - Resistance
  • (37) Unbreakable Guard - Resistance/Endurance
  • (37) Unbreakable Guard - RechargeTime/Resistance

Level 26: Tactical Training: Leadership

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 28: Summon Spiderlings

  • (A) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (37) Expedient Reinforcement - Accuracy/Recharge
  • (39) Expedient Reinforcement - Endurance/Damage/Recharge
  • (39) Expedient Reinforcement - Accuracy/Damage/Recharge

Level 30: Call Reinforcements

  • (A) Call to Arms - Defense Bonus Aura for Pets
  • (39) Call to Arms - Endurance/Damage/Recharge
  • (40) Call to Arms - Accuracy/Recharge
  • (40) Call to Arms - Accuracy/Damage/Recharge
  • (40) Soulbound Allegiance - Chance for Build Up
  • (42) Soulbound Allegiance - Damage/Recharge

Level 32: Serum

  • (A) Preventive Medicine - Chance for +Absorb
  • (42) Preventive Medicine - Heal/RechargeTime/Endurance
  • (42) Preventive Medicine - Heal/RechargeTime
  • (43) Preventive Medicine - Endurance/RechargeTime
  • (43) Preventive Medicine - Heal/Endurance
  • (43) Preventive Medicine - Heal

Level 35: Web Envelope

  • (A) Gravitational Anchor - Chance for Hold

Level 38: Mental Training

  • (A) Run Speed IO

Level 41: Shatter Armor

  • (A) Hecatomb - Chance of Damage(Negative)
  • (45) Hecatomb - Damage/Endurance
  • (45) Hecatomb - Recharge/Accuracy
  • (45) Hecatomb - Damage/Recharge/Accuracy
  • (46) Hecatomb - Damage/Recharge

Level 44: Summon Blaster

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (46) Expedient Reinforcement - Damage/Endurance
  • (46) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (48) Expedient Reinforcement - Endurance/Damage/Recharge
  • (50) Soulbound Allegiance - Damage/Recharge/Accuracy

Level 47: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Luck of the Gambler - Defense

Level 49: Tough

  • (A) Unbreakable Guard - +Max HP
  • (50) Unbreakable Guard - Resistance
  • (50) Unbreakable Guard - Resistance/Endurance

Level 1: Conditioning | Hidden 


Level 1: Brawl

 

Data Chunk:

Spoiler

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Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

Posted
15 minutes ago, Spaghetti Betty said:

I've been working on a Crab too! And so are some of my friends. Seems like there's an influx of Arachnos Soldiers lately.

 

1472266-recluse_01.jpg.139fc96bf1ca2a5f4489d802fa8f1c12.jpg

 

 

Here's what I got going on. I wouldn't say it's "budget" but I showed this to a few players experienced with Crabs and they gave it a passing grade.

 

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Cupcakes: Level 50 Technology Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Channelgun

  • (A) Damage Increase IO

Level 1: Crab Spider Armor Upgrade

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (3) Steadfast Protection - Knockback Protection
  • (3) Steadfast Protection - Resistance/Endurance
  • (48) Gladiator's Armor - TP Protection +3% Def (All)

Level 2: Longfang

  • (A) Superior Spider's Bite - RechargeTime/Global Toxic
  • (9) Superior Spider's Bite - Accuracy/Damage
  • (11) Superior Spider's Bite - Accuracy/Damage/RechargeTime
  • (11) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime

Level 4: Hasten

  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO

Level 6: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (13) Reactive Defenses - Scaling Resist Damage
  • (15) Kismet - Accuracy +6%
  • (15) Winter's Gift - Slow Resistance (20%)

Level 8: Suppression

  • (A) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize
  • (17) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge
  • (17) Superior Dominion of Arachnos - Damage/Endurance/Recharge
  • (19) Superior Dominion of Arachnos - Accuracy/Damage/Recharge
  • (19) Superior Dominion of Arachnos - Accuracy/Damage
  • (21) Achilles' Heel - Chance for Res Debuff

Level 10: Tactical Training: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (21) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (23) Shield Wall - Defense
  • (23) Shield Wall - Defense/Endurance
  • (25) Shield Wall - Defense/Recharge

Level 12: Venom Grenade

  • (A) Ragnarok - Chance for Knockdown
  • (25) Ragnarok - Damage/Endurance
  • (27) Ragnarok - Recharge/Accuracy
  • (27) Ragnarok - Damage/Recharge/Accuracy
  • (29) Ragnarok - Damage/Recharge
  • (29) Annihilation - Chance for Res Debuff

