Brutal Justice Posted June 21, 2019 Posted June 21, 2019 I only have a Mac so I don’t have access to Pines. Can somebody help me with a build? I was trying to do it on paper but I can’t tell if I’m exceeding caps or not. What I am looking for is a build that prioritizes Resistance, primarily to s,l,e, Max HP, and Regen. Defense and +recharge are mostly just bonus or something to add after hitting Res caps and the HP cap. I will have the +HP accolades. Thank you for your time and work! Guardian survivor
Herotu Posted June 23, 2019 Posted June 23, 2019 It appears there aren't too many outspoken, helpful, confident and knowlegble tankers at the moment. Good luck in your search for advice, I'm still looking for help with my WP/SS build. ..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it.
LorannaPyrel Posted June 23, 2019 Posted June 23, 2019 I can offer a bit of advice on Radiation Armor, if only in a general way. Rad Armor is a fun set, with a lot of powers that serve double or even triple duty; your taunt aura debuffs enemies and gives you bonus recharge, Ground Zero is a PBAoE nuke, an ally heaol, and an enemy debuff all rolled into one, Meltdown gives damage bonus as well as resists and recovery, even your self heal debuffs enemies and gives minor amounts of endurance back at the same time. The majority of the debuffs you get are more offensive than defensive in nature; you get two ways to debuff defense, one way to debuff regen, and one way to debuff to hit. Rad Armor also gets a strong, easily-perma-ed absorb shield in Particle Shielding, which will also boost your recovery (and your regen, albiet only for half the duration of the shield itself). Particle Shielding is, in my opinion, the lynchpin of the set; you live and die by how able you are at keeping that absorb shield up, and getting it back up when incoming damage takes it down. Building for recharge, then, along with resistance, is a good idea, as it will improve your ability to get your absorb shield back up, and improve your abiolity to get your self-heal back up to help you weather the damage until your absorb shield refreshes. Defense is helpful, if you can fit some in; you get no innate Defense, nor Defense Debuff resist, but any Defense you can get on a resist-based tank is helpful. Since Rad Armor offers some debuffs, you may want to look into epic sets that build on the debuffs from Rad Armor, to further leverage their usefulness. I've had good success with Soul Mastery, which offers to hit debuffs and damage debuffs - both of which synergize nicely with your taunt aura's -to hit and your overall resists. If, on the other hand, you wanted to double up on the defense debuffs, I believe Earth Mastery might be of help there, along with offering some crowd control in the form of slows and stuns. Hope this gives you some ideas for working out your build. Good luck ^_^ - Loranna
LorannaPyrel Posted June 23, 2019 Posted June 23, 2019 And, for actual build details, here's my current Rad/Super Strength/Soul build that I use. I'm not familiar with the Savage Melee set, but this build might give you something to start with. Hope it helps - Loranna == Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Rad Tanker: Level 50 Technology Tanker Primary Power Set: Radiation Armor Secondary Power Set: Super Strength Power Pool: Leadership Power Pool: Fighting Power Pool: Flight Ancillary Pool: Soul Mastery Hero Profile: Level 1: Alpha Barrier (A) Gladiator's Armor - TP Protection +3% Def (All) (3) Titanium Coating - Resistance (3) Titanium Coating - Resistance/Endurance (5) Titanium Coating - Resistance/Recharge Level 1: Jab (A) Superior Gauntleted Fist - Accuracy/Damage (5) Superior Gauntleted Fist - Damage/RechargeTime (7) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (7) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (9) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (9) Superior Gauntleted Fist - RechargeTime/+Absorb Level 2: Proton Armor (A) Steadfast Protection - Resistance/+Def 3% (11) Titanium Coating - Resistance (11) Titanium Coating - Resistance/Endurance (13) Titanium Coating - Resistance/Recharge Level 4: Haymaker (A) Superior Might of the Tanker - Accuracy/Damage (13) Superior Might of the Tanker - Accuracy/Damage/Recharge (15) Superior Might of the Tanker - Damage/Endurance/Recharge (15) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (17) Superior Might of the Tanker - Recharge/Chance for +Res(All) (40) Superior Might of the Tanker - Damage/Recharge Level 6: Fallout Shelter (A) Unbreakable Guard - +Max HP (17) Unbreakable Guard - Resistance (19) Unbreakable Guard - Resistance/Endurance (19) Unbreakable Guard - Endurance/RechargeTime (50) Unbreakable Guard - RechargeTime/Resistance (50) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 8: Radiation Therapy (A) Panacea - Heal/Endurance (21) Panacea - Endurance/Recharge (21) Panacea - Hea/Recharge (23) Panacea - Heal/Endurance/Recharge (23) Panacea - Heal Level 10: Maneuvers (A) Kismet - Accuracy +6% (25) Reactive Defenses - Scaling Resist Damage (25) Shield Wall - +Res (Teleportation), +5% Res (All) (27) Shield Wall - Defense (27) Shield Wall - Defense/Endurance (29) Shield Wall - Defense/Recharge Level 12: Taunt (A) EmptyLevel 14: Tactics (A) Rectified Reticle - Increased PerceptionLevel 16: Beta Decay (A) