AwkwardGiraffe Posted June 29, 2023 Posted June 29, 2023 Hi friends, I started playing a toon with this spec after not playing in well over a decade. I've really enjoyed it thus far as now that I'm getting more comfortable with the toon, I'm looking to optimize his use. It's been awhile, so I appreciate your patience. Side note, I had considered going Stone Armor or Energy (and I guess I still could with a new toon.)
cronus Posted June 30, 2023 Posted June 30, 2023 I have a toon with this power combo, I dont have a good build to share, just wanted to comment that this is prob the most END hungry toon I have. 1
AwkwardGiraffe Posted July 4, 2023 Author Posted July 4, 2023 On 6/29/2023 at 8:45 PM, cronus said: I have a toon with this power combo, I dont have a good build to share, just wanted to comment that this is prob the most END hungry toon I have. Oh yeah, absolutely. I'm running out constantly, so wondering if anyone had any ideas on how to mitigate some of that.
Outrider_01 Posted July 5, 2023 Posted July 5, 2023 Skip the stun and fear toggles, you got enough knockback in stone melee to control them. "Farming is just more fun in my opinion, beating up hordes of angry cosplayers...." - Coyotedancer
SeraphimKensai Posted July 5, 2023 Posted July 5, 2023 I'd offer a different opinion in that I would keep oppressive gloom. You can use that plus Fault to quickly have a mag 4 stun on most mobs. That is a huge damage mitigation factor there as mag 4 is enough to stun bosses. I use this tactic to great effect on my DA/SS tanker (OP+ Hand Clap). The fear aura I can live without. I wouldn't worry too much about the end usage if you're going to fill this thing with IOs as you'll get enough recovery while chasing resistance and slow resistance which are the two things I'd build towards as you have one of the best heals in the game, but no sense slowing it down, and you can get some pretty great resistances across the board. You can cycle things like RoP, Melee Core, and Barrier at max level to allow you a bit more build flexibility as well if you need. I'd look towards sticking a couple damage procs in seismic smash as well as it procs extremely well. 2 1
SeraphimKensai Posted July 5, 2023 Posted July 5, 2023 Oh sorry for the double post, but my standard offer applies @awkwardowlet that if you take a stab at making your own build, I'm willing to look it over and give you advice towards working to your build goals as I'm the teach a man to fish type rather than the give a man a fish.
AwkwardGiraffe Posted July 7, 2023 Author Posted July 7, 2023 On 7/5/2023 at 10:59 AM, SeraphimKensai said: Oh sorry for the double post, but my standard offer applies @awkwardowlet that if you take a stab at making your own build, I'm willing to look it over and give you advice towards working to your build goals as I'm the teach a man to fish type rather than the give a man a fish. It's been a minute since I made a build, but I'll give it a shot!
