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On 11/16/2023 at 3:53 AM, GM Crumpet said:

I learned everything I needed to learn following an experienced guard round and watching what he did.

 

On 11/16/2023 at 7:54 PM, WanderingAries said:

Yeah, I'm still having fun investigating just how much of that is part of my personality or me trying to adapt to it subconsciously. >.<

Excellent! And good on yaz for finding your strategies. I have ADD, and I generally find watching videos almost interminably slow; I'd much rather read than wait for someone to get to the point. But, say, learning a card trick is better to watch than describe.

 

We all have our preferences, but that doesn't mean that all students fall into one of four categories like D&D character classes. It's best to tailor the teaching to the subject matter rather than pigeonholing the students. 

Here's a guy who can plead the case much better than I:

 

https://theness.com/neurologicablog/index.php/the-learning-styles-myth/

 

Hell, pigeonholing people is almost always a bad idea. We're all special cases, and, as far as I know, very few of us are pigeons!

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Disclaimer: Not a medical doctor. Do not take medical advice from Doctor Ditko.

Also, not a physicist. Do not take advice on consensus reality from Doctor Ditko.

But games? He used to pay his bills with games. (He's recovering well, thanks for asking!)

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I feel it.  big patch for powers

Super Strength is getting an overhaul

Kinetic melee will get a traditional buildup for all ATs and the siphon effect will be baseline to all attacks

Empathy will also get a handful of buffs

Sonic Reso as well

Beam rifle will get a second traditional aoe

Poison will get damage added to it somehow.  neuro breath for a toxic/psi combo dot, toxic dot on trap.  strait moderate damage on the debuffs

Other offense based psi blast/melee sets will get buffed

crab soldiers pets will get lower recharge timers

Name release will go live

fiery assault will get the fiery melee buffs from whenever ago

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1 hour ago, kelika2 said:

I feel it.  big patch for powers

Super Strength is getting an overhaul

Kinetic melee will get a traditional buildup for all ATs and the siphon effect will be baseline to all attacks

Empathy will also get a handful of buffs

Sonic Reso as well

Beam rifle will get a second traditional aoe

Poison will get damage added to it somehow.  neuro breath for a toxic/psi combo dot, toxic dot on trap.  strait moderate damage on the debuffs

Other offense based psi blast/melee sets will get buffed

crab soldiers pets will get lower recharge timers

Name release will go live

fiery assault will get the fiery melee buffs from whenever ago

Nice wish list. I'd love to say "well done you've nailed it". But I can't.

Spoiler

Mostly because I hove no clue what the devs are working on 😛 

 

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