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My Energyx2 plan


QuiJon

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So last night the recreation of my first character ever finally hit 50. So I knocked this out real fast trying to see what I could come up with for some build direction. Thought I would see what people think before I start spending influence.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

QuiJon: Level 50 Mutation Blaster

Primary Power Set: Energy Blast

Secondary Power Set: Energy Manipulation

Power Pool: Flight

Power Pool: Speed

Power Pool: Fighting

Power Pool: Concealment

Ancillary Pool: Force Mastery

 

Hero Profile:

Level 1: Power Blast -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg(3), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(42)

Level 1: Power Thrust -- Acc-I(A)

Level 2: Energy Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(7), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Dam%(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11)

Level 4: Energy Torrent -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/EndRdx(13), SprBlsWrt-Rchg/Dmg%(34), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(36)

Level 6: Fly -- Flight-I(A)

Level 8: Power Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(15), Thn-Dmg/Rchg(15), Thn-Acc/Dmg/Rchg(17), Thn-Dmg/EndRdx/Rchg(17), Thn-Acc/Dmg/EndRdx(42)

Level 10: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)

Level 12: Bone Smasher -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(23), Mk'Bit-Acc/Dmg(23), Mk'Bit-Dmg/EndRdx(25), Mk'Bit-Dmg/Rchg(25), Mk'Bit-Acc/EndRdx/Rchg(27)

Level 14: Sniper Blast -- ExcCnt-Stun%(A), ExcCnt-Dmg/Rchg(27), ExcCnt-Dmg/EndRdx(29), ExcCnt-Dmg/Rng(29), ExcCnt-Dmg/ActRdx(31), ExcCnt-Acc/Dmg(31)

Level 16: Aim -- RechRdx-I(A), RechRdx-I(46)

Level 18: Build Up -- RechRdx-I(A), RechRdx-I(48)

Level 20: Boxing -- Acc-I(A)

Level 22: Energize -- NmnCnv-Heal/EndRdx/Rchg(A), NmnCnv-Heal(45), NmnCnv-Heal/Rchg(46), NmnCnv-Regen/Rcvry+(46)

Level 24: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(31), StdPrt-ResKB(33), GldArm-3defTpProc(42)

Level 26: Explosive Blast -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(33), SprFrzBls-Acc/Dmg/Rchg(33), SprFrzBls-Acc/Dmg/EndRdx(34), SprFrzBls-Dmg/EndRdx(34), SprFrzBls-Acc/Dmg(36)

Level 28: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(36), LucoftheG-EndRdx/Rchg(37), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def(37), LucoftheG-Rchg+(39)

Level 30: Hover -- LucoftheG-Rchg+(A)

Level 32: Nova -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Rchg/KDProc(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45)

Level 35: Afterburner -- Flight-I(A)

Level 38: Total Focus -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Dmg/EndRdx(40), Mk'Bit-Acc/Dmg(40)

Level 41: Stealth -- ShlWal-ResDam/Re TP(A)

Level 44: Personal Force Field -- LucoftheG-Rchg+(A)

Level 47: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam(50)

Level 49: Force of Nature -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam/EndRdx/Rchg(50), ImpArm-ResDam(50)

Level 1: Brawl -- Empty(A)

Level 1: Defiance

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Mrc-Rcvry+(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)

------------

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Set Bonus Totals:

