Scarlet Shocker Posted January 12 Author Share Posted January 12 15 hours ago, serxiom said: These are my controllers (ranked best from top to bottom) - Plant/Traps. Can Solo AVs and GMs - Ill/Storm. Can Solo AVs and GMs - Earth/Nature. Can Solo AVs ans some GMs - Mind/TA. Perfect for TFs Sfs and anykind of end content - Ice/Poison Excellent for teaming and end content - Grav/Dark Great for any team content - Elec/Elec Aff team booster and tanks best friend - Dark/Time mass debuffer and team buffer All of them are fun to play. Some of them like Plant or Ill are set for high challenging content. I tried a Mind/TA on live because I've enjoyed both sets on different builds but from memory it was painfully slow to get anywhere. I've never really played Grav anything or Elec anything either Dark/Poison is a complete beast so I can see where you're going with some of tose 10 hours ago, HelenCarnate said: Fire/Dark is also a lot of fun. Dark has the defense boost where you can stand in the middle of groups and burn them down with hot feet, while they flop around with kb to kd slotted in Bonfire. Turns spawns into burning popcorn. That's interesting. I've not played /Dark much at all and not much Fire either but I'd rather steer clear of fire as per above 7 hours ago, twozerofoxtrot said: If you're interested in a rarely seen combo that is very effective even without advanced slotting, consider Symph/Dark. Once Dark Regen comes online, it's an absolute powerhouse. FF is a great soloing set despite the common focus on the two buffing bubbles. A very sturdy mid-level soloist is Grav/FF. A classic combo but with big improvements thanks to HC, since you can Wormhole into Singy, then you drop an AoE -Res with Force Bomb and go to work melting the mob down. Meanwhile Dispersion Bubble gives you very rare Mez protection and Damping Bubble dulls the effect of debuffs on you. The only downside to this combo is you're going into teams, you'll want to slot a lot of KB>KD. My one experience of Symph was underwhelming. But I'm also aware that some combos need a good synergy so Symph/Dark sounds potentially interesting indeed There's a fine line between a numerator and a denominator but only a fraction of people understand that. Link to comment Share on other sites More sharing options...
Argentae Posted January 12 Share Posted January 12 (edited) Symph/Dark is fun. Very cone based set, but effective. I’ve been playing a lot of /TA recently, just getting to the point of looking at a final build in Fire/TA/Stone. TA bring a lot of AOE dmg to the table with the awesome Oil Slick excellent Acid Arrow and Glue all chipping in. Regarding the OP options I’m kind of leaning towards Ice/Dark as an interesting build. Actually thinking of doing one of those myself as I really haven’t played Ice/ in decades. Know /Dark like the back of my hand though, so it would give a good opportunity to focus on the differences in the Primary. Got a great character concept for an Ice/Dark too. 😛 Plant/Dark/Soul is crazy strong. Doesn’t really have any weaknesses, handles +4/x8 incarnate content before even getting the Alpha slot unlocked. Strong all the way through too, not nearly as much of a late bloomer as /TA. keep us up to date on what you go with and how it plays! All controllers are fun to play. That’s my mantra… Edited January 12 by Argentae 2 1 Link to comment Share on other sites More sharing options...
Scarlet Shocker Posted January 14 Author Share Posted January 14 Thanks @Argentae - some cool input there. I've been playing a lot of Ice characters - if you look in General Discussion you'll see my Glass Fox/Vitric Vixen thread which is a pretty heavy conceptual RP scenario - so I'm reluctant to play more ice right now. I do love Plant and haven't done it enough. One of my toughest toons on live and recrated here was a Plant/TA which melted stuff. I've also played a Plant/Poison which was also devastating in the right situation but there was not much synergy between those powers - but when it worked it was amazing. I called her Dolls Eyes after the plant. I also have another so currently I seem to have three at least here, but only one at 50. I'm thinking Plant/Storm might be a great option. I noticed very few have mentioned Storm and yet Freezing Rain is exactly the same power as Sleet and is a T5 power compared to Sleet which is T8. Sleet does seem to be the signature power of Cold Domination - so what to pair it with? I've little or no interest in Grav and I had a Mind/Storm on live which was... ok. I imagine Dark/Storm would be absolutely deadly, as would Plant. Earth/Storm would be... Earth I think needs mobs close together to get the best from it and Storm tends to throw shit around a bit so they may work against one another somewhat. So maybe I'll try a couple of Storm trollers Dark and Plant and feed my altitis even more! There's a fine line between a numerator and a denominator but only a fraction of people understand that. Link to comment Share on other sites More sharing options...
Onlyasandwich Posted January 14 Share Posted January 14 Plant/storm is one of the best controller combos out there, though incredibly thirsty. Earth/storm is more visually overwhelming than about any character you can make. Storm does a great job bringing damage to an otherwise slow soloer as well. They don't work against each other at all. Kd enhancements do the trick, and the AOE immob on any controller is enough by itself if you can find the end to spam it. Once mobs are immobilized, the repel in hurricane lets you bunch them up nicely as well. Link to comment Share on other sites More sharing options...
Carnifax Posted January 14 Share Posted January 14 Seconding Planet / Storm. It's a beast. End can be an issue but since you're so pseudopet heavy you can throw them out then Hibernate up and the chaos party will happily continue. My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha] Link to comment Share on other sites More sharing options...
Argentae Posted January 14 Share Posted January 14 (edited) Plant/Storm rocks. Veridicane is in every list of effective builds for me. Sooooo many pseudopets! I still remember the first time I got blinded by a Night Widow and just sort of shrugged and kept on throwing out pseudo pets until I could see again. "The end issue is strong with this one" though as mentioned above. Great fun to play and gets very strong once you start getting the storm damage pseudopets. Goes really well with hibernate (as Carnifax mentioned), I kind of like grabbing ALL the aggro, then turtling up in hibernate while my "pets" tears the spawn apart and the mobs waste attacks on my BLOCK of ICE. Edited January 14 by Argentae 1 Link to comment Share on other sites More sharing options...
Scarlet Shocker Posted January 14 Author Share Posted January 14 5 hours ago, Carnifax said: Seconding Planet / Storm. It's a beast. End can be an issue but since you're so pseudopet heavy you can throw them out then Hibernate up and the chaos party will happily continue. Now PLANET/Storm is a set I'd LOVE to play! 😄 I've just rolled a Dark/Storm and that's rocking at low level but then most sets do. I think I'm deffo going to have to go Plant/Storm = I've rolled one now but haven't had a chance to play it yet but I've got a great back story... a girl from the wetlands, turns into a vengeful killer and goes by the name "Fen Fatale" 2 There's a fine line between a numerator and a denominator but only a fraction of people understand that. Link to comment Share on other sites More sharing options...
Scarlet Shocker Posted January 14 Author Share Posted January 14 (edited) 4 hours ago, Argentae said: Plant/Storm rocks. Veridicane is in every list of effective builds for me. Sooooo many pseudopets! I still remember the first time I got blinded by a Night Widow and just sort of shrugged and kept on throwing out pseudo pets until I could see again. "The end issue is strong with this one" though as mentioned above. Great fun to play and gets very strong once you start getting the storm damage pseudopets. Goes really well with hibernate (as Carnifax mentioned), I kind of like grabbing ALL the aggro, then turtling up in hibernate while my "pets" tears the spawn apart and the mobs waste attacks on my BLOCK of ICE. That sounds perfect! I think Storm is generally quite end heavy partly due to the constant wear of Hurricane but if you're turtling you won't be running that anyhow Perhaps if I drop Hurricane and slot a stealth proc with STemy Mist that'll give me an edge? Doubly so if I use something like Speed of Sound to get in and get out fast Edited January 14 by Scarlet Shocker There's a fine line between a numerator and a denominator but only a fraction of people understand that. Link to comment Share on other sites More sharing options...
Carnifax Posted January 14 Share Posted January 14 11 minutes ago, Scarlet Shocker said: That sounds perfect! I think Storm is generally quite end heavy partly due to the constant wear of Hurricane but if you're turtling you won't be running that anyhow Perhaps if I drop Hurricane and slot a stealth proc with STemy Mist that'll give me an edge? Doubly so if I use something like Speed of Sound to get in and get out fast Lightning Storm is an Endurance pig. That + tornado is 50 End on their own (30 for LS, 20 for tornado). So definitely getting some end reduction into those if youre set-slotting them. My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha] Link to comment Share on other sites More sharing options...
Scarlet Shocker Posted January 14 Author Share Posted January 14 10 minutes ago, Carnifax said: Lightning Storm is an Endurance pig. That + tornado is 50 End on their own (30 for LS, 20 for tornado). So definitely getting some end reduction into those if youre set-slotting them. Bloody hell!!! I am not so familiar with Storm but I've only really slotted LS with double Rech so maybe a bit of end redux too. I've been playing a lot of ice recently with my glass toons, and they are very heavy so I'm kinda used to panting on the floor with no energy! There's a fine line between a numerator and a denominator but only a fraction of people understand that. Link to comment Share on other sites More sharing options...
Scarlet Shocker Posted January 14 Author Share Posted January 14 # **Fen Fatale - Villain Controller** ### *Build plan made with Mids' Reborn v3.6.6 rev. 3* ---- - **Primary powerset: Plant Control** - **Secondary powerset: Storm Summoning** - **Pool powerset (#1): Teleportation** - **Pool powerset (#2): Leaping** - **Pool powerset (#3): Speed** - **Pool powerset (#4): Force of Will** - **Ancillary powerset: Leviathan Mastery** ---- # **Powers taken:** **Level 1: Strangler** - A: Superior Winter's Bite: Accuracy/Damage - 7: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge **Level 1: Gale** - A: Annihilation: Accuracy/Damage/Endurance - 9: Annihilation: Chance for Res Debuff **Level 2: Roots** - A: Positron's Blast: Accuracy/Damage - 9: Positron's Blast: Damage/Recharge **Level 4: Combat Teleport** - A: Rectified Reticle: Increased Perception - 11: Gaussian's Synchronized Fire-Control: Chance for Build Up - 25: Gaussian's Synchronized Fire-Control: To Hit Buff **Level 6: Combat Jumping** - A: Luck of the Gambler: Defense - 11: Luck of the Gambler: Defense/Increased Global Recharge Speed - 19: Kismet: Accuracy +6% - 21: Shield Wall: +Res (Teleportation), +5% Res (All) - 23: Reactive Defenses: Scaling Resist Damage **Level 8: Seeds of Confusion** - A: Superior Overpowering Presence: Accuracy/Control Duration - 13: Superior Overpowering Presence: Control Duration/RechargeTime - 31: Superior Overpowering Presence: Endurance/RechargeTime - 33: Superior Overpowering Presence: Accuracy/Control Duration/Endurance - 37: Superior Overpowering Presence: Accuracy/Control Duration/Endurance/RechargeTime - 39: Superior Overpowering Presence: RechargeTime/Energy Font **Level 10: Hasten** - A: Invention: Recharge Reduction - 13: Invention: Recharge Reduction **Level 12: Spirit Tree** - A: Panacea: Endurance/Recharge - 15: Panacea: Heal/Recharge **Level 14: Steamy Mist** - A: Luck of the Gambler: Defense - 15: Luck of the Gambler: Defense/Increased Global Recharge Speed - 27: Gladiator's Armor: TP Protection +3% Def (All) - 29: Steadfast Protection: Resistance/+Def 3% - 31: Steadfast Protection: Knockback Protection **Level 16: Freezing Rain** - A: Achilles' Heel: Chance for Res Debuff - 17: Ice Mistral's Torment: Chance for Cold Damage - 40: Pacing of the Turtle: Chance of -Recharge - 40: Annihilation: Chance for Res Debuff **Level 18: Vines** - A: Superior Entomb: Accuracy/Hold - 19: Superior Entomb: Hold/Recharge - 40: Superior Entomb: Endurance/Recharge - 43: Superior Entomb: Accuracy/Hold/Endurance - 48: Superior Entomb: Accuracy/Hold/Endurance/Recharge - 48: Superior Entomb: Recharge/Chance for +Absorb **Level 20: Snow Storm** - A: Pacing of the Turtle: Chance of -Recharge - 21: Pacing of the Turtle: Accuracy/Endurance - 46: Invention: Endurance Reduction **Level 22: Carrion Creepers** - A: Superior Frozen Blast: Accuracy/Damage - 23: Superior Frozen Blast: Damage/Endurance - 33: Superior Frozen Blast: Accuracy/Damage/Endurance - 34: Superior Frozen Blast: Accuracy/Damage/Recharge - 34: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime - 34: Superior Frozen Blast: Recharge/Chance for Immobilize **Level 24: Thunder Clap** - A: Invention: Endurance Reduction - 25: Invention: Recharge Reduction **Level 26: Fly Trap** - A: Soulbound Allegiance: Damage - 27: Soulbound Allegiance: Damage/Recharge - 36: Soulbound Allegiance: Damage/Recharge/Accuracy - 36: Soulbound Allegiance: Recharge/Accuracy - 37: Soulbound Allegiance: Damage/Endurance - 37: Soulbound Allegiance: Chance for Build Up **Level 28: Tornado** - A: Invention: Endurance Reduction - 29: Invention: Endurance Reduction **Level 30: Lightning Storm** - A: Invention: Endurance Reduction - 31: Invention: Endurance Reduction **Level 32: O2 Boost** - A: Regenerative Tissue: Heal/Recharge - 33: Regenerative Tissue: +Regeneration **Level 35: Water Spout** - A: Absolute Amazement: Stun/Endurance - 36: Absolute Amazement: Chance