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Rad/Sm build help please


Brutal Justice

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I only have a Mac so I don’t have access to Pines.  Can somebody help me with a build?  I was trying to do it on paper but I can’t tell if I’m exceeding caps or not.  What I am looking for is a build that prioritizes Resistance, primarily to s,l,e, Max HP, and Regen.  Defense and +recharge are mostly just bonus or something to add after hitting Res caps and the HP cap.  I will have the +HP accolades. 

Thank you for your time and work!

Guardian survivor

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It appears there aren't too many outspoken, helpful, confident and knowlegble tankers at the moment. Good luck in your search for advice, I'm still looking for help with my WP/SS  build.

..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it.

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I can offer a bit of advice on Radiation Armor, if only in a general way.

 

Rad Armor is a fun set, with a lot of powers that serve double or even triple duty; your taunt aura debuffs enemies and gives you bonus recharge, Ground Zero is a PBAoE nuke, an ally heaol, and an enemy debuff all rolled into one, Meltdown gives damage bonus as well as resists and recovery, even your self heal debuffs enemies and gives minor amounts of endurance back at the same time. The majority of the debuffs you get are more offensive than defensive in nature; you get two ways to debuff defense, one way to debuff regen, and one way to debuff to hit.

 

Rad Armor also gets a strong, easily-perma-ed absorb shield in Particle Shielding, which will also boost your recovery (and your regen, albiet only for half the duration of the shield itself). Particle Shielding is, in my opinion, the lynchpin of the set; you live and die by how able you are at keeping that absorb shield up, and getting it back up when incoming damage takes it down. Building for recharge, then, along with resistance, is a good idea, as it will improve your ability to get your absorb shield back up, and improve your abiolity to get your self-heal back up to help you weather the damage until your absorb shield refreshes. Defense is helpful, if you can fit some in; you get no innate Defense, nor Defense Debuff resist, but any Defense you can get on a resist-based tank is helpful.

 

Since Rad Armor offers some debuffs, you may want to look into epic sets that build on the debuffs from Rad Armor, to further leverage their usefulness. I've had good success with Soul Mastery, which offers to hit debuffs and damage debuffs - both of which synergize nicely with your taunt aura's -to hit and your overall resists. If, on the other hand, you wanted to double up on the defense debuffs, I believe Earth Mastery might be of help there, along with offering some crowd control in the form of slows and stuns.

 

Hope this gives you some ideas for working out your build. Good luck ^_^

 

- Loranna

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And, for actual build details, here's my current Rad/Super Strength/Soul build that I use. I'm not familiar with the Savage Melee set, but this build might give you something to start with. Hope it helps - Loranna

 

==

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Rad Tanker: Level 50 Technology Tanker

Primary Power Set: Radiation Armor

Secondary Power Set: Super Strength

Power Pool: Leadership

Power Pool: Fighting

Power Pool: Flight

Ancillary Pool: Soul Mastery

 

Hero Profile:

Level 1: Alpha Barrier

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (3) Titanium Coating - Resistance
  • (3) Titanium Coating - Resistance/Endurance
  • (5) Titanium Coating - Resistance/Recharge

Level 1: Jab

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (5) Superior Gauntleted Fist - Damage/RechargeTime
  • (7) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (7) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (9) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (9) Superior Gauntleted Fist - RechargeTime/+Absorb

Level 2: Proton Armor

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (11) Titanium Coating - Resistance
  • (11) Titanium Coating - Resistance/Endurance
  • (13) Titanium Coating - Resistance/Recharge

Level 4: Haymaker

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (13) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (15) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (15) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (17) Superior Might of the Tanker - Recharge/Chance for +Res(All)
  • (40) Superior Might of the Tanker - Damage/Recharge

Level 6: Fallout Shelter

  • (A) Unbreakable Guard - +Max HP
  • (17) Unbreakable Guard - Resistance
  • (19) Unbreakable Guard - Resistance/Endurance
  • (19) Unbreakable Guard - Endurance/RechargeTime
  • (50) Unbreakable Guard - RechargeTime/Resistance
  • (50) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 8: Radiation Therapy

