PancakeGnome Posted January 13 Posted January 13 Here is my attempt to come up with a speedster powerset.... the entire idea is to encourage an interesting new type of play.... MOVEMENT!!!!!! The speedster should be moving around the battlefield and their powers should reflect this!! Imagine a speedster during the middle of a battle just taking off down the street....... then a second later coming zooming back with an infinite mass attack!!! They have a few powers that are used while actively moving around a battlefield for best effect. Such as "Electric Surge" which creates a damaging trail. Or Quantum Dash to go into a group for the alpha strike and cause confusion before the team gets there. So their playstyle would be a lot more active and running around, while also being basically everywhere at once with their mirages they keep spawning. Basically, a huge distraction and just causes havoc to enemies. But then harder to do in tight spaces and take full advantage of their high speed. Especially since their best moves depend on their current movement speed stat, and they are encouraged to keep moving around to keep it up. Offensive Powers: Dynamic Velocity Assault ((Passive Inertia - As you move you slowly increase in movement speed. When you stop moving, your movement speed value continues for 5 seconds) Speed Strike: A basic, fast melee attack with moderate damage, increased by movement speed. Dash Strike: Short-range, high-speed dash attack which increases movement speed for a short time Mach Punch: A powerful punch that deals more damage based on movement speed. Electric Surge: You accelerate to extreme speeds! Your movement speed increases significantly and for a short time you leave behind an electric trail which damages foes who step in it. Mirage Strike: Create an afterimage at target enemy which last a short period and will strike at the enemy several times before vanishing. The afterimage has very low health. Whirlwind Charge: A charging attack that creates a damaging vortex around the character, hitting multiple enemies and increases movement speed for a short time. Full Out Assault: Close range target toggle. You go full out on an enemy and unleash a barrage of punches while the toggle is on!!! High endurance cost. Speed Mirage Assault: Rapidly attack multiple enemies in an area, leaving afterimages that continue to fight for 10 seconds! The images have very little life. Infinite Mass Smash: Ultimate power, a devastating high-speed strike that deals massive damage to an area around the target enemy. Scales based on your movement speed. Defensive Powers: Speedster's Vigilance Speedster's Vitality: A passive power that continuously enhances health regeneration, endurance recovery, and overall movement speed. Whirling Defense: A toggle power where the character automatically throws out rapid, short-range punches at nearby enemies periodically, representing their fast reflexes. Speed Awareness: A toggle power that allows the speedster to keep a watch on their allies at all time, increasing defense for all nearby allies and granting the speedster resistance to control effects. Speed Embrace: A toggle ability that regenerates health and endurance faster the longer the character keeps moving. Reactive Movements: Reduces incoming damage when moving, particularly effective against ranged attacks. Hyperspeed Defense: A protective aura that deflects attacks and increases with speed. Quantum Dash: This power is a significant upgrade to the standard super speed ability. When activated, the speedster momentarily taps into quantum energies, enabling them to move at incredible speeds that transcend normal physical limits. For a brief period, the character becomes a blur, able to pass through enemies and obstacles, causing confusion and disorientation in foes while avoiding all damage. Vortex Barrier: Creates a swirling wind barrier while moving over a certain movement speed, knocking back close-range attackers. Hyper Velocity: Become one with speed itself. Drastically increases movement speed, evasion, and increase regeneration and recovery.
Vanden Posted January 13 Posted January 13 I honestly think speedster powers work best as Blaster/ranged damage sets, the idea being that the "blasts" are just the character running in for quick hit-and-run tactics. You don't really see speedsters just jumping into melee and staying there in comics. Let's not forget what happened to Red Rush when he decided that fisticuffs with Omni-Man would work better than the tactics he'd been using up until that point... A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
PancakeGnome Posted January 13 Author Posted January 13 7 minutes ago, Vanden said: You don't really see speedsters just jumping into melee and staying there in comics. Let's not forget what happened to Red Rush when he decided that fisticuffs with Omni-Man would work better than the tactics he'd been using up until that point... Yea, I agree. Them just standing in the middle of a mob cycling their attack chain without moving wouldn't be very speedstery. That's why the powers of the set are more about actually moving the character around a mob of enemies and dashing around more. It should be a more active set that makes the player want to run from mob to mob and just generally stay moving to keep the movement speed bonus from vanishing. The mechanics for this are already in the game. Since superspeed uses this "while moving an increasing bonus is applied" ((for superspeed it's a bonus to jump)), only instead of resetting the bonus when you stop for a second (like superspeed does), the inertia would let a speedster set keep going and pick up where they left off to keep fighting. So mechanically everything is in the game already. It's just using it in a way that lets a player actually play a speedster zipping around a battle and not standing still.
Rudra Posted January 13 Posted January 13 Your proposed set is a melee only speedster concept. The reason why we have the Speed power pool is because a super speedster can be melee or ranged, offensive, defensive, or support, or any of a myriad different styles and approaches. I'm opposed to the OP because we already have the Speed power pool and it lets us play whatever type of speedster we want. As for characters just standing there? That's on the player. Your character is as active as you choose to play him/her/them/it. 1 1
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