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Energy/Energy Blaster


joshesin22

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Please rate my build ...

 

I wanted [Mace Mastery: Scorpion Shield] but I hate solo playing and getting help redside was almost impossible, so I settle for [Munitions Mastery: Body Armor], its Auto anyway, that's why I've slotted it that way

 

It looks expensive but Emp merits FTW, so I have all the enhancements ... Still, why is end drain such a B**** on blasters?

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

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Level 50 Mutation Blaster

Primary Power Set: Energy Blast

Secondary Power Set: Energy Manipulation

Power Pool: Flight

Power Pool: Speed

Power Pool: Leadership

Power Pool: Fighting

Ancillary Pool: Munitions Mastery

 

Hero Profile:

Level 1: Power Bolt -- VllFir-Dmg/Rchg(A), VllFir-Dmg/EndRdx(3), VllFir-Acc/Dmg(3)

Level 1: Power Thrust -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/Rchg(11)

Level 2: Power Blast -- Tmp-Acc/Dmg(A), Tmp-Dmg/EndRdx(5), Tmp-Dmg/Rchg(5), Tmp-EndDrn%(7)

Level 4: Energy Torrent -- Ann-Acc/Dmg/EndRdx/Rchg(A), Ann-Acc/Dmg(7), Ann-Dmg/Rchg(9), Ann-Acc/Dmg/Rchg(9), Ann-Acc/Dmg/EndRdx(46)

Level 6: Power Burst -- Apc-Dmg(A), Apc-Dmg/Rchg(25), Apc-Acc/Dmg/Rchg(25), Apc-Acc/Rchg(27), Apc-Dmg/EndRdx(27)

Level 8: Sniper Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(21), SprBlsWrt-Acc/Dmg/Rchg(21), SprBlsWrt-Acc/Dmg/EndRdx(23), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(23), SprBlsWrt-Rchg/Dmg%(46)

Level 10: Energy Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx/Rchg(13)

Level 12: Build Up -- RctRtc-ToHit(A), RctRtc-Pcptn(15), RctRtc-ToHit/Rchg(15)

Level 14: Bone Smasher -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(17), CrsImp-Dmg/EndRdx(17), CrsImp-Dmg/EndRdx/Rchg(19), CrsImp-Acc/Dmg/Rchg(19)

Level 16: Hover -- Ksm-ToHit+(A), Ksm-Def/EndRdx(42)

Level 18: Fly -- Frb-Stlth(A)

Level 20: Power Push -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg/Rchg(46), Thn-Dmg/EndRdx/Rchg(48), Thn-Acc/Dmg(50)

Level 22: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)

Level 24: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(40)

Level 26: Assault -- EndRdx-I(A), EndRdx-I(37)

Level 28: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--Build%(37), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--ToHit(40), GssSynFr--ToHit/Rchg(42), GssSynFr--Rchg/EndRdx(42)

Level 30: Explosive Blast -- Rgn-Acc/Rchg(A), Rgn-Acc/Dmg/Rchg(43), Rgn-Dmg/Rchg(43), Rgn-Dmg(43), Rgn-Dmg/EndRdx(45)

Level 32: Nova -- Arm-Dam%(A), Arm-Dmg/EndRdx(33), Arm-Dmg(34), Arm-Dmg/Rchg(34), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(36)

Level 35: Power Boost -- RechRdx-I(A), RechRdx-I(36)

Level 38: Total Focus -- Hct-Dmg/Rchg(A), Hct-Dmg(39), Hct-Dmg/EndRdx(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(40)

Level 41: Kick -- Empty(A)

Level 44: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(45), Ags-ResDam/Rchg(45)

Level 47: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(48), ShlWal-ResDam/Re TP(48)

Level 49: Body Armor -- Ags-Psi/Status(A), StdPrt-ResDam/Def+(50), GldArm-3defTpProc(50)

Level 1: Brawl -- Empty(A)

Level 1: Defiance

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(31), NmnCnv-Regen/Rcvry+(33), RgnTss-Regen+(33)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(31), EndMod-I(31)

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Just a quick note: take Energize. It will solve your endurance problems. It's also a heal and a regen buff. It won't single handedly keep you alive, but it reduces downtime while soloing.