for ToHit Debuff **Level 38: Hibernate** - A: Preventive Medicine: Heal/RechargeTime - 39: Preventive Medicine: Chance for +Absorb - 39: Performance Shifter: Chance for +End **Level 41: Shark Skin** - A: Unbreakable Guard: Resistance - 42: Unbreakable Guard: Resistance/Endurance - 42: Unbreakable Guard: Endurance/RechargeTime - 42: Unbreakable Guard: RechargeTime/Resistance - 43: Unbreakable Guard: Resistance/Endurance/RechargeTime - 43: Unbreakable Guard: +Max HP **Level 44: Summon Coralax** - A: Call to Arms: Defense Bonus Aura for Pets - 45: Expedient Reinforcement: Resist Bonus Aura for Pets - 45: Sovereign Right: Resistance Bonus - 45: Edict of the Master: Defense Bonus - 46: Commanding Presence: Threat/Placate Resist - 46: Achilles' Heel: Chance for Res Debuff **Level 47: Teleport Target** - A: Winter's Gift: Run Speed, Jump, Flight Speed, Range/Endurance - 48: Winter's Gift: Slow Resistance (20%) **Level 49: Weaken Resolve** - A: Analyze Weakness: Chance for +ToHit - 50: Analyze Weakness: Defense Debuff - 50: Analyze Weakness: Accuracy/Defense Debuff - 50: Analyze Weakness: Accuracy/Recharge ---- # **Inherents:** **Level 1: Brawl** - (Empty) **Level 1: Containment** **Level 1: Sprint** - A: Unbounded Leap: Endurance - 17: Unbounded Leap: +Stealth **Level 2: Rest** - (Empty) **Level 1: Swift** - A: Invention: Run Speed **Level 1: Health** - A: Numina's Convalesence: Heal - 3: Numina's Convalesence: +Regeneration/+Recovery - 3: Miracle: +Recovery - 5: Panacea: +Hit Points/Endurance **Level 1: Hurdle** - A: Invention: Jumping **Level 1: Stamina** - A: Invention: Endurance Modification - 5: Performance Shifter: EndMod - 7: Performance Shifter: Chance for +End ---- # **Incarnates:** **Spiritual Radial Paragon** ---- # **Stats Breakdown:** ### ***- Defense -*** - **Smashing:** 16.04% - **Lethal:** 16.04% - **Fire:** 26.98% - **Cold:** 26.98% - **Energy:** 24.48% - **Negative:** 24.48% - **Toxic:** 14.48% - **Psionic:** 19.48% - **Melee:** 17.6% - **Ranged:** 19.48% - **AoE:** 24.48% ### ***- Resistance -*** - **Smashing:** 59.57% - **Lethal:** 59.57% - **Fire:** 51.96% - **Cold:** 75% - **Energy:** 29.46% - **Negative:** 12.5% - **Toxic:** 20% - **Psionic:** 20% ### ***- HP & Endurance -*** - **Regeneration:** 273.16% - **Max HP:** 1154.34 | (**Absorb:** 173.15 -- 17.03% of base HP) - **End Recovery:** 3.3/s - **End Use:** 1.24/s End. (Net gain: 2.06/s) - **Max End:** 101.35 ### ***- Movement -*** - **Run Speed:** 39.64 mph - **Jump Speed:** 51.53 mph - **Jump Height:** 28.66 ft - **Fly Speed:** 0 mph ### ***- Stealth & Perception -*** - **Stealth (PvE):** 65 ft - **Stealth (PvP):** 689 ft - **Perception:** 600 ft ### ***- Misc -*** - **Haste:** 185% - **ToHit:** 100.55% - **Accuracy:** 0% - **Damage:** 235% - **End Rdx:** 2.5% - **Threat:** 100 ### ***- Status Protection -*** - **Held:** 0 - **Stunned:** 0 - **Sleep:** 0 - **Immobilized:** 8.97 - **Knockback:** 4 - **Repel:** 0 - **Confused:** 7.2 - **Terrorized:** 0 - **Taunt:** 0 - **Placate:** 0 - **Teleport:** 1 ### ***- Status Resistance -*** - **Held:** 86.25% - **Stunned:** 86.25% - **Sleep:** 134.69% - **Immobilized:** 86.25% - **Knockback:** 0% - **Repel:** 0% - **Confused:** 259.25% - **Terrorized:** 86.25% - **Taunt:** 0% - **Placate:** 0% - **Teleport:** 200% ### ***- Debuff Resistance -*** - **Defense:** 0% - **Endurance:** 0% - **Recovery:** 0% - **PerceptionRadius:** 0% - **ToHit:** 0% - **RechargeTime:** 50% - **SpeedRunning:** 50% - **Regeneration:** 0% ---- # **Set Effects Breakdown** __**Superior Winter's Bite**__ (Strangler) - 6% Resistance(Fire,Cold), 10% Status Resistance __**Annihilation**__ (Gale) - 1.35% Max End __**Positron's Blast**__ (Roots) - 2.5% (0.04 End/sec) Recovery __**Rectified Reticle**__ (Combat Teleport) - 20% (100ft) PerceptionRadius __**Gaussian's Synchronized Fire-Control**__ (Combat Teleport) - 7.5% Movement Speed __**Luck of the Gambler**__ (Combat Jumping) - 10% (0.42 HP/sec) Regeneration - +7.5% Enhancement(RechargeTime) __**Shield Wall**__ (Combat Jumping) - 5% Resistance(All), 100% MezResist(Teleport) (20% chance) __**Reactive Defenses**__ (Combat Jumping) - 3% Resistance(All) __**Superior Overpowering Presence**__ (Seeds of Confusion) - +8% Enhancement(Immobilized), +8% Enhancement(Sleep), +4.4% Enhancement(Terrorized), +4% Enhancement(Confused), +4% Enhancement(Held), +4% Enhancement(Stunned) - 30.52 HP (3%) HitPoints - 6% Resistance(Smashing,Lethal), 10% Status Resistance - 4% (0.07 End/sec) Recovery - 5% Defense(Energy,Negative), 2.5% Defense(Ranged) __**Panacea**__ (Spirit Tree) - 2.5% (0.04 End/sec) Recovery __**Luck of the Gambler**__ (Steamy Mist) - 10% (0.42 HP/sec) Regeneration - +7.5% Enhancement(RechargeTime) __**Gladiator's Armor**__ (Steamy Mist) - 3% Defense(All), 100% MezResist(Teleport) (20% chance) __**Steadfast Protection**__ (Steamy Mist) - 1.5% (0.03 End/sec) Recovery - 3% Defense(All) - Knockback Protection (Mag 4) __**Superior Entomb**__ (Vines) - 6% Resistance(Fire,Cold), 10% Status Resistance - 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) - 4% (0.07 End/sec) Recovery - 5% Defense(Energy,Negative), 2.5% Defense(Ranged) - 5% Defense(Fire,Cold), 2.5% Defense(AoE) __**Pacing of the Turtle**__ (Snow Storm) - 2.25% Resistance(Toxic,Psionic), 3.75% Status Resistance __**Superior Frozen Blast**__ (Carrion Creepers) - 15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying) - 6% Resistance(Fire,Cold), 10% Status Resistance - 4% (0.07 End/sec) Recovery - 5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold) - 5% Defense(Fire,Cold), 2.5% Defense(AoE) __**Soulbound Allegiance**__ (Fly Trap) - 16% (0.68 HP/sec) Regeneration - 30.52 HP (3%) HitPoints - 4% DamageBuff(All) - 6% Resistance(Toxic,Psionic), 10% Status Resistance - 5% Defense(Psionic) __**Regenerative Tissue**__ (O2 Boost) - 6% Movement Speed __**Absolute Amazement**__ (Water Spout) - 4% (0.07 End/sec) Recovery __**Preventive Medicine**__ (Hibernate) - 2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance - GrantPower Preventive Medicine (10% chance), GrantPower Preventive Medicine __**Unbreakable Guard**__ (Shark Skin) - 2.5% Enhancement(EnduranceDiscount) - 2.25% Resistance(Energy,Negative), 3.75% Status Resistance - 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) - 3.75% Resistance(Toxic,Psionic), 6.25% Status Resistance - 5.25% Resistance(Fire,Cold), 8.75% Status Resistance - 76.3 HP (7.5%) HitPoints __**Call to Arms**__ (Summon Coralax) - 5% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative,Toxic,Psionic) __**Expedient Reinforcement**__ (Summon Coralax) - 10% Resistance(All) __**Sovereign Right**__ (Summon