  • 13% DamageBuff(Smashing)
  • 13% DamageBuff(Lethal)
  • 13% DamageBuff(Fire)
  • 13% DamageBuff(Cold)
  • 13% DamageBuff(Energy)
  • 13% DamageBuff(Negative)
  • 13% DamageBuff(Toxic)
  • 13% DamageBuff(Psionic)
  • 14.13% Defense(Melee)
  • 10.06% Defense(Smashing)
  • 10.06% Defense(Lethal)
  • 18.5% Defense(Fire)
  • 18.5% Defense(Cold)
  • 23.5% Defense(Energy)
  • 23.5% Defense(Negative)
  • 7.88% Defense(Psionic)
  • 33.5% Defense(Ranged)
  • 16% Defense(AoE)
  • 32.5% Enhancement(RechargeTime)
  • 6% Enhancement(Heal)
  • 10% Enhancement(Range)
  • 2.5% Enhancement(Max EnduranceDiscount)
  • 38% Enhancement(Accuracy)
  • 12% SpeedFlying
  • 198.8 HP (16.5%) HitPoints
  • 12% JumpHeight
  • 12% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 75%
  • MezResist(Held) 75%
  • MezResist(Immobilized) 75%
  • MezResist(Sleep) 75%
  • MezResist(Stunned) 75%
  • MezResist(Terrorized) 75%
  • 18% (0.3 End/sec) Recovery
  • 32% (1.61 HP/sec) Regeneration
  • 30% ResEffect(SpeedFlying)
  • 30% ResEffect(RechargeTime)
  • 30% ResEffect(SpeedRunning)
  • 23.75% Resistance(Smashing)
  • 23.75% Resistance(Lethal)
  • 20% Resistance(Fire)
  • 20% Resistance(Cold)
  • 7.25% Resistance(Energy)
  • 7.25% Resistance(Negative)
  • 14% Resistance(Toxic)
  • 14% Resistance(Psionic)
  • 12% SpeedRunning

 

Let me know what I am missing or totally misdirected on please. In Pines the total ranged defense says 40.8, melee and aoe are low 20s, energy/nrgy are 30ish firecold 25ish.psi 15. SL Resist is 68, fire/cold 20 rest are all mostly single digits. But mostly I was trying to prioritize ranged defense while not totally breaking the bank in costs.

 

 

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My Main is Nrg/Nrg blaster and I love the damage output.

My old build and my current build are here - https://forums.homecomingservers.com/index.php/topic,4536.0.html, so you can also see the feedback from others on forum

 

[Force of Nature] - I barely use because of End Drain

[Hasten] - Not applicable on mine because set bonuses and LotG recharge x5

[Total Focus] - In melee range, you'd be spanked by the time animation is done (I'm saying that because of how you've slotted [Health]

[Energise] - I slotted only one LotG Heal/Recharge and its perma energised without [Hasten]

[Afterburner] - I was advised to take this but meh, I'll get there when I get there

[stealth] - Erm, I can't advise on this tbh

 

On forum feedback, I was corrected about something which turned out to be very true; [Power Bolt] and [Power Blast] are your bread and butter, due to fast recharge and also these are the only 2 powers that'll still work when you're mezzed i.e. Stun, Sleep but remember, everyone has their playstyles i.e. I hate melee range.

 

I don't know anything about numbers on def and all that wonderful stuff but check out the link and see forum feedback on my former build, might give you some ideas

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I can agree on some things but disagree on many others. Hasten is not a waste of a choice and LOTG don't come close to giving you what it does. FON I agree with you on and I have removed it from my current build. Total Focus not only provides me with a spot to put a defense bonus into but it is quite possibility the hardest hitting power in either of the two sets. Yes it has a long animation, but it is also a mag 3 stun.. I loved it more when it was mag 4 sure, but IF a mob gets into melee range, a total focus/bone crusher/energy punch combo takes down most anything short of a boss, and frankly might stun the crap out of that boss. You might not like it but melee will happen. Energize is also a nice place to store proc IOs though that do more then simply heal but are part of the healing set. More so then slotting health. If I decide I don't like the health proc and take it out I am limited to slotting healths base effect which is really not all that great. If I did so with a slot on energize I have other options, be it recharge or buffing a good health bonus/regen rate that is noticeable. Just my feeling it isn't all about the recharge. far as afterburner goes, well again its is not only useful but it is a mule for a IO. In my case a LOTG recharge since it accepts defense IOs. Fly, which I want on my blaster for sentimental reason, is incredibly slow compared to other travel powers. And sure with base hopping and orro portals etc we can make some of that faster then it used to be, but if I am going to take a waste of a power choice to mule an IO into anyway, why not take something I get use from. Fly with 1 flight speed and Afterburner prettymuch caps fly speed to around 80 mph as opposed to 60-62 I think without afterburner. It is a noticeable difference and all things being equal why not.I mean for me it is one of those trade offs. Just like stealth. Sure it is not a big deal if things see me. I am not stealth running mission or anything. But it si a defense buff albeit a small one and again mule for a lotg.

