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Cone Queen - Symphony / Fire / Leviathan / FoW


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Put together a build to maximize the amount of cones with a ranged position dominator:

Symphony Control = 4 cones

Fire Assault = 1 cone

Leviathan PPP = 1 cone

Force of Will = 1 cone

 

Idea is to just spray cones at groups of enemies and stacking oodles of soft control from range.

 

Here are some sample vids from a Manticore TF I ran with Opal Dragyn from the other day to see how the concept works in the 30s. We were doing a 'kill most' taskforce run vs +2s most of the time. Only deaths I suffered were from the countess, which were not the fault of the build or powersets, but bad positioning in the first death (7a) and then getting range ganked by her on the second (7b).

 

Here are links to the complete series of vids if you want to check it out in action:

Manti TF Pt 1

Manti TF Pt 2

Manti TF Pt 3

Manti TF Pt 4

Manti TF Pt 5

Manti TF Pt 6

Manti TF Pt 7a

Manti TF Pt 7b

 

And if anyone is curious about the current build, it looks like this (not going for permadom, just range and soft control):

 

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Opal Dragyn: Level 50 Natural Dominator
Primary Power Set: Symphony Control
Secondary Power Set: Fiery Assault
Power Pool: Force of Will
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Hymn of Dissonance

  • (A) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
  • (5) Gladiator's Net - Endurance/Recharge/Hold
  • (5) Gladiator's Net - Accuracy/Recharge
  • (7) Gladiator's Net - Accuracy/Hold

Level 1: Flares

  • (A) Devastation - Accuracy/Damage
  • (7) Devastation - Accuracy/Damage/Endurance/Recharge
  • (9) Devastation - Accuracy/Damage/Recharge
  • (9) Devastation - Chance of Hold

Level 2: Aria of Stasis

  • (A) Ice Mistral's Torment - Chance for Cold Damage
  • (11) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge
  • (11) Ice Mistral's Torment - Accuracy/Damage/Endurance
  • (13) Ice Mistral's Torment - Damage/Slow
  • (13) Ice Mistral's Torment - Endurance/Slow
  • (48) Debilitative Action - Disorient Bonus

Level 4: Fire Breath

  • (A) Detonation - Accuracy/Damage
  • (15) Detonation - Damage/Endurance
  • (15) Detonation - Damage/Range
  • (17) Detonation - Damage/Endurance/Range
  • (17) Detonation - Accuracy/Damage/Endurance
  • (48) Annihilation - Chance for Res Debuff

Level 6: Mighty Leap

  • (A) Springfoot - Endurance/Jumping

Level 8: Dreadful Discord

  • (A) Glimpse of the Abyss - Accuracy/Recharge
  • (19) Glimpse of the Abyss - Endurance/Fear
  • (19) Glimpse of the Abyss - Accuracy/Endurance
  • (21) Glimpse of the Abyss - Accuracy/Fear/Recharge
  • (21) Glimpse of the Abyss - Chance of Damage(Psionic)
  • (48) Unspeakable Terror - Disorient Bonus

Level 10: Fire Blast

  • (A) Devastation - Accuracy/Damage
  • (23) Devastation - Damage/Endurance
  • (23) Devastation - Accuracy/Damage/Endurance/Recharge
  • (25) Devastation - Chance of Hold

Level 12: Enfeebling Lullaby

  • (A) Superior Frozen Blast - Recharge/Chance for Immobilize
  • (25) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (27) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (27) Annihilation - Accuracy/Damage/RechargeTime
  • (29) Annihilation - Accuracy/Damage/Endurance
  • (50) Annihilation - Chance for Res Debuff

Level 14: Weaken Resolve

  • (A) Shield Breaker - Chance for Lethal Damage
  • (29) Shield Breaker - Accuracy/Recharge