Level 14: Super Jump

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

Level 16: Boxing

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (36) Superior Blistering Cold - Damage/Endurance

Level 18: Combat Training: Defensive

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Defense/Endurance

Level 20: Frag Grenade

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (33) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (33) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (34) Sudden Acceleration - Knockback to Knockdown
  • (34) Force Feedback - Chance for +Recharge

Level 22: Arm Lash

  • (A) Armageddon - Chance for Fire Damage
  • (31) Armageddon - Recharge/Accuracy
  • (34) Armageddon - Damage/Endurance
  • (36) Armageddon - Damage/Recharge
  • (36) Armageddon - Damage/Recharge/Accuracy

Level 24: Fortification

  • (A) Unbreakable Guard - Resistance
  • (37) Unbreakable Guard - Resistance/Endurance
  • (37) Unbreakable Guard - RechargeTime/Resistance

Level 26: Tactical Training: Leadership

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 28: Summon Spiderlings

  • (A) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (37) Expedient Reinforcement - Accuracy/Recharge
  • (39) Expedient Reinforcement - Endurance/Damage/Recharge
  • (39) Expedient Reinforcement - Accuracy/Damage/Recharge

Level 30: Call Reinforcements

  • (A) Call to Arms - Defense Bonus Aura for Pets
  • (39) Call to Arms - Endurance/Damage/Recharge
  • (40) Call to Arms - Accuracy/Recharge
  • (40) Call to Arms - Accuracy/Damage/Recharge
  • (40) Soulbound Allegiance - Chance for Build Up
  • (42) Soulbound Allegiance - Damage/Recharge

Level 32: Serum

  • (A) Preventive Medicine - Chance for +Absorb
  • (42) Preventive Medicine - Heal/RechargeTime/Endurance
  • (42) Preventive Medicine - Heal/RechargeTime
  • (43) Preventive Medicine - Endurance/RechargeTime
  • (43) Preventive Medicine - Heal/Endurance
  • (43) Preventive Medicine - Heal

Level 35: Web Envelope

  • (A) Gravitational Anchor - Chance for Hold

Level 38: Mental Training

  • (A) Run Speed IO

Level 41: Shatter Armor

  • (A) Hecatomb - Chance of Damage(Negative)
  • (45) Hecatomb - Damage/Endurance
  • (45) Hecatomb - Recharge/Accuracy
  • (45) Hecatomb - Damage/Recharge/Accuracy
  • (46) Hecatomb - Damage/Recharge

Level 44: Summon Blaster

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (46) Expedient Reinforcement - Damage/Endurance
  • (46) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (48) Expedient Reinforcement - Endurance/Damage/Recharge
  • (50) Soulbound Allegiance - Damage/Recharge/Accuracy

Level 47: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Luck of the Gambler - Defense

Level 49: Tough

  • (A) Unbreakable Guard - +Max HP
  • (50) Unbreakable Guard - Resistance
  • (50) Unbreakable Guard - Resistance/Endurance

Level 1: Conditioning | Hidden 


Level 1: Brawl

 

Data Chunk:

  Hide contents

 

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Thanks for sharing. Looks legit for sure. I'd say mines a grade below that since I chose not to use any purples to save up. But i will probably slowly transition into something like yours once I have more inf!

Posted

Slightly adjusted my build with recommendations. Not fully optimal but its a start!

 

This Villain build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Channelgun

  • (A) Decimation - Accuracy/Damage
  • (3) Decimation - Damage/Endurance
  • (3) Decimation - Damage/Recharge
  • (5) Decimation - Accuracy/Damage/Recharge
  • (5) Decimation - Chance of Build Up
  • (7) Achilles' Heel - Chance for Res Debuff

Level 1: Crab Spider Armor Upgrade

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (7) Steadfast Protection - Knockback Protection

Level 2: Longfang

  • (A) Gladiator's Javelin - Accuracy/Damage
  • (11) Gladiator's Javelin - Damage/Recharge
  • (13) Gladiator's Javelin - Accuracy/Damage/End/Rech
  • (13) Gladiator's Javelin - Damage/Endurance/Recharge
  • (15) Gladiator's Javelin - Chance of Damage(Toxic)
  • (15) Touch of Lady Grey - Chance for Negative Damage

Level 4: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 6: Combat Training: Defensive

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 8: Suppression

  • (A) Positron's Blast - Accuracy/Damage
  • (17) Positron's Blast - Damage/Endurance
  • (17) Positron's Blast - Damage/Recharge
  • (19) Positron's Blast - Accuracy/Damage/Endurance
  • (19) Positron's Blast - Chance of Damage(Energy)
  • (21) Achilles' Heel - Chance for Res Debuff