 

I think we just have different philosophies on what we want. I looked at your build and frankly it doesn't seem to pick any one thing to try and be outstanding at. Having played dominators a lot, I got used to the idea that when I slot IOs I normally try to pick the one thing that is most important to me to buff. In those cases it was recharge to achieve perma dom. But on my blaster I have chosen defense. But I can not make myself superior at all of the defense. I can though for one thing. Since I am a ranged AT it makes sense to pick ranged defense. Be it that most of my incoming attention will be from range. My newest build gets like 43 percent range. IMO everything else was just a bonus I achieved the goal I set out for. I will link my new build below.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

QuiJon: Level 50 Mutation Blaster

Primary Power Set: Energy Blast

Secondary Power Set: Energy Manipulation

Power Pool: Flight

Power Pool: Speed

Power Pool: Fighting

Power Pool: Concealment

Ancillary Pool: Force Mastery

 

Hero Profile:

Level 1: Power Blast -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg(3), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(42)

Level 1: Power Thrust -- Acc-I(A)

Level 2: Energy Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(7), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Dam%(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11)

Level 4: Energy Torrent -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/EndRdx(13), SprBlsWrt-Rchg/Dmg%(34), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(36)

Level 6: Fly -- Flight-I(A)

Level 8: Power Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(15), Thn-Dmg/Rchg(15), Thn-Acc/Dmg/Rchg(17), Thn-Dmg/EndRdx/Rchg(17), Thn-Acc/Dmg/EndRdx(42)

Level 10: Hasten -- RechRdx-I(A), RechRdx-I(19)

Level 12: Bone Smasher -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(23), Mk'Bit-Acc/Dmg(23), Mk'Bit-Dmg/EndRdx(25), Mk'Bit-Dmg/Rchg(25), Mk'Bit-Acc/EndRdx/Rchg(27)

Level 14: Sniper Blast -- ExcCnt-Stun%(A), ExcCnt-Dmg/Rchg(27), ExcCnt-Dmg/EndRdx(29), ExcCnt-Dmg/Rng(29), ExcCnt-Dmg/ActRdx(31), ExcCnt-Acc/Dmg(31)

Level 16: Aim -- RechRdx-I(A)

Level 18: Build Up -- RechRdx-I(A)

Level 20: Boxing -- Acc-I(A)

Level 22: Energize -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(45), NmnCnv-Heal/Rchg(46)

Level 24: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(31), StdPrt-ResKB(33), GldArm-3defTpProc(42)

Level 26: Explosive Blast -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(33), SprFrzBls-Acc/Dmg/Rchg(33), SprFrzBls-Acc/Dmg/EndRdx(34), SprFrzBls-Dmg/EndRdx(34), SprFrzBls-Acc/Dmg(36)

Level 28: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(36), LucoftheG-EndRdx/Rchg(37), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def(37), LucoftheG-Rchg+(39)

Level 30: Hover -- LucoftheG-Rchg+(A)

Level 32: Nova -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Rchg/KDProc(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45)

Level 35: Power Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Acc/Dmg/Rchg(48), SprWntBit-Dmg/EndRdx/Acc/Rchg(50), SprWntBit-Rchg/SlowProc(50)

Level 38: Total Focus -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Dmg/EndRdx(40), Mk'Bit-Acc/Dmg(40)

Level 41: Stealth -- ShlWal-ResDam/Re TP(A)

Level 44: Personal Force Field -- LucoftheG-Rchg+(A)

Level 47: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam(50)

Level 49: Afterburner -- LucoftheG-Rchg+(A)

Level 1: Brawl -- Empty(A)

Level 1: Defiance

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Mrc-Rcvry+(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)

------------

 

My totals are defense

 

SL 17.4

F/c30.8

e/n 35.8

psi13.3

melee 21.5

range43.3

aoe 25.8

 

resistances

sl 68.9

f/c 26

e/n7.3

toxic/psi 14

 

Is it scrapper level defense no, but I think it is about as strong as a blaster can probably get. And that is what I was going for. Best I could get with an priority to ranged defense.

 

 

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I did a guide here: https://forums.homecomingservers.com/index.php/topic,3394.0.html It has almost capped ranged defence as well as S&L. That's my only survivability. I don't bother looking for health or resistance. They miss or I die. I didn't want to spend slots and enhancement money on increasing my survivability for a few more nanoseconds.

 

Some notes...

