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Fire/Time Build


Burnt Toast

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This character became my main pre-sunset - from the moment Time became an option. Fire/Time Corruptors can be loads fun and do quite a bit of damage without worrying about survival.

My Fire/Time had the Recharge Alpha and the -Mez Incarnate Power so even stuns/holds were not an issue.

 

Perma Hasten

Perma Build Up + Farsight

Soft capped defense to everything...even Psi.

Near perma (2 seconds) to Chrono Shift (It becomes perma with recharge alpha incarnate easily).

 

May I introduce you to....

 

Burnt Reynolds - Torchbearer server - Global: @Fixxer

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Mutation Corruptor

Primary Power Set: Fire Blast

Secondary Power Set: Time Manipulation

Power Pool: Speed

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Power Mastery

 

Villain Profile:

Level 1: Flares

  • (A) Decimation - Accuracy/Damage
  • (17) Decimation - Damage/Endurance
  • (42) Decimation - Damage/Recharge
  • (42) Decimation - Accuracy/Endurance/Recharge
  • (42) Decimation - Accuracy/Damage/Recharge

Level 1: Time Crawl

  • (A) Tempered Readiness - Accuracy/Endurance
  • (37) Tempered Readiness - Endurance/Recharge/Slow

Level 2: Fire Blast

  • (A) Decimation - Accuracy/Damage
  • (48) Decimation - Damage/Endurance
  • (48) Decimation - Damage/Recharge
  • (48) Decimation - Accuracy/Endurance/Recharge
  • (50) Decimation - Accuracy/Damage/Recharge

Level 4: Temporal Mending

  • (A) Doctored Wounds - Heal/Endurance
  • (7) Doctored Wounds - Heal
  • (7) Doctored Wounds - Endurance/Recharge
  • (43) Doctored Wounds - Heal/Recharge
  • (46) Doctored Wounds - Heal/Endurance/Recharge

Level 6: Super Speed

  • (A) Run Speed IO

Level 8: Hasten

  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
  • (9) Recharge Reduction IO

Level 10: Fire Ball

  • (A) Positron's Blast - Accuracy/Damage
  • (11) Positron's Blast - Damage/Endurance
  • (11) Positron's Blast - Damage/Recharge
  • (43) Positron's Blast - Chance of Damage(Energy)
  • (43) Positron's Blast - Accuracy/Damage/Endurance

Level 12: Combat Jumping

  • (A) Unbounded Leap - +Stealth
  • (13) Luck of the Gambler - Recharge Speed
  • (13) Luck of the Gambler - Defense
  • (50) Karma - Knockback Protection

Level 14: Rain of Fire

  • (A) Positron's Blast - Accuracy/Damage
  • (15) Positron's Blast - Damage/Endurance
  • (15) Positron's Blast - Damage/Recharge
  • (37) Positron's Blast - Accuracy/Damage/Endurance
  • (40) Positron's Blast - Chance of Damage(Energy)

Level 16: Distortion Field

  • (A) Impeded Swiftness - Chance of Damage(Smashing)
  • (17) Tempered Readiness - Endurance/Recharge/Slow

Level 18: Blaze

  • (A) Decimation - Accuracy/Damage
  • (19) Decimation - Damage/Endurance
  • (19) Decimation - Damage/Recharge
  • (36) Decimation - Accuracy/Endurance/Recharge
  • (37) Decimation - Accuracy/Damage/Recharge

Level 20: Time Stop

  • (A) Lockdown - Chance for +2 Mag Hold
  • (21) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (21) Lockdown - Accuracy/Hold
  • (23) Lockdown - Accuracy/Recharge
  • (23) Lockdown - Recharge/Hold
  • (36) Lockdown - Endurance/Recharge/Hold

Level 22: Kick

  • (A) Empty

Level 24: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (25) Titanium Coating - Resistance/Endurance
  • (25) Aegis - Resistance/Endurance

Level 26: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense/Endurance
  • (27) Red Fortune - Defense/Endurance

Level 28: Farsight

  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Recharge
  • (34) Red Fortune - Defense/Endurance/Recharge
  • (34) Gift of the Ancients - Defense/Endurance/Recharge

Level 30: Aim

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 32: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense/Endurance
  • (33) Red Fortune - Defense/Endurance

Level 35: Slowed Response

  • (A) Achilles' Heel - Chance for Res Debuff
  • (36) Analyze Weakness - Accuracy/Endurance/Recharge
  • (50) Analyze Weakness - Accuracy/Recharge

