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Bio/Fire build


Lyrium

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| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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What are your thoughts? What can be improved? I may have one too many aoe attacks...

 

These are the numbers with one target, Offensive Stance, no accolades/incarnates, and one proc of Superior Might of the Tanker

image.png.343906edd5183255ad245557d29795ff.png

 

Same, but Defensive Stance

image.png.425201bbf04dc73522472704cb60cefd.png

Edited by Lyrium
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Well, from looking at the stats, looks like you have more defense & resist than my build.  I think I might have more regen & health.

I can't seem to run Mids, so guessing.

 

I rarely run into any problem with my build and almost never turn off offensive.

This is also a build that I keep thinking I'll respec at some point, but other than wanting to figure out how to put Fold Space in, very serviceable. I would definitely shift a couple slots around as well.

 

Fairy Wears Boots: Level 50 Natural Class_Tanker

Character Profile:
------------------
Level 1: Inherent Inherent Brawl
    EMPTY
Level 1: Inherent Inherent prestige_DVD_Glidep
    EMPTY
Level 1: Inherent Inherent Sprint
    Crafted_Run (50)
Level 2: Inherent Inherent Rest
    EMPTY
Level 2: Inherent Fitness Swift
    Crafted_Run (50)
Level 2: Inherent Fitness Hurdle
    Crafted_Jump (50)
Level 2: Inherent Fitness Health
    Attuned_Numinas_Convalesence_A (1)
    Attuned_Numinas_Convalesence_E (1)
    Attuned_Panacea_F (1)
Level 2: Inherent Fitness Stamina
    Attuned_Performance_Shifter_A (1)
    Attuned_Performance_Shifter_F (1)
    Attuned_Power_Transfer_F (1)
Level 1: Tanker_Defense Bio_Organic_Armor Hardened_Carapace
    Attuned_Aegis_A (1)
    Attuned_Aegis_B (1)
    Attuned_Aegis_F (1)
    Attuned_Aegis_E (1)
Level 2: Tanker_Defense Bio_Organic_Armor Inexhaustible
    Attuned_Power_Transfer_A (1)
    Attuned_Power_Transfer_F (1)
    Attuned_Miracle_E (1)
    Attuned_Miracle_F (1)
Level 6: Tanker_Defense Bio_Organic_Armor Environmental_Adaptation
    Attuned_Luck_of_the_Gambler_A (1)
    Attuned_Luck_of_the_Gambler_B (1)
    Attuned_Luck_of_the_Gambler_E (1)
    Attuned_Luck_of_the_Gambler_F (1)
Level 8: Tanker_Defense Bio_Organic_Armor Evolution
Level 0: Tanker_Defense Bio_Organic_Armor Efficient_Adaptation
Level 0: Tanker_Defense Bio_Organic_Armor Defensive_Adaptation
Level 0: Tanker_Defense Bio_Organic_Armor Offensive_Adaptation
Level 12: Tanker_Defense Bio_Organic_Armor Ablative_Carapace
    Attuned_Numinas_Convalesence_A (1)
    Attuned_Numinas_Convalesence_C (1)
    Attuned_Numinas_Convalesence_D (1)
    Attuned_Numinas_Convalesence_E (1)
Level 14: Tanker_Defense Bio_Organic_Armor Adaptation
    Attuned_Unbreakable_Guard_A (1)
    Attuned_Unbreakable_Guard_B (1)
    Attuned_Unbreakable_Guard_D (1)
    Attuned_Unbreakable_Guard_F (1)
Level 18: Tanker_Defense Bio_Organic_Armor DNA_Siphon
    Crafted_Accuracy (50)
    Crafted_Heal (50)
    Crafted_Heal (50)
    Crafted_Recharge (50)
Level 26: Tanker_Defense Bio_Organic_Armor Genetic_Contamination