Coralax) - 10% Resistance(All) __**Edict of the Master**__ (Summon Coralax) - 5% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative,Toxic,Psionic) __**Commanding Presence**__ (Summon Coralax) - 10% MezResist(Placate,Taunt) __**Winter's Gift**__ (Teleport Target) - 3.75% Resistance(Fire,Cold), 6.25% Status Resistance - 20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying) __**Analyze Weakness**__ (Weaken Resolve) - 10% (0.42 HP/sec) Regeneration - 2.25% Resistance(Energy,Negative), 3.75% Status Resistance - 3% DamageBuff(All) __**Unbounded Leap**__ (Sprint) - 6% Movement Speed __**Numina's Convalesence**__ (Health) - 12% (0.51 HP/sec) Regeneration __**Performance Shifter**__ (Stamina) - 7.5% Movement Speed ---- # **Set Buffs Totals** __**Damage(All) (7% Total)**__- +4% Damage(All) (From Soulbound Allegiance in Fly Trap) - +3% Damage(All) (From Analyze Weakness in Weaken Resolve) __**S/L Defense (17.56% Total)**__- +5% S/L Defense to Pets (From Call to Arms: Defense Bonus Aura for Pets in Summon Coralax) - +5% S/L Defense to Pets (From Edict of the Master: Defense Bonus in Summon Coralax) - +3% S/L Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Steamy Mist) - +3% S/L Defense (From Steadfast Protection: Resistance/+Def 3% in Steamy Mist) - +1.56% S/L Defense (From Unbreakable Guard in Shark Skin) __**Fire/Cold Defense (28.5% Total)**__- +5% Fire/Cold Defense (From Superior Entomb in Vines) - +5% Fire/Cold Defense (From Superior Frozen Blast in Carrion Creepers) - +5% Fire/Cold Defense to Pets (From Call to Arms: Defense Bonus Aura for Pets in Summon Coralax) - +5% Fire/Cold Defense to Pets (From Edict of the Master: Defense Bonus in Summon Coralax) - +3% Fire/Cold Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Steamy Mist) - +3% Fire/Cold Defense (From Steadfast Protection: Resistance/+Def 3% in Steamy Mist) - +2.5% Fire/Cold Defense (From Superior Frozen Blast in Carrion Creepers) __**Energy/Negative Defense (26% Total)**__- +5% Energy/Negative Defense (From Superior Overpowering Presence in Seeds of Confusion) - +5% Energy/Negative Defense (From Superior Entomb in Vines) - +5% Energy/Negative Defense to Pets (From Call to Arms: Defense Bonus Aura for Pets in Summon Coralax) - +5% Energy/Negative Defense to Pets (From Edict of the Master: Defense Bonus in Summon Coralax) - +3% Energy/Negative Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Steamy Mist) - +3% Energy/Negative Defense (From Steadfast Protection: Resistance/+Def 3% in Steamy Mist) __**Defense (Toxic) (16% Total)**__- +5% Defense(Toxic) to Pets (From Call to Arms: Defense Bonus Aura for Pets in Summon Coralax) - +5% Defense(Toxic) to Pets (From Edict of the Master: Defense Bonus in Summon Coralax) - +3% Defense(Toxic) (From Gladiator's Armor: TP Protection +3% Def (All) in Steamy Mist) - +3% Defense(Toxic) (From Steadfast Protection: Resistance/+Def 3% in Steamy Mist) __**Defense (Psionic) (21% Total)**__- +5% Defense(Psionic) (From Soulbound Allegiance in Fly Trap) - +5% Defense(Psionic) to Pets (From Call to Arms: Defense Bonus Aura for Pets in Summon Coralax) - +5% Defense(Psionic) to Pets (From Edict of the Master: Defense Bonus in Summon Coralax) - +3% Defense(Psionic) (From Gladiator's Armor: TP Protection +3% Def (All) in Steamy Mist) - +3% Defense(Psionic) (From Steadfast Protection: Resistance/+Def 3% in Steamy Mist) __**Defense (Melee) (9.13% Total)**__- +3.13% Defense(Melee) (From Unbreakable Guard in Shark Skin) - +3% Defense(Melee) (From Steadfast Protection: Resistance/+Def 3% in Steamy Mist) - +3% Defense(Melee) (From Gladiator's Armor: TP Protection +3% Def (All) in Steamy Mist) __**Defense (Ranged) (11% Total)**__- +3% Defense(Ranged) (From Gladiator's Armor: TP Protection +3% Def (All) in Steamy Mist) - +3% Defense(Ranged) (From Steadfast Protection: Resistance/+Def 3% in Steamy Mist) - +2.5% Defense(Ranged) (From Superior Overpowering Presence in Seeds of Confusion) - +2.5% Defense(Ranged) (From Superior Entomb in Vines) __**Defense (AoE) (16% Total)**__- +5% Defense(AoE) (From Superior Frozen Blast in Carrion Creepers) - +3% Defense(AoE) (From Gladiator's Armor: TP Protection +3% Def (All) in Steamy Mist) - +3% Defense(AoE) (From Steadfast Protection: Resistance/+Def 3% in Steamy Mist) - +2.5% Defense(AoE) (From Superior Entomb in Vines) - +2.5% Defense(AoE) (From Superior Frozen Blast in Carrion Creepers) __**Max Endurance (1.35% Total)**__- +1.35% Max Endurance (From Annihilation in Gale) __**Enhancement (EnduranceDiscount) (2.5% Total)**__- +2.5% Enhancement(EnduranceDiscount) (From Unbreakable Guard in Shark Skin) __**Enhancement (RechargeTime) (15% Total)**__- +7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Combat Jumping) - +7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Steamy Mist) __**Enhancement (Confused) (Mez) (4% Total)**__- +4% Enhancement(Confused) (From Superior Overpowering Presence in Seeds of Confusion) __**Enhancement (Held) (Mez) (4% Total)**__- +4% Enhancement(Held) (From Superior Overpowering Presence in Seeds of Confusion) __**Enhancement (Immobilized) (Mez) (8% Total)**__- +8% Enhancement(Immobilized) (From Superior Overpowering Presence in Seeds of Confusion) __**Enhancement (Sleep) (Mez) (8% Total)**__- +8% Enhancement(Sleep) (From Superior Overpowering Presence in Seeds of Confusion) __**Enhancement (Stunned) (Mez) (4% Total)**__- +4% Enhancement(Stunned) (From Superior Overpowering Presence in Seeds of Confusion) __**Enhancement (Terrorized) (Mez) (4.4% Total)**__- +4.4% Enhancement(Terrorized) (From Superior Overpowering Presence in Seeds of Confusion) __**HitPoints (137.34 HP Total / 13.5% of Base HP)**__- +76.3 HP (7.5%) HitPoints (From Unbreakable Guard: +Max HP in Shark Skin) - +30.52 HP (3%) HitPoints (From Soulbound Allegiance in Fly Trap) - +30.52 HP (3%) HitPoints (From Superior Overpowering Presence in Seeds of Confusion) __**JumpHeight (27% Total)**__- +7.5% JumpHeight (From Gaussian's Synchronized Fire-Control in Combat Teleport) - +7.5% JumpHeight (From Performance Shifter in Stamina) - +6% JumpHeight (From Regenerative Tissue in O2 Boost) - +6% JumpHeight (From Unbounded Leap in Sprint) __**Mez (Knockback) (-4 Total)**__- +Knockback (Mag -4) (From Steadfast Protection: Knockback Protection in Steamy Mist) __**Mez (Knockup) (-4 Total)**__- +Knockup (Mag -4) (From Steadfast Protection: Knockback Protection in Steamy Mist) __**MezResist(All) (86.25% Total)**__- +10% MezResist(All) (From Superior Winter's Bite in Strangler) - +10% MezResist(All) (From Superior Overpowering Presence in Seeds of Confusion) - +10% MezResist(All) (From Superior Entomb in Vines) - +10% MezResist(All) (From Superior Frozen Blast in Carrion Creepers) - +10% MezResist(All) (From Soulbound Allegiance in Fly Trap) - +8.75% MezResist(All) (From Unbreakable Guard in Shark Skin) - +6.25% MezResist(All) (From Unbreakable Guard in Shark Skin) - +6.25% MezResist(All) (From Winter's Gift in Teleport Target) - +3.75% MezResist(All) (From Pacing of the Turtle in Snow Storm) - +3.75% MezResist(All) (From Preventive Medicine in Hibernate) - +3.75% MezResist(All) (From Unbreakable Guard in Shark Skin) - +3.75% MezResist(All) (From Analyze Weakness in Weaken Resolve) __**MezResist (Placate) (10% Total)**__- +10% MezResist(Placate) to Pets (From Commanding Presence: Threat/Placate Resist in Summon Coralax) __**MezResist (Taunt) (10% Total)**__- +10% MezResist(Taunt) to Pets (From Commanding Presence: Threat/Placate Resist in Summon Coralax) __**MezResist (Teleport) (200% Total)**__- +100% MezResist(Teleport) (20% chance) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Combat Jumping) - +100% MezResist(Teleport) (20% chance) (From Gladiator's Armor: TP Protection +3% Def (All) in Steamy Mist) __**PerceptionRadius (20% Total)**__- +20% (100ft) PerceptionRadius (From Rectified Reticle: Increased Perception in Combat Teleport) __**Recovery (22.5% Total)**__- +4% (0.07 End/sec) Recovery (From Superior Overpowering Presence in Seeds of Confusion) - +4% (0.07 End/sec) Recovery (From Superior Entomb in Vines) - +4% (0.07 End/sec) Recovery (From Superior Frozen Blast in Carrion Creepers) - +4% (0.07 End/sec) Recovery (From Absolute Amazement in Water Spout) - +2.5% (0.04 End/sec) Recovery (From Positron's Blast in Roots) - +2.5% (0.04 End/sec) Recovery (From Panacea in Spirit Tree) - +1.5% (0.03 End/sec) Recovery (From Steadfast Protection in Steamy Mist) __**Regeneration (58% Total / 13.14 HP/s)**__- +16% (0.68 HP/sec) Regeneration (From Soulbound Allegiance in Fly Trap) - +12% (0.51 HP/sec) Regeneration (From Numina's Convalesence in Health) - +10% (0.42 HP/sec) Regeneration (From Luck of the Gambler in Combat Jumping) - +10% (0.42 HP/sec) Regeneration (From Luck of the Gambler in Steamy Mist) - +10% (0.42 HP/sec) Regeneration (From Analyze Weakness in Weaken Resolve) __**ResEffect (SpeedFlying) (50% Total)**__- +20% ResEffect(SpeedFlying) (From Winter's Gift: Slow Resistance (20%) in Teleport Target) - +15% ResEffect(SpeedFlying) (From Superior Frozen Blast in Carrion Creepers) - +15% ResEffect(SpeedFlying) (From Superior Entomb in Vines) __**ResEffect (RechargeTime) (50% Total)**__- +20% ResEffect(RechargeTime) (From Winter's Gift: Slow Resistance (20%) in Teleport Target) - +15% ResEffect(RechargeTime) (From Superior Frozen Blast in Carrion Creepers) - +15% ResEffect(RechargeTime) (From Superior Entomb in Vines) __**ResEffect (SpeedRunning) (50% Total)**__- +20% ResEffect(SpeedRunning) (From Winter's Gift: Slow Resistance (20%) in Teleport Target) - +15% ResEffect(SpeedRunning) (From Superior Frozen Blast in Carrion Creepers) - +15% ResEffect(SpeedRunning) (From Superior Entomb in Vines) __**S/L Resistance (36.25% Total)**__- +10% S/L Resistance to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Summon Coralax) - +10% S/L Resistance to Pets (From Sovereign Right: Resistance Bonus in Summon Coralax) - +6% S/L Resistance (From Superior Overpowering Presence in Seeds of Confusion) - +5% S/L Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Combat Jumping) - +3% S/L Resistance (From Reactive Defenses: Scaling Resist Damage in Combat Jumping) - +2.25% S/L Resistance (From Preventive Medicine in Hibernate) __**Fire/Cold Resistance (55% Total)**__- +10% Fire/Cold Resistance to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Summon Coralax) - +10% Fire/Cold Resistance to Pets (From Sovereign Right: Resistance Bonus in Summon Coralax) - +6% Fire/Cold Resistance (From Superior Winter's Bite in Strangler) - +6% Fire/Cold Resistance (From Superior Entomb in Vines) - +6% Fire/Cold Resistance (From Superior Frozen Blast in Carrion Creepers) - +5.25% Fire/Cold Resistance (From Unbreakable Guard in Shark Skin) - +5% Fire/Cold Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Combat Jumping) - +3.75% Fire/Cold Resistance (From Winter's Gift in Teleport Target) - +3% Fire/Cold Resistance (From Reactive Defenses: Scaling Resist Damage in Combat Jumping) __**Energy/Negative Resistance (32.5% Total)**__- +10% Energy/Negative Resistance to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Summon Coralax) - +10% Energy/Negative Resistance to Pets (From Sovereign Right: Resistance Bonus in Summon Coralax) - +5% Energy/Negative Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Combat Jumping) - +3% Energy/Negative Resistance (From Reactive Defenses: Scaling Resist Damage in Combat Jumping) - +2.25% Energy/Negative Resistance (From Unbreakable Guard in Shark Skin) - +2.25% Energy/Negative Resistance (From Analyze Weakness in Weaken Resolve) __**Resistance (Toxic) (40% Total)**__- +10% Resistance(Toxic) to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Summon Coralax) - +10% Resistance(Toxic) to Pets (From Sovereign Right: Resistance Bonus in Summon Coralax) - +6% Resistance(Toxic) (From Soulbound Allegiance in Fly Trap) - +5% Resistance(Toxic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Combat Jumping) - +3.75% Resistance(Toxic) (From Unbreakable Guard in Shark Skin) - +3% Resistance(Toxic) (From Reactive Defenses: Scaling Resist Damage in Combat Jumping) - +2.25% Resistance(Toxic) (From Pacing of the Turtle in Snow Storm) __**Resistance (Psionic) (40% Total)**__- +10% Resistance(Psionic) to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Summon Coralax) - +10% Resistance(Psionic) to Pets (From Sovereign Right: Resistance Bonus in Summon Coralax) - +6% Resistance(Psionic) (From Soulbound Allegiance in Fly Trap) - +5% Resistance(Psionic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Combat Jumping) - +3.75% Resistance(Psionic) (From Unbreakable Guard in Shark Skin) - +3% Resistance(Psionic) (From Reactive Defenses: Scaling Resist Damage in Combat Jumping) - +2.25% Resistance(Psionic) (From Pacing of the Turtle in Snow Storm) __**SpeedFlying (27% Total)**__- +7.5% SpeedFlying (From Gaussian's Synchronized Fire-Control in Combat Teleport) - +7.5% SpeedFlying (From Performance Shifter in Stamina) - +6% SpeedFlying (From Regenerative Tissue in O2 Boost) - +6% SpeedFlying (From Unbounded Leap in Sprint) __**SpeedJumping (27% Total)**__- +7.5% SpeedJumping (From Gaussian's Synchronized Fire-Control in Combat Teleport) - +7.5% SpeedJumping (From Performance Shifter in Stamina) - +6% SpeedJumping (From Regenerative Tissue in O2 Boost) - +6% SpeedJumping (From Unbounded Leap in Sprint) __**SpeedRunning (27% Total)**__- +7.5% SpeedRunning (From Gaussian's Synchronized Fire-Control in Combat Teleport) - +7.5% SpeedRunning (From Performance Shifter in Stamina) - +6% SpeedRunning (From Regenerative Tissue in O2 Boost) - +6% SpeedRunning (From Unbounded Leap in Sprint) There's a fine line between a numerator and a denominator but only a fraction of people understand that. 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Scarlet Shocker Posted January 14 Author Share Posted January 14 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 There's a fine line between a numerator and a denominator but only a fraction of people understand that. Link to comment Share on other sites More sharing options...
