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Posted

I had a Savage/Invuln stalker that was fun before the Hemo nerf but then I shelved and stripped him. Now I see Ston's thread about Pylon/Trapdoor times and comments like @Frosticus below that Savage is still holding its own.  Love to hear what people are using for builds post-Hemo nerf -- especially rotations/slotting -- and see if there are any tips on Savage/Invuln these days.   My old build (2020) is attached, but it's OLLLDDDDDD....

 

image.thumb.png.ec14ac9f658d80c99ce274205741e247.png

savage-inv stalker.mxd

Posted (edited)

I don't have a Sav/Inv Stalker, but I do have each of those powersets paired with a different primary/secondary. I put them together and ended up with the below which looks to match the defense, resistance, health, end consumption, recovery, etc.. of your original build but eeks out another 30%-ish global recharge and moves more damage to AS rather than Zapp.

There may be room to proc out AS more but when I tried to shuffle some of the slotting I couldn't see a clear path to soft-capping Nrg/NE (ended around 43%). I'll probably keep poking around to see if that is possible though.

 

Edit: Figured out one way to get more procs in AS (and Zapp). It costs a fair amount of global recharge (-17.5%, down to 155% total) and Savage Leap is barely under 95% chance tohit at +4, but based on your original build neither of those things may matter as much to you. 

 

Stalker (Savage Melee - Invulnerability).mbd

Stalker (Savage Melee - Invulnerability) - Procd AS.mbd

Edited by Kranik
Additional build option.
  • Like 2
Posted (edited)

Pretty much. On my Sav/Bio Stalker I got similar DPA from Savage Strike/Maiming as I did from Hemorrhage and those attacks cost less end, and recharge and animate faster. 

I haven't tested an optimal ST chain on my Sav/Bio, but I typically open with Savage Leap at max range>AS>Maiming>Snipe>Maiming. It isn't always gapless, so Savage Strikes gets thrown in where needed.

Edited by Kranik
Posted

Basically, instead of hide into ultra-hemo crit, you replace that with snipe crit. 

I actually removed hemo from my build, the base damage is set too low and needs 3 blood stacks to do proper base damage of a 14 second attack. Crit works properly though. I replaced it with cross punch. I found I was always wasting a lot of damage with hemo because the dot is so slow.

 

Between the +rech of cross punch, and the +rech of full blood (I don't use a single target consumer) you get some good things happening.

It sucks at building assassin focus, so your AS crit usually only happens every second cycle of MS>CP>MS>AS>Snipe*

*you need a lot of recharge, but you should also slip in savage leap/bu in the gap when it makes sense.

 

It doesn't move through single targets like my fire/stone stalker (but not much does), you ultimately play savage for proc'd savage leap and boosted rending flurry and constantly refreshing buildup due to the large aoes.

  • Like 1
  • 4 weeks later
Posted (edited)

Hemorrhage is still good Damage and even critical damage if you proc it out completely. It beats Zapp for damage even with a buildup+gaussian crit (yes, I have recently tested this extensively). 

 

So on my sav/bio I use the following attackin chain (long):

 

Savage strike-> maiming slash-> assassin strike-> hemorrhage-> Zapp

 

(You may need another savage after maiming strike the second and subsequent cycles depending on recharge) 

 

The benefit of this chain is that it also refreshes BU quite often due to the many quick attacks. Oh, and this chain also makes sure that on the second cycle of it that your assassins strike always crits (hemorrhage adds a stack too).

Edited by Darkir
Posted
On 6/18/2023 at 5:16 PM, Darkir said:

Hemorrhage is still good Damage and even critical damage if you proc it out completely. It beats Zapp for damage even with a buildup+gaussian crit (yes, I have recently tested this extensively). 

 

So on my sav/bio I use the following attackin chain (long):

 

Savage strike-> maiming slash-> assassin strike-> hemorrhage-> Zapp

 

(You may need another savage after maiming strike the second and subsequent cycles depending on recharge) 

 

The benefit of this chain is that it also refreshes BU quite often due to the many quick attacks. Oh, and this chain also makes sure that on the second cycle of it that your assassins strike always crits (hemorrhage adds a stack too).

Not to hijack Basil's thread, but do you happen to have this build in Mid's and would be willing to share it?

Your Savage/Bio thread was part of the reason I rolled mine.

Posted
On 6/26/2023 at 10:10 AM, Kranik said:

Not to hijack Basil's thread, but do you happen to have this build in Mid's and would be willing to share it?

Your Savage/Bio thread was part of the reason I rolled mine.




I think this is wat I'm using. Its one of my few builds that isnt softcapped to anything defensively. I just a defense amplifier occasionally (this is not ideal imo, but I like the damage). I never mind sharing builds. If there are efficiencies other people spot that I missed, well all the better for me. 
 

Spoiler


This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Stalker
Primary Power Set: Savage Melee
Secondary Power Set: Bio Armor
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Savage Strike

  • (A) Superior Stalker's Guile - Damage/Recharge
  • (31) Superior Stalker's Guile - Accuracy/Damage/Recharge
  • (47) Superior Stalker's Guile - Damage/Endurance/Recharge

Level 1: Hide

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (48) Reactive Defenses - Scaling Resist Damage
  • (49) Kismet - Accuracy +6%

Level 2: Maiming Slash

  • (A) Superior Blistering Cold - Damage/Endurance
  • (3) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (3) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (5) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (46) Superior Blistering Cold - Recharge/Chance for Hold
  • (46) Superior Assassin's Mark - RechargeTime/Rchg Build Up

Level 4: Boundless Energy

  • (A) Panacea - Heal/Endurance
  • (5) Panacea - Heal/Recharge
  • (7) Panacea - Heal/Endurance/Recharge
  • (7) Panacea - Heal
  • (9) Panacea - +Hit Points/Endurance
  • (9) Performance Shifter - Chance for +End

Level 6: Assassin's Frenzy

  • (A) Superior Stalker's Guile - Accuracy/Damage
  • (11) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge
  • (40) Superior Stalker's Guile - Recharge/Chance to Hide
  • (40) Gladiator's Strike - Chance for Smashing Damage
  • (43) Touch of Death - Chance of Damage(Negative)
  • (43) Mako's Bite - Chance of Damage(Lethal)

Level 8: Build Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 10: Environmental Modification

  • (A) Luck of the Gambler - Defense
  • (11) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 12: Hardened Carapace

  • (A) Unbreakable Guard - Resistance
  • (13) Unbreakable Guard - Resistance/Endurance
  • (13) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (15) Unbreakable Guard - +Max HP
  • (17) Gladiator's Armor - TP Protection +3% Def (All)
  • (17) Steadfast Protection - Resistance/+Def 3%

Level 14: Maneuvers

  • (A) Luck of the Gambler - Defense
  • (15) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 16: Adaptation 


Level 18: Rending Flurry

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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		|-------------------------------------------------------------------|

  • (A) Obliteration - Damage
  • (19) Obliteration - Accuracy/Recharge
  • (19) Obliteration - Damage/Recharge
  • (21) Obliteration - Accuracy/Damage/Recharge
  • (21) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (39) Obliteration - Chance for Smashing Damage
Level 20: Ablative Carapace
  • (A) Preventive Medicine - Heal
  • (37) Preventive Medicine - Heal/Endurance
  • (37) Preventive Medicine - Endurance/RechargeTime
  • (39) Preventive Medicine - Heal/RechargeTime
  • (39) Preventive Medicine - Heal/RechargeTime/Endurance
  • (40) Preventive Medicine - Chance for +Absorb
Level 22: Hemorrhage
  • (A) Hecatomb - Damage
  • (23) Hecatomb - Damage/Endurance
  • (23) Hecatomb - Chance of Damage(Negative)
  • (29) Gladiator's Strike - Chance for Smashing Damage
  • (31) Touch of Death - Chance of Damage(Negative)
  • (49) Mako's Bite - Chance of Damage(Lethal)
Level 24: DNA Siphon
  • (A) Obliteration - Damage
  • (25) Obliteration - Accuracy/Recharge
  • (25) Obliteration - Damage/Recharge
  • (27) Obliteration - Accuracy/Damage/Recharge
  • (27) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (29) Obliteration - Chance for Smashing Damage
Level 26: Savage Leap
  • (A) Armageddon - Damage/Endurance
  • (34) Armageddon - Chance for Fire Damage
  • (34) Scirocco's Dervish - Chance of Damage(Lethal)
  • (34) Obliteration - Chance for Smashing Damage
  • (36) Eradication - Chance for Energy Damage
  • (36) Fury of the Gladiator - Chance for Res Debuff
Level 28: Hasten
  • (A) Recharge Reduction IO
  • (37) Recharge Reduction IO
Level 30: Boxing
  • (A) Empty
Level 32: Tough
  • (A) Unbreakable Guard - Resistance
  • (33) Unbreakable Guard - Resistance/Endurance
  • (33) Unbreakable Guard - Endurance/RechargeTime
  • (33) Unbreakable Guard - Resistance/Endurance/RechargeTime
Level 35: Weave
  • (A) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 38: Combat Jumping
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 41: Zapp
  • (A) Apocalypse - Damage/Recharge
  • (42) Apocalypse - Damage/Recharge/Accuracy
  • (42) Apocalypse - Recharge/Accuracy
  • (42) Apocalypse - Damage/Endurance
  • (43) Apocalypse - Chance of Damage(Negative)
Level 44: Ball Lightning
  • (A) Ragnarok - Damage/Recharge
  • (45) Ragnarok - Damage/Recharge/Accuracy
  • (45) Ragnarok - Recharge/Accuracy
  • (45) Ragnarok - Damage/Endurance
  • (46) Ragnarok - Chance for Knockdown
Level 47: Assault
  • (A) Endurance Reduction IO
Level 49: Genetic Corruption
  • (A) Endurance Reduction IO
Level 1: Assassination 

Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Empty
Level 1: Hurdle
  • (A) Empty
Level 1: Health
  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (48) Miracle - +Recovery
Level 1: Stamina
  • (A) Performance Shifter - EndMod
  • (48) Performance Shifter - Chance for +End
Level 1: Blood Frenzy 

Level 16: Defensive Adaptation 
Level 16: Efficient Adaptation 
Level 16: Offensive Adaptation 
Level 49: Quick Form 
Level 50: Musculature Radial Paragon 
Level 50: Marshal 
Level 50: Invader 
Level 50: High Pain Threshold 
Level 50: Born In Battle 
Level 1: Offense Amplifier (1 hour) 
Level 1: Survival Amplifier (1 hour) 
Level 1: Defense Amplifier (1 hour) 
------------

 

  • Like 1
  • 7 months later
Posted

char is 24 sec (on test) 32 on live

fireball is 32 sec

you need a filler attack on savage or else you have to jam in savage strike/shred, which leaves a lot to be desired imo.

you also don't have anything resembling a heavy attack to follow up the hide proc with because hemo is undesireable. So a snipe is pretty good.

4 damage procs in icebolt, 4 damage procs in ice snipe = not bad. 

 

Nothing wrong with more aoe if that's what you want though. Fire is a good choice, so is Mu cause you'd get a snipe and an aoe. 

I always went with Mu on my sav/shield, but I'd respec to ice at this point. 

  • Like 1

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