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Posted

Tried searching the forums to find an example build for my Arch/Dev Blaster.  Just coming back to the game from Live and this was my Main.

Loved the play style of Hover Arch/Dev build.

 

So I am looking for advice/ideas on what people are using with Arch/Dev and what Epic Power pool is everyone using or recommends.

On Live, I had Munitions Pool, but looking at Fire instead. 

And what is everyone slotting in the different powers.  Its been so long I forget what was good, and pretty sure some things have changed. 

 

Thanks in advance

  • Like 2
Posted

Hi @Raelg14 and welcome back to the game!

 

My Archery/Devices/Munitions blaster is one of my favs!  I built mine differently from what most others probably would.  Given Archery's inherent quickness and enhanced accuracy, I leaned into that with my build.  I went super-recharge heavy, and also slotted focusing on +Acc/ToHit, +End, and +HP.  I too hover blast with mine in out door open spaces, but indoors, it's easier to set up ambushes on the ground.

 

Below is my build and Mids datachunk in case you want to load it in.  It's from before the switch to being able to get your nuke at lvl 26.

 

My Recharge has Rain of Arrows down to 12s rech, I can have ~2.25 gun drones out all the time (1st despawns a few secs after 3rd is dropped - when speed boosted by someone else, I can have 3 gun drones perma).  I had to get as much +End and +MaxEnd as I could because I burn through so much with such high recharge (hence slotting up Field Op and Stamina together witht he +End procs in Health).  This gives little opportunity to slot for +Def, so I leaned into +HP which is easier to get and I'm 100 below the cap - that at least allows me to take a few extra hits and give me time to hit inspirations.  

 

This should at least give you a starting point and some ideas to edit it and make it your own.

 

 

Techno-Bunny - Hero Blaster
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Archery
  • Secondary powerset: Devices
  • Pool powerset (#1): Flight
  • Pool powerset (#2): Speed
  • Pool powerset (#3): Leadership
  • Pool powerset (#4): Leaping
  • Epic powerset: Munitions Mastery

──────────────────────────────

Powers taken:

Level 1: Aimed Shot

  • A: Devastation: Accuracy/Damage
  • 5: Devastation: Damage/Endurance
  • 5: Devastation: Damage/Recharge
  • 27: Devastation: Accuracy/Damage/Recharge

Level 1: Toxic Web Grenade

  • A: Endoplasm Exposure

Level 2: Fistful of Arrows

  • A: Positron's Blast: Accuracy/Damage
  • 3: Positron's Blast: Damage/Endurance
  • 3: Positron's Blast: Damage/Recharge
  • 11: Positron's Blast: Damage/Range
  • 11: Positron's Blast: Accuracy/Damage/Endurance

Level 4: Snap Shot

  • A: Decimation: Accuracy/Damage
  • 9: Decimation: Damage/Endurance
  • 9: Decimation: Accuracy/Damage/Recharge
  • 17: Decimation: Damage/Recharge
  • 17: Decimation: Chance of Build Up

Level 6: Blazing Arrow

  • A: Devastation: Accuracy/Damage
  • 7: Devastation: Damage/Endurance
  • 7: Devastation: Damage/Recharge
  • 27: Devastation: Accuracy/Damage/Recharge

Level 8: Caltrops

  • A: Ragnarok: Chance for Knockdown

Level 10: Fly

  • A: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 12: Explosive Arrow

  • A: Ragnarok: Damage
  • 13: Ragnarok: Damage/Recharge
  • 13: Ragnarok: Damage/Recharge/Accuracy
  • 23: Ragnarok: Recharge/Accuracy
  • 23: Ragnarok: Damage/Endurance
  • 37: Force Feedback: Chance for +Recharge

Level 14: Targeting Drone

  • A: Adjusted Targeting: To Hit Buff
  • 15: Adjusted Targeting: To Hit Buff/Recharge
  • 15: Adjusted Targeting: To Hit Buff/Endurance/Recharge
  • 42: Adjusted Targeting: Endurance/Recharge
  • 42: Adjusted Targeting: To Hit Buff/Endurance

Level 16: Taser

  • A: Decimation: Accuracy/Damage
  • 25: Decimation: Damage/Endurance
  • 25: Decimation: Damage/Recharge
  • 31: Decimation: Accuracy/Endurance/Recharge
  • 31: Decimation: Accuracy/Damage/Recharge