Scarlet Shocker Posted January 14 Author Share Posted January 14 So that's the build I'm working towards(ish) at this stage. Sorry for the formatting. It's not yet finsihed but on paper at least the End Use doesn't look like an issue But I think the rest may be seriously lacking There's a fine line between a numerator and a denominator but only a fraction of people understand that. Link to comment Share on other sites More sharing options...
Onlyasandwich Posted January 15 Share Posted January 15 (edited) 3 hours ago, Scarlet Shocker said: So that's the build I'm glad you're giving it a shot! It's a super fun combo. This build has a lot of things that I would improve. Your end numbers are decent though, yes! That being said, even 2+ net end/sec will be eaten quickly, and you'll need to pace yourself. More importantly, you are neglecting the damage tools that these sets give you. Of note: No Damage enhancement for Lightning storm. Only token damage slotting for your ST hold. Foregoing proc opportunities in Seeds. Ignoring the epic aoe in bile spray. Carrier creepers benefits immensely from targeted aoe procs instead of straight damage slotting. No damage slotting in tornado. Your powers are all very underslotted for accuracy, and many will only have a 50-60% chance against +3's. Your mids totals are inflated by Combat teleport, Gaussian proc, soulbound proc, and the proc in weaken resolve. A lot of this may be personal preference/playstyle, which is okay of course! However, you can do so much more with these powers. I wouldn't want you to miss the euphoric potential of true storm godhood! It's an aggressive, sometimes messy combo, but few things compare in terms of absolute mayhem, damage, and control. Once you get the hang of it, you can keep it really clean too - no need to make a mess unless you really want one. 🙂 Some major elements that aren't doing much: Every slot in Freezing Rain. It doesn't benefit very much from procs, and you haven't given it any recharge love. ATO set in Seeds. The totals for this set, other than arguably S/L, aren't serving any useful build goals. Spirit tree is a pretty weak power to begin with. It looks pretty and can be fun, but I would skip entirely. The bonuses from the full purple set in fly trap aren't really doing anything for you. Weaken resolve isn't very useful, especially the slots within. You'd be much better off with an actual blast, or even using your T1 immob as a blast. There isn't much need to enhance heal or absorb on hibernate. I assembled my own take on the combo. I actually like your epic pool choice! Water Spout is great, and hibernate is really useful on this combo, despite Shark Skin overcapping Cold resist and wasting some potential there. Controller (Plant Control - Storm Summoning).mbd Text version: Spoiler Selected Powers Level 1: Strangler Slot Level 1: Neuronic Shutdown: Chance of Damage(Psionic) Slot Level 46: Ghost Widow's Embrace: Chance of Damage(Psionic) Slot Level 46: Gladiator's Net: Chance of Damage(Lethal) Slot Level 50: Unbreakable Constraint: Chance for Smashing Damage Slot Level 50: Gladiator's Javelin: Chance of Damage(Toxic) Slot Level 50: Apocalypse: Chance of Damage(Negative) Level 1: Gale Slot Level 1: Invention: Accuracy Level 2: Roots Slot Level 2: Ragnarok: Damage Slot Level 3: Ragnarok: Damage/Recharge/Accuracy Slot Level 3: Ragnarok: Recharge/Accuracy Slot Level 7: Ragnarok: Damage/Endurance Slot Level 43: Ragnarok: Chance for Knockdown Slot Level 43: Superior Overpowering Presence: RechargeTime/Energy Font Level 4: Hover Slot Level 4: Luck of the Gambler: Defense/Increased Global Recharge Speed Slot Level 5: Shield Wall: +Res (Teleportation), +5% Res (All) Slot Level 5: Reactive Defenses: Scaling Resist Damage Slot Level 7: Kismet: Accuracy +6% Level 6: Mystic Flight Slot Level 6: Winter's Gift: Slow Resistance (20%) Level 8: Seeds of Confusion Slot Level 8: Malaise's Illusions: Endurance/Confused Slot Level 9: Malaise's Illusions: Accuracy/Endurance Slot Level 9: Malaise's Illusions: Confused/Range Slot Level 40: Malaise's Illusions: Accuracy/Confused/Recharge Slot Level 42: Malaise's Illusions: Chance of Damage(Psionic) Slot Level 43: Superior Will of the Controller: Recharge/Chance for Psionic Damage Level 10: Steamy Mist Slot Level 10: Luck of the Gambler: Defense/Increased Global Recharge Speed Slot Level 11: Red Fortune: Defense/Endurance Slot Level 11: Red Fortune: Defense Slot Level 13: Unbreakable Guard: Resistance Slot Level 40: Unbreakable Guard: Resistance/Endurance Slot Level 40: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 12: Hasten Slot Level 12: Invention: Recharge Reduction Slot Level 13: Invention: Recharge Reduction Level 14: Arcane Bolt Slot Level 14: Thunderstrike: Accuracy/Damage Slot Level 15: Thunderstrike: Damage/Endurance Slot Level 15: Thunderstrike: Accuracy/Damage/Endurance Slot Level 17: Thunderstrike: Damage/Endurance/Recharge Slot Level 39: Gladiator's Javelin: Chance of Damage(Toxic) Slot Level 39: Force Feedback: Chance for +Recharge Level 16: Freezing Rain Slot Level 16: Invention: Recharge Reduction Level 18: Vines Slot Level 18: Unbreakable Constraint: Hold Slot Level 19: Unbreakable Constraint: Hold/Recharge Slot Level 19: Unbreakable Constraint: Hold/Recharge/Accuracy Slot Level 21: Unbreakable Constraint: Recharge/Accuracy Slot Level 21: Unbreakable Constraint: Hold/Endurance Level 20: Hurricane Slot Level 20: Enzyme Exposure Level 22: Carrion Creepers Slot Level 22: Artillery: Accuracy/Damage/Recharge Slot Level 23: Bombardment: Accuracy/Damage/Recharge Slot Level 23: Bombardment: Chance for Fire Damage Slot Level 25: Positron's Blast: Chance of Damage(Energy) Slot Level 25: Javelin Volley: Chance of Damage(Lethal) Slot Level 39: Trap of the Hunter: Chance of Damage(Lethal) Level 24: Rune of Protection Slot