Level 38: Chrono Shift

  • (A) Recharge Reduction IO
  • (39) Efficacy Adaptor - EndMod/Recharge
  • (39) Efficacy Adaptor - EndMod/Endurance
  • (39) Recharge Reduction IO
  • (40) Doctored Wounds - Heal/Recharge
  • (40) Numina's Convalesence - Heal/Recharge

Level 41: Power Build Up

  • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance

Level 44: Temp Invulnerability

  • (A) Titanium Coating - Resistance/Endurance
  • (45) Titanium Coating - Endurance
  • (45) Titanium Coating - Resistance
  • (45) Titanium Coating - Resistance/Recharge
  • (46) Titanium Coating - Endurance/Recharge
  • (46) Titanium Coating - Resistance/Endurance/Recharge

Level 47: Conserve Power

  • (A) Recharge Reduction IO

Level 49: Super Jump

  • (A) Jumping IO

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Scourge

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (3) Numina's Convalesence - Heal
  • (3) Miracle - +Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (5) Performance Shifter - EndMod
  • (5) Endurance Modification IO

------------

------------

Set Bonus Totals:

  • 5.5% DamageBuff(Smashing)
  • 5.5% DamageBuff(Lethal)
  • 5.5% DamageBuff(Fire)
  • 5.5% DamageBuff(Cold)
  • 5.5% DamageBuff(Energy)
  • 5.5% DamageBuff(Negative)
  • 5.5% DamageBuff(Toxic)
  • 5.5% DamageBuff(Psionic)
  • 8% Defense(Melee)
  • 5.5% Defense(Smashing)
  • 5.5% Defense(Lethal)
  • 5.5% Defense(Fire)
  • 5.5% Defense(Cold)
  • 6.13% Defense(Energy)
  • 6.13% Defense(Negative)
  • 3% Defense(Psionic)
  • 9.25% Defense(Ranged)
  • 8% Defense(AoE)
  • 6.75% Max End
  • 2.5% Enhancement(Held)
  • 18% Enhancement(Accuracy)
  • 66.25% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 15% SpeedFlying
  • 96.38 HP (9%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 33.75%
  • MezResist(Held) 33.75%
  • MezResist(Immobilized) 33.75%
  • MezResist(Sleep) 33.75%
  • MezResist(Stunned) 33.75%
  • MezResist(Terrorized) 33.75%
  • 9% (0.15 End/sec) Recovery
  • 62% (2.77 HP/sec) Regeneration
  • 4.5% Resistance(Smashing)
  • 4.5% Resistance(Lethal)
  • 9.75% Resistance(Fire)
  • 9.75% Resistance(Cold)
  • 6% Resistance(Energy)
  • 6% Resistance(Negative)
  • 15% SpeedRunning

 

 

 

 

 

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Just a quick FYI, this build only has capped defenses when Power build up is active. Its actually around 43% Def to Melee/Range/AOE

 

If you put the Gladiators +3%def proc in somewhere it would be OK

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The "downtime" of 43%+ defense to all is 2 seconds... On live I did have the Glad Proc - BUT I am not using any purples or pvp IOs in my current builds. This character was a beast on live and can easily be made that way again now. I actually haven't been playing my Fire/Time as I have been focusing on other characters (mainly Sentinels).

 

Just a quick FYI, this build only has capped defenses when Power build up is active. Its actually around 43% Def to Melee/Range/AOE

 

If you put the Gladiators +3%def proc in somewhere it would be OK

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If you were going to do this build with purples, what would the benefit be over what you have now? Would you just be able to stack a bit more recharge and maybe some other resists? Fire/Time is going to be the next character I build and I can afford to do purples/superiors/etc so I'm curious if you think it would be a noticeable improvement.

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Can you explain how that is achieved? Power build up has a 12 second duration, with 76 second cool down. Isn't that 64 second downtime?

 

It's still very good. I'm just trying to see what you're seeing.

 

The "downtime" of 43%+ defense to all is 2 seconds... On live I did have the Glad Proc - BUT I am not using any purples or pvp IOs in my current builds. This character was a beast on live and can easily be made that way again now. I actually haven't been playing my Fire/Time as I have been focusing on other characters (mainly Sentinels).

 

Just a quick FYI, this build only has capped defenses when Power build up is active. Its actually around 43% Def to Melee/Range/AOE

 

If you put the Gladiators +3%def proc in somewhere it would be OK

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Can you explain how that is achieved? Power build up has a 12 second duration, with 76 second cool down. Isn't that 64 second downtime?