Level 18: Ranged Shot

  • A: Blaster's Wrath: Accuracy/Damage
  • 48: Blaster's Wrath: Damage/Recharge
  • 48: Blaster's Wrath: Accuracy/Damage/Recharge
  • 48: Blaster's Wrath: Accuracy/Damage/Endurance
  • 50: Blaster's Wrath: Accuracy/Damage/Endurance/Recharge

Level 20: Field Operative

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 21: Efficacy Adaptor: EndMod/Recharge
  • 21: Efficacy Adaptor: EndMod
  • 37: Efficacy Adaptor: EndMod/Endurance
  • 40: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 40: Reactive Defenses: Scaling Resist Damage

Level 22: Hasten

  • A: Invention: Recharge Reduction

Level 24: Hover

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 26: Stunning Shot

  • A: Absolute Amazement: Stun
  • 42: Absolute Amazement: Stun/Recharge
  • 43: Absolute Amazement: Stun/Recharge/Accuracy
  • 50: Absolute Amazement: Recharge/Accuracy
  • 50: Absolute Amazement: Stun/Endurance

Level 28: Trip Mine

  • A: Armageddon: Damage
  • 29: Armageddon: Damage/Recharge
  • 29: Armageddon: Damage/Recharge/Accuracy
  • 31: Armageddon: Recharge/Accuracy
  • 34: Armageddon: Damage/Endurance

Level 30: Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 32: Rain of Arrows

  • A: Superior Defiant Barrage: Accuracy/Damage
  • 33: Superior Defiant Barrage: Damage/RechargeTime
  • 33: Superior Defiant Barrage: Accuracy/Damage/RechargeTime
  • 33: Superior Defiant Barrage: Accuracy/Damage/Endurance
  • 34: Superior Defiant Barrage: Accuracy/Damage/Endurance/RechargeTime

Level 35: Time Bomb

  • A: Obliteration: Damage
  • 36: Obliteration: Accuracy/Recharge
  • 36: Obliteration: Damage/Recharge
  • 36: Obliteration: Accuracy/Damage/Recharge
  • 37: Obliteration: Accuracy/Damage/Endurance/Recharge

Level 38: Gun Drone

  • A: Apocalypse: Damage
  • 39: Apocalypse: Damage/Recharge
  • 39: Apocalypse: Damage/Recharge/Accuracy
  • 39: Apocalypse: Recharge/Accuracy
  • 40: Apocalypse: Damage/Endurance

Level 41: Body Armor

  • A: Gladiator's Armor: TP Protection +3% Def (All)
  • 43: Unbreakable Guard: +Max HP
  • 45: Steadfast Protection: Resistance/+Def 3%

Level 44: Tactics

  • A: Gaussian's Synchronized Fire-Control: To Hit Buff
  • 45: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
  • 45: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
  • 46: Gaussian's Synchronized Fire-Control: Recharge/Endurance
  • 46: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
  • 46: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 47: Evasive Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 49: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed


──────────────────────────────

Inherents:

Level 1: Defiance


Level 1: Brawl

  • A: Invention: Accuracy

Level 1: Sprint

  • A: Invention: Run Speed

Level 2: Rest

  • A: Invention: Interrupt Reduction

Level 2: Swift

  • A: Microfilament Exposure

Level 2: Hurdle

  • A: Invention: Jumping

Level 2: Health

  • A: Numina's Convalesence: +Regeneration/+Recovery
  • 34: Preventive Medicine: Chance for +Absorb
  • 43: Miracle: +Recovery

Level 2: Stamina

  • A: Performance Shifter: EndMod
  • 19: Performance Shifter: EndMod/Accuracy
  • 19: Performance Shifter: Chance for +End

Level 49: Quick Form


Level 10: Afterburner


Level 1: Prestige Power Rush

  • A: Celerity: +Stealth

 

 

 

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Posted

I appreciate that Frozen, this is exactly what I was needing.  Thanks so much

31 minutes ago, Frozen Burn said:

Hi @Raelg14 and welcome back to the game!

 

My Archery/Devices/Munitions blaster is one of my favs!  I built mine differently from what most others probably would.  Given Archery's inherent quickness and enhanced accuracy, I leaned into that with my build.  I went super-recharge heavy, and also slotted focusing on +Acc/ToHit, +End, and +HP.  I too hover blast with mine in out door open spaces, but indoors, it's easier to set up ambushes on the ground.