AwkwardGiraffe Posted July 9, 2023 Author Posted July 9, 2023 On 7/5/2023 at 10:59 AM, SeraphimKensai said: Oh sorry for the double post, but my standard offer applies @awkwardowlet that if you take a stab at making your own build, I'm willing to look it over and give you advice towards working to your build goals as I'm the teach a man to fish type rather than the give a man a fish. Alrighty, did some looking around and here's what I'm thinking so far. I'll get this into a Mids at some point. The whole enhancement game has changed since I last played so guessing for some of these based on stats/goals. Stone Melee Stone Fist Brute's Fury (aim for Superior Unrelenting) x 6 Heavy Mallet Touch of Death x 5, Forced Feedback (Rech/End or Chance for Recharge) Fault Bombardment x 5 (Absolute Amazement if lucky) Build Up Gaussian's Synchronized Fire-Control (Chance for Build Up), Recharge Reduction Seismic Smash Mako's Bite x 6 (Hecatomb if lucky) Tremor Obliteration x 5 Dark Armor Dark Embrace Unbreakable Guard x 4 Death Shroud Avalanche x 6 Murky Cloud Unbreakable Guard x 5-6 Obsidian Shield Unbreakable Guard x 5-6 Dark Regeneration Touch of the Nictus x 6 Cloak of Darkness Luck of the Gambler x 3 Cloak of Fear Glimpse of the Abyss, Unspeakable Terror x 3 Oppressive Gloom Absolute Amazement x 5 (if lucky) Power Pools Speed Leaping Fighting Sorcery
SeraphimKensai Posted July 10, 2023 Posted July 10, 2023 I'm at work right now and been dealing with an infant with an ear infection at home, so looking over your write up I would look at some slotting changes in general. It looks like you were chasing some modicum of melee defense. I would eschew that focus and ensure that you slot a winter's gift and enough slotting of winter sets to get your slow resistance ideally to t least 95%. This will ensure Dark Regeneration is available when you need it and your attack rotation not being crippled. After that I would stack a broad spectrum of resistances towards aiming for approximately ~80% resistances. That's because you propose Sorcery (I would make sure to have RoP, and then use Melee Core as a Hybrid, and Barrier, so you can run a rotation at high levels that will get you capped to most resistances). After that I would aim for a modicum of global recharge (hasten and set bonuses) this will let you boost your damage with some proc slotting of attacks. You'll get a decent chunk of damage due to Fury. Looking more specifically at your slotting choices, I wouldn't 6 slot fault honestly, I'd two slot 1 FF proc, and likely an ACC IO. Dark Regen you want at least the theft of essence proc for a nice end refill. Also you want to make sure you're slotting in the defense uniques that give you resistance, the kismet proc for more tohit to help you hitting things. Gaussian in build up and then max your recharge to it. Otherwise health - miracle, preventative medicine z and panacea procs. Stamina performance shifter proc, I like synapse proc and a end mod io, power transfer for a bit of passive healing. I personally like soul for gloom /dark obliteration and darkest night but you could go for focused accuracy as well (but that might be difficult to balance the end usage with stone melee, dark armor and focused acc. Doable but will require more consideration). 1
Yomo Kimyata Posted July 10, 2023 Posted July 10, 2023 On 7/5/2023 at 8:31 AM, SeraphimKensai said: I'd offer a different opinion in that I would keep oppressive gloom. You can use that plus Fault to quickly have a mag 4 stun on most mobs. That is a huge damage mitigation factor there as mag 4 is enough to stun bosses. I use this tactic to great effect on my DA/SS tanker (OP+ Hand Clap). *nods emphatically* Who run Bartertown?
