Papaschtroumpf Posted October 26, 2023 Posted October 26, 2023 I'm taking every power on the way up to learn the Storm Blast set, but does anyone has a good build I could respec into after 32?
Papaschtroumpf Posted October 29, 2023 Author Posted October 29, 2023 (edited) at lvl21, I find the damage on this build lacking, although the only damage boost power I have so far is Siphon Power. Here's an attempt at a build, I haven't tried it yet. I'm going for defense first, then accuracy bonus (do they affect Storm Cell?), then damage boost. I don't know if I need all the recharge in the build yet. I have 4 LoTGs, Hastem and Siphon Speed, without a specific power to perma, but with transference getting "unlimited" endurance it should be good to have most attacks recharging fast I think, but if there is better slotting I'm likely willing to give up some speed. Ignore what level slots were added, I haven't optimized for that yet. Repel is more for fun than anything else, I could swap if for Vengeance or Burnout if I need the slot for example. Storm Accelerator - Villain CorruptorBuild plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Storm Blast Secondary powerset: Kinetics Pool powerset (#1): Flight Pool powerset (#2): Fighting Pool powerset (#3): Leadership Pool powerset (#4): Speed Ancillary powerset: Mace Mastery ────────────────────────────── Powers taken: Level 1: Hailstones A: Thunderstrike: Accuracy/Damage/Recharge 21: Thunderstrike: Accuracy/Damage/Endurance 27: Thunderstrike: Damage/Endurance/Recharge 46: Thunderstrike: Damage/Endurance 48: Thunderstrike: Accuracy/Damage 48: Thunderstrike: Damage/Recharge Level 1: Transfusion A: Numina's Convalesence: Heal/Endurance 5: Numina's Convalesence: Endurance/Recharge 23: Numina's Convalesence: Heal/Recharge 23: Numina's Convalesence: Heal/Endurance/Recharge 25: Numina's Convalesence: Heal 25: Numina's Convalesence: +Regeneration/+Recovery Level 2: Jet Stream A: Superior Scourging Blast: Accuracy/Damage 3: Superior Scourging Blast: RechargeTime/PBAoE +End 3: Superior Scourging Blast: Accuracy/Damage/RechargeTime 5: Force Feedback: Chance for +Recharge 48: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown Level 4: Siphon Power A: Invention: Accuracy Level 6: Storm Cell A: Superior Scourging Blast: Damage/RechargeTime 7: Superior Scourging Blast: Damage/Endurance/RechargeTime 7: Superior Scourging Blast: Accuracy/Damage/Endurance/RechargeTime 9: Positron's Blast: Chance of Damage(Energy) 9: Bombardment: Chance for Fire Damage 11: Javelin Volley: Chance of Damage(Lethal) Level 8: Hover A: Luck of the Gambler: Defense/Increased Global Recharge Speed 11: Luck of the Gambler: Defense 39: Shield Wall: +Res (Teleportation), +5% Res (All) 43: Luck of the Gambler: Defense/Endurance 43: Luck of the Gambler: Endurance/Recharge Level 10: Siphon Speed A: Ice Mistral's Torment: Accuracy/Damage/Endurance Level 12: Direct Strike A: Sting of the Manticore: Chance of Damage(Toxic) 13: Sting of the Manticore: Damage/Endurance/Recharge 13: Sting of the Manticore: Accuracy/Damage 15: Sting of the Manticore: Damage/Endurance 37: Sting of the Manticore: Accuracy/Interrupt/Range Level 14: Intensify A: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge 15: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance 17: Gaussian's Synchronized Fire-Control: Recharge/Endurance 17: Gaussian's Synchronized Fire-Control: To Hit Buff 19: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance 19: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 16: Boxing (Empty) Level 18: Chain Lightning A: Superior Malice of the Corruptor: Accuracy/Damage 21: Superior Malice of the Corruptor: Damage/Recharge 34: Superior Malice of the Corruptor: Accuracy/Damage/Recharge 36: Superior Malice of the Corruptor: Damage/Endurance/Recharge 36: Superior Malice of the Corruptor: Accuracy/Damage/Endurance/Recharge 36: Superior Malice of the Corruptor: Recharge/Chance for Negative Energy Damage Level 20: Speed Boost A: Blessing of the Zephyr: Knockback Reduction (4 points) Level 22: Tough A: Gladiator's Armor: TP Protection +3% Def (All) 37: Steadfast Protection: Resistance/+Def 3% Level 24: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed 37: Luck of the Gambler: Defense/Endurance 39: Luck of the Gambler: Defense 39: Luck of the Gambler: Endurance/Recharge 45: Luck of the Gambler: Defense/Recharge 45: Luck of the Gambler: Defense/Endurance/Recharge Level 26: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed 27: Luck of the Gambler: Defense/Endurance 46: Luck of the Gambler: Defense 46: Luck of the Gambler: Endurance/Recharge Level 28: Transference A: Synapse's Shock: Damage/Rechage 31: Synapse's Shock: EndMod/Recharge 31: Synapse's Shock: EndMod/Increased Run Speed 40: Synapse's Shock: Damage/Accuracy/Endurance 42: Synapse's Shock: Damage/Recharge/Accuracy 42: Power Transfer: Chance to Heal Self Level 30: Fulcrum Shift A: Invention: Accuracy Level 32: Category Five A: Artillery: Accuracy/Damage 33: Artillery: Damage/Endurance 33: Artillery: Damage/Recharge 33: Artillery: Accuracy/Damage/Recharge 34: Artillery: Accuracy/Recharge/Range 34: Artillery: Endurance/Recharge/Range Level 35: Scorpion Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed 40: Luck of the Gambler: Defense 40: Luck of the Gambler: Defense/Endurance/Recharge 42: Luck of the Gambler: Endurance/Recharge Level 38: Assault A: Invention: Endurance Reduction Level 41: Hasten A: Invention: Recharge Reduction 43: Invention: Recharge Reduction Level 44: Fly A: Hypersonic: Flying / Increased Fly Protection Level 47: Tactics A: Rectified Reticle: To Hit Buff 50: Rectified Reticle: To Hit Buff/Recharge 50: Rectified Reticle: Increased Perception Level 49: Repel A: Sudden Acceleration: Knockback to Knockdown 50: Invention: Endurance Reduction ────────────────────────────── Inherents: Level 1: Scourge Level 1: Brawl (Empty) Level 1: Sprint A: Invention: Run Speed Level 2: Rest (Empty) Level 1: Swift A: Invention: Flight Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Panacea: +Hit Points/Endurance 29: Miracle: +Recovery 45: Preventive Medicine: Chance for +Absorb Level 1: Stamina A: Performance Shifter: Chance for +End 29: Performance Shifter: EndMod 31: Power Transfer: Chance to Heal Self Level 2: Lightning Aura Mode Level 49: Quick Form Level 44: Afterburner 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Edited October 29, 2023 by Papaschtroumpf
Papaschtroumpf Posted October 30, 2023 Author Posted October 30, 2023 (edited) I'm of two minds on the repel effect of Jet Stream. Solo it's nice crowd control but in teams it too often pushes does a away from the tank. This is why is slotted a KB-to-KB enhancement even though the power already does Knockback and not Knockdown. According to the wiki it suppresses the Repel: While repel effects usually do not interact with KB-to-KD enhancements (eg. 1, 2), Jet Stream's repel is disabled if one is slotted. Note that this does not convert it to a knockdown. The ability will still have a knockdown effect on enemies within a Storm Cell, regardless of the enhancement being slotted or not. Edited October 30, 2023 by Papaschtroumpf
Papaschtroumpf Posted October 30, 2023 Author Posted October 30, 2023 But I made the mistake in REpel. I does Repel (duh), not knockback, so the Sudden Acceleration IO is useless
Wimbochismo Posted October 30, 2023 Posted October 30, 2023 I'm using a slightly older version of mids, so can't see your build unless it's an attachment. For Kin, you might need some accuracy in Transfusion. I'd personally cut the extra off like Repel, if only to fill the last LotG. Cat5 is up more often for Corruptor's at the very least. I'm solo leveling a Storm Sent right now. Jet Stream is kind of underwhelming, I've even seen it repel rooted mobs. I strictly only use it after I Storm Cell first. It does seem to proc SC lightning. But, I'm going to bring up that Cat5 has a +500 avoid effect similar to Rain of Fire etc. For my Sent I plan on dropping Jet, and taking and proccing an Epic high dmg aoe immob. As a Corruptor you could probably Web Envelope, or School of Shark's is proccable. Otherwise I'd imagine you may want to be spamming Jet for the kd to keep them put. As to the accuracy of SC, I'm not 100% but CoD shows some kind of accuracy mod on the lightning procs. Not sure if global accuracy will help there, Storm is so finicky to figure out. SC and Cat5 don't seem to be very proccable from what I've read, so I just tossed in full high rech/dmg sets which happen to have acc. For dmg, just some general advice. On engage immediately drop SC/Cat5, hit Intensify, then Jet and/or Chain. Fire as many Storm powers as possible. Be in melee for Fulcrum. Once you get Fulcrum you should be fine. I'm not sure how often you'll be near dmg cap, both Siphon Power and Assault might be overkill? I'd limit using Kin powers in battle as much as is reasonable while still giving the benefits.