Most of the Defense comes from Farsight. which is a click power. Therefore if you cast Farsight while PBU is active the increased defense that Farsight gets from PBU will persist for the entire duration of Farsight even after PBU expires. Now obviously for the toggle powers (Combat Jumping, Weave and Maneuvers) the extra defense will end once PBU expires.

Defender Smash!

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Can you explain how that is achieved? Power build up has a 12 second duration, with 76 second cool down. Isn't that 64 second downtime?

Most of the Defense comes from Farsight. which is a click power. Therefore if you cast Farsight while PBU is active the increased defense that Farsight gets from PBU will persist for the entire duration of Farsight even after PBU expires. Now obviously for the toggle powers (Combat Jumping, Weave and Maneuvers) the extra defense will end once PBU expires.

 

Does Farsight stack on itself? I can get the recharge on Farsight and PBU down to about 60 seconds each. The duration is 120 seconds on Farsight, so it would always have two boosted stacks after the first cast. This would enable a lot less investment in other powers (weave, maneuvers, etc.)

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Does Farsight stack on itself? I can get the recharge on Farsight and PBU down to about 60 seconds each. The duration is 120 seconds on Farsight, so it would always have two boosted stacks after the first cast. This would enable a lot less investment in other powers (weave, maneuvers, etc.)

It does not. In general most buff and debuff powers do not stack multiple times from the same caster, although you can stack them from different casters.

Defender Smash!

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I have actually done some tweaking to my build. I now have the entire set of Malice of the Corruptor as well as enough Catalyst to make them superior. I also have the Overwhelming Force/Damage Knockdown enhancement so I wanted to take advantage of that. So what does this build offer?

 

Permanent: Hasten, Power Build Up, Farsight, and...Chrono Shift.

Soft capped defense to every type of damage and position of damage.

End use of 1.1 and end recovery of 4.1 with a max endurance of 106.8

ToHit bonus of 59.2% on top of the accuracy bonus of 27%.

It also has a small (10.5%) damage bonus.

 

Once I have tier 3 Clarion I will also have perma mez protection.

 

This build is slightly better than the one I actually had on live and is the final build I will be doing for this character :)

 

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Burnt Reynolds: Level 50 Mutation Corruptor

Primary Power Set: Fire Blast

Secondary Power Set: Time Manipulation

Power Pool: Leaping

Power Pool: Speed

Power Pool: Leadership

Power Pool: Fighting

Ancillary Pool: Power Mastery

 

Hero Profile:

Level 1: Flares -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(36), Dcm-Dmg/Rchg(45), Dcm-Acc/EndRdx/Rchg(46), Dcm-Acc/Dmg/Rchg(46)

Level 1: Time Crawl -- TmpRdn-Acc/EndRdx(A), TmpRdn-EndRdx/Rchg/Slow(46)

Level 2: Temporal Mending -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(25), DctWnd-Heal/EndRdx/Rchg(25), DctWnd-Heal(36), DctWnd-EndRdx/Rchg(43)

Level 4: Fire Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(7), Dcm-Dmg/Rchg(9), Dcm-Acc/EndRdx/Rchg(40), Dcm-Acc/Dmg/Rchg(40)

Level 6: Combat Jumping -- LucoftheG-Rchg+(A), Krm-ResKB(7), UnbLea-Stlth(9), LucoftheG-Def(42)

Level 8: Super Speed -- Qck-EndRdx/RunSpd(A)

Level 10: Rain of Fire -- OvrFrc-Dam/KB(A), PstBls-Dmg/EndRdx(11), PstBls-Dmg/Rchg(11), PstBls-Acc/Dmg(19), PstBls-Acc/Dmg/EndRdx(37), PstBls-Dam%(37)

Level 12: Aim -- GssSynFr--Rchg/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(13), GssSynFr--ToHit/Rchg(13), GssSynFr--ToHit(34), GssSynFr--ToHit/EndRdx(34), GssSynFr--Build%(37)

Level 14: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(15), PstBls-Dam%(15), PstBls-Dmg/EndRdx(17), PstBls-Dmg/Rchg(17)

Level 16: Distortion Field -- TmpRdn-EndRdx/Rchg/Slow(A)

Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)

Level 20: Time Stop -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(21), BslGaz-EndRdx/Rchg/Hold(21), BslGaz-Acc/EndRdx/Rchg/Hold(34)

Level 22: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(23), RedFrt-Def/EndRdx(23)

Level 24: Super Jump -- Jump-I(A)