AwkwardGiraffe Posted July 12, 2023 Author Posted July 12, 2023 @SeraphimKensai Thanks for the feedback! Here's a shot: Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25https://github.com/Crytilis/mids-reborn-hero-designer Level 50 Magic Brute Primary Power Set: Stone Melee Secondary Power Set: Dark Armor Power Pool: Sorcery Power Pool: Fighting Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: ------------ Level 1: Stone Fist (A) Superior Unrelenting Fury - Accuracy/Damage (3) Superior Unrelenting Fury - Damage/RechargeTime (3) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (5) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (5) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (7) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 1: Dark Embrace (A) Unbreakable Guard - Resistance (13) Unbreakable Guard - Resistance/Endurance (19) Unbreakable Guard - RechargeTime/Resistance (19) Unbreakable Guard - Resistance/Endurance/RechargeTime (21) Gladiator's Armor - TP Protection +3% Def (All) (21) Steadfast Protection - Resistance/+Def 3% Level 2: Death Shroud (A) Superior Avalanche - Accuracy/Damage (27) Superior Avalanche - Damage/Endurance (29) Superior Avalanche - Accuracy/Damage/Endurance (29) Superior Avalanche - Accuracy/Damage/Recharge (31) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (34) Superior Avalanche - Recharge/Chance for Knockdown Level 4: Mystic Flight (A) Winter's Gift - Slow Resistance (20%) (7) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance Level 6: Heavy Mallet (A) Touch of Death - Accuracy/Damage (9) Touch of Death - Damage/Endurance (9) Touch of Death - Damage/Recharge (11) Touch of Death - Accuracy/Damage/Endurance (11) Touch of Death - Damage/Endurance/Recharge (13) Force Feedback - Chance for +Recharge Level 8: Murky Cloud (A) Unbreakable Guard - Resistance (36) Unbreakable Guard - Resistance/Endurance (36) Unbreakable Guard - RechargeTime/Resistance (36) Unbreakable Guard - Resistance/Endurance/RechargeTime (37) Unbreakable Guard - Endurance/RechargeTime (37) Unbreakable Guard - +Max HP Level 10: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 12: Obsidian Shield (A) Unbreakable Guard - Resistance (37) Unbreakable Guard - Resistance/Endurance (40) Unbreakable Guard - Resistance/Endurance/RechargeTime (40) Unbreakable Guard - RechargeTime/Resistance Level 14: Fault (A) Perfect Zinger - Chance for Psi Damage (15) Perfect Zinger - Accuracy/Recharge (15) Force Feedback - Chance for +Recharge (17) Force Feedback - Recharge/Endurance (17) Force Feedback - Damage/Endurance/Knockback Level 16: Dark Regeneration (A) Theft of Essence - Chance for +Endurance (40) Obliteration - Accuracy/Damage/Endurance/Recharge (42) Obliteration - Damage (48) Obliteration - Damage/Recharge Level 18: Arcane Bolt (A) Empty Level 20: Rune of Protection (A) Unbreakable Guard - Resistance (48) Unbreakable Guard - Resistance/Endurance (48) Unbreakable Guard - Resistance/Endurance/RechargeTime (50) Unbreakable Guard - RechargeTime/Resistance (50) Unbreakable Guard - Endurance/RechargeTime Level 22: Seismic Smash (A) Hecatomb - Damage (23) Hecatomb - Damage/Recharge (23) Hecatomb - Accuracy/Damage/Recharge (25) Hecatomb - Accuracy/Recharge (25) Hecatomb - Damage/Endurance (27) Hecatomb - Chance of Damage(Negative) Level 24: Cloak of Darkness (A) Luck of the Gambler - Defense/Recharge (43) Luck of the Gambler - Defense/Endurance (42) Luck of the Gambler - Defense (42) Reactive Defenses - Scaling Resist Damage (43) Reactive Defenses - Defense Level 26: Kick (A) Empty Level 28: Cloak of Fear (A) Nightmare - Accuracy/Recharge (45) Nightmare - Accuracy/Endurance (45) Nightmare - Accuracy/Fear/Recharge