    Attuned_Obliteration_A (1)
    Attuned_Obliteration_B (1)
    Attuned_Obliteration_C (1)
    Attuned_Obliteration_D (1)
    Attuned_Obliteration_E (1)
Level 32: Tanker_Defense Bio_Organic_Armor Parasitic_Aura
    Attuned_Numinas_Convalesence_A (1)
    Attuned_Numinas_Convalesence_B (1)
    Attuned_Numinas_Convalesence_C (1)
    Attuned_Numinas_Convalesence_D (1)
    Attuned_Numinas_Convalesence_E (1)
    Attuned_Numinas_Convalesence_F (1)
Level 1: Tanker_Melee Fiery_Melee Scorch
    Superior_Attuned_Superior_Might_of_the_Tanker_A (1)
    Superior_Attuned_Superior_Might_of_the_Tanker_B (1)
    Superior_Attuned_Superior_Might_of_the_Tanker_C (1)
    Superior_Attuned_Superior_Might_of_the_Tanker_D (1)
    Superior_Attuned_Superior_Might_of_the_Tanker_E (1)
    Superior_Attuned_Superior_Might_of_the_Tanker_F (1)
Level 10: Tanker_Melee Fiery_Melee Taunt
    Attuned_Perfect_Zinger_F (1)
Level 24: Tanker_Melee Fiery_Melee Breath_of_Fire
    Superior_Attuned_Superior_Gauntleted_Fist_A (1)
    Superior_Attuned_Superior_Gauntleted_Fist_B (1)
    Superior_Attuned_Superior_Gauntleted_Fist_C (1)
    Superior_Attuned_Superior_Gauntleted_Fist_D (1)
    Superior_Attuned_Superior_Gauntleted_Fist_E (1)
    Superior_Attuned_Superior_Gauntleted_Fist_F (1)
Level 28: Tanker_Melee Fiery_Melee Fire_Sword_Circle
    Crafted_Armageddon_A (50)
    Crafted_Armageddon_B (50)
    Crafted_Armageddon_C (50)
    Crafted_Armageddon_D (50)
    Crafted_Armageddon_E (50)
    Crafted_Armageddon_F (50)
Level 30: Tanker_Melee Fiery_Melee Combustion
    Attuned_Overwhelming_Force_B (1)
    Attuned_Overwhelming_Force_C (1)
    Attuned_Overwhelming_Force_D (1)
    Attuned_Overwhelming_Force_E (1)
    Attuned_Overwhelming_Force_A (1)
    Attuned_Overwhelming_Force_F (1)
Level 38: Tanker_Melee Fiery_Melee Greater_Fire_Sword
    Crafted_Hecatomb_C (50)
    Crafted_Hecatomb_D (50)
    Crafted_Hecatomb_E (50)
    Crafted_Hecatomb_B (50)
    Crafted_Hecatomb_A (50)
    Crafted_Hecatomb_F (50)
Level 4: Pool Sorcery Mystic_Flight
    Crafted_Fly (50)
Level 0: Pool Sorcery Translocation
Level 16: Pool Fighting Boxing
    EMPTY
Level 20: Pool Fighting Tough
    Attuned_Gladiators_Armor_A (1)
    Crafted_Gladiators_Armor_F (50)
    Attuned_Gladiators_Armor_E (1)
Level 22: Pool Fighting Weave
    Attuned_Reactive_Defenses_A (1)
    Attuned_Reactive_Defenses_F (1)
    Attuned_Luck_of_the_Gambler_E (1)
    Attuned_Luck_of_the_Gambler_F (1)
Level 35: Epic Energy_Mastery Focused_Accuracy
    Attuned_Gaussians_Synchronized_FireControl_F (1)
    Attuned_Gaussians_Synchronized_FireControl_E (1)
Level 41: Epic Energy_Mastery Physical_Perfection
    Attuned_Preventive_Medicine_A (1)
    Attuned_Preventive_Medicine_B (1)
    Attuned_Preventive_Medicine_F (1)
    Attuned_Power_Transfer_F (1)
Level 49: Epic Energy_Mastery Conserve_Power
    Crafted_Recharge (50)
Level 44: Pool Speed Hasten
    Crafted_Recharge (50)
    Crafted_Recharge (50)
    Crafted_Recharge (50)
Level 47: Pool Teleportation Recall_Friend
    Attuned_Winters_Gift_C (1)

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8 hours ago, lemming said:


Level 44: Pool Speed Hasten
    Crafted_Recharge (50)
    Crafted_Recharge (50)
    Crafted_Recharge (50)

You can use 2 "50+5" recharges to get the same benefit, and save a slot 🙂

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Adding the full build in case you are having issues with Mids

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Level 50 Magic Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Fiery Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
------------
Level 1:    Hardened Carapace    
 (A) Reactive Armor - Resistance/Recharge
 (3) Reactive Armor - Resistance
 (3) Reactive Armor - Resistance/Endurance
 (5) Reactive Armor - Resistance/Endurance/Recharge
 (39) Impervium Armor - Psionic Resistance


Level 1:    Fire Sword    
 (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
 (5) Superior Gauntleted Fist - Accuracy/Damage
 (7) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
 (7) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime


Level 2:    Inexhaustible    
 (A) Performance Shifter - Chance for +End
 (23) Performance Shifter - EndMod


Level 4:    Environmental Modification    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (11) Reactive Defenses - Defense
 (11) Reactive Defenses - Defense/Endurance


Level 6:    Adaptation    
Level 8:    Ablative Carapace    
 (A) Preventive Medicine - Chance for +Absorb
 (13) Preventive Medicine - Heal
 (13) Preventive Medicine - Heal/Endurance
 (15) Preventive Medicine - Endurance/RechargeTime
 (15) Preventive Medicine - Heal/RechargeTime
 (17) Preventive Medicine - Heal/RechargeTime/Endurance


Level 10:    Combustion    
 (A) Superior Gauntleted Fist - Damage/RechargeTime
 (19) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
 (21) Superior Gauntleted Fist - RechargeTime/+Absorb
 (34) Superior Avalanche - Accuracy/Damage
 (49) Superior Avalanche - Damage/Endurance
 (50) Superior Avalanche - Recharge/Chance for Knockdown


Level 12:    Evolving Armor    
 (A) Steadfast Protection - Resistance/+Def 3%
 (21) Aegis - Psionic/Status Resistance
 (23) Impervium Armor - Psionic Resistance
 (29) Impervium Armor - Resistance
 (29) Impervium Armor - Resistance/Endurance
 (33) Gladiator's Armor - TP Protection +3% Def (All)


Level 14:    Taunt    
 (A) Perfect Zinger - Threat/Placate/Recharge/Range


Level 16:    Hasten    
 (A) Recharge Reduction IO
 (25) Recharge Reduction IO


Level 18:    DNA Siphon    
 (A) Touch of the Nictus - Accuracy/Healing/Absorb
 (25) Touch of the Nictus - Healing/Absorb/Recharge
 (27) Touch of the Nictus - Accuracy/Endurance/Recharge


Level 20:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (31) Luck of the Gambler - Defense


Level 22:    Genetic Contamination    
 (A) Scirocco's Dervish - Accuracy/Damage
 (31) Scirocco's Dervish - Accuracy/Damage/Endurance
 (33) Scirocco's Dervish - Chance of Damage(Lethal)


Level 24:    Super Jump    
 (A) Winter's Gift - Slow Resistance (20%)


Level 26:    Parasitic Aura    
D-Sync Origin:D-Sync Provocation
 (33) Recharge Reduction IO


Level 28:    Fire Sword Circle    
 (A) Armageddon - Damage
 (34) Armageddon - Damage/Recharge
 (36) Armageddon - Damage/Recharge/Accuracy
 (36) Armageddon - Recharge/Accuracy
 (36) Armageddon - Damage/Endurance
 (37) Armageddon - Chance for Fire Damage


Level 30:    Incinerate    
 (A) Superior Blistering Cold - Accuracy/Damage
 (37) Superior Blistering Cold - Damage/Endurance
 (37) Superior Blistering Cold - Accuracy/Damage/Endurance
 (39) Superior Blistering Cold - Accuracy/Damage/Recharge
 (39) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime


Level 32:    Greater Fire Sword    
 (A) Mako's Bite - Accuracy/Damage
 (40) Mako's Bite - Damage/Endurance
 (40) Mako's Bite - Damage/Recharge
 (40) Mako's Bite - Accuracy/Endurance/Recharge
 (42) Mako's Bite - Chance of Damage(Lethal)