Level 24: Steadfast Protection: Resistance/+Def 3% Level 26: Fly Trap Slot Level 26: Expedient Reinforcement: Accuracy/Damage Slot Level 27: Expedient Reinforcement: Damage/Endurance Slot Level 27: Expedient Reinforcement: Accuracy/Damage/Recharge Slot Level 34: Expedient Reinforcement: Endurance/Damage/Recharge Slot Level 37: Soulbound Allegiance: Chance for Build Up Slot Level 37: Touch of Lady Grey: Chance for Negative Damage Level 28: Tornado Slot Level 28: Expedient Reinforcement: Accuracy/Recharge Slot Level 29: Expedient Reinforcement: Damage/Endurance Slot Level 29: Expedient Reinforcement: Accuracy/Damage/Recharge Slot Level 33: Expedient Reinforcement: Endurance/Damage/Recharge Slot Level 34: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown Slot Level 34: Force Feedback: Chance for +Recharge Level 30: Lightning Storm Slot Level 30: Superior Winter's Bite: Accuracy/Damage/Endurance Slot Level 31: Superior Winter's Bite: Accuracy/Damage/Recharge Slot Level 31: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime Slot Level 31: Gladiator's Javelin: Damage/Endurance/Recharge Slot Level 33: Gladiator's Javelin: Chance of Damage(Toxic) Slot Level 33: Explosive Strike: Chance for Smashing Damage Level 32: Combat Jumping Slot Level 32: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 35: Bile Spray Slot Level 35: Superior Frozen Blast: Accuracy/Damage Slot Level 36: Superior Frozen Blast: Damage/Endurance Slot Level 36: Positron's Blast: Chance of Damage(Energy) Slot Level 36: Bombardment: Chance for Fire Damage Slot Level 37: Javelin Volley: Chance of Damage(Lethal) Level 38: Hibernate Slot Level 38: Preventive Medicine: Chance for +Absorb Level 41: Shark Skin Slot Level 41: Gladiator's Armor: End/Resist Slot Level 42: Gladiator's Armor: Resistance Slot Level 42: Gladiator's Armor: TP Protection +3% Def (All) Level 44: Water Spout Slot Level 44: Superior Frozen Blast: Accuracy/Damage/Endurance Slot Level 45: Superior Frozen Blast: Accuracy/Damage/Recharge Slot Level 45: Javelin Volley: Damage/Endurance/Recharge Level 47: Snow Storm Slot Level 47: Ice Mistral's Torment: Endurance/Slow Slot Level 48: Ice Mistral's Torment: Accuracy/Damage/Endurance Slot Level 48: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge Level 49: Spore Burst Slot Level 49: Call of the Sandman: Chance of Heal Self Inherent Powers Health: Slot Level 1: Panacea: +Hit Points/Endurance Slot Level 17: Numina's Convalesence: +Regeneration/+Recovery Slot Level 45: Miracle: +Recovery Stamina: Slot Level 1: Performance Shifter: Chance for +End Slot Level 46: Performance Shifter: EndMod Slot Level 48: Performance Shifter: EndMod/Recharge Incarnate Abilities Musculature Radial Paragon (Alpha) Some highlights: Good slow resist to keep you on the go. Good recharge totals, with FFback to supplement. Solid baseline resists across the board, with Rune to back you up when needed. Rune is also really useful to pop you out of a mez mess. Enough baseline defense to floor hit chance with hurricane running. Also I have hurricane. For one slot, it solves a lot of situations, and is oh so much easier to use on a controller with an aoe immob. It's super useful solo, and can be good on teams. Don't need to run it all the time, but it will save the day when necessary. Optimized Damage! You have: Single target handled readily with your hold > Arcane Bolt when drilling down a hard target. Life is obnoxious as solo controller without some ST focus when needed. Aoe from your Creepers, Bile, Water Spout, procced Seeds in your opener, fly trap, roots, and even Lightning Storm and Tornado can mix it up. These are all very powerful damage tools. The Energy font proc is especially nice in roots, as it will proc super often with the large aoe constant spam, which you want to be doing. I highly encourage you to try a flight power for this combo as here. Strategic Lightning storm positioning is one important element (up above the spawn causes LS to KD. I like to angle it up/behind a little bit to knock them a little towards me). Another is just being able to take a moment from above to look upon the wackiness below. 😄 With Mystic Flight, you can still teleport if you want. You might think my lightning storm slotting a bit odd, but it covers some bases- Suitably enhanced damage, endredux, recharge, along with some set bonuses that serve build goals. Procs that go off on the lightning bolts! That's right, the lightning bolts themselves can proc both ranged damage and smashing. It is actually a very respectable improvement. LS is a huge source of damage. I sometimes even put the purple proc here, but opted to keep it alive in the hold. Some powers here are mules or less often used, but still come into play on occasion. Snow storm is mostly a mule, but when you have the end at hand (teams, perhaps if you go ageless), it can help, as you won't floor recharge with FR alone. Gale is interchangeable with O2 boost. O2 can be nice for demezzing teammates, especially after they use a wakie. The end drain protection can be relevant. I actually like a non KD slotted Gale as a "Go over here now" button for an entire spawn when needed. This can be useful to blow a spawn into a wall > immob > go to town. Spore Burst can shut down an add, but is usually held in reserve. The heal proc can be nice to weave in when you're taking chip damage. Could easily swap it for a one slot wonder like O2 or maybe spirit tree if you want. The tornado has a tendency to wake your sleepy foes anyhow. All aoes of course enjoy a tight mob density. You have here some very particular powers that increase greatly in potential if you pack them in close together! Tornado is actually a small aoe. Lightning storm bolts can hit up to 5 targets. Carrion Creepers Spawn new psuedopets based on targets in their radius, and ramp up in damage very quickly in larger mobs. The big tool you have solo for this is aoe immobilize > hurricane fun. Once the immob is in place, you can tie them up with a bow, pack 'em in tight, and they'll stay put as long as you keep immobing. All the while, they can't hit you as they are debuffed to hell from hurricane, flopping like a fish due to FR, or just trying to shoot each other from Seeds. This isn't really worth doing on teams, but it really lets you more efficiently chew down large spawns solo, and accomplish feats you might think out of range for a squishy controller. Note that my build does have FFback procs toggled on, so detoggle them to review more realistic recharge totals. Edited January 15 by Onlyasandwich 1 1 1 Link to comment Share on other sites More sharing options...