 

Some more things: Power Bolt and Power Blast really should be better enhanced. At bare minimum 5 slots. These are your bread and butter attacks and you'll be using them constantly. Power Push is worthless as an attack. Ditch Power Boost as well. While it does boost defensive powers, it only lasts 15 seconds and it's increasing knockback during this time. Speaking of KB, you're probably going to want a Knockback to Knockdown proc in Explosive Blast.

 

I've tried the Panacea proc and I don't think it's worth it. The heal is too infrequent and too small to be of much use and the endurance boost is made irrelevant by Energize.

 

Having Fly as your travel power is gonna be rough without Afterburner.

 

It looks like you've got roughly 20% Defense to everything. Typed and positional defenses don't stack, so I recommend picking one or the other. The magic number to shoot for is 45%.

 

You've got some recharge bonuses but not enough to make Hasten perma. You'll need roughly 105% +rech bonuses to make that possible.

 

 

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Just a quick note: take Energize. It will solve your endurance problems. It's also a heal and a regen buff. It won't single handedly keep you alive, but it reduces downtime while soloing.

 

Some more things: Power Bolt and Power Blast really should be better enhanced. At bare minimum 5 slots. These are your bread and butter attacks and you'll be using them constantly. Power Push is worthless as an attack. Ditch Power Boost as well. While it does boost defensive powers, it only lasts 15 seconds and it's increasing knockback during this time. Speaking of KB, you're probably going to want a Knockback to Knockdown proc in Explosive Blast.

 

I've tried the Panacea proc and I don't think it's worth it. The heal is too infrequent and too small to be of much use and the endurance boost is made irrelevant by Energize.

 

Having Fly as your travel power is gonna be rough without Afterburner.

 

It looks like you've got roughly 20% Defense to everything. Typed and positional defenses don't stack, so I recommend picking one or the other. The magic number to shoot for is 45%.

 

You've got some recharge bonuses but not enough to make Hasten perma. You'll need roughly 105% +rech bonuses to make that possible.

 

Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you so much

You've given me so many ideas ... Can't wait to go home and revise the build

 

Hmm, I'm not good with numbers so very clueless on how to get defence up ... you got a build I can use for inspiration?

 

In any case, THANK YOU SO VERY MUCH!!!

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I would drop tactics, power boost and power push and the munitions mastery power pool

 

That would give you room for energize, afterburner and personal force field.  If you dropped the fighting pool, you could pick up combat jumping for some defense (not as much as weave) and pick up temporary invulnerability and force of nature (that would be very similar to my build ;D).  Personally I don't think you need the KB=>KD IO, but I like KB, a lot.  If I'm teaming, I'm usually blasting from above, unless its a cave in which case KB doesn't matter much because of the tight space.

 

Afterburner, Combat jumping, hover, PFF and maneuvers all get the LOTG+rech, so thats 37.5% recharge right there

 

I would post my build if i could get pines/mids to work on this computer...

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First off you are a blaster not a defender.  Drop hasten, tactics, maneuvers, and assault.  You have end problems probably because of hasten.  And those toggles will drain you pretty quick as you fight.

 

Power push is not useless.  Its main purpose is to knock a pesky mob away from you giving you a chance to either finish it off or focus on another pressing target.  A lot of players for whatever reason don't understand that knockback is a form of crowd control and if used properly can allow you to juggle multiple enemies at the same time when solo.  In a team, if used correctly it can help keep mobs bunched.  Now granted if you fire off explosive blast into the middle of a group you'll scatter them to the wind, but it is up to you to know when that is helpful and when it isn't.