Level 35:    Kick    
 (A) Kinetic Combat - Accuracy/Damage
 (45) Kinetic Combat - Damage/Endurance
 (46) Kinetic Combat - Damage/Recharge
 (46) Kinetic Combat - Damage/Endurance/Recharge


Level 38:    Tough    
 (A) Unbreakable Guard - +Max HP
 (42) Unbreakable Guard - Resistance
 (42) Unbreakable Guard - Resistance/Endurance
 (46) Impervium Armor - Psionic Resistance
 (49) Unbreakable Guard - RechargeTime/Resistance


Level 41:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (43) Shield Wall - +Res (Teleportation), +5% Res (All)
 (43) Reactive Defenses - Defense
 (43) Reactive Defenses - Defense/Endurance


Level 44:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (45) Reactive Defenses - Defense
 (45) Reactive Defenses - Defense/Endurance


Level 47:    Tactics    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
 (47) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
 (47) Gaussian's Synchronized Fire-Control - To Hit Buff
 (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
 (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
 (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance


Level 49:    Vengeance    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 1:    Gauntlet    
Level 1:    Brawl    
 (A) Kinetic Combat - Accuracy/Damage
 (9) Kinetic Combat - Damage/Endurance
 (9) Kinetic Combat - Damage/Recharge
 (27) Kinetic Combat - Damage/Endurance/Recharge


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance
 (19) Numina's Convalesence - +Regeneration/+Recovery


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (17) Performance Shifter - EndMod


Level 24:    Double Jump    
Level 50:    Ageless Radial Epiphany    
Level 6:    Defensive Adaptation    
Level 6:    Efficient Adaptation    
Level 6:    Offensive Adaptation    
------------

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That's a pretty solid build! Just assuming based on some of your slotting choices, but it seems like you plan to run this bad boy through a lot of HM content. Tactics + Gaussian's is great for that since it'll fire pretty rapidly in a full team (and Lores count for it, too).

 

Here's some alternative slotting ideas for you. For Bio Armor, I prefer leaning into offense and max HP a bit more, so I don't mind dropping bulk elsewhere. Char is also great for helping lock down big targets.

 

Oh, and I picked an Alpha. I didn't see one in yours.

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Dumpster Fire: Level 50 Magic Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Fiery Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Hardened Carapace -- Ags-ResDam(A), Ags-ResDam/EndRdx(5), Ags-ResDam/Rchg(5), Ags-ResDam/EndRdx/Rchg(7), GldArm-3defTpProc(11), StdPrt-ResDam/Def+(11)
Level 1: Fire Sword -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(13), SprMghoft-Acc/Dmg/EndRdx/Rchg(15), SprMghoft-Rchg/Res%(17)
Level 2: Inexhaustible -- Prv-Heal/EndRdx(A), Prv-Heal(9), Prv-Heal/Rchg(9)
Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), ShlWal-Def(13), ShlWal-Def/EndRdx(17), ShlWal-ResDam/Re TP(31)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Combustion -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/Rchg(31), SprGntFis-Rchg/+Absorb(33), SprAvl-Acc/Dmg(33), SprAvl-Rchg/KDProc(33)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(15)
Level 12: Taunt -- Empty(A)
Level 14: Adaptation 
Level 16: Super Jump -- WntGif-ResSlow(A)
Level 18: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(19), Prv-Heal/Rchg(19), Prv-EndRdx/Rchg(21), Prv-Heal/EndRdx(21), Prv-Heal(23)
Level 20: Evolving Armor -- Ags-ResDam(A), Ags-ResDam/EndRdx(25), Ags-ResDam/Rchg(29), Ags-ResDam/EndRdx/Rchg(29)
Level 22: DNA Siphon -- ThfofEss-+End%(A), DSyncO:DSyncHealAcc(23), DSyncO:DSyncHealAcc(25)
Level 24: Fire Sword Circle -- Arm-Dam%(A), Arm-Dmg/EndRdx(34), Arm-Acc/Rchg(34), Arm-Acc/Dmg/Rchg(36), Arm-Dmg/Rchg(36), PrfZng-Dam%(36)
Level 26: Genetic Contamination -- SprGntFis-Dmg/Rchg(A), SprGntFis-Dmg/EndRdx/Rchg(27), SprGntFis-Acc/Dmg/EndRdx/Rchg(27)
Level 28: Incinerate -- Hct-Dam%(A), Hct-Dmg/EndRdx(34), Hct-Acc/Rchg(37), Hct-Acc/Dmg/Rchg(37), Hct-Dmg/Rchg(37), PrfZng-Dam%(40)
Level 30: Parasitic Aura -- DSyncO:DSyncThreatAccRech(A), RechRdx-I(31)
Level 32: Greater Fire Sword -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(40), PrfZng-Dam%(42), TchofLadG-%Dam(43), ShlBrk-%Dam(43)
Level 35: Boxing -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46)
Level 38: Tough -- UnbGrd-Max HP%(A), Ags-ResDam(39), Ags-ResDam/EndRdx(39), Ags-ResDam/Rchg(39)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(42), Rct-Def(42), Rct-Def/EndRdx(43)
Level 44: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-Acc/EndRdx/Rchg/Hold(45), BslGaz-EndRdx/Rchg/Hold(45), Lck-%Hold(46), Dvs-Hold%(46)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)
Level 49: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit(50), GssSynFr--ToHit/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(48), PrfShf-EndMod/Rchg(50)
Level 14: Defensive Adaptation 
Level 14: Efficient Adaptation 
Level 14: Offensive Adaptation 
Level 16: Double Jump 
Level 50: Vigor Core Paragon 
------------

