Burnt Toast Posted April 28, 2019 Posted April 28, 2019 My first character was an Empathy Defender. There are times you want to help the team and not have to be responsible fo rothers health/fortitude/etc... so I came up with my Archery/Trick Arrow Corruptor. This character is not built with soft cap defense, but it's not needed when you consider everything it can do to the baddies; especially their -tohit, -damage, and the -defense it does to them. This is definitely a character which is best played at range - which is not something I was used to even with my "non-melee" characters (controllers and other corruptors). I have not remade this character yet as I have been busy with around 8 other ones, but it is definitely on my list of characters to get back to 50! Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Mutation Corruptor Primary Power Set: Archery Secondary Power Set: Trick Arrow Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Snap Shot (A) Thunderstrike - Accuracy/Damage (34) Thunderstrike - Damage/Endurance (37) Thunderstrike - Damage/Recharge (37) Thunderstrike - Accuracy/Damage/Recharge (40) Thunderstrike - Accuracy/Damage/Endurance (40) Thunderstrike - Damage/Endurance/Recharge Level 1: Entangling Arrow (A) Tempered Readiness - Accuracy/EnduranceLevel 2: Aimed Shot (A) Thunderstrike - Accuracy/Damage/Endurance (3) Thunderstrike - Damage/Endurance/Recharge (3) Thunderstrike - Accuracy/Damage (5) Thunderstrike - Damage/Endurance (7) Thunderstrike - Damage/Recharge (34) Thunderstrike - Accuracy/Damage/Recharge Level 4: Flash Arrow (A) Siphon Insight - Accuracy/Recharge (5) Siphon Insight - Accuracy/ToHit Debuff Level 6: Glue Arrow (A) Tempered Readiness - Endurance/Recharge/Slow (7) Pacing of the Turtle - Endurance/Recharge/Slow (50) Impeded Swiftness - Chance of Damage(Smashing) Level 8: Blazing Arrow (A) Thunderstrike - Accuracy/Damage (9) Thunderstrike - Damage/Endurance (9) Thunderstrike - Damage/Recharge (11) Thunderstrike - Accuracy/Damage/Recharge (11) Thunderstrike - Accuracy/Damage/Endurance (31) Thunderstrike - Damage/Endurance/Recharge Level 10: Super Speed (A) Run Speed IOLevel 12: Hasten (A) Recharge Reduction IO (13) Recharge Reduction IO (13) Recharge Reduction IO Level 14: Ice Arrow (A) Lockdown - Chance for +2 Mag Hold (15) Lockdown - Accuracy/Endurance/Recharge/Hold (15) Lockdown - Accuracy/Hold (27) Lockdown - Accuracy/Recharge (29) Lockdown - Recharge/Hold (29) Lockdown - Endurance/Recharge/Hold Level 16: Poison Gas Arrow (A) Lethargic Repose - Accuracy/Sleep (17) Lethargic Repose - Accuracy/Endurance (17) Lethargic Repose - Endurance/Sleep (43) Lethargic Repose - Accuracy/Recharge (46) Lethargic Repose - Accuracy/Sleep/Recharge Level 18: Combat Jumping (A) Luck of the Gambler - Recharge Speed (19) Karma - Knockback Protection (19) Unbounded Leap - +Stealth (27) Defense Buff IO Level 20: Acid Arrow (A) Achilles' Heel - Chance for Res Debuff (21) Analyze Weakness - Accuracy/Defense Debuff (21) Analyze Weakness - Accuracy/Endurance/Recharge (23) Analyze Weakness - Defense Debuff/Endurance/Recharge (23) Analyze Weakness - Defense Debuff Level 22: Super Jump (A) Jumping IOLevel 24: Maneuvers (A) Luck of the Gambler - Recharge Speed (25) Luck of the Gambler - Defense (25) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense/Endurance/Recharge Level 26: Kick (A) EmptyLevel 28: Disruption Arrow (A) Endurance Reduction IOLevel 30: Tough (A) Steadfast Protection - Resistance/+Def 3% (31) Titanium Coating - Resistance/Endurance (31) Aegis - Resistance/Endurance Level 32: Rain of Arrows (A) Positron's Blast - Accuracy/Damage (33) Positron's Blast - Damage/Endurance (33) Positron's Blast - Damage/Recharge (33) Positron's Blast - Accuracy/Damage/Endurance (34) Positron's Blast - Chance of Damage(Energy) Level 35: Oil Slick Arrow (A) Positron's Blast - Accuracy/Damage (36) Positron's Blast - Damage/Recharge (36) Positron's Blast - Damage/Endurance (36) Positron's Blast - Chance of Damage(Energy) (37) Positron's Blast - Accuracy/Damage/Endurance Level 38: EMP Arrow (A) Basilisk's Gaze - Accuracy/Hold (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (39) Basilisk's Gaze - Endurance/Recharge/Hold (39) Basilisk's Gaze - Accuracy/Recharge Level 41: Weave (A) Luck of the Gambler - Recharge Speed (42) Luck of the Gambler - Defense (42) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense/Endurance/Recharge