 

As said already

- Total Focus is a "dead while animating" power. Looks cool, but ultimately undoes all your hard work building for defence

- Energise. I have a single recharge IO in it. That's enough to keep it perma

- Hasten - essential for me and that's with a ton of global recharge on top! (see build in my link)

 

I forgo Powerbolt mainly because I have enough recharge to chain blast, burst and snipe. And my build is a "50" build which means I have Clarion for mez protection so don't need anything else. I rely on speed and mobility, which Stealth would kill (I use SS+Stealth proc in Sprint for invis).

 

THat said - there are more than a dozen ways to skin a cat, so feel free to take what you like & leave the rest :)

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An interesting thought. I am not willing to give up flight. It was my first travel power and this is a recreation of the first character I ever made. And frankly I don't really care about nova stealthing mobs or running through missions to the end. I play the game to play it, if I wanted to just run to the last room of every map that IMO kind of defeats the purpose. However changing to use the patron to get a defense bonus I didn't consider and I might decide to look more into that. I can cap range easy enough, or soft cap, but smashing lethal is not that high on this build, But being that I had such high resistances to it I was less worried about that. Might need to make a build changing the epic to the patron and see what I get, food for thought.

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I'll throw mine in just for kicks... the philosophy was: perma-hasten first, then ranged defense as high as I could push it, all non-purple (although there is Panacea, so 1 PVP set)

 

I put Sudden Acceleration in Nova to squash the knockback (while getting 7.5% recharge), but Kinetic Crash in Energy Torrent (since that's my "back off, jerks" button).

 

I took Force Mastery just because it allowed for another LotG, another Stupify, and a power to put one of the DEF+3% procs into without using a slot.

 

Worth noting too that a Celerity Stealth proc in Sprint negates the need for the Concealment Pool's Stealth. I do a lot of sneaking by turning on SuperSpeed plus Sprint.

 

Hero Plan by Mids' Hero Designer 2.22

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

nrg_nrg_blaster: Level 50 Natural Blaster

Primary Power Set: Energy Blast

Secondary Power Set: Energy Manipulation

Power Pool: Speed

Power Pool: Flight

Power Pool: Fighting

Power Pool: Leaping

Ancillary Pool: Force Mastery

 

Hero Profile:

Level 1: Power Blast -- DfnBrr-Acc/Dmg(A), DfnBrr-Dmg/Rchg(3), DfnBrr-Acc/Dmg/Rchg(3), DfnBrr-Acc/Dmg/EndRdx/Rchg(5), DfnBrr-Rchg/+Status Protect(5), DfnBrr-Acc/Dmg/EndRdx(7)

Level 1: Power Thrust -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(7), ExpStr-Dam%(9)

Level 2: Energy Punch -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(11), Stp-Acc/EndRdx(13), Stp-Stun/Rng(13), Stp-Acc/Stun/Rchg(15), Stp-KB%(46)

Level 4: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(48)

Level 6: Hover -- LucoftheG-Rchg+(A), BlsoftheZ-Travel(9), BlsoftheZ-Travel/EndRdx(11)

Level 8: Power Burst -- BlsWrt-Acc/Dmg(A), BlsWrt-Dmg/Rchg(17), BlsWrt-Acc/Dmg/Rchg(19), BlsWrt-Acc/Dmg/EndRdx/Rchg(19), BlsWrt-Rchg/Dam%(21), BlsWrt-Acc/Dmg/EndRdx(21)

Level 10: Bone Smasher -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(23), Stp-Acc/EndRdx(23), Stp-Stun/Rng(25), Stp-Acc/Stun/Rchg(25), Stp-KB%(43)

Level 12: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Acc/ActRdx/Rng(27), StnoftheM-Dmg/ActRdx/Rchg(29), StnoftheM-Dmg/EndRdx/Rchg(29)

Level 14: Aim -- RechRdx-I(A), RechRdx-I(31)

Level 16: Energize -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(17), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(50), Pnc-Heal(50)

Level 18: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)

Level 20: Kick -- FrcFdb-Rechg%(A)

Level 22: Tough -- GldArm-3defTpProc(A)

Level 24: Build Up -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)

Level 26: Explosive Blast -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(34), PstBls-Dmg/Rchg(34), PstBls-Dmg/Rng(34), PstBls-Acc/Dmg/EndRdx(36)

Level 28: Weave -- LucoftheG-Rchg+(A)