Level 26: Blazing Bolt -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(27), SprMlcoft-Acc/Dmg/Rchg(27), SprMlcoft-Dmg/EndRdx/Rchg(33), SprMlcoft-Acc/Dmg/EndRdx/Rchg(43), SprMlcoft-Rchg/Dmg%(43)

Level 28: Farsight -- LucoftheG-Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29), LucoftheG-Def/EndRdx/Rchg(31), AdjTrg-ToHit/EndRdx/Rchg(31), AdjTrg-ToHit/Rchg(31)

Level 30: Kick -- Empty(A)

Level 32: Tough -- StdPrt-ResDam/Def+(A), TtnCtn-ResDam/EndRdx(33), Ags-ResDam/EndRdx(33)

Level 35: Slowed Response -- AnlWkn-Acc/Rchg/EndRdx(A), AnlWkn-DefDeb/EndRdx/Rchg(36)

Level 38: Chrono Shift -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(39), EffAdp-EndMod/Rchg(39), EffAdp-EndMod/EndRdx(39), RechRdx-I(40), RechRdx-I(45)

Level 41: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(42), RedFrt-Def/EndRdx(42)

Level 44: Power Build Up -- RechRdx-I(A), EndRdx-I(45)

Level 47: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(48), ImpArm-ResDam/EndRdx/Rchg(48), ImpArm-ResDam/Rchg(48)

Level 49: Tactics -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/EndRdx(50), GssSynFr--ToHit/EndRdx(50), GssSynFr--ToHit/Rchg/EndRdx(50)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Scourge

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(3), Mrc-Rcvry+(3)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), EndMod-I(5)

------------

------------

Set Bonus Totals:

  • 10.5% DamageBuff(Smashing)
  • 10.5% DamageBuff(Lethal)
  • 10.5% DamageBuff(Fire)
  • 10.5% DamageBuff(Cold)
  • 10.5% DamageBuff(Energy)
  • 10.5% DamageBuff(Negative)
  • 10.5% DamageBuff(Toxic)
  • 10.5% DamageBuff(Psionic)
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 9.25% Defense(Energy)
  • 9.25% Defense(Negative)
  • 4.88% Defense(Psionic)
  • 5.5% Defense(Melee)
  • 11.75% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 6.75% Max End
  • 27% Enhancement(Accuracy)
  • 10% Enhancement(Range)
  • 77.5% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 22.5% SpeedFlying
  • 100.4 HP (9.37%) HitPoints
  • 22.5% JumpHeight
  • 22.5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 17.5%
  • MezResist(Held) 17.5%
  • MezResist(Immobilized) 17.5%
  • MezResist(Sleep) 17.5%
  • MezResist(Stunned) 17.5%
  • MezResist(Terrorized) 17.5%
  • 13.5% (0.23 End/sec) Recovery
  • 74% (3.3 HP/sec) Regeneration
  • 1.5% Resistance(Smashing)
  • 1.5% Resistance(Lethal)
  • 6% Resistance(Fire)
  • 6% Resistance(Cold)
  • 3% Resistance(Energy)
  • 3% Resistance(Negative)
  • 22.5% SpeedRunning

 

 

 

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  • 4 weeks later

Was looking to compare my ice/time build to others, and found this. Your build is pretty nice. Only difference between yours and mine is that I have soft cap range, energy, and negative energy Def outside of any buffs, about 20% more rech, 200 more hp, and about 2% more global dmg.

 

I also don’t have powerboost/build up, so I buff the Def with the other Clarion

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Clarion is nice... until you exempt below level 45 and do not have access to it. I do a lot of various TFs etc so relying on an incarnate power to do what I get from my primaries is not something that works for me. That said... if my build inspires people..cool... If they copy it..cool.. if they go their own way...cool. I have slightly modified my build and will probably do it again once the new snipe goes into effect. Hope you are enjoying your ice/time :)

 

Was looking to compare my ice/time build to others, and found this. Your build is pretty nice. Only difference between yours and mine is that I have soft cap range, energy, and negative energy Def outside of any buffs, about 20% more rech, 200 more hp, and about 2% more global dmg.

 

I also don’t have powerboost/build up, so I buff the Def with the other Clarion

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You definitely have a nice build there. Especially without a bunch of super expensive stuff. I personally don’t like exempting so that’s why the clarion route makes more sense to me. But if the off chance I do, 1 purple should soft cap me to everything (foresight being active).

 

I went the soul mastery route to take advantage of perma soul drain, but of course the effectiveness of that is based on how many mobs I can get.

 

Thank you for sharing your build. It’s pretty inspiring, especially if people don’t have their own build.

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