Sarn Posted April 27, 2023 Posted April 27, 2023 Hello, all. Thanks in advance for any advice you might give me. When I create text dialog, one of the options is boss unaware of player and another is boss becomes aware of player, or something to that effect. Similar things are available for patrols and captured persons. The issue I am having is that the "unaware" things are firing off WAY before a player gets even close to them, so they aren't even seen most of the time, unless someone is reading the chats and, even then, it doesn't make a bunch of sense because it isn't in context of what they are currently viewing. What am I doing wrong? It's frustrating to put together these details only to have them "wasted" in a sense. I don't think the mobs are actually aware of me, since I am just entering the mission door or exiting from an elevator.
huang3721 Posted April 27, 2023 Posted April 27, 2023 Escort, captive, and ally will say their dialogue whenever you enter a mission in AE. It's a longstanding bug. I think the distance between the player character and the target will trigger the dialogue. It doesn't care about walls, floors, or stairs. As long as both entities are close enough, the target will recite their lines. So, avoid placing "Defeat Boss" missions at the front of a map. Sometimes they spawn too close to the mission entrance; triggering the dialogue. 1
Sarn Posted April 27, 2023 Author Posted April 27, 2023 10 minutes ago, huang3721 said: Escort, captive, and ally will say their dialogue whenever you enter a mission in AE. It's a longstanding bug. I think the distance between the player character and the target will trigger the dialogue. It doesn't care about walls, floors, or stairs. As long as both entities are close enough, the target will recite their lines. So, avoid placing "Defeat Boss" missions at the front of a map. Sometimes they spawn too close to the mission entrance; triggering the dialogue. Thanks so much for taking the time to respond. As a rather new content creator, it's frustrating, to say the least. Even when I put things at the back, which I tend to do, Entering another floor, etc. is likely to have the same effect. In fact, of all the encounters that I placed, not one of them triggers at a logical place. The way things are it's great for NPCs shouting or screaming, but not for NPCs normally conversing.
cranebump Posted April 27, 2023 Posted April 27, 2023 Welcome to the club. This is but one pain in the ass you'll be dealing with (and I mean the issue, not me).:-) Dialogue pops are just not something you can fix, but they can be worked with, to a degree. One of those is by placing additional obj's on higher floors (on maps that have vators). The other is to set fewer simultaneous objectives to spawn. In all honesty, though, issues like this will ultimately make you a better story teller, since you'll have to winnow things down you what you really need to tell the story. The textual element involves synergy between the contact screens, in-mish clues, pop-ups, and NPC dialogue. Treat them all as pieces of the puzzle. 1 I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content.
Sarn Posted April 27, 2023 Author Posted April 27, 2023 Appreciate the response, Cranebump. I hope that someday this will get some attention. I know from the other thread that it's been said that it is hard to fix. I feel though that this is an area where we really could get new content to be used, especially in the realm of supergroup-themed missions, which is what I am writing.
Jiro Ito Posted May 2, 2023 Posted May 2, 2023 The best way I've found to get around this is to use the Boss Attack (I think that's what it's called) text, so they don't start ranting until the fight actually starts. At least then I know the player is close. Play my AE Adventures, listed under @Jiro Ito, including award winners: "The Headless Huntsman of Salamanca" #43870 **Scrapbot AE Contest Winner May 2022** "On the Claw-Tipped Wings of Betrayal" #43524 **November 2021 Dev's Choice** "The Defenders of Talos" #44578 **Mission Architect Competition Winner for October 2021: REBIRTH**
Clave Dark 5 Posted May 4, 2023 Posted May 4, 2023 On 4/27/2023 at 9:18 AM, cranebump said: In all honesty, though, issues like this will ultimately make you a better story teller, since you'll have to winnow things down you what you really need to tell the story. There's being all inspirational and stuff, "working with what you have," and then there's "this thing used to work, wth?! 😃 The problem cropped up during live and broke arcs I had already published (and has kept me from reposting some of them on HC). I am working with AE right now, matter of fact, and it appears that the problem indeed doesn't pop up as often and guaranteed as it used to be, shockingly, but this is still like finding out the E key on your computer is busted "so go ahead and write your novel without using the letter !" Sure, it can be done, but wouldn't it be better if it worked like it used to and is supposed to? Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game... ╔═══════════════════════════════════════════════════════════════════════════════════╗ Clave's Sure-Fire Secrets to Enjoying City Of Heroes Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise. This game isn't hard work, it's easy! Go have fun! ╚═══════════════════════════════════════════════════════════════════════════════════╝
cranebump Posted May 4, 2023 Posted May 4, 2023 Well, of course it would be better. But wishes and horses and if’s and buts and all that. This is the “budget” we have. I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content.
cranebump Posted May 4, 2023 Posted May 4, 2023 On the plus side you can give your enemies storm blast. (Look! A new widget!):-) 1 I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content.
Clave Dark 5 Posted May 8, 2023 Posted May 8, 2023 On 5/3/2023 at 8:12 PM, cranebump said: Well, of course it would be better. But wishes and horses and if’s and buts and all that. This is the “budget” we have. But if I wanna tell 2001:A Space Odyssey, I'm TSOL on that budget, which did used to exist. If I say I don't wanna run a Mercs MM because they're not working well (better now I presume, I still haven't refitted mine) or post a request for them to be improved, no one bats a eye. I don't see this being too much different. But I also know nothing about Storm Blast, I should go over and see if any of that could be applied to my current arc...👀 Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game... ╔═══════════════════════════════════════════════════════════════════════════════════╗ Clave's Sure-Fire Secrets to Enjoying City Of Heroes Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise. This game isn't hard work, it's easy! Go have fun! ╚═══════════════════════════════════════════════════════════════════════════════════╝
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