Raikao Posted August 29 Share Posted August 29 So I dabbled with Mercs/Nature a bit. Mostly because I want to make /Nature work somewhere and Mercs primary attacks are good for +recharge procs. So Serum, Overgwoth, Wild Bastion are easy to keep up permanently. + really high resistances, s/l capped on MM and the Mercs + really high healing + absorb - low def means getting debuffed really easily - mercs shred defense, nature gives +ToHit which might be "too much" Any input is welcome. Maybe I can leverage Nature better with another primary. AlmaV2 Mastermind (Mercs - Nature).mbd Link to comment Share on other sites More sharing options...
Uun Posted August 29 Share Posted August 29 On Wild Growth slot 3 pieces of a resist set and 3 pieces of a healing set. The +regen is substantial and worth enhancing. The Panacea proc in Wild Bastion will only go off when you fire the power. Better to slot it in Health where it can fire 3x per minute. The Numina proc has a 120 second duration and works well in Wild Bastion if you re-apply the buff when it expires. 1 Uunderdog - Rad/Rad Scrapper | Uundertaker - Rad/Dark Corruptor | Uun - MA/Inv Scrapper | Uunison - Gravity/Storm Controller | Uuncola - Ice/Temp Blaster | Uundergrowth - Plant/Martial Dominator | Uunstable - SR/Staff Tank Uunreal - Fire/Time Corruptor | Uunrest - Dark/TA Blaster | Uunseen - Illusion/Poison Controller | Uuncool - Cold/Beam Defender | Uunderground - Earth/Earth Dominator | Uunknown - Mind/Psi Dominator | Uunplugged - Stone/Elec Brute Uunfair - Archery/TA Corruptor | Uunsung - DP/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - War Mace/Willpower Brute | Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster | Uunwrapped - Dark/Dark Dominator Uunchill - Ice/Kinetics Corruptor | Uunpleasant - Energy/Energy Stalker | Uunbrella - Rad/Rad Sentinel | Uunsafari - Beasts/Traps MM | Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender Uunicycle - Broad Sword/Shield Scrapper | Uuntouchable - Illusion/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM Link to comment Share on other sites More sharing options...
Hedgefund Posted August 29 Share Posted August 29 The humble Doctored Wounds set is my go-to for Wild Bastion. Swapping in all 6 pieces lowers the recharge from over 70 seconds to a shade under 66. 1 Link to comment Share on other sites More sharing options...
Keletar Posted September 8 Share Posted September 8 This is my current Merc/Nature build. Perma: Wild Growth; Serum; Wild Bastion; Overgrowth; Hasten. Don't have the need for the FF Proc in M30 to keep it all perma, but it's still nice to have. Major Minnie - Mastermind (Mercenaries - Nature Affinity).mbd Link to comment Share on other sites More sharing options...
Warlawk Posted September 8 Share Posted September 8 On 8/29/2023 at 5:40 AM, Uun said: On Wild Growth slot 3 pieces of a resist set and 3 pieces of a healing set. The +regen is substantial and worth enhancing. As a counterpoint, with high resists backing a Ground Patch heal, a cone heal and a huge absorb shield I don't think that investing in the regen is getting much value out of those slots. That will really come down to personal preference, but it's not a clear cut case of great value. Numpad binds for Masterminds - A collection of Farming focused builds - MM /Time guide for all primaries @Zen Warlawk on Indomitable, @Warlawk#1697 in discord. Currently struggling with mostly recovered from health problems. Gaming time nonexistent inconsistent. Link to comment Share on other sites More sharing options...
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