Jump to content

Resurrect my Savage/Invuln


Recommended Posts

I had a Savage/Invuln stalker that was fun before the Hemo nerf but then I shelved and stripped him. Now I see Ston's thread about Pylon/Trapdoor times and comments like @Frosticus below that Savage is still holding its own.  Love to hear what people are using for builds post-Hemo nerf -- especially rotations/slotting -- and see if there are any tips on Savage/Invuln these days.   My old build (2020) is attached, but it's OLLLDDDDDD....

 

image.thumb.png.ec14ac9f658d80c99ce274205741e247.png

savage-inv stalker.mxd

Link to comment
Share on other sites

Posted (edited)

I don't have a Sav/Inv Stalker, but I do have each of those powersets paired with a different primary/secondary. I put them together and ended up with the below which looks to match the defense, resistance, health, end consumption, recovery, etc.. of your original build but eeks out another 30%-ish global recharge and moves more damage to AS rather than Zapp.

There may be room to proc out AS more but when I tried to shuffle some of the slotting I couldn't see a clear path to soft-capping Nrg/NE (ended around 43%). I'll probably keep poking around to see if that is possible though.

 

Edit: Figured out one way to get more procs in AS (and Zapp). It costs a fair amount of global recharge (-17.5%, down to 155% total) and Savage Leap is barely under 95% chance tohit at +4, but based on your original build neither of those things may matter as much to you. 

 

Stalker (Savage Melee - Invulnerability).mbd

Stalker (Savage Melee - Invulnerability) - Procd AS.mbd

Edited by Kranik
Additional build option.
  • Like 1
Link to comment
Share on other sites

Posted (edited)

Pretty much. On my Sav/Bio Stalker I got similar DPA from Savage Strike/Maiming as I did from Hemorrhage and those attacks cost less end, and recharge and animate faster. 

I haven't tested an optimal ST chain on my Sav/Bio, but I typically open with Savage Leap at max range>AS>Maiming>Snipe>Maiming. It isn't always gapless, so Savage Strikes gets thrown in where needed.

Edited by Kranik
Link to comment
Share on other sites

Basically, instead of hide into ultra-hemo crit, you replace that with snipe crit. 

I actually removed hemo from my build, the base damage is set too low and needs 3 blood stacks to do proper base damage of a 14 second attack. Crit works properly though. I replaced it with cross punch. I found I was always wasting a lot of damage with hemo because the dot is so slow.

 

Between the +rech of cross punch, and the +rech of full blood (I don't use a single target consumer) you get some good things happening.

It sucks at building assassin focus, so your AS crit usually only happens every second cycle of MS>CP>MS>AS>Snipe*

*you need a lot of recharge, but you should also slip in savage leap/bu in the gap when it makes sense.

 

It doesn't move through single targets like my fire/stone stalker (but not much does), you ultimately play savage for proc'd savage leap and boosted rending flurry and constantly refreshing buildup due to the large aoes.

  • Like 1
Link to comment
Share on other sites

 Share

×
×
  • Create New...