 

Below is my build and Mids datachunk in case you want to load it in.  It's from before the switch to being able to get your nuke at lvl 26.

 

My Recharge has Rain of Arrows down to 12s rech, I can have ~2.25 gun drones out all the time (1st despawns a few secs after 3rd is dropped - when speed boosted by someone else, I can have 3 gun drones perma).  I had to get as much +End and +MaxEnd as I could because I burn through so much with such high recharge (hence slotting up Field Op and Stamina together witht he +End procs in Health).  This gives little opportunity to slot for +Def, so I leaned into +HP which is easier to get and I'm 100 below the cap - that at least allows me to take a few extra hits and give me time to hit inspirations.  

 

This should at least give you a starting point and some ideas to edit it and make it your own.

 

 

Techno-Bunny - Hero Blaster
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Archery
  • Secondary powerset: Devices
  • Pool powerset (#1): Flight
  • Pool powerset (#2): Speed
  • Pool powerset (#3): Leadership
  • Pool powerset (#4): Leaping
  • Epic powerset: Munitions Mastery

 

──────────────────────────────

Powers taken:

Level 1: Aimed Shot

  • A: Devastation: Accuracy/Damage
  • 5: Devastation: Damage/Endurance
  • 5: Devastation: Damage/Recharge
  • 27: Devastation: Accuracy/Damage/Recharge

 

Level 1: Toxic Web Grenade

  • A: Endoplasm Exposure

 

Level 2: Fistful of Arrows

  • A: Positron's Blast: Accuracy/Damage
  • 3: Positron's Blast: Damage/Endurance
  • 3: Positron's Blast: Damage/Recharge
  • 11: Positron's Blast: Damage/Range
  • 11: Positron's Blast: Accuracy/Damage/Endurance

 

Level 4: Snap Shot

  • A: Decimation: Accuracy/Damage
  • 9: Decimation: Damage/Endurance
  • 9: Decimation: Accuracy/Damage/Recharge
  • 17: Decimation: Damage/Recharge
  • 17: Decimation: Chance of Build Up

 

Level 6: Blazing Arrow

  • A: Devastation: Accuracy/Damage
  • 7: Devastation: Damage/Endurance
  • 7: Devastation: Damage/Recharge
  • 27: Devastation: Accuracy/Damage/Recharge

 

Level 8: Caltrops

  • A: Ragnarok: Chance for Knockdown

 

Level 10: Fly

  • A: Blessing of the Zephyr: Knockback Reduction (4 points)

 

Level 12: Explosive Arrow

  • A: Ragnarok: Damage
  • 13: Ragnarok: Damage/Recharge
  • 13: Ragnarok: Damage/Recharge/Accuracy
  • 23: Ragnarok: Recharge/Accuracy
  • 23: Ragnarok: Damage/Endurance
  • 37: Force Feedback: Chance for +Recharge

 

Level 14: Targeting Drone

  • A: Adjusted Targeting: To Hit Buff
  • 15: Adjusted Targeting: To Hit Buff/Recharge
  • 15: Adjusted Targeting: To Hit Buff/Endurance/Recharge
  • 42: Adjusted Targeting: Endurance/Recharge
  • 42: Adjusted Targeting: To Hit Buff/Endurance

 

Level 16: Taser

  • A: Decimation: Accuracy/Damage
  • 25: Decimation: Damage/Endurance
  • 25: Decimation: Damage/Recharge
  • 31: Decimation: Accuracy/Endurance/Recharge
  • 31: Decimation: Accuracy/Damage/Recharge

 

Level 18: Ranged Shot

  • A: Blaster's Wrath: Accuracy/Damage
  • 48: Blaster's Wrath: Damage/Recharge
  • 48: Blaster's Wrath: Accuracy/Damage/Recharge
  • 48: Blaster's Wrath: Accuracy/Damage/Endurance
  • 50: Blaster's Wrath: Accuracy/Damage/Endurance/Recharge

 

Level 20: Field Operative

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 21: Efficacy Adaptor: EndMod/Recharge
  • 21: Efficacy Adaptor: EndMod
  • 37: Efficacy Adaptor: EndMod/Endurance
  • 40: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 40: Reactive Defenses: Scaling Resist Damage