Level 44: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance (46) Gaussian's Synchronized Fire-Control - To Hit Buff Level 47: Scorpion Shield (A) Luck of the Gambler - Recharge Speed (48) Luck of the Gambler - Defense (48) Luck of the Gambler - Defense/Endurance (48) Luck of the Gambler - Defense/Endurance/Recharge Level 49: Stunning Shot (A) Rope A Dope - Accuracy/EnduranceLevel 1: Brawl (A) EmptyLevel 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Scourge Level 1: Sprint (A) EmptyLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) Run Speed IOLevel 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (40) Numina's Convalesence - Heal (42) Miracle - +Recovery Level 2: Hurdle (A) Jumping IOLevel 2: Stamina (A) Performance Shifter - Chance for +End (43) Performance Shifter - EndMod (43) Endurance Modification IO ------------ ------------ Set Bonus Totals: 8.5% DamageBuff(Smashing) 8.5% DamageBuff(Lethal) 8.5% DamageBuff(Fire) 8.5% DamageBuff(Cold) 8.5% DamageBuff(Energy) 8.5% DamageBuff(Negative) 8.5% DamageBuff(Toxic) 8.5% DamageBuff(Psionic) 6.13% Defense(Smashing) 6.13% Defense(Lethal) 6.44% Defense(Fire) 6.44% Defense(Cold) 21.75% Defense(Energy) 21.75% Defense(Negative) 3% Defense(Psionic) 6.44% Defense(Melee) 22.69% Defense(Ranged) 9.88% Defense(AoE) 66% Enhancement(Accuracy) 2.5% Enhancement(Held) 4% Enhancement(Sleep) 50% Enhancement(RechargeTime) 39% SpeedFlying 56.22 HP (5.25%) HitPoints 39% JumpHeight 39% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 17.5% MezResist(Held) 17.5% MezResist(Immobilized) 17.5% MezResist(Sleep) 17.5% MezResist(Stunned) 17.5% MezResist(Terrorized) 17.5% 15.5% (0.26 End/sec) Recovery 52% (2.32 HP/sec) Regeneration 8.25% Resistance(Fire) 8.25% Resistance(Cold) 2.25% Resistance(Energy) 2.25% Resistance(Negative) 39% SpeedRunning
tripthicket Posted May 10, 2019 Posted May 10, 2019 I see you didn't take Healing Arrow. (ducks and runs) Altho, it would be really funny and fun if that was made an actual thing.
Burnt Toast Posted May 12, 2019 Author Posted May 12, 2019 I could actually see a healing arrow - in that you have Disruption Arrow it could be the same mechanic - A "Disruption" effect that send out healing akin to triage beacon's radius heal. Heck you could simply add this effect to the current Disruption Arrow and not have to invent a whole new power. I see you didn't take Healing Arrow. (ducks and runs) Altho, it would be really funny and fun if that was made an actual thing.
srmalloy Posted May 12, 2019 Posted May 12, 2019 I could actually see a healing arrow - in that you have Disruption Arrow it could be the same mechanic - A "Disruption" effect that send out healing akin to triage beacon's radius heal. Heck you could simply add this effect to the current Disruption Arrow and not have to invent a whole new power. You could give it an effect similar to the Dark Melee power Siphon Life, so it draws HP from the target and has a small AoE heal... but then you'd need to rebalance the power.
thorsmitersaw Posted June 3, 2019 Posted June 3, 2019 yea. no. please no. no heals. I specifically chose this defender back in the day because it had no heals and I was not expected to be babysitting everyones health. I much prefer to be crowd control and debuff goon with some ok damage. still not sure if I would have more fun this time around rolling him as a defender or a corrupter? are the debuffs on corrupter much weaker?
Burnt Toast Posted June 3, 2019 Author Posted June 3, 2019 I don't think we ever need to worry about a "healing" arrow. The debuffs are somewhat weaker on a Corruptor than a Defender, but when you take into account the increased Damage from a Corruptor - it evens out. yea. no. please no. no heals. I specifically chose this defender back in the day because it had no heals and I was not expected to be babysitting everyones health. I much prefer to be crowd control and debuff goon with some ok damage. still not sure if I would have more fun this time around rolling him as a defender or a corrupter? are the debuffs on corrupter much weaker?
Adeon Hawkwood Posted June 3, 2019 Posted June 3, 2019 I see you didn't take Healing Arrow. (ducks and runs) Altho, it would be really funny and fun if that was made an actual thing. Slot both of the Defender ATE procs into your build. BAM! Healing arrows. Defender Smash!
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now