Level 30: Combat Jumping -- LucoftheG-Rchg+(A), BlsoftheZ-Travel(48), BlsoftheZ-Travel/EndRdx(48)

Level 32: Nova -- SudAcc-KB/Acc(A), SudAcc-KB/Rchg(36), SudAcc-KB/Dam/EndRdx(37), SudAcc-KB/Dam/Rchg(37), SudAcc-KB/Acc/Dam(37), SudAcc-KBtoKD(39)

Level 35: Energy Torrent -- KntCrs-Dmg/KB(A), KntCrs-Acc/KB(39), KntCrs-Rchg/KB(39), KntCrs-Rechg/EndRdx(40), KntCrs-Dmg/EndRdx/KB(40), KntCrs-Acc/Dmg/KB(40)

Level 38: Total Focus -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(42), Stp-Acc/EndRdx(42), Stp-Stun/Rng(42), Stp-Acc/Stun/Rchg(43), Stp-KB%(43)

Level 41: Personal Force Field -- LucoftheG-Rchg+(A)

Level 44: Repulsion Bomb -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(45), Stp-Acc/EndRdx(45), Stp-Stun/Rng(45), Stp-Acc/Stun/Rchg(46), Stp-KB%(46)

Level 47: Temp Invulnerability -- StdPrt-ResDam/Def+(A)

Level 49: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(50)

Level 1: Brawl -- Empty(A)

Level 1: Defiance

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Clr-Stlth(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- Mrc-Rcvry+(A)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- EndMod-I(A), EndMod-I(15), EndMod-I(33)

------------

------------

Set Bonus Totals:

  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 6% Defense(Melee)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 22.25% Defense(Energy)
  • 22.25% Defense(Negative)
  • 6% Defense(Psionic)
  • 32.88% Defense(Ranged)
  • 6% Defense(AoE)
  • 4.5% Max End
  • 107.5% Enhancement(RechargeTime)
  • 16% Enhancement(Accuracy)
  • 12% Enhancement(Stunned)
  • 7.5% Enhancement(Range)
  • 11.5% SpeedFlying
  • 162.6 HP (13.5%) HitPoints
  • 11.5% JumpHeight
  • 11.5% SpeedJumping
  • Knockback (Mag -3)
  • Knockup (Mag -3)
  • MezResist(Confused) 7.5%
  • MezResist(Held) 7.5%
  • MezResist(Immobilized) 7.5%
  • MezResist(Sleep) 7.5%
  • MezResist(Stunned) 7.5%
  • MezResist(Terrorized) 7.5%
  • 12.5% (0.21 End/sec) Recovery
  • 28% (1.41 HP/sec) Regeneration
  • 2.25% Resistance(Smashing)
  • 2.25% Resistance(Lethal)
  • 2.25% Resistance(Fire)
  • 2.25% Resistance(Cold)
  • 11.5% SpeedRunning

 

 

 

 

 

 

 

 

 

 

TINKERERS and LEOTARDED personal supergroups on Reunion; open bases! codes TB-9014 and LT-1051

TinkerBell (MAIN) super reflexes / martial arts tanker & badge hunter; Sarabraxus, energy / energy blaster; Sarathustra, fire / therm corruptor

Scotch Bonnie / Caroline Reaper, fire/ss brutes & fire farmers; Granny Fix It / Green Granny / Great Granny, empathy/psi defenders; plus a few others.

@Xarah formerly on Champion, Triumph, Victory, now @chuckv2 / @chuckv3 / @chuckv4 on Reunion

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I also totally disagree with skipping hasten. You want buildup, aim, energize, and lots of other powers to be back up as soon as possible for maximum burn!

TINKERERS and LEOTARDED personal supergroups on Reunion; open bases! codes TB-9014 and LT-1051

TinkerBell (MAIN) super reflexes / martial arts tanker & badge hunter; Sarabraxus, energy / energy blaster; Sarathustra, fire / therm corruptor

Scotch Bonnie / Caroline Reaper, fire/ss brutes & fire farmers; Granny Fix It / Green Granny / Great Granny, empathy/psi defenders; plus a few others.

