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Posted

I'm still getting used to Storm slotting, but I have a few Time characters. At a first glance the build is going to do everything you want it to, but poking around a bit you could do a bit of optimizing.

 

Right now you have perma Hasten. Chrono Shift is about ~7 secs off of perma. If you're relying on FF +rech procs then that will cover those last few seconds. However, if you want to smooth it out you could dedicate another slot to it for rech. I'm mentioning this because CS is helping your rech and end recovery. The +rech lasts the whole 90 secs, but the heal and rec buffs only last 30 secs of the duration. If you toggle off Chrono then your net end recovery is about 1.6. Basically you may have end problems 1/3 of the time, but sticking another endmod/rech in it will boost the end recovery for those 30 secs as well. Conserve Power isn't perma either but alternating it with CS should manage your end. This suggestion is just to be aware of these interactions.

 

Toggling on Power Boost is skewing your accuracy a bit. PB only lasts for a few abilities, though. Against +4's your accuracy is a bit low. Jet Stream, Hailstones, Time Stop, Cloudburst, and Slowed Response have low accuracy varying from ~67% to ~85%. Especially dedicate some slots to Slowed Response, since as a Time Def this is a valuable debuff, and the -def could cover your other low acc.

 

Time Stop is a take it or leave it power. The -regen is very low, but proccing out the power is a good move and makes it more valuable to use in an attack chain. If you cannibalize anything for slots I'd take them from here first, though. You could potentially even switch this power with a 4 slotted Time's Juncture. It will allow you to dedicate more time to blasting with Storm instead, and I believe spamming Storm powers is how to get the most benefit from the set.

 

Chain Lightning doesn't do well with procs. If your intention is to mainly proc against the first target, that'll work. But subsequent targets in the chain have a very low proc rate.

 

You dedicate a lot of slots to Tough and Weave. If you don't intend to toggle them on, or to only do so in certain circumstances, you can remove some slots. You could effectively remove 2-4 slots from them for other set bonuses. Adding some +to hit slotting to Farsight could help accuracy overall, for instance. Also maybe a Kismet +acc in Hover?

 

This is mainly just to get you thinking about toggling on and off powers and look at power interactions in more detail.

Posted
On 5/24/2023 at 7:50 AM, Pigfighter said:

Here is my attempt at a Time/Storm Blast Defender.  I had zero luck getting any procs to work in Storm Cell or Cat 5.  I know its a bit over the top of defense with PBU but I usually forget to fire it off before I hit farsight.  Any help/advice would be appreciated.  

 

Stormbringer - Defender (Time Manipulation - Storm Blast).mbd 42.79 kB · 9 downloads

 

Storm Cell and Cat 5 are not really meant to take procs--they themselves proc extra effects by nature of you using your storm blast powers while enemies are inside of them. In essence, their very nature causes them to behave as if procs are slotted in them.

 

Beyond that, I'm not really a builder, so I can't help there. Just wanted to clarify that bit about Cell and Cat 5.

 

 

Global: @Valnara1; Discord Handle: @Valnara#0620

I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂

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  • 1 month later
Posted

I couldn't open your build in my mids and I cant update right now. So I made my own with extra slots for you to play with. Pay no attention to when I took powers, change whatever you want. Swap out distortion field for oppressive gloom if you want, but I always think of distortion field as overkill on a time toon and its pretty endurance intensive. Oh, and I went dark mastery because we are already softcapped and I'd rather have perma soul drain. 

 

 

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 49 Science Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Storm Blast
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Temporal Mending

  • (A) Panacea - Heal/Endurance
  • (3) Panacea - Endurance/Recharge
  • (5) Panacea - Heal/Recharge
  • (7) Panacea - Heal/Endurance/Recharge
  • (9) Panacea - Heal

Level 1: Hailstones

  • (A) Superior Vigilant Assault - Accuracy/Damage
  • (13) Superior Vigilant Assault - Damage/RechargeTime
  • (15) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb

Level 2: Time's Juncture

  • (A) Dark Watcher's Despair - To Hit Debuff
  • (7) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (15) Dark Watcher's Despair - Recharge/Endurance
  • (17) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (47) Ice Mistral's Torment - Endurance/Slow

Level 4: Maneuvers

  • (A) Luck of the Gambler - Defense/Endurance
  • (5) Luck of the Gambler - Defense
  • (11) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (11) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (13) Reactive Defenses - Scaling Resist Damage

Level 6: Temporal Selection

  • (A) Preventive Medicine - Chance for +Absorb

Level 8: Hasten

  • (A) Recharge Reduction IO

Level 10: Storm Cell

  • (A) Superior Vigilant Assault - Damage/Endurance/RechargeTime
  • (17) Superior Vigilant Assault - Accuracy/Damage/Endurance
  • (43) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime

Level 12: Boxing

  • (A) Empty

Level 14: Assault

  • (A) Endurance Reduction IO

Level 16: Intensify

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 18: Farsight

  • Hamidon Origin:Cytoskeleton Exposure
  • (19) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 20: Direct Strike

  • (A) Sting of the Manticore - Accuracy/Damage
  • (21) Sting of the Manticore - Damage/Endurance
  • (21) Sting of the Manticore - Damage/Interrupt/Recharge
  • (23) Sting of the Manticore - Damage/Endurance/Recharge
  • (23) Sting of the Manticore - Chance of Damage(Toxic)

Level 22: Slowed Response

  • (A) Touch of Lady Grey - Chance for Negative Damage
  • (43) Shield Breaker - Chance for Lethal Damage
  • (46) Achilles' Heel - Chance for Res Debuff

Level 24: Tough

  • (A) Impervious Skin - Resistance/Endurance
  • (25) Impervious Skin - Resistance/Recharge
  • (25) Impervious Skin - Endurance/Recharge
  • (27) Impervious Skin - Resistance/Endurance/Recharge
  • (27) Impervious Skin - Status Resistance/Regeneration
  • (31) Gladiator's Armor - TP Protection +3% Def (All)

Level 26: Chrono Shift

  • (A) Panacea - Heal/Endurance
  • (29) Panacea - Endurance/Recharge
  • (29) Panacea - Heal/Recharge
  • (31) Panacea - Heal/Endurance/Recharge
  • (31) Panacea - Heal

Level 28: Cloudburst

  • (A) Apocalypse - Damage
  • (36) Apocalypse - Damage/Recharge
  • (36) Apocalypse - Damage/Recharge/Accuracy
  • (37) Apocalypse - Damage/Endurance
  • (37) Apocalypse - Chance of Damage(Negative)
  • (37) Gladiator's Javelin - Chance of Damage(Toxic)

Level 30: Category Five

  • (A) Ragnarok - Damage/Recharge
  • (33) Ragnarok - Damage/Recharge/Accuracy
  • (34) Ragnarok - Recharge/Accuracy
  • (34) Ragnarok - Damage/Endurance
  • (34) Ragnarok - Chance for Knockdown
  • (36) Force Feedback - Chance for +Recharge

Level 32: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 35: Dark Consumption

  • (A) Obliteration - Accuracy/Recharge
  • (40) Obliteration - Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (42) Obliteration - Chance for Smashing Damage
  • (43) Obliteration - Damage

Level 38: Dark Embrace

  • (A) Impervious Skin - Resistance/Endurance
  • (39) Impervious Skin - Resistance/Recharge
  • (39) Impervious Skin - Endurance/Recharge
  • (39) Impervious Skin - Resistance/Endurance/Recharge
  • (40) Impervious Skin - Status Resistance/Regeneration
  • (47) Steadfast Protection - Resistance/+Def 3%

Level 41: Combat Jumping

  • (A) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 44: Soul Drain

  • (A) Armageddon - Damage/Recharge
  • (45) Armageddon - Damage/Recharge/Accuracy
  • (45) Armageddon - Recharge/Accuracy
  • (45) Armageddon - Damage/Endurance
  • (46) Armageddon - Chance for Fire Damage
  • (46) Fury of the Gladiator - Chance for Res Debuff

Level 47: Super Speed

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 49: Oppressive Gloom

  • (A) Absolute Amazement - Stun

Level 1: Brawl

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 1: Vigilance 


Level 2: Rest

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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		|9196BD5CAAC5879DFD2B26D65962D949B8F7A545652D35BABABE6657BD34A2DA433|
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		|4596E29AE2701CC7F922467142E0A4C02986044EB39F099C61CFFBC892A93E0013B|
		|BBCE53A6D48AA2B49CCB24AC880DA4AE55E7E4CF387CC5F342A3F42A545431DD346|
		|8D37EED5546E14816FFFCC13F6C8377096068306BE1E72F4FBFF47EF7014D5B8CB8|
		|13E8E577A539A1BA1C8D589973461AA137F01FCEEC917|
		|-------------------------------------------------------------------|

  • (A) Empty
Level 1: Swift
  • (A) Empty
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
  • (3) Miracle - +Recovery
Level 1: Hurdle
  • (A) Empty
Level 1: Stamina
  • (A) Performance Shifter - EndMod
  • (9) Performance Shifter - Chance for +End
Level 2: Lightning Aura Mode 

Level 49: Quick Form 
Level 47: Speed Phase 
------------

 

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