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

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6 minutes ago, Spaghetti Betty said:

That's a pretty solid build! Just assuming based on some of your slotting choices, but it seems like you plan to run this bad boy through a lot of HM content. Tactics + Gaussian's is great for that since it'll fire pretty rapidly in a full team (and Lores count for it, too).

 

Here's some alternative slotting ideas for you. For Bio Armor, I prefer leaning into offense and max HP a bit more, so I don't mind dropping bulk elsewhere. Char is also great for helping lock down big targets.

 

Oh, and I picked an Alpha. I didn't see one in yours.

I usually don't pick an Alpha when I'm doing builds, I like to see the "real" numbers.

 

I don't know I will play this character through HM, Tactics is there to help hitting +3/+4 (and maneouvers is wonderful, and Veng is a Lotg mule)

 

I will for sure check your build and see what I can implement. I can probably fit Char, I wasn't sure what ancilliary to take 🙂

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4 hours ago, Spaghetti Betty said:

Char is also great for helping lock down big targets.

 

AND takes the Entomb +absorb proc, for even more ridiculous survivability (plus just even two slotting the Superior pieces it gets 6% F/C res)! 😆

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14 hours ago, Lyrium said:

Adding the full build in case you are having issues with Mids

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Level 50 Magic Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Fiery Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
------------
Level 1:    Hardened Carapace    
 (A) Reactive Armor - Resistance/Recharge
 (3) Reactive Armor - Resistance
 (3) Reactive Armor - Resistance/Endurance
 (5) Reactive Armor - Resistance/Endurance/Recharge
 (39) Impervium Armor - Psionic Resistance


Level 1:    Fire Sword    
 (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
 (5) Superior Gauntleted Fist - Accuracy/Damage
 (7) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
 (7) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime


Level 2:    Inexhaustible    
 (A) Performance Shifter - Chance for +End
 (23) Performance Shifter - EndMod


Level 4:    Environmental Modification    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (11) Reactive Defenses - Defense
 (11) Reactive Defenses - Defense/Endurance


Level 6:    Adaptation    
Level 8:    Ablative Carapace    
 (A) Preventive Medicine - Chance for +Absorb
 (13) Preventive Medicine - Heal
 (13) Preventive Medicine - Heal/Endurance
 (15) Preventive Medicine - Endurance/RechargeTime
 (15) Preventive Medicine - Heal/RechargeTime
 (17) Preventive Medicine - Heal/RechargeTime/Endurance


Level 10:    Combustion    
 (A) Superior Gauntleted Fist - Damage/RechargeTime
 (19) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
 (21) Superior Gauntleted Fist - RechargeTime/+Absorb
 (34) Superior Avalanche - Accuracy/Damage
 (49) Superior Avalanche - Damage/Endurance
 (50) Superior Avalanche - Recharge/Chance for Knockdown


