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Posted
59 minutes ago, Wavicle said:

Yea, the question, IF these numbers are accurate, should be why is Blaster Overcharge so weak (not a claim I've seen anyone make)?

because no one plays beam rifle except for that one person whos about to anecdote this post.  the lack of a 16 target taoe/cone/blast is brutal and disintegrate or disintegrate never gets a chance to shine

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Posted (edited)
1 hour ago, FupDup said:

I was comparing Sent vs. Sent. The Blaster ones don't have a consistent baseline because they have varying recharges. The Sent ones are mostly uniform so if there was an outlier it would stick out pretty hard. 

 

Overcharge:
56.7669 energy (inner radius)

137.8187 energy (outer radius)

 

Thunderous Blast: 

56.7669 smashing (inner)
137.8187 energy (outer)

 

Atomic Blast:

56.7669 smashing (inner)
137.8187 energy (outer)

 

Dreadful Wail:

56.7669 smashing (inner)
137.8187 energy (outer)

 

Blackstar:

56.7669 negative (inner)
137.8187 negative (outer)

 

Nova:

56.7669 energy (inner)

137.8187 energy (outer)

 

Meteor:

56.7669 fire (inner)

137.8187 smashing (outer)

 

Psychic Wail:

56.7669 psi (inner)

137.8187 psi (outer)

 

Inferno:

56.7669 fire (inner)

137.8187 fire (outer)

 

I stuck with the "single shot" nukes because those are easier to deal with than DOT stuff like Rain of Arrows, Full Auto, or Category 5. This covers almost all of them anyways so it should be enough to form a comparison. 

 

All of them share the same recharge. I don't see any outliers among these, at least not in terms of raw damage or recharge (secondary effects can be debated as to which might be better, animation times, other little nuances). If we're going to go with the conclusion of Sent Overcharge being OP, that means we would have to nerf EVERY other Sent nuke because most of them do the same damage with the same recharge. How is Overcharge too strong compared to other Sentinel nukes?

 

And there's also the point that Blasters have a 16 target cap vs. Sentinel's 10, plus defiance, uniform nuke damage instead of inner radius stuff, larger AOE radius (Sentinel nukes are mostly 20ft, Blasters and others are 25ft) more damage granted from Aim, higher damage cap, longer range, Build Up in most secondaries, being actually appreciated by their teammates and the general playerbase...I think the Blasters will be fine. 

Then that makes Inferno consistent with the rest of them. Even compared to Overcharge. (Though the DoT trigger chance should be the same as Blasters, Corruptors, and Defenders at 99%.)

 

Overcharge: 18.96301 DoT

Inferno: 19.26897 DoT

 

(Edit: And yeah, Blaster Beam Rifle may need another look by the devs.)

 

 

Edited by Rudra
Edited to add missing "9" between "8" and "7" for Inferno.
Posted (edited)
13 hours ago, Wavicle said:

Yea, the question, IF these numbers are accurate, should be why is Blaster Overcharge so weak (not a claim I've seen anyone make)?

If you compare blaster overcharge to inferno there is a huge damage difference. Maybe blaster overcharge needs a buff or maybe blaster inferno needs a nerf.

 

Fire blast in sentinels and blasters is near identical powers except snipe. The Snipe is better. Yet blaster inferno performs much better than some other blaster t9s. Yet sentinel version doesn't. I put this down to damage only with no secondary effects. Sentinel version does not get enough dot damage in my opinion. compared to those with strong CC/debuffs.

 

Sentinel inferno and FA could do with a little more damage compared to those with secondary effects like a big to hit debuff etc. Doesn't need to be huge but a couple more ticks or a 99% chance would be an improvement. Sentinel only comparison.

 

Typically Blasters get 250 base damage T9s vs Sentinel 195 damage. But Blaster Inferno 99% chance for 9 ticks of 18.77 damage yet Sentinel gets 80% chance for 3 ticks of 9.18 damage.

Even the Defender with base 145 damage gets 99% chance of 9 ticks of 10.84  damage which surpasses overall Sentinel Inferno damage yet they are a lower damage scale support class.

Blazing bolt vs blazing blast is not enough difference for that extra damage considering Blazing bolt is better.

Edited by Gobbledigook
Posted
11 hours ago, Rudra said:

Then that makes Inferno consistent with the rest of them. Even compared to Overcharge. (Though the DoT trigger chance should be the same as Blasters, Corruptors, and Defenders at 99%.)

 

Overcharge: 18.96301 DoT

Inferno: 19.26897 DoT

 

(Edit: And yeah, Blaster Beam Rifle may need another look by the devs.)

 

 

If you compare Blaster overcharge to Thunderous blast for example. Thunderous blast has better base damage of roughly 250 with a chance for extra shock damage yet Overcharge only gets 187.68 base damage with 5 ticks of 6.26 damage which is weaker overall damage than TB. 

 

Blaster Overcharge needs it's base damage raising a little to maybe 250.

 

Sentinel's Inferno also needs a small buff considering it brings no secondary effects and the comparsion to Blaster/def/corr extra dot damage. Either that or nerf Blaster/def/corr Inferno dots. There are not big enough differences between Blaster/def/corrr and Sentinel fire blast to make Sentinel version so much weaker dots.

Posted
4 hours ago, Gobbledigook said:

If you compare Blaster overcharge to Thunderous blast for example. Thunderous blast has better base damage of roughly 250 with a chance for extra shock damage yet Overcharge only gets 187.68 base damage with 5 ticks of 6.26 damage which is weaker overall damage than TB. 

 

Blaster Overcharge needs it's base damage raising a little to maybe 250.

 

Sentinel's Inferno also needs a small buff considering it brings no secondary effects and the comparsion to Blaster/def/corr extra dot damage. Either that or nerf Blaster/def/corr Inferno dots. There are not big enough differences between Blaster/def/corrr and Sentinel fire blast to make Sentinel version so much weaker dots.

Running off what @FupDup presented, all the Sentinel T9s are the same except for their secondaries and possibly those attacks that aren't a single hit for their base damage. And Sentinel Inferno fits into the presented scheme. Sentinel Inferno also does more damage than Sentinel Overcharge. However, it suffers from a reduced chance to trigger compared to other Infernoes. I agree that the trigger chance for the DoT should be upped to 99%. I don't agree that it needs more damage though. The devs might though, so who knows.

 

And yeah, I still believe that Overcharge is an outlier, just for Blasters instead of Sentinels now.

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Posted
19 hours ago, kelika2 said:

because no one plays beam rifle except for that one person whos about to anecdote this post.  the lack of a 16 target taoe/cone/blast is brutal and disintegrate or disintegrate never gets a chance to shine

Lol sure

Posted
5 hours ago, Rudra said:

Running off what @FupDup presented, all the Sentinel T9s are the same except for their secondaries and possibly those attacks that aren't a single hit for their base damage. And Sentinel Inferno fits into the presented scheme. Sentinel Inferno also does more damage than Sentinel Overcharge. However, it suffers from a reduced chance to trigger compared to other Infernoes. I agree that the trigger chance for the DoT should be upped to 99%. I don't agree that it needs more damage though. The devs might though, so who knows.

 

And yeah, I still believe that Overcharge is an outlier, just for Blasters instead of Sentinels now.

 Yes but on average Overcharge does more and is ranged and offers CC and debuff.  But 99% would be enough, i never expected/wanted a big buff.

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