  • (A) Panacea - Heal/Endurance
  • (21) Panacea - Endurance/Recharge
  • (21) Panacea - Hea/Recharge
  • (23) Panacea - Heal/Endurance/Recharge
  • (23) Panacea - Heal

Level 10: Maneuvers

  • (A) Kismet - Accuracy +6%
  • (25) Reactive Defenses - Scaling Resist Damage
  • (25) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (27) Shield Wall - Defense
  • (27) Shield Wall - Defense/Endurance
  • (29) Shield Wall - Defense/Recharge

Level 12: Taunt

  • (A) Empty

Level 14: Tactics

  • (A) Rectified Reticle - Increased Perception

Level 16: Beta Decay

  • (A) Cloud Senses - Accuracy/Endurance/Recharge
  • (29) Cloud Senses - Accuracy/ToHitDebuff
  • (31) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (31) Cloud Senses - Accuracy/Recharge

Level 18: Particle Shielding

  • (A) Preventive Medicine - Heal
  • (31) Preventive Medicine - Heal/Endurance
  • (33) Preventive Medicine - Endurance/RechargeTime
  • (33) Preventive Medicine - Heal/RechargeTime
  • (33) Preventive Medicine - Heal/RechargeTime/Endurance
  • (34) Preventive Medicine - Chance for +Absorb

Level 20: Knockout Blow

  • (A) Hecatomb - Damage
  • (34) Hecatomb - Damage/Recharge
  • (34) Hecatomb - Accuracy/Damage/Recharge
  • (36) Hecatomb - Accuracy/Recharge
  • (36) Hecatomb - Damage/Endurance
  • (36) Hecatomb - Chance of Damage(Negative)

Level 22: Gamma Boost

  • (A) Numina's Convalesence - +Regeneration/+Recovery

Level 24: Kick

  • (A) Empty

Level 26: Ground Zero

  • (A) Superior Avalanche - Recharge/Chance for Knockdown
  • (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (37) Superior Avalanche - Accuracy/Damage/Recharge
  • (37) Scirocco's Dervish - Chance of Damage(Lethal)
  • (39) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (39) Scirocco's Dervish - Damage/Recharge

Level 28: Rage

  • (A) Recharge Reduction IO

Level 30: Tough

  • (A) Aegis - Psionic/Status Resistance
  • (39) Titanium Coating - Resistance
  • (40) Titanium Coating - Resistance/Endurance
  • (40) Titanium Coating - Resistance/Recharge

Level 32: Fly

  • (A) Winter's Gift - Slow Resistance (20%)

Level 35: Gloom

  • (A) Winter's Bite - Accuracy/Damage/Recharge
  • (43) Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (45) Winter's Bite - Accuracy/Damage/Endurance
  • (45) Decimation - Accuracy/Damage/Recharge
  • (45) Decimation - Accuracy/Damage

Level 38: Foot Stomp

  • (A) Armageddon - Damage
  • (42) Armageddon - Damage/Recharge
  • (42) Armageddon - Accuracy/Damage/Recharge
  • (42) Armageddon - Accuracy/Recharge
  • (43) Armageddon - Damage/Endurance
  • (43) Armageddon - Chance for Fire Damage

Level 41: Darkest Night

  • (A) Dark Watcher's Despair - To Hit Debuff/Endurance

Level 44: Dark Obliteration

  • (A) Ragnarok - Damage
  • (46) Ragnarok - Damage/Recharge
  • (46) Ragnarok - Accuracy/Damage/Recharge
  • (46) Ragnarok - Accuracy/Recharge
  • (48) Ragnarok - Damage/Endurance
  • (48) Ragnarok - Chance for Knockdown

Level 47: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance

Level 49: Hover

  • (A) Luck of the Gambler - Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Celerity - +Stealth

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Quickfoot - Endurance/RunSpeed

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Flight Speed IO

Level 2: Health

  • (A) Panacea - +Hit Points/Endurance

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 50: Cardiac Core Paragon

------------

 

 

 

 

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