Level 12:    Evolving Armor    
 (A) Steadfast Protection - Resistance/+Def 3%
 (21) Aegis - Psionic/Status Resistance
 (23) Impervium Armor - Psionic Resistance
 (29) Impervium Armor - Resistance
 (29) Impervium Armor - Resistance/Endurance
 (33) Gladiator's Armor - TP Protection +3% Def (All)


Level 14:    Taunt    
 (A) Perfect Zinger - Threat/Placate/Recharge/Range


Level 16:    Hasten    
 (A) Recharge Reduction IO
 (25) Recharge Reduction IO


Level 18:    DNA Siphon    
 (A) Touch of the Nictus - Accuracy/Healing/Absorb
 (25) Touch of the Nictus - Healing/Absorb/Recharge
 (27) Touch of the Nictus - Accuracy/Endurance/Recharge


Level 20:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (31) Luck of the Gambler - Defense


Level 22:    Genetic Contamination    
 (A) Scirocco's Dervish - Accuracy/Damage
 (31) Scirocco's Dervish - Accuracy/Damage/Endurance
 (33) Scirocco's Dervish - Chance of Damage(Lethal)


Level 24:    Super Jump    
 (A) Winter's Gift - Slow Resistance (20%)


Level 26:    Parasitic Aura    
D-Sync Origin:D-Sync Provocation
 (33) Recharge Reduction IO


Level 28:    Fire Sword Circle    
 (A) Armageddon - Damage
 (34) Armageddon - Damage/Recharge
 (36) Armageddon - Damage/Recharge/Accuracy
 (36) Armageddon - Recharge/Accuracy
 (36) Armageddon - Damage/Endurance
 (37) Armageddon - Chance for Fire Damage


Level 30:    Incinerate    
 (A) Superior Blistering Cold - Accuracy/Damage
 (37) Superior Blistering Cold - Damage/Endurance
 (37) Superior Blistering Cold - Accuracy/Damage/Endurance
 (39) Superior Blistering Cold - Accuracy/Damage/Recharge
 (39) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime


Level 32:    Greater Fire Sword    
 (A) Mako's Bite - Accuracy/Damage
 (40) Mako's Bite - Damage/Endurance
 (40) Mako's Bite - Damage/Recharge
 (40) Mako's Bite - Accuracy/Endurance/Recharge
 (42) Mako's Bite - Chance of Damage(Lethal)


Level 35:    Kick    
 (A) Kinetic Combat - Accuracy/Damage
 (45) Kinetic Combat - Damage/Endurance
 (46) Kinetic Combat - Damage/Recharge
 (46) Kinetic Combat - Damage/Endurance/Recharge


Level 38:    Tough    
 (A) Unbreakable Guard - +Max HP
 (42) Unbreakable Guard - Resistance
 (42) Unbreakable Guard - Resistance/Endurance
 (46) Impervium Armor - Psionic Resistance
 (49) Unbreakable Guard - RechargeTime/Resistance


Level 41:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (43) Shield Wall - +Res (Teleportation), +5% Res (All)
 (43) Reactive Defenses - Defense
 (43) Reactive Defenses - Defense/Endurance


Level 44:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (45) Reactive Defenses - Defense
 (45) Reactive Defenses - Defense/Endurance


Level 47:    Tactics    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
 (47) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
 (47) Gaussian's Synchronized Fire-Control - To Hit Buff
 (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
 (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
 (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance


Level 49:    Vengeance    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 1:    Gauntlet    
Level 1:    Brawl    
 (A) Kinetic Combat - Accuracy/Damage
 (9) Kinetic Combat - Damage/Endurance
 (9) Kinetic Combat - Damage/Recharge
 (27) Kinetic Combat - Damage/Endurance/Recharge


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance
 (19) Numina's Convalesence - +Regeneration/+Recovery


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (17) Performance Shifter - EndMod


Level 24:    Double Jump    
Level 50:    Ageless Radial Epiphany    
Level 6:    Defensive Adaptation    
Level 6:    Efficient Adaptation    
Level 6:    Offensive Adaptation    
------------

 

13 hours ago, Spaghetti Betty said:

That's a pretty solid build! Just assuming based on some of your slotting choices, but it seems like you plan to run this bad boy through a lot of HM content. Tactics + Gaussian's is great for that since it'll fire pretty rapidly in a full team (and Lores count for it, too).