Level 30: Tough (A) Aegis - Resistance (31) Aegis - Resistance/Endurance (31) Aegis - Resistance/Recharge (50) Aegis - Resistance/Endurance/Recharge Level 32: Tremor (A) Scirocco's Dervish - Accuracy/Damage (33) Scirocco's Dervish - Damage/Endurance (33) Scirocco's Dervish - Damage/Recharge (33) Scirocco's Dervish - Accuracy/Recharge (34) Scirocco's Dervish - Accuracy/Damage/Endurance (34) Force Feedback - Chance for +Recharge Level 35: Oppressive Gloom (A) Absolute Amazement - Stun (43) Absolute Amazement - Stun/Recharge (45) Absolute Amazement - Accuracy/Stun/Recharge (46) Absolute Amazement - Accuracy/Recharge (46) Absolute Amazement - Endurance/Stun (46) Absolute Amazement - Chance for ToHit Debuff Level 38: Weave (A) Shield Wall - Defense/Endurance (39) Shield Wall - +Res (Teleportation), +5% Res (All) (39) Shield Wall - Defense (39) Shield Wall - Defense/Recharge Level 41: Superior Conditioning (A) Empty Level 44: Physical Perfection (A) Empty Level 47: Hasten (A) Empty Level 49: Soul Transfer (A) Empty Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Empty Level 2: Hurdle (A) Empty Level 2: Stamina (A) Empty ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1415;637;1274;HEX;| |78DA65945B4F135114854F3B53B0B485968B94968B5C0B054B2BBC1B154A0254497| |8F3D63438D6C6DAE2B42AF866D43FA0890FCAD5375FFC37C6F82344132F688C19F7| |9CB5424C66D2E937B3CEAC3DEBEC333385AD85F0FBA527E7952F74A95A6A348A17E| |D074D2B5028952B1BCADD5A65EFD562B160552D2BB3DEACD7781C87BE60DDB66A0D| |2BB350B2EF162FD8F7EAB60AAFD5EBD5CC7ADDDEB0ECED883EC957CA779A955AB90| |D439B96752B8481AA3BD2B7B859D9C82CD62CBBBC5D2C941A4D31224C5C128CCB1E| |F7C99FBB2B27A0C2A6523953F923643B68769051B02506BE56FF79BF1B5A0BFF003| |B8FC95F60F739B2570C03A67AE35AE9F5EDA05E6217ECDF23F7C1C10370F8107C29| |C10DDD47C7672451B7250126A466807503570529539DBA465E07DB6E9037C1F073B| |FF6EEB82B436F2BE733CAF98C723EA39CCFD84FF23798145F109954F01DEAEDCA59| |08F58C10EB8DB15E8A7552ACDB2FD745E037230DF8DBEF93CC177D4A3E03F7E4EA0| |EDD44C7E8E834745F530EC6A6FE80B37FC117D2B318F3C51CD9D42B51BA78C72EA6| |9B65BA59A6CB315D8EB31D949BF5C013E89940E5D32972128C4F916930310DEEBBC| |F3CBA61F6C67C5A4B47C1A96EF21BEE933E02FDF2A2F431759F4E7D20C74954F127| |3FC035F391FC041AE21A60DF07E6A10D66C91C989B03CF0886B8E6430F15B447E41| |6B90D0E3F26B91E87723A42EFC832B4F40A38B30A9E2D9097C92BA02919C799713C| |8FD94EAC90CBE4121894859BC4B56A5277212CCA349569AD8C48BD0C958C56DECA7| |156BF9E8ECA6AA5DF54DC1CF9B94ADAA3643D4ACEA3CC7994798F92374FBE0DCEAA| |6774CDE4A0283EAD04A327EFB4F3B9EDE4DBC0D12F1EE5C8A37CF528FF00E1FDFEE| |1| |-------------------------------------------------------------------|
SeraphimKensai Posted July 13, 2023 Posted July 13, 2023 (edited) I imported your build. Note your version of mids is significantly outdated, but I was able to do a legacy import. State wise, your build has the following resistances Smashing/Lethal - 78.1% with RoP - overcapped 103.7% Fire/Cold - 76.44% with RoP - overcapped 102.04% Energy - 57.88% with RoP - 83.47% Negative - 81.8% with RoP - overcapped 107.4% Toxic - 53.67% with RoP - 79.27% Psi - 88.82% with RoP - overcapped 114.42% Depending on what level you plan to play at, ie. Exempt friendly, once you are using Rune of Power your resistances hit the hardcaps of 90. Any percent over 90 doesn't do anything. But we want a broad spectrum of resistances as close to 90% as possible since Dark Armor is a resistance based set. This kind of balancing can be tricky, but you can potentially increase your slot efficiency by adhering to this concept. Defenses at: Smash/Lethal - 29.01% Fire/Cold - 27.45% Energy/Negative - 19.63% Toxic/Psi - 17.76% Melee - 40.26% Ranged - 18.7% AoE - 24.95% You have 0 Defense Debuff Resistance, the