@Xarah formerly on Champion, Triumph, Victory, now @chuckv2 / @chuckv3 / @chuckv4 on Reunion

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Actually, it works out better to remove one of the Zephyr pairs and slot up Weave with 2 more defenses, like the below. It's less set bonus ranged defense, but then more overall defense (including ranged). So with Weave and CJ active like I normally leave them, this is 39.2% ranged defense, and then some more regen from the 2x bonus of LotG set.

 

Hero Plan by Mids' Hero Designer 2.22

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

nrg_nrg_blaster: Level 50 Natural Blaster

Primary Power Set: Energy Blast

Secondary Power Set: Energy Manipulation

Power Pool: Speed

Power Pool: Flight

Power Pool: Fighting

Power Pool: Leaping

Ancillary Pool: Force Mastery

 

Hero Profile:

Level 1: Power Blast -- DfnBrr-Acc/Dmg(A), DfnBrr-Dmg/Rchg(3), DfnBrr-Acc/Dmg/Rchg(3), DfnBrr-Acc/Dmg/EndRdx/Rchg(5), DfnBrr-Rchg/+Status Protect(5), DfnBrr-Acc/Dmg/EndRdx(7)

Level 1: Power Thrust -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(43), ExpStr-Dam%(46)

Level 2: Energy Punch -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(7), Stp-Acc/EndRdx(9), Stp-Stun/Rng(9), Stp-Acc/Stun/Rchg(11), Stp-KB%(11)

Level 4: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(48)

Level 6: Hover -- LucoftheG-Rchg+(A)

Level 8: Power Burst -- BlsWrt-Acc/Dmg(A), BlsWrt-Dmg/Rchg(15), BlsWrt-Acc/Dmg/Rchg(15), BlsWrt-Acc/Dmg/EndRdx/Rchg(17), BlsWrt-Rchg/Dam%(17), BlsWrt-Acc/Dmg/EndRdx(19)

Level 10: Bone Smasher -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(19), Stp-Acc/EndRdx(21), Stp-Stun/Rng(21), Stp-Acc/Stun/Rchg(23), Stp-KB%(23)

Level 12: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(25), StnoftheM-Acc/ActRdx/Rng(25), StnoftheM-Dmg/ActRdx/Rchg(27), StnoftheM-Dmg/EndRdx/Rchg(27)

Level 14: Aim -- RechRdx-I(A), RechRdx-I(29)

Level 16: Energize -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(29), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(31)

Level 18: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)

Level 20: Kick -- FrcFdb-Rechg%(A)

Level 22: Tough -- GldArm-3defTpProc(A)

Level 24: Build Up -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(34)

Level 26: Explosive Blast -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(34), PstBls-Dmg/Rchg(34), PstBls-Dmg/Rng(36), PstBls-Acc/Dmg/EndRdx(36)

Level 28: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(48), DefBuff-I(48)

Level 30: Combat Jumping -- LucoftheG-Rchg+(A), BlsoftheZ-Travel(50), BlsoftheZ-Travel/EndRdx(50)

Level 32: Nova -- SudAcc-KB/Acc(A), SudAcc-KB/Rchg(36), SudAcc-KB/Dam/EndRdx(37), SudAcc-KB/Dam/Rchg(37), SudAcc-KB/Acc/Dam(37), SudAcc-KBtoKD(39)

Level 35: Energy Torrent -- KntCrs-Dmg/KB(A), KntCrs-Acc/KB(39), KntCrs-Rchg/KB(39), KntCrs-Rechg/EndRdx(40), KntCrs-Dmg/EndRdx/KB(40), KntCrs-Acc/Dmg/KB(40)

Level 38: Total Focus -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(42), Stp-Acc/EndRdx(42), Stp-Stun/Rng(42), Stp-Acc/Stun/Rchg(43), Stp-KB%(43)

Level 41: Personal Force Field -- LucoftheG-Rchg+(A)

Level 44: Repulsion Bomb -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(45), Stp-Acc/EndRdx(45), Stp-Stun/Rng(45), Stp-Acc/Stun/Rchg(46), Stp-KB%(46)

Level 47: Temp Invulnerability -- StdPrt-ResDam/Def+(A)

Level 49: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(50)

Level 1: Brawl -- Empty(A)

Level 1: Defiance

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Clr-Stlth(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- Mrc-Rcvry+(A)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- EndMod-I(A), EndMod-I(13), EndMod-I(13)

------------

 

 

 

 

TINKERERS and LEOTARDED personal supergroups on Reunion; open bases! codes TB-9014 and LT-1051

TinkerBell (MAIN) super reflexes / martial arts tanker & badge hunter; Sarabraxus, energy / energy blaster; Sarathustra, fire / therm corruptor

Scotch Bonnie / Caroline Reaper, fire/ss brutes & fire farmers; Granny Fix It / Green Granny / Great Granny, empathy/psi defenders; plus a few others.