 

Drop kick, weave, and tough.  Again you are a blaster not a scrapper.

 

Don't bother with power boost, energize, or boost range.  Properly slotted you'll get the same effects and they'll be always on.  I even skip Aim since when I did have it I always seemed to miss the very next shot I took after popping it.  I know, confirmation bias, but still.  Build up is all you'll ever need and use it in tandem with sniper.

 

Do not convert knockback to knockdown.  Knockback is your crowd control.  Get good at knocking groups into a corner and the tanker will stop complaining.

 

I personally pick up stealth, invisibility, recall friend, and teleport.  Concealment lets you skip to the end of missions.  Recall is just handy to have since I usually survive a team wipe and can gather everyone up to rez.  Teleport is nice to have when traveling long distances or when trying to skip around a zone.

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Don't bother with power boost, energize, or boost range.  Properly slotted you'll get the same effects and they'll be always on.  I even skip Aim since when I did have it I always seemed to miss the very next shot I took after popping it.  I know, confirmation bias, but still.  Build up is all you'll ever need and use it in tandem with sniper.

 

 

 

I would disagree with not taking energize.  I keep my blue bar full even running hover/CJ/manuvers while in combat. 

 

 

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Don't bother with power boost, energize, or boost range.  Properly slotted you'll get the same effects and they'll be always on.  I even skip Aim since when I did have it I always seemed to miss the very next shot I took after popping it.  I know, confirmation bias, but still.  Build up is all you'll ever need and use it in tandem with sniper.

I would disagree with not taking energize.  I keep my blue bar full even running hover/CJ/manuvers while in combat.

 

Don't know... Never used it on live and didn't use it 1 - 50 this time round.  I run hover, stealth, and fire off as powers charge.  Pop the occasional blue and good to go.

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Don't bother with power boost, energize, or boost range.

I couldn't disagree more about Energize. It provides a massive endurance discount in addition to a hefty regen bonus.

Maybe the difference is solo vs grouped.  I don't have any end problems at all and since I let the tank hold agro a huge regen bonus is not necessary.  Must just be my play style ... which is fine.  I'd say if there is any question run with it and see.  Can always respec out of it if you never need it or vice versa.

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Just glancing at the build, it's not clear to me what you're trying to achieve. Better defense? Better recharge? Something else? Maybe I'm missing your intent, but I can't get a clear understanding, and the cost is substantial.

 

 

Powers I would for sure drop:

- Assault  - Just not any bang for your buck here and you're spending a lot of endurance to maintain it.

 

- Power Push - Ugh. So I get the theory on this power but in practice I don't find the handful of times devoting animation time to a single target knockback worth an entire powerslot. Your other blasts do knockback anyway. Aim + Nemesis Staff achieves the same thing. Clear this space to make room for a pool power.

 

 

 

Powers I would for sure pick up:

- Energize -  This is practically a required power with the Blaster i24 changes. It greatly reduces endurance costs, adds some Regen, and is easy to perma. Take this power and you can probably cut Stamina down to 1 slot.

 

- Aim -  To fire before key powers.

 

 

Powers I would NOT drop:

- Hasten - Hasten is +70% Recharge. That's insane. It brings your nuke, Build Up, and Aim back faster. It also provides a 70 point buffer against -Recharge effects from enemies with Ice and Psi powers. It's frankly overpowered, which is why it appears in 90% of builds. For a cycle when Hasten is in effect, Nova drops from 56 to 43 second recharge.

 

 

Other comments:

  - Punch/Tough/Weave are fine to take, as added Defense actually goes a long way for a Blaster. However, the defense values you're getting on this very expensive build are closer to what you could get cheaply. Are you building for Ranged defense (I'd recommend that)? Or slash/lethal?

