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Concept Toon Build Assistance: Street Fighting / Regeneration


Dreamkeeper

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Hi Everyone, I'm working on a concept/RP character and am looking for help to perhaps further optimize my build. Because this is a RP toon, most of the power choices are set and am okay with this not being a "top performer."

 

My Goals for this build are:

1. Have as high regen as possible (currently at 778%)

2. Have nearly capped S/L or melee defense (currently at 39.5% S/L)

3. Have permanent dull pain (currently permanent)

4. Keep all of the power choices I have in place with the exceptions below

5. Have as many hit points as possible (currently at 2409 w/ DP)

 

I am open to changing the following powers and am fine not having a travel power:

- Mystic flight

- Arcane Bolt

- Stealth

- Moonbeam

- Am open to making this toon a stalker instead if you think it would work better at meeting goals (just am generally unfamiliar with stalkers)

 

Are there any slotting optimizations you all would suggest? And thank you in advance for any feedback

 

Build below & attached as image if link doesn't work:

View This Build In MRB

 

943107545_ConceptStreetRegenScrapper.thumb.PNG.fc4bdbb3ef6cd97c688a88944456c3ea.PNG

 

 

 

 

 

 

@Dreamkeeper 

Former Triumph Veteran // Current Everlasting Player

 

Mains:

Silver Solder // Ceralt

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Unable to open the build for some reason. I have a NB/Regen Stalker with +965% regen and at one point, made a MID's build for a Kat/Regen Scrapper with +930% or something. But is easier to achieve with Divine Avalanche helping with +def, but I'm sure you can scrounge for more.


Rule of 5. We can slot 5 of one type of set bonus. Anything above 5 will not benefit the build. Just from the screenshot, it looks like your build has five +10%, two +12% and two +16% regen buffs from set bonuses. Two slot Numina/Overwhelming Force for more +12%. Take Dark Blast/Summon Widow for two more +16%.


Also two slot Pounding Slugfest for +8% regen. Two slot Power Transfer for +6% regen.


2409 is Scrapper HP cap. Won't be able to get more than that. Even if base HP + Dull Pain + IO set bonuses + accolades = 2700 HP, the build will still be capped at 2409. If you're way above that number, alter some IOs to get just enough to cap yourself. Take into consideration accolades if planning to get them.


I think your build would benefit with Hasten providing +70% recharge. It could free up some slots to chase for more regen or def.


Also consider taking Physical Perfection. It will provide more +regen in the end, but will lose Shadow Meld.

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So, speaking performance wise only, there's some serious issues I see if you are wanting to do more than shrug off a few stay AoEs

 

The main one is your defense goal, you've grabbed shadow meld which is great, but with decent slotting it'll take you to defense cap to all positions on it's own and then some with a 50% up time. It's a long cast but if you are pressed its usually worth it.

 

Resistance is a bit more valuable, granted defense protects you from debuffs which ruins Regen's day, but resistance gives you more time to react, where as defense leaves you vulnerable to bad RNG letting a couple big hits clap you out of existence.

 

Focusing on the regeneration stat is a trap as well, most set bonuses do not give enough to be meaningful bump for a set that idles at several hundred % Regen. 20% from Numinas is big when you're invuln and only have maybe 200%, it's a 10% gain in EFHP/s but to a 700% idle or 1400% IHed Regen? It's a rounding error

 

The other is skipping instant healing. IH gets a bad rap purely because it is no longer a toggle and has to be used proactively but I can't stress enough how potent it is when used well.

 

Quick recovery is unneeded, there's plenty of tools to manage endurance, and is the only power I actually recommend skipping in Regen, though I'm tolerant of the hatred of revive even if I think it's silly.

 

Rune of Protection isn't bad but there are statistically better options. That said while Unleash Potential and Unrelenting are statistically superior, neither gives resistance so they don't make it easier to react to damage spikes the way RoP does.

 

Linked in my signature is a calculator I've made for the regeneration set, it takes some work to use, Id need to spend time writing a proper app to make it easier to use, but it will give you a clear window into the value of each power and let you fiddle with slotting changes and see the impacts directly in the form of Effective Health and Effective Regeneration defined as the raw amount of damage that must be thrown at you in any form for enough of it to stick and defeat you

Edited by Koopak
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Here is what I'd do without changing your powers or significantly changing your goals. Theres a lot of other optimizations to be wrung out of this, especially in damage, and getting Hasten in would be massive as it not only improves uptime on your survivals but is the key to making Crushing Uppercut a core part of your rotation, spiking the damage up. But this will meet your goals as best as seems reasonable without me tearing the build apart.


View This Build In MRB

Edited by Koopak
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On 7/5/2023 at 4:59 PM, StrikerFox said:

Unable to open the build for some reason.

I don't know if this is due to an ad blocker or not, but I haven't been able to. I haven't found the option to post something on a forum like previous versions did. I just upload the file itself.

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

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