 

Level 22: Hasten

  • A: Invention: Recharge Reduction

 

Level 24: Hover

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

 

Level 26: Stunning Shot

  • A: Absolute Amazement: Stun
  • 42: Absolute Amazement: Stun/Recharge
  • 43: Absolute Amazement: Stun/Recharge/Accuracy
  • 50: Absolute Amazement: Recharge/Accuracy
  • 50: Absolute Amazement: Stun/Endurance

 

Level 28: Trip Mine

  • A: Armageddon: Damage
  • 29: Armageddon: Damage/Recharge
  • 29: Armageddon: Damage/Recharge/Accuracy
  • 31: Armageddon: Recharge/Accuracy
  • 34: Armageddon: Damage/Endurance

 

Level 30: Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

 

Level 32: Rain of Arrows

  • A: Superior Defiant Barrage: Accuracy/Damage
  • 33: Superior Defiant Barrage: Damage/RechargeTime
  • 33: Superior Defiant Barrage: Accuracy/Damage/RechargeTime
  • 33: Superior Defiant Barrage: Accuracy/Damage/Endurance
  • 34: Superior Defiant Barrage: Accuracy/Damage/Endurance/RechargeTime

 

Level 35: Time Bomb

  • A: Obliteration: Damage
  • 36: Obliteration: Accuracy/Recharge
  • 36: Obliteration: Damage/Recharge
  • 36: Obliteration: Accuracy/Damage/Recharge
  • 37: Obliteration: Accuracy/Damage/Endurance/Recharge

 

Level 38: Gun Drone

  • A: Apocalypse: Damage
  • 39: Apocalypse: Damage/Recharge
  • 39: Apocalypse: Damage/Recharge/Accuracy
  • 39: Apocalypse: Recharge/Accuracy
  • 40: Apocalypse: Damage/Endurance

 

Level 41: Body Armor

  • A: Gladiator's Armor: TP Protection +3% Def (All)
  • 43: Unbreakable Guard: +Max HP
  • 45: Steadfast Protection: Resistance/+Def 3%

 

Level 44: Tactics

  • A: Gaussian's Synchronized Fire-Control: To Hit Buff
  • 45: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
  • 45: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
  • 46: Gaussian's Synchronized Fire-Control: Recharge/Endurance
  • 46: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
  • 46: Gaussian's Synchronized Fire-Control: Chance for Build Up

 

Level 47: Evasive Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

 

Level 49: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

 


──────────────────────────────

Inherents:

Level 1: Defiance


Level 1: Brawl

  • A: Invention: Accuracy

 

Level 1: Sprint

  • A: Invention: Run Speed

 

Level 2: Rest

  • A: Invention: Interrupt Reduction

 

Level 2: Swift

  • A: Microfilament Exposure

 

Level 2: Hurdle

  • A: Invention: Jumping

 

Level 2: Health

  • A: Numina's Convalesence: +Regeneration/+Recovery
  • 34: Preventive Medicine: Chance for +Absorb
  • 43: Miracle: +Recovery

 

Level 2: Stamina

  • A: Performance Shifter: EndMod
  • 19: Performance Shifter: EndMod/Accuracy
  • 19: Performance Shifter: Chance for +End

 

Level 49: Quick Form


Level 10: Afterburner


Level 1: Prestige Power Rush

  • A: Celerity: +Stealth

 

 

 

 

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  • Thumbs Up 1
  • 3 weeks later
Posted
7 hours ago, ninja surprise said:

 

Is Time Bomb really worth using?  Do you pull crowds to it, or drop it in combat?

 

Time bomb is skippable, but there is occasional use for it.  I mostly pull mobs to it when I use it.  And with the last changes to /Devices, they made the cast time shorter and it is easier to drop in combat than before - but it can still be challenging.  The timer for when it goes off is shorter than before as well, so it is harder to draw mobs to it - it takes practice as there is less wiggle room for error.  But when it does go off, it does quite a lot of damage.  

 

I use it more solo than I do a team environment - unless its a steamroll team and you can be ahead them to set up your ambushes. Also, it was a way for me to also get more global recharge for my recharge-intensive build by using those 5 Oblits.  😄 

 

....So, again, it can be skipped, but it can be useful and fun if you take it and use it.

  • Like 1

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