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Posted

Dark/Savage tank with 7 KB protection from IOs getting knocked around in level 30 TF. thought that was adequate.  I had a corrupter with flight/hover running today and actually thrown backwards out of range of buffs powers instead of just flipped, out of range of heals and buff.

 

Is KB resistance needed next to KB magnitude?

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

Posted

Council have some grenade launchers and if you're fighting at +levels the mag will get amplified.  7, quite frankly, isn't going to be sufficient for a tank, it'll be more than enough for most but I'd at least go for another 3 (like a pvp bonus) or 4 (special io).  In the meantime there's a base empowerment buff for 10 points protection that lasts 90 minutes.  That'll cover you until you start doing content that disallows temp powers.

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