 

  - In a lot of places you're slotting complete sets and acquiring bonuses that aren't substantial.  Example: 6 slotted Armageddon in Nova. You'd do better with 5 slots. I'd also consider whether a Purple set is really what you want here. The only substantial bonus you're getting is the 10% Recharge time, which is nice, but you're paying a millions for it

 

- Unless you have millions in cash laying around, I'd change most of the single target blasts from the current slotting to 6-slotted Thunderstrike. Thunderstrike is cheap and will net you a lot more Ranged defense than you currently have. Hitting 33 or so Ranged defense so that eating 1 Purple enhancement softcaps you will bring a big increase in survivability, even if you don't push all the way to 45% perma soft capped.

 

  - Build Up is way underslotted. You want this power to recharge as fast as possible.

 

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I assumed Power Push got buffed across the board, since the Dominator version is actually pretty good (damage and recharge between Power Bolt and Power Blast) and they'd added damage to the Ice Holds.  This seems like it's worth asking Cpt Powerhouse to fix.

 

Getting stuck with both Stun and a low damage Power Push as dead powers kind of sucks.

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Has any of yous made a updated build for this? Energy/Energy  This is going to be my first Blaster and need help with it..  I don't really care about sets till end game and when I have millions...  I just want to have a good time while lvling and doing TF's.. Also I want to be viable...

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So I modified the build.

I'm squishy, never in melee range except for [Nova] so decided to stick with recharge and dmg

Please feedback

 

Don't know why I three slotted [Force of Nature], I never use it

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Blaster

Primary Power Set: Energy Blast

Secondary Power Set: Energy Manipulation

Power Pool: Flight

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Force Mastery

 

Hero Profile:

Level 1: Power Bolt -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(7), Thn-Acc/Dmg(7), Thn-Dmg/Rchg(9), Thn-Dmg/EndRdx(9), Thn-Acc/Dmg/Rchg(11)

Level 1: Power Thrust -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(50)

Level 2: Power Blast -- DfnBrr-Rchg/+Status Protect(A), DfnBrr-Acc/Dmg/Rchg(11), DfnBrr-Acc/Dmg/EndRdx(13), DfnBrr-Dmg/Rchg(13), DfnBrr-Acc/Dmg(15), DfnBrr-Acc/Dmg/EndRdx/Rchg(15)

Level 4: Energy Torrent -- BlsWrt-Acc/Dmg(A), BlsWrt-Dmg/Rchg(17), BlsWrt-Rchg/Dam%(17), BlsWrt-Acc/Dmg/EndRdx/Rchg(19), BlsWrt-Acc/Dmg/Rchg(19), BlsWrt-Acc/Dmg/EndRdx(21)

Level 6: Power Burst -- Apc-Dmg/EndRdx(A), Apc-Dam%(21), Apc-Acc/Dmg/Rchg(23), Apc-Acc/Rchg(23), Apc-Dmg/Rchg(25), Apc-Dmg(25)

Level 8: Sniper Blast -- StnoftheM-Dmg/EndRdx/Rchg(A), StnoftheM-Dam%(27), StnoftheM-Acc/Dmg(27), StnoftheM-Dmg/EndRdx(36), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Dmg/ActRdx/Rchg(37)

Level 10: Energy Punch -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(45), CrsImp-Dmg/Rchg(45), CrsImp-Acc/Dmg/Rchg(46)

Level 12: Build Up -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(37), RctRtc-ToHit(37)

Level 14: Bone Smasher -- Hct-Dmg(A), Hct-Dmg/EndRdx(40), Hct-Dmg/Rchg(40), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(45)

Level 16: Energize -- NmnCnv-Heal/Rchg(A)

Level 18: Hover -- Ksm-ToHit+(A), Ksm-Def/EndRdx(39)

Level 20: Fly -- Frb-Stlth(A)

Level 22: Combat Jumping -- LucoftheG-Rchg+(A)

Level 24: Kick -- Empty(A)

Level 26: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(40)

Level 28: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29)