SeraphimKensai Posted October 30, 2023 Posted October 30, 2023 I concur given the avoid in category 5, having an AoE immobilize would be useful, especially when the mobs are clumps for you to fire FS on. That said FS I think needs more recharge as well, because you can stack the buffs of FS, this will help you maintain damage cap easier. Also I would build defenses aiming for melee first then ranged since kinetics is designed to be played in melee range. Siphon speed doesn't do damage, you want acc and recharge in there. So I'd swap out the acc/damage/end for something else.
Without_Pause Posted November 2, 2023 Posted November 2, 2023 (edited) I don't know the Storm side of things, but I would swap out Assault and Repel for things like ID and Vengeance. Those give you a free slot for a LotG and one of the +3% Def IOs. Edited November 2, 2023 by Without_Pause Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever."
Bananiac Posted February 16 Posted February 16 On 10/30/2023 at 1:37 PM, SeraphimKensai said: Also I would build defenses aiming for melee first then ranged since kinetics is designed to be played in melee range. I found it very difficult to build this for melee defense and therefore went after high S/L def. You get good numbers on ranged easily as well, although I agree that you need to be close to action with Kin. Just haven't found a way to bunker up really. Any thoughts? That incident involving a nuclear accelerator and a banana… You know… I REALLY don't wanna talk about it!
SeraphimKensai Posted February 16 Posted February 16 46 minutes ago, Bananiac said: I found it very difficult to build this for melee defense and therefore went after high S/L def. You get good numbers on ranged easily as well, although I agree that you need to be close to action with Kin. Just haven't found a way to bunker up really. Any thoughts? I'll aim to boot up mids (perhaps tonight or tomorrow morning while my toddler is still asleep) and see what I can come up with.
tricon Posted February 19 Posted February 19 Tested the set a bit on the test server, Like the performance inside cat5/storm cell but it was so annoying to chase runners when you big dmg powers drop of. Can keep up with a fire/time corruptor but performace worse like a scrapper or dominator. Mission took 4-5min longer. Tried a few points like going with the Spectral interfacefor immobilze adding Web Envelope and adding another proc. Another build was adding Folded Space to summon them back into the cat 5 if the get out of it. Mids export is broken for me, so only a screenshot. Jet Stream is Web Envelope (can now slot aoe range dmg sets). More or less a kin tank build like it was posted before a couple times. From a purely visual point of view it's awesome, now the performace is better but still has some issues. Procs on the chain attack is wasted and the animation on Couldburst takes a long time before it does it dot dmg, so easy to overkill a mob. 2
Bananiac Posted February 19 Posted February 19 Interesting... lots of useful aspects for tweaking a build. I will definitely go into Spectral for the immob. I can't remember if I have ever taken it before, but here it sounds like a good time to finally apply it. That incident involving a nuclear accelerator and a banana… You know… I REALLY don't wanna talk about it!
Bananiac Posted February 19 Posted February 19 1 hour ago, tricon said: From a purely visual point of view it's awesome I ran on an all-storm-powersets theme team on Indom on saturday, and it was hilarious! It really felt like we were storm-sweeping the mobs through the halls 😄 That incident involving a nuclear accelerator and a banana… You know… I REALLY don't wanna talk about it!
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