@Xarah formerly on Champion, Triumph, Victory, now @chuckv2 / @chuckv3 / @chuckv4 on Reunion

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I have a team-friendly energy build that I never got around to playing. In addition to knockback to knockdown in all AoEs (Overwhelming Force+Sudden Acceleration), it has soft-capped range defense, albeit lower total defense than your build. However, it's a lot more mobile (especially with Power Boost running) which is something you want very much as a blapper. It also enjoys a lot more global recharge, including I believe a significantly better DPS attack chain. I pretty much guarantee that your team mates will not secretly hate you with my build as they will be wasting a lot less build-up+AoE powers on empty air/suddenly out of position enemies. Totally worth it in my book haha.

 

Hero Plan by Mids' Hero Designer 2.22

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

TEAM-FRIENDLY_nrg_nrg: Level 50 Natural Blaster

Primary Power Set: Energy Blast

Secondary Power Set: Energy Manipulation

Power Pool: Flight

Power Pool: Speed

Power Pool: Leaping

Power Pool: Fighting

Ancillary Pool: Soul Mastery

 

Hero Profile:

Level 1: Power Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(19)

Level 1: Power Thrust -- Acc-I(A)

Level 2: Energy Punch -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(11)

Level 4: Hover -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(7), BlsoftheZ-Travel(29), BlsoftheZ-Travel/EndRdx(42)

Level 6: Power Burst -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/Rchg(15), SprBlsWrt-Acc/Dmg/EndRdx(15), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(17), SprBlsWrt-Rchg/Dmg%(46)

Level 8: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(17)

Level 10: Bone Smasher -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(19), Mk'Bit-Dmg/Rchg(21), Mk'Bit-Acc/EndRdx/Rchg(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg(23), Mk'Bit-Dam%(23)

Level 12: Energy Torrent -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(25), OvrFrc-Dmg/End/Rech(25), OvrFrc-Acc/Dmg/End/Rech(27), OvrFrc-Dam/KB(27), FrcFdb-Rechg%(39)

Level 14: Build Up -- RechRdx-I(A), GssSynFr--Build%(33)

Level 16: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(29), NmnCnv-Heal/Rchg(31), NmnCnv-Heal/EndRdx/Rchg(31), NmnCnv-Heal(31), NmnCnv-Regen/Rcvry+(42)

Level 18: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)

Level 20: Combat Jumping -- LucoftheG-Rchg+(A), BlsoftheZ-Travel(50), BlsoftheZ-ResKB(50)

Level 22: Aim -- RechRdx-I(A)

Level 24: Kick -- Acc-I(A)

Level 26: Explosive Blast -- Rgn-Dmg/Rchg(A), Rgn-Knock%(34), Rgn-Acc/Dmg/Rchg(34), Rgn-Acc/Rchg(36), Rgn-Dmg/EndRdx(36), SudAcc-KBtoKD(39)

Level 28: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48), GldArm-End/Res(48)

Level 30: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(34), StnoftheM-Acc/ActRdx/Rng(40), StnoftheM-Dmg/ActRdx/Rchg(40), StnoftheM-Dmg/EndRdx/Rchg(40)

Level 32: Nova -- Arm-Dam%(A), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), SudAcc-KBtoKD(39)

Level 35: Weave -- LucoftheG-Rchg+(A), HO:Cyto(43), HO:Cyto(48)

Level 38: Afterburner -- LucoftheG-Rchg+(A), BlsoftheZ-Travel(43), BlsoftheZ-Travel/EndRdx(50)

Level 41: Dark Embrace -- Ags-ResDam/EndRdx(A), Ags-ResDam(42), Ags-Psi/Status(43)

Level 44: Oppressive Gloom -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(45), Stp-Acc/EndRdx(45), Stp-Stun/Rng(45), Stp-Acc/Stun/Rchg(46), Stp-KB%(46)

Level 47: Boost Range -- EndRdx-I(A)

Level 49: Power Boost -- RechRdx-I(A)

Level 1: Brawl -- Empty(A)

Level 1: Defiance

Level 1: Sprint -- Clr-Stlth(A)

Level 2: Rest -- Heal-I(A)

Level 4: Ninja Run

Level 2: Swift -- HO:Micro(A)

Level 2: Health -- Mrc-Rcvry+(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EndMod-I(A), EndMod-I(13)

------------

------------

Set Bonus Totals:

  • 17% DamageBuff(Smashing)
  • 17% DamageBuff(Lethal)
  • 17% DamageBuff(Fire)
  • 17% DamageBuff(Cold)
  • 17% DamageBuff(Energy)
  • 17% DamageBuff(Negative)
  • 17% DamageBuff(Toxic)
  • 17% DamageBuff(Psionic)
  • 6% Defense(Melee)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 9.13% Defense(Fire)
  • 9.13% Defense(Cold)
  • 28.81% Defense(Energy)
  • 28.81% Defense(Negative)
  • 6% Defense(Psionic)
  • 36.63% Defense(Ranged)
  • 7.56% Defense(AoE)
  • 3.6% Max End
  • 10% Enhancement(Range)
  • 3% Enhancement(Stunned)
  • 6% Enhancement(Heal)
  • 83.75% Enhancement(RechargeTime)
  • 52% Enhancement(Accuracy)
  • 13.5% SpeedFlying
  • 117.5 HP (9.75%) HitPoints
  • 13.5% JumpHeight
  • 13.5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 35%
  • MezResist(Held) 35%
  • MezResist(Immobilized) 35%
  • MezResist(Sleep) 35%
  • MezResist(Stunned) 35%
  • MezResist(Terrorized) 35%
  • 15% (0.25 End/sec) Recovery
  • 36% (1.81 HP/sec) Regeneration
  • 12.5% Resistance(Smashing)
  • 17% Resistance(Fire)
  • 17% Resistance(Cold)
  • 5% Resistance(Energy)
  • 5% Resistance(Negative)
  • 6.5% Resistance(Toxic)
  • 11.5% Resistance(Psionic)
  • 12.5% Resistance(Lethal)
  • 13.5% SpeedRunning

 

 

 

 

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Well I dropped the hammer today and went ahead and built the blaster I planned out up above. I made one change of note which was I pulled stealth and replaced it with maneuvers. It starts with a higher base defense and then I added 2 slots to it. I forgot whare I got them from perhaps energize. The thing I found is this, we don't have any real long click powers. Other then a possible epic like force of Nature and I guess hasten we don't have anything with a very long recharge. So I took hasten to 2 IOs slots it only losses a bit of recharge anyway. My alpha slot is the one that grants recharge buff anyway so that is pick up the slack plus I have about 40 percent recharge from bonuses. And with bolts, blast, and burst I am really finding that I am never at a lack of having a power to fire off, and frankly I am firing them off as quickly as they are recharging and going from one animation to the next so even if they clicked back sooner I would be in the animation of the other attack and not able to use them anyway. So I kind of feel like sacrificing defenses and resistance bonuses for recharge is a waste, for me at least. Even energize I find I don't need it up all the time. I was running through a map with +2/4 player setting. And really just going from mob to mob with no end issues at all and if I happened to draw extra agro and prolong a fight then I would click energize and the discount in end cost alone allowed me to finish my fights. So worrying about it being perma, again not an issue solo and on a team you are likely getting a recovery buff anyway. I have one set left to buy so these will bounce up a bit but my basic numbers right now grant me

 

SL Res 68.9

FC Res 20

EnE Res 7.2

tox/psu res 14

 

Defese is

SL 21

FC 29

EnE 37

Psi 17

Melee 25

Range 45

AOE 27

 

I am watching +2 bosses just wiff at me with ranged attacks. And frankly I don't see how anyone calls total focus a death sentence. Maybe for the mob I am attacking. I didn't go bellow half health all night solo and that was even because I really pushed it and herded for a nova. I am right now so pleased with how he is playing I could spit. Now my issue is I was planning on taking Barrier as an incarnate as a way to have an oh shit since I didn't take force of nature, But the build seems so solid I now am wondering if the mez resistance one isn't a better choice.

 

 

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