defenses that you were building for are likely to get striped pretty quick depending on what you're fighting. The thing is you didn't make the magic 45% softcap for non-incarnate content for any type of position of defense. Max HP at 1984.38 - with accolades. Since Dark Armor doesn't get anything like Dull Pain/Earth's Embrace we have to rely on just set bonuses/ accolades for our health pool. 1984 although a great book, is a little light on the HP at least in my opinion, but whether or not it's enough will be dictated by how hard of a difficulty you push and what kinds of mobs you face. You have 0 knockback protection, except for when Rune of Protection is up. Ideally you'll want to have 8 points pretty much all the time as that will override most NPC KB. With 0 Kb prot, you'll be getting ragdolled around and it will significantly slow down your ability to do damage. Adding a Blessing of the Zephyr KB IO and a Karma KB IO would be my biggest priority here. Your build doesn't have incarnate options, but if you used say barrier and melee core, you could alternate them with Rune to keep your resistances high. This would allow you to adjust your slotting. Melee Core Embodiment gives a base of 16.08% resistance to all, which can increase by up to 9.9% if surrounded by 10 mobs. As a Brute, you're likely to be surrounded by mobs. I would take these into account for your build, so that way you can potentially free up some slots as I'm not seeing any slots in hasten, health, stamina. I like to build these so I aim for getting to the 90% resistance cap with using just 1 of them, and rotating at the effect ends/cd is over. Aside of using Barrier, Energy and Toxic are slight holes for Dark Armor, so you're unlikely to see them capped. That said, having values over 90% doesn't do you any good for resistance. Your slotting of Dark Regen has pretty low accuracy btw, against +4's your looking at a 61.44% accuracy without buildup. The damage of that power is pretty minimal, so I'd take the Oblits out. I'd want to make sure it has good accuracy, otherwise you could use a high ppm proc bomb as the base recharge is 30 seconds, but that means you wouldn't want to slot for any recharge in the power and solely rely on global recharge for it. Hasten should have 2 +5 recharge IOs in it. Stamina I'd recommend at least a performance shifter proc and end mod IO. I personally like to also have the Synapse Run/End Mod as I like fast movement. The Power Transfer proc can give you small but steady HP and essentially offsets the cost of running Oppressive Gloom. Health panacea and miracle procs are almost standard issue, and given the amount of toggles you have I would ensure they are there plus preventive medicine for some absorb. And remember when testing any build, slot it up on the public test server when money/ios are free so you can test out the character before committing to it. That all said, opinions are like assholes, everyone's got one. All of this is just my opinion. At the end of the day you're the one building the toon so do what works for you or what concept you're looking for. Edited July 13, 2023 by SeraphimKensai
AwkwardGiraffe Posted July 13, 2023 Author Posted July 13, 2023 @SeraphimKensai Thanks so much for the extensive review, I truly appreciate it! I'm on a Mac and unfortunately do to recent versions of Mids being built on .NET6, I'm unable to run the latest version. We'll get there eventually though. I hadn't considered activating RoP in Mids to see how it would affect the resist stats, talk about overkill, no joke. I'm not even sure what Incarnates on, so I'll have to go research those. I'll revamp based on feedback, again, thanks a ton.