Scarlet Shocker Posted January 15 Author Share Posted January 15 Thanks. Lots to read and digest there so that'll be a task fro tomorrow but appreciate your input 😄 1 There's a fine line between a numerator and a denominator but only a fraction of people understand that. Link to comment Share on other sites More sharing options...
Carnifax Posted January 15 Share Posted January 15 Agree with @Onlyasandwich. Hurricane is an occasional-use tool but it's handy when you need it. Here's my version, which is more of an "eggshell Defense" build using the Ice Mastery epic (I like the Roots / Freezing Rain / Ice Storm combo personally). Less solo, more team based although I happily solo +3x8 so long as they don't have ToHit buffs (egg shell defense builds get eaten alive by Nemesis for example once the Lieuts start dropping). But for the most part power choices and slottings in key powers are very similar. Lacewing Plant - Storm_2024.mbd My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha] Link to comment Share on other sites More sharing options...
Doomguide2005 Posted January 15 Share Posted January 15 Mine don't typically employ Immobilize plus Hurricane then bunch. My usual usage for Immobilize is to lock down the wobbling and spread created by my stacking stuns on a mob. Stalagmites + Thunderclap + Fissure plus these days I may toss in a p2w Stun Grenade. I'll be right up in there finishing bosses with Rocky side by side crushing them with Seismic Smash and proc'd out Fossilize. Don't get me wrong I have and use Hurricane but it's a fairly rare and short. Mixed between stuns will be the other usual Storm powers to help shred foes Link to comment Share on other sites More sharing options...
Carnifax Posted January 15 Share Posted January 15 3 hours ago, Doomguide2005 said: Mine don't typically employ Immobilize plus Hurricane then bunch. My usual usage for Immobilize is to lock down the wobbling and spread created by my stacking stuns on a mob. Stalagmites + Thunderclap + Fissure plus these days I may toss in a p2w Stun Grenade. I'll be right up in there finishing bosses with Rocky side by side crushing them with Seismic Smash and proc'd out Fossilize. Don't get me wrong I have and use Hurricane but it's a fairly rare and short. Mixed between stuns will be the other usual Storm powers to help shred foes On Plant the AoE Immob is there to stop the Tank weeping when the confused Group scatter to the four winds chasing each other (added to by the Fear/Avoid from Freezing Rain and Tornado). 1 1 1 My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha] Link to comment Share on other sites More sharing options...
Doomguide2005 Posted January 15 Share Posted January 15 3 hours ago, Carnifax said: On Plant the AoE Immob is there to stop the Tank weeping when the confused Group scatter to the four winds chasing each other (added to by the Fear/Avoid from Freezing Rain and Tornado). I can imagine. Probably much the same as when I stun them all ... and of course watching for problematic mobs like War Wolves or Cimerorans post Shout of Command who are protected from some portion of CC tools. That's when you'll change to Holds and/or Hurricane. I can recall standing in the intersection while Cimeroran bosses were busy getting shoved about with Hurricane while I'd move a little this way and a little that way letting FR, Tornado, LS and Rocky work on them while hopefully avoid getting cleaved in half by a pissed off boss. Link to comment Share on other sites More sharing options...
Scarlet Shocker Posted January 15 Author Share Posted January 15 So... I've done some reading since I last posted. Thanks for your input sincerely. I've reworked the build and it seems to have come up well. (I'll post details in a bit) Def is not too high but Res is great where it counts and we're quite damagy, with low end use (especially once I've got the Marshal & Born in Battle accolades - and blue equivalents) Thanks for your input. I've got a lot of gaming ahead of me. Bloody altitis! There's a fine line between a numerator and a denominator but only a fraction of people understand that. Link to comment Share on other sites More sharing options...
Scarlet Shocker Posted January 15 Author Share Posted January 15 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 There's a fine line between a numerator and a denominator but only a fraction of people understand that. Link to comment Share on other sites More sharing options...
Scarlet Shocker Posted January 15 Author Share Posted January 15 There's a fine line between a numerator and a denominator but only a fraction of people understand that. Link to comment Share on other sites More sharing options...
Carnifax Posted January 16 Share Posted January 16 (edited) Creepers slotting for me is still a off ? You aren't building for Defense anyway so I'd dump the Winters altogether and go the Proc route. It makes a huge difference. Of the 4 procs I have the Trap of the Hunter is the one to drop if you like (I frankenslot with 2 Acc/Dam/Recharge then procs but you could replace Trap of the Hunter with the Bombardment Dam IO) Edited January 16 by Carnifax 1 My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha] Link to comment Share on other sites More sharing options...
serxiom Posted January 16 Share Posted January 16 14 hours ago, Scarlet Shocker said: I would advice not going this route. Your defense numbers are really low, meaning that you will not be able to avoid all incoming damage and will be "absorbing" most of it. +75% of resistance will not help to survive in such low HP toon. I would drop +resistance bonusses in favor of ranged defense bonusses. With your current build will be difficult to solo through high end content unless you planning to be all the time teaming with a pocket healer. Ill drop a MIDs build later when i get back home so you can compare and decide. Link to comment Share on other sites More sharing options...
Scarlet Shocker Posted January 16 Author Share Posted January 16 1 hour ago, Carnifax said: Creepers slotting for me is still a off ? You aren't building for Defense anyway so I'd dump the Winters altogether and go the Proc route. It makes a huge difference. Of the 4 procs I have the Trap of the Hunter is the one to drop if you like (I frankenslot with 2 Acc/Dam/Recharge then procs but you could replace Trap of the Hunter with the Bombardment Dam IO) What's this table from @Carnifax ? I've never seen the like. I'm not certain I'm interpreting it right... there seems to be two distinct powers here and a lot of damage. There's a fine line between a numerator and a denominator but only a fraction of people understand that. Link to comment Share on other sites More sharing options...
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