Level 16: Embrace of Fire

  • (A) Recharge Reduction IO

Level 18: Confounding Chant

  • (A) Razzle Dazzle - Chance of Immobilize
  • (31) Bombardment - Chance for Fire Damage
  • (31) Bombardment - Accuracy/Recharge/Endurance
  • (31) Bombardment - Damage/Recharge
  • (33) Bombardment - Accuracy/Damage/Recharge
  • (50) Bombardment - Accuracy/Damage/Recharge/Endurance

Level 20: Wall of Force

  • (A) Detonation - Accuracy/Damage
  • (33) Detonation - Damage/Endurance
  • (33) Detonation - Damage/Range
  • (34) Detonation - Accuracy/Damage/Endurance
  • (34) Detonation - Damage/Endurance/Range
  • (50) Annihilation - Chance for Res Debuff

Level 22: Project Will

  • (A) Devastation - Accuracy/Damage
  • (34) Devastation - Damage/Endurance
  • (36) Devastation - Accuracy/Damage/Endurance/Recharge
  • (36) Devastation - Chance of Hold

Level 24: Maneuvers

  • (A) Red Fortune - Defense/Endurance

Level 26: Chords of Despair

  • (A) Lockdown - Chance for +2 Mag Hold
  • (36) Lockdown - Accuracy/Hold
  • (37) Lockdown - Accuracy/Recharge
  • (37) Lockdown - Endurance/Recharge/Hold
  • (37) Lockdown - Accuracy/Endurance/Recharge/Hold

Level 28: Assault

  • (A) Endurance Reduction IO

Level 30: Combat Jumping

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (39) Reactive Defenses - Scaling Resist Damage

Level 32: Reverberant

  • (A) Expedient Reinforcement - Accuracy/Damage
  • (39) Expedient Reinforcement - Damage/Endurance
  • (39) Expedient Reinforcement - Endurance/Damage/Recharge
  • (40) Expedient Reinforcement - Accuracy/Recharge

Level 35: Bile Spray

  • (A) Detonation - Accuracy/Damage
  • (40) Detonation - Damage/Endurance
  • (40) Detonation - Damage/Range
  • (42) Detonation - Accuracy/Damage/Endurance
  • (42) Detonation - Damage/Endurance/Range

Level 38: Blaze

  • (A) Devastation - Accuracy/Damage
  • (42) Devastation - Damage/Endurance
  • (43) Devastation - Accuracy/Damage/Endurance/Recharge
  • (43) Devastation - Chance of Hold

Level 41: Shark Skin

  • (A) Unbreakable Guard - Resistance
  • (43) Unbreakable Guard - Resistance/Endurance
  • (45) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (45) Unbreakable Guard - +Max HP

Level 44: Water Spout

  • (A) Sudden Acceleration - Knockback to Knockdown
  • (45) Sudden Acceleration - Knockback/Accuracy/Damage
  • (46) Sudden Acceleration - Knockback/Accuracy
  • (46) Touch of Lady Grey - Chance for Negative Damage
  • (46) Touch of Lady Grey - Recharge/Endurance

Level 47: Unleash Potential

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49: Consume

  • (A) Preemptive Optimization - Accuracy/Recharge

Level 1: Domination


Level 1: Brawl

 

 

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Let me tell ya, I AM tempted to permadom this dragon. I can definitely imagine what you're talking about. Was keeping this one on the cheap just to monkey with the concept, but it might be worth the investment of some purple sets at some point. Right now, she's really good on teams where I have other targets drawing fire. Otherwise, solo, she takes a beating. Which is it's own kind of fun.

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Bile Spray is a wonderful cone.

 

Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game...

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Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise.
This game isn't hard work, it's easy!
Go have fun!
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  • 1 month later
  • 3 weeks later
On 5/31/2023 at 3:42 PM, PtownRebel said:

This seems like a fun concept and build. Do you have a revised build? I can't load this one into the current version of MIDS but I'll definitely use it as a basis for my own!

Sorry for the delay. Here's the version of the build in the new Mids format. Should be compatible for you.

[/img]
View This Build In MRB

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