AwkwardGiraffe Posted July 14, 2023 Author Posted July 14, 2023 @SeraphimKensai I took another shot at this and did a bit more research on Accolades/Incarnates and set bonuses. And then this is the highest version of Mids I can currently run. One thing to note, I was unable to find anything that affected Debuff Resistances for Defense and Regen. This Hero build was built using Mids Reborn 3.2.17https://github.com/LoadedCamel/MidsReborn Level 50 Magic Brute Primary Power Set: Stone Melee Secondary Power Set: Dark Armor Power Pool: Sorcery Power Pool: Fighting Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: ------------ Level 1: Stone Fist (A) Superior Unrelenting Fury - Accuracy/Damage (3) Superior Unrelenting Fury - Damage/RechargeTime (3) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (5) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (5) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (7) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 1: Dark Embrace (A) Unbreakable Guard - Resistance (7) Unbreakable Guard - Resistance/Endurance (9) Unbreakable Guard - RechargeTime/Resistance (9) Unbreakable Guard - Resistance/Endurance/RechargeTime (11) Unbreakable Guard - +Max HP (11) Steadfast Protection - Resistance/+Def 3% Level 2: Death Shroud (A) Superior Avalanche - Accuracy/Damage (13) Superior Avalanche - Damage/Endurance (13) Superior Avalanche - Accuracy/Damage/Endurance (15) Superior Avalanche - Accuracy/Damage/Recharge (15) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (17) Superior Avalanche - Recharge/Chance for Knockdown Level 4: Mystic Flight (A) Winter's Gift - Slow Resistance (20%) (17) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance Level 6: Heavy Mallet (A) Hecatomb - Damage/Endurance (19) Hecatomb - Damage (19) Hecatomb - Chance of Damage(Negative) (21) Hecatomb - Accuracy/Recharge (21) Hecatomb - Damage/Recharge (23) Hecatomb - Accuracy/Damage/Recharge Level 8: Murky Cloud (A) Unbreakable Guard - Resistance (23) Unbreakable Guard - Resistance/Endurance (25) Unbreakable Guard - RechargeTime/Resistance (25) Unbreakable Guard - Resistance/Endurance/RechargeTime (27) Unbreakable Guard - Endurance/RechargeTime Level 10: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (43) Recharge Reduction IO (43) Recharge Reduction IO Level 12: Obsidian Shield (A) Gladiator's Armor - TP Protection +3% Def (All) (29) Gladiator's Armor - Resistance (29) Gladiator's Armor - Recharge/Resist (31) Gladiator's Armor - Resistance/Rech/End (31) Gladiator's Armor - End/Resist (43) Gladiator's Armor - Recharge/Endurance Level 14: Fault (A) Force Feedback - Chance for +Recharge (27) Force Feedback - Accuracy/Knockback (33) Force Feedback - Recharge/Endurance (45) Accuracy IO Level 16: Dark Regeneration (A) Theft of Essence - Chance for +Endurance (33) Touch of the Nictus - Chance for Negative Energy Damage (34) Touch of the Nictus - Accuracy/Endurance/Recharge (34) Touch of the Nictus - Accuracy/Healing/Absorb Level 18: Arcane Bolt (A) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 20: Rune of Protection (A) Unbreakable Guard - Resistance (40) Unbreakable Guard - Resistance/Endurance (40) Unbreakable Guard - Endurance/RechargeTime (42) Unbreakable Guard - RechargeTime/Resistance (50) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 22: Seismic Smash (A) Superior Blistering Cold - Accuracy/Damage (34) Superior Blistering Cold - Recharge/Chance for Hold (36) Superior Blistering Cold - Accuracy/Damage/Endurance (36) Superior Blistering Cold - Accuracy/Damage/Recharge (36) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime Level 24: Cloak of Darkness (A) Kismet - Accuracy +6% (37) Luck of the Gambler - Defense/Increased Global Recharge Speed (37) Luck of the Gambler - Defense (37) Luck of the Gambler - Defense/Recharge (39) Luck of the Gambler - Defense/Endurance (39) Shield Wall - +Res (Teleportation), +5% Res (All) Level 26: Kick (A) Mako's Bite - Chance of Damage(Lethal) Level 