Trike Posted Wednesday at 03:49 PM Posted Wednesday at 03:49 PM (edited) I was curious what Google Gemini would do with non-superhero stuff, so I picked a supernatural stallion I made with Bing and a photo of one of my dogs. Pretty impressive all around. Check out the photo of Odin it generated above the figurine on the shelf. Edit: I did not tell it to add the word “Embersteed”. No idea where that came from, but it’s cool. And a little scary. Edited Wednesday at 03:51 PM by Trike 3 2
ShardWarrior Posted Thursday at 06:33 PM Posted Thursday at 06:33 PM Question for you other AI enthusiasts... I am finding that AI tools have a very difficult time when it comes to interpreting prompts regarding hair and facial features for non human figures, unless they are way alien. For example, I have always pictured Shard as having more pointed/slanted eyebrows akin to a Vulcan from Star Trek (along with the pointed ears). I also picture her having a subtle enlarged forehead crest or bump/ridge. None of the tools I have tried so far seem to be able to understand what this means, even when including reference photos. They also seen to struggle with ponytails, wanting to make them overly bushy and sticking out the top of the head. The pointed ears are not an issue, but the forehead, eye brows and hair it just does not seem to want to get right. If I say "pointed" or "slanted" eyebrows, it always generates something like looks like Count Chocula on acid. Some examples of what I am trying to use as reference. For the forehead, something like Feezal Phlox but without the ridges along the side of the forehead and temples and cheek. For eyebrows, something Romulan/Vulcanish Any thoughts on prompts to try?
biostem Posted Thursday at 06:59 PM Posted Thursday at 06:59 PM (edited) 35 minutes ago, ShardWarrior said: Any thoughts on prompts to try? The best results I've had are to provide a sample image and tell the AI to use the eyebrows/ears/etc as a reference, and to adhere to it strictly. Sadly, I don't think it's quite at the point of understanding that nuance. For instance, Eeleanor uses the "Argus" face in order to get an atypical, almost mandible-like mouth, and unless I specifically tell the AI to follow the source image very closely, it, almost without fail, renders it as a normal mouth... For reference, the first image below was made with a prompt to more strictly adhere to the source images I provided, while the 2nd was a much vaguer one... Edited Thursday at 07:09 PM by biostem 1
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