dgallen Posted January 6 Posted January 6 Hey, I'm new to the game and was wondering if anyone could recommend a build for RA/MA tanker. Appreciate the help!
Sovera Posted January 7 Posted January 7 I was going to post an old one I had but it's messed up and I need to rebuild it. It's a bit out of the meta since aims at have 45% defense to melee/ranged/AoE while still having 90% resists to most thing. Downside is killing slooooooooooow. MA's AoE is weak though you can help it a bit by proc bombing your heal at the cost of making the heal worse, and eventually Ground Zero. I don't do those things but I can post the build once rebuilt if you're still after something. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Carnifax Posted January 14 Posted January 14 (edited) This is mine, kinda more standard "Get maxxed out resists, some Def and improve some powers with procs". This is my "if I could be arsed to respec" build since you can now skip Thunder Kick (and I hadn't realised Eagles Claw gives a Dam buff). Spoiler Hero TankerBuild plan made with Mids' Reborn v3.6.6 rev. 3 ──────────────────────────────Primary powerset: Radiation ArmorSecondary powerset: Martial ArtsPool powerset (#1): FightingPool powerset (#2): SpeedPool powerset (#3): LeapingPool powerset (#4): LeadershipEpic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Alpha BarrierA: Unbreakable Guard: Resistance3: Unbreakable Guard: Resistance/Endurance3: Unbreakable Guard: RechargeTime/Resistance5: Unbreakable Guard: Resistance/Endurance/RechargeTime5: Unbreakable Guard: Endurance/RechargeTime7: Impervium Armor: Psionic Resistance Level 1: Storm KickA: Superior Might of the Tanker: Accuracy/Damage7: Superior Might of the Tanker: Damage/Recharge46: Superior Might of the Tanker: Accuracy/Damage/Recharge48: Superior Might of the Tanker: Recharge/Chance for +Res(All)48: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge Level 2: Gamma BoostA: Preventive Medicine: Chance for +Absorb9: Performance Shifter: Chance for +End Level 4: Proton ArmorA: Unbreakable Guard: Resistance9: Unbreakable Guard: Resistance/Endurance11: Unbreakable Guard: RechargeTime/Resistance11: Unbreakable Guard: Resistance/Endurance/RechargeTime13: Unbreakable Guard: Endurance/RechargeTime13: Impervium Armor: Psionic Resistance Level 6: Fallout ShelterA: Unbreakable Guard: Resistance15: Unbreakable Guard: Resistance/Endurance15: Unbreakable Guard: RechargeTime/Resistance17: Unbreakable Guard: Resistance/Endurance/RechargeTime25: Impervium Armor: Psionic Resistance31: Unbreakable Guard: Endurance/RechargeTime Level 8: Radiation TherapyA: Preventive Medicine: Heal/RechargeTime17: Preventive Medicine: Heal/RechargeTime/Endurance19: Obliteration: Chance for Smashing Damage19: Eradication: Chance for Energy Damage21: Armageddon: Chance for Fire Damage43: Theft of Essence: Chance for +Endurance Level 10: Cobra StrikeA: Superior Blistering Cold: Accuracy/Damage34: Superior Blistering Cold: Damage/Endurance31: Superior Blistering Cold: Accuracy/Damage/Endurance34: Superior Blistering Cold: Accuracy/Damage/Recharge37: Superior Blistering Cold: Recharge/Chance for Hold Level 12: Warrior's ProvocationA: Perfect Zinger: Threat/Placate/Recharge/Range Level 14: Beta DecayA: Achilles' Heel: Chance for Res Debuff Level 16: Crane KickA: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown21: Force Feedback: Chance for +Recharge33: Touch of Death: Chance of Damage(Negative)46: Nucleolus Exposure47: Nucleolus Exposure47: Hecatomb: Chance of Damage(Negative) Level 18: Particle ShieldingA: Preventive Medicine: Heal/RechargeTime23: Preventive Medicine: Heal/RechargeTime/Endurance23: Doctored Wounds: Heal/Recharge25: Doctored Wounds: Heal/Endurance/Recharge Level 20: Dragon's TailA: Superior Avalanche: Accuracy/Damage43: Superior Avalanche: Damage/Endurance43: Superior Avalanche: Accuracy/Damage/Recharge45: Superior Avalanche: Accuracy/Damage/Endurance45: Superior Avalanche: Accuracy/Damage/Endurance/Recharge45: Force Feedback: Chance for +Recharge Level 22: Ground ZeroA: Armageddon: Damage/Recharge/Accuracy27: Armageddon: Damage/Recharge27: Achilles' Heel: Chance for Res Debuff29: Touch of Lady Grey: Chance for Negative Damage29: Eradication: Chance for Energy Damage33: Shield Breaker: Chance for Lethal Damage Level 24: Kick(Empty) Level 26: ToughA: Unbreakable Guard: Resistance36: Unbreakable Guard: Resistance/Endurance36: Unbreakable Guard: +Max HP36: Unbreakable Guard: Resistance/Endurance/RechargeTime37: Impervium Armor: Psionic Resistance37: Steadfast Protection: Resistance/+Def 3% Level 28: WeaveA: Reactive Defenses: Scaling Resist Damage39: Luck of the Gambler: Defense/Increased Global Recharge Speed39: Shield Wall: +Res (Teleportation), +5% Res (All) Level 30: Eagles ClawA: Superior Gauntleted Fist: Accuracy/Damage31: Superior Gauntleted Fist: Damage/RechargeTime40: Superior Gauntleted Fist: Accuracy/Damage/RechargeTime40: Superior Gauntleted Fist: Damage/Endurance/RechargeTime40: Superior Gauntleted Fist: RechargeTime/+Absorb42: Touch of Death: Chance of Damage(Negative) Level 32: MeltdownA: Gladiator's Armor: TP Protection +3% Def (All)33: Impervium Armor: Psionic Resistance34: Aegis: Psionic/Status Resistance Level 35: HastenA: Invention: Recharge Reduction39: Invention: Recharge Reduction Level 38: Focused AccuracyA: Invention: Endurance Reduction Level 41: Focus ChiA: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 44: Combat JumpingA: Luck of the Gambler: Defense/Increased Global Recharge SpeedA: Winter's Gift: Slow Resistance (20%)48: Kismet: Accuracy +6% Level 47: ManeuversA: Luck of the Gambler: Defense/Increased Global Recharge Speed49: Invention: Defense Buff49: Luck of the Gambler: Defense/Endurance Level 49: TacticsA: Rectified Reticle: Increased Perception ────────────────────────────── Inherents: Level 1: Gauntlet Level 1: Brawl(Empty) Level 1: Sprint(Empty) Level 2: Rest(Empty) Level 1: Swift(Empty) Level 1: Hurdle(Empty) Level 1: HealthA: Panacea: +Hit Points/Endurance Level 1: StaminaA: Performance Shifter: Chance for +End46: Performance Shifter: EndMod Tanker - Radiation Armor - MA_hybrid.mbd Edited January 14 by Carnifax My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
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