28: Cloak of Fear (A) Perfect Zinger - Chance for Psi Damage (31) Perfect Zinger - Accuracy/Recharge (33) Cloud Senses - Chance for Negative Energy Damage (39) Cloud Senses - ToHit Debuff Level 30: Tough (A) Steadfast Protection - Knockback Protection Level 32: Tremor (A) Force Feedback - Chance for +Recharge (45) Force Feedback - Recharge/Endurance (45) Force Feedback - Accuracy/Knockback (46) Scirocco's Dervish - Chance of Damage(Lethal) (46) Scirocco's Dervish - Accuracy/Damage (46) Scirocco's Dervish - Accuracy/Damage/Endurance Level 35: Oppressive Gloom (A) Absolute Amazement - Stun (40) Absolute Amazement - Stun/Recharge (48) Absolute Amazement - Accuracy/Stun/Recharge (48) Absolute Amazement - Accuracy/Recharge (48) Absolute Amazement - Endurance/Stun (50) Absolute Amazement - Chance for ToHit Debuff Level 38: Weave (A) Karma - Knockback Protection Level 41: Superior Conditioning (A) Performance Shifter - Chance for +End Level 44: Focused Accuracy (A) HamiO:Enzyme Exposure Level 47: Physical Perfection (A) Performance Shifter - Chance for +End Level 49: Hasten (A) HamiO:Membrane Exposure Level 1: Brawl (A) Gladiator's Strike - Chance for Smashing Damage Level 1: Fury Level 1: Sprint (A) Celerity - RunSpeed Level 2: Rest (A) HamiO:Golgi Exposure Level 1: Swift (A) HamiO:Microfilament Exposure Level 1: Health (A) Preventive Medicine - Chance for +Absorb (50) Preventive Medicine - Heal Level 1: Hurdle (A) HamiO:Microfilament Exposure Level 1: Stamina (A) Performance Shifter - Chance for +End (42) Synapse's Shock - EndMod/Increased Run Speed (42) Power Transfer - Chance to Heal Self Level 18: Arcane Power Level 50: Barrier Invocation Level 50: Melee Core Genome Level 50: Portal Jockey Level 50: The Atlas Medallion Level 50: Task Force Commander Level 50: Freedom Phalanx Reserve Level 50: Ion Judgement Level 50: Resilient Boost Level 50: Reactive Interface Level 50: Polar Lights Ally ------------
SeraphimKensai Posted July 14, 2023 Posted July 14, 2023 I'm at work now so I don't have access to mids, but first observations.... Take the HOs out of rest and hurdle. You should never have to use rest in the first place. Hurdle gets slotted with a +5 common IO. Swift you have a choice, you can use a fairly expensive micro in it to boost both fly and run speed, or you can go the +5 common slotting method like hurdle to enhance one aspect. If I'm taking mystic flight I usually slot a +5 runspeed Io in swift as I'm most often teleporting with mystic flight myself. You have a celerity runspeed Io in sprint, if you're just enhancing the speed of it it's better to use a common run speed IO. I often will use a celerity or unbounded leap stealth IO. This will stack with Cloak of Darkness. I'll try to look at the build in mids when I have some time later on after the baby goes to bed.
AwkwardGiraffe Posted July 14, 2023 Author Posted July 14, 2023 1 hour ago, SeraphimKensai said: I'm at work now so I don't have access to mids, but first observations.... Take the HOs out of rest and hurdle. You should never have to use rest in the first place. Hurdle gets slotted with a +5 common IO. Swift you have a choice, you can use a fairly expensive micro in it to boost both fly and run speed, or you can go the +5 common slotting method like hurdle to enhance one aspect. If I'm taking mystic flight I usually slot a +5 runspeed Io in swift as I'm most often teleporting with mystic flight myself. You have a celerity runspeed Io in sprint, if you're just enhancing the speed of it it's better to use a common run speed IO. I often will use a celerity or unbounded leap stealth IO. This will stack with Cloak of Darkness. I'll try to look at the build in mids when I have some time later on after the baby goes to bed. No rush! Work and kid trumps CoH!
AwkwardGiraffe Posted July 20, 2023 Author Posted July 20, 2023 Just giving this a quick bump to see if anyone has any feedback.
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