 

Here's some alternative slotting ideas for you. For Bio Armor, I prefer leaning into offense and max HP a bit more, so I don't mind dropping bulk elsewhere. Char is also great for helping lock down big targets.

 

Oh, and I picked an Alpha. I didn't see one in yours.

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Dumpster Fire: Level 50 Magic Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Fiery Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Hardened Carapace -- Ags-ResDam(A), Ags-ResDam/EndRdx(5), Ags-ResDam/Rchg(5), Ags-ResDam/EndRdx/Rchg(7), GldArm-3defTpProc(11), StdPrt-ResDam/Def+(11)
Level 1: Fire Sword -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(13), SprMghoft-Acc/Dmg/EndRdx/Rchg(15), SprMghoft-Rchg/Res%(17)
Level 2: Inexhaustible -- Prv-Heal/EndRdx(A), Prv-Heal(9), Prv-Heal/Rchg(9)
Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), ShlWal-Def(13), ShlWal-Def/EndRdx(17), ShlWal-ResDam/Re TP(31)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Combustion -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/Rchg(31), SprGntFis-Rchg/+Absorb(33), SprAvl-Acc/Dmg(33), SprAvl-Rchg/KDProc(33)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(15)
Level 12: Taunt -- Empty(A)
Level 14: Adaptation 
Level 16: Super Jump -- WntGif-ResSlow(A)
Level 18: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(19), Prv-Heal/Rchg(19), Prv-EndRdx/Rchg(21), Prv-Heal/EndRdx(21), Prv-Heal(23)
Level 20: Evolving Armor -- Ags-ResDam(A), Ags-ResDam/EndRdx(25), Ags-ResDam/Rchg(29), Ags-ResDam/EndRdx/Rchg(29)
Level 22: DNA Siphon -- ThfofEss-+End%(A), DSyncO:DSyncHealAcc(23), DSyncO:DSyncHealAcc(25)
Level 24: Fire Sword Circle -- Arm-Dam%(A), Arm-Dmg/EndRdx(34), Arm-Acc/Rchg(34), Arm-Acc/Dmg/Rchg(36), Arm-Dmg/Rchg(36), PrfZng-Dam%(36)
Level 26: Genetic Contamination -- SprGntFis-Dmg/Rchg(A), SprGntFis-Dmg/EndRdx/Rchg(27), SprGntFis-Acc/Dmg/EndRdx/Rchg(27)
Level 28: Incinerate -- Hct-Dam%(A), Hct-Dmg/EndRdx(34), Hct-Acc/Rchg(37), Hct-Acc/Dmg/Rchg(37), Hct-Dmg/Rchg(37), PrfZng-Dam%(40)
Level 30: Parasitic Aura -- DSyncO:DSyncThreatAccRech(A), RechRdx-I(31)
Level 32: Greater Fire Sword -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(40), PrfZng-Dam%(42), TchofLadG-%Dam(43), ShlBrk-%Dam(43)
Level 35: Boxing -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46)
Level 38: Tough -- UnbGrd-Max HP%(A), Ags-ResDam(39), Ags-ResDam/EndRdx(39), Ags-ResDam/Rchg(39)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(42), Rct-Def(42), Rct-Def/EndRdx(43)
Level 44: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-Acc/EndRdx/Rchg/Hold(45), BslGaz-EndRdx/Rchg/Hold(45), Lck-%Hold(46), Dvs-Hold%(46)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)
Level 49: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit(50), GssSynFr--ToHit/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(48), PrfShf-EndMod/Rchg(50)
Level 14: Defensive Adaptation 
Level 14: Efficient Adaptation 
Level 14: Offensive Adaptation 
Level 16: Double Jump 
Level 50: Vigor Core Paragon 
------------

 

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|DFEC5FB7A9E5F2|
|-------------------------------------------------------------------|

 

 

On paper, this combo seems silly strong!

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