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Radiation Armor/Martial Arts Tanker


dgallen

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I was going to post an old one I had but it's messed up and I need to rebuild it. It's a bit out of the meta since aims at have 45% defense to melee/ranged/AoE while still having 90% resists to most thing.

 

Downside is killing slooooooooooow. MA's AoE is weak though you can help it a bit by proc bombing your heal at the cost of making the heal worse, and eventually Ground Zero.

 

I don't do those things but I can post the build once rebuilt if you're still after something.

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This is mine, kinda more standard "Get maxxed out resists, some Def and improve some powers with procs". This is my "if I could be arsed to respec" build since you can now skip Thunder Kick (and I hadn't realised Eagles Claw gives a Dam buff).

 

Spoiler

Hero Tanker
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Radiation Armor
  • Secondary powerset: Martial Arts
  • Pool powerset (#1): Fighting
  • Pool powerset (#2): Speed
  • Pool powerset (#3): Leaping
  • Pool powerset (#4): Leadership
  • Epic powerset: Energy Mastery

──────────────────────────────

Powers taken:

Level 1: Alpha Barrier

  • A: Unbreakable Guard: Resistance
  • 3: Unbreakable Guard: Resistance/Endurance
  • 3: Unbreakable Guard: RechargeTime/Resistance
  • 5: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 5: Unbreakable Guard: Endurance/RechargeTime
  • 7: Impervium Armor: Psionic Resistance

Level 1: Storm Kick

  • A: Superior Might of the Tanker: Accuracy/Damage
  • 7: Superior Might of the Tanker: Damage/Recharge
  • 46: Superior Might of the Tanker: Accuracy/Damage/Recharge
  • 48: Superior Might of the Tanker: Recharge/Chance for +Res(All)
  • 48: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge

Level 2: Gamma Boost

  • A: Preventive Medicine: Chance for +Absorb
  • 9: Performance Shifter: Chance for +End

Level 4: Proton Armor

  • A: Unbreakable Guard: Resistance
  • 9: Unbreakable Guard: Resistance/Endurance
  • 11: Unbreakable Guard: RechargeTime/Resistance
  • 11: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 13: Unbreakable Guard: Endurance/RechargeTime
  • 13: Impervium Armor: Psionic Resistance

Level 6: Fallout Shelter

  • A: Unbreakable Guard: Resistance
  • 15: Unbreakable Guard: Resistance/Endurance
  • 15: Unbreakable Guard: RechargeTime/Resistance
  • 17: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 25: Impervium Armor: Psionic Resistance
  • 31: Unbreakable Guard: Endurance/RechargeTime

Level 8: Radiation Therapy

  • A: Preventive Medicine: Heal/RechargeTime
  • 17: Preventive Medicine: Heal/RechargeTime/Endurance
  • 19: Obliteration: Chance for Smashing Damage
  • 19: Eradication: Chance for Energy Damage
  • 21: Armageddon: Chance for Fire Damage
  • 43: Theft of Essence: Chance for +Endurance

Level 10: Cobra Strike

  • A: Superior Blistering Cold: Accuracy/Damage
  • 34: Superior Blistering Cold: Damage/Endurance
  • 31: Superior Blistering Cold: Accuracy/Damage/Endurance
  • 34: Superior Blistering Cold: Accuracy/Damage/Recharge
  • 37: Superior Blistering Cold: Recharge/Chance for Hold

Level 12: Warrior's Provocation

  • A: Perfect Zinger: Threat/Placate/Recharge/Range

Level 14: Beta Decay

  • A: Achilles' Heel: Chance for Res Debuff

Level 16: Crane Kick

  • A: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown
  • 21: Force Feedback: Chance for +Recharge
  • 33: Touch of Death: Chance of Damage(Negative)
  • 46: Nucleolus Exposure
  • 47: Nucleolus Exposure
  • 47: Hecatomb: Chance of Damage(Negative)

Level 18: Particle Shielding

  • A: Preventive Medicine: Heal/RechargeTime
  • 23: Preventive Medicine: Heal/RechargeTime/Endurance
  • 23: Doctored Wounds: Heal/Recharge
  • 25: Doctored Wounds: Heal/Endurance/Recharge

Level 20: Dragon's Tail

  • A: Superior Avalanche: Accuracy/Damage
  • 43: Superior Avalanche: Damage/Endurance
  • 43: Superior Avalanche: Accuracy/Damage/Recharge
  • 45: Superior Avalanche: Accuracy/Damage/Endurance
  • 45: Superior Avalanche: Accuracy/Damage/Endurance/Recharge
  • 45: Force Feedback: Chance for +Recharge

Level 22: Ground Zero

  • A: Armageddon: Damage/Recharge/Accuracy
  • 27: Armageddon: Damage/Recharge
  • 27: Achilles' Heel: Chance for Res Debuff
  • 29: Touch of Lady Grey: Chance for Negative Damage
  • 29: Eradication: Chance for Energy Damage
  • 33: Shield Breaker: Chance for Lethal Damage

Level 24: Kick

  • (Empty)

Level 26: Tough

  • A: Unbreakable Guard: Resistance
  • 36: Unbreakable Guard: Resistance/Endurance
  • 36: Unbreakable Guard: +Max HP
  • 36: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 37: Impervium Armor: Psionic Resistance
  • 37: Steadfast Protection: Resistance/+Def 3%

Level 28: Weave

  • A: Reactive Defenses: Scaling Resist Damage
  • 39: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 39: Shield Wall: +Res (Teleportation), +5% Res (All)

Level 30: Eagles Claw

  • A: Superior Gauntleted Fist: Accuracy/Damage
  • 31: Superior Gauntleted Fist: Damage/RechargeTime
  • 40: Superior Gauntleted Fist: Accuracy/Damage/RechargeTime
  • 40: Superior Gauntleted Fist: Damage/Endurance/RechargeTime
  • 40: Superior Gauntleted Fist: RechargeTime/+Absorb
  • 42: Touch of Death: Chance of Damage(Negative)

Level 32: Meltdown

  • A: Gladiator's Armor: TP Protection +3% Def (All)
  • 33: Impervium Armor: Psionic Resistance
  • 34: Aegis: Psionic/Status Resistance

Level 35: Hasten

  • A: Invention: Recharge Reduction
  • 39: Invention: Recharge Reduction

Level 38: Focused Accuracy

  • A: Invention: Endurance Reduction

Level 41: Focus Chi

  • A: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 44: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • A: Winter's Gift: Slow Resistance (20%)
  • 48: Kismet: Accuracy +6%

Level 47: Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 49: Invention: Defense Buff
  • 49: Luck of the Gambler: Defense/Endurance

Level 49: Tactics

  • A: Rectified Reticle: Increased Perception


──────────────────────────────

Inherents:

Level 1: Gauntlet


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 1: Swift

  • (Empty)

Level 1: Hurdle

  • (Empty)

Level 1: Health

  • A: Panacea: +Hit Points/Endurance

Level 1: Stamina

  • A: Performance Shifter: Chance for +End
  • 46: Performance Shifter: EndMod

 

 

 

 

Tanker - Radiation Armor - MA_hybrid.mbd

Edited by Carnifax
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