Level 10: Tactical Training: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (21) Shield Wall - Defense/Endurance
  • (23) Shield Wall - Defense
  • (23) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 12: Venom Grenade

  • (A) Bombardment - Damage
  • (25) Bombardment - Accuracy/Recharge/Endurance
  • (25) Bombardment - Accuracy/Damage/Recharge
  • (27) Bombardment - Accuracy/Damage/Recharge/Endurance
  • (27) Bombardment - Chance for Fire Damage
  • (29) Annihilation - Chance for Res Debuff

Level 14: Aim

  • (A) Adjusted Targeting - To Hit Buff/Recharge
  • (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (31) Adjusted Targeting - Endurance/Recharge
  • (31) Adjusted Targeting - To Hit Buff/Endurance
  • (31) Adjusted Targeting - Recharge
  • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 16: Tactical Training: Assault

  • (A) Endurance Reduction IO

Level 18: Boxing

  • (A) Empty

Level 20: Tactical Training: Leadership

  • (A) Endurance Reduction IO

Level 22: Tough

  • (A) Unbreakable Guard - Resistance
  • (33) Unbreakable Guard - Resistance/Endurance
  • (33) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (34) Unbreakable Guard - +Max HP
  • (34) Unbreakable Guard - Endurance/RechargeTime
  • (50) Unbreakable Guard - RechargeTime/Resistance

Level 24: Fortification

  • (A) Gladiator's Armor - End/Resist
  • (34) Gladiator's Armor - Resistance
  • (36) Gladiator's Armor - TP Protection +3% Def (All)

Level 26: Hasten

  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO

Level 28: Serum

  • (A) Preventive Medicine - Heal
  • (36) Preventive Medicine - Heal/Endurance
  • (37) Preventive Medicine - Endurance/RechargeTime
  • (37) Preventive Medicine - Heal/RechargeTime
  • (37) Preventive Medicine - Heal/RechargeTime/Endurance
  • (39) Preventive Medicine - Chance for +Absorb

Level 30: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Reactive Defenses - Defense
  • (39) Reactive Defenses - Defense/Endurance
  • (40) Reactive Defenses - Scaling Resist Damage

Level 32: Assault

  • (A) Endurance Reduction IO

Level 35: Summon Spiderlings

  • (A) Expedient Reinforcement - Accuracy/Damage
  • (40) Expedient Reinforcement - Damage/Endurance
  • (40) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (42) Expedient Reinforcement - Endurance/Damage/Recharge
  • (42) Edict of the Master - Defense Bonus
  • (42) Expedient Reinforcement - Resist Bonus Aura for Pets

Level 38: Call Reinforcements

  • (A) Expedient Reinforcement - Endurance/Damage/Recharge
  • (43) Expedient Reinforcement - Accuracy/Recharge
  • (43) Expedient Reinforcement - Accuracy/Damage
  • (43) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (45) Expedient Reinforcement - Damage/Endurance
  • (45) Call to Arms - Defense Bonus Aura for Pets

Level 41: Web Envelope

  • (A) Enfeebled Operation - Accuracy/Immobilize

Level 44: Shatter Armor

  • (A) Crushing Impact - Accuracy/Damage
  • (45) Crushing Impact - Damage/Endurance
  • (46) Crushing Impact - Damage/Recharge
  • (46) Crushing Impact - Accuracy/Damage/Recharge
  • (46) Crushing Impact - Accuracy/Damage/Endurance

Level 47: Summon Blaster

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (48) Expedient Reinforcement - Accuracy/Damage
  • (48) Expedient Reinforcement - Damage/Endurance
  • (48) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (50) Expedient Reinforcement - Endurance/Damage/Recharge
  • (50) Sovereign Right - Resistance Bonus

Level 49: Mental Training

  • (A) Flight Speed IO

Level 1: Conditioning | Hidden 


Level 1: Brawl

BudgetCrabster.mxd

Posted

I have a 3 build crab/bane, but I've been thinking about rebuilding one of the three builds on it to go crabber mind as it could be more beneficial than the third wolfs spider/medic build that I made on a lark.

 

Regarding your nest eggs for the build, you could either slot out the character, or as another option since your a newish player...500 mil is a nice starting point to do some marketing, perhaps you can grow that into a few billion influence and still get to slot out your character (mind you marketing can take longer than the buy slot play of just purchasing the IOs). The path is open to all those willing to walk along it.

  • Like 1

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