Level 30: Explosive Blast -- Rgn-Dmg(A), Rgn-Dmg/Rchg(31), Rgn-Acc/Dmg/Rchg(31), Rgn-Acc/Rchg(31), Rgn-Dmg/EndRdx(33), Rgn-Knock%(33)

Level 32: Nova -- Arm-Dam%(A), Arm-Dmg/EndRdx(33), Arm-Dmg(34), Arm-Dmg/Rchg(34), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(36)

Level 35: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(39), ShlWal-ResDam/Re TP(39)

Level 38: Assault -- EndRdx-I(A)

Level 41: Tactics -- GssSynFr--Rchg/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit(42), GssSynFr--Build%(43), GssSynFr--ToHit/EndRdx(43)

Level 44: Personal Force Field -- LucoftheG-Rchg+(A)

Level 47: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48)

Level 49: Force of Nature -- GldArm-3defTpProc(A), Ags-Psi/Status(50), StdPrt-ResDam/Def+(50)

Level 1: Brawl -- Empty(A)

Level 1: Defiance

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- Mrc-Rcvry+(A), RgnTss-Regen+(5), NmnCnv-Regen/Rcvry+(5)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), EndMod-I(3)

Level 50: Cardiac Core Paragon

Level 50: Ion Core Final Judgement

Level 50: Paralytic Radial Flawless Interface

Level 50: Barrier Radial Epiphany

Level 50: Assault Radial Embodiment

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Ok looking at your current build I still am thinking what are you generally going for. You seem to spend a lot of money on regen and recovery, which I get the recovery part because you are trying to take every toggle in every power pool I think.

 

See with the build I am trying to make I am going for a specific goal of ranged defense. Anything else is just gravy. But I feel like you are missing some good opportunities for little return. For example

 

You are still going with the leadership pool. This cost you end, and requires you to spend slots to get any good return. Even if you keep maneuvers for the defense, assault does next to nothing and tactics I mean IMO you should have more then enough acc from IO set bonuses to make the end use in this a waste of time. And that is six slots there also.

 

I know you think why but one of those power choices could go for Hasten. Hell at your recharge bonus level if you can afford this build cause it will cost you probably 300+ million influence or a few thousand merits to bring hat down a bit, hasten will only be down for like 10-15 seconds maybe with just its original slot as recharge. That makes your 96 percent recharge into 165 percent recharge almost all the time. So then figure you lose a end drain like assault and you just increased all the time up of your attacks by way more to do full damage rather then a bonus 8 or whatever assault added. I would say drop tactics and get aim and build up both. even 1 slotted with the recharge chnge I just spoke of they will be up all the time.

 

Now you have the shield wall +5percent resist all which is great. But if you dropped tactics and put just 2 of those slots on to tough or temp invulnerability you could also slot the steadfast protection that gives 3 percent defense to all, and the gladiator armor 3 percent defense all +tp protection uniques. In fact I would say six slot touch and you can keep the 3 pieces of stead fast protection in it plus the unique you have now and the other from gladiators all in one power giving you the steadfast 3 piece set bonus plus 6 percent defense to all and the aegis or whatever it was you had there.

 

And powers like PFF, hover, CJ, Stealth, and afterburner might seem like powers that seem like a waste but they are all places to hide a LotG to keep that recharge up. And on top of that flight and afterburner with no other slotting will max out your fly speed. You might not care but your waiting team will.

 

The thing I find with IO sets is you can go nuts and really make no difference but think you have or you can really invest in just bumping one or two aspects of the character and hope that is enough. Most sets for a character don't give you what you want always. Hence best ranged defense boosts are in melee attck sets. And vice versa. That is why I picked ranged defense.. Yes I am cautious like most blasters about going into melee range. So it makes the most sense to try and shore up ranged defense. It doesnt do a lot of good to have great regen or recovery if you are dead. So imo the most important bonuses to go for are those that keep me alive the longest, then once I am getting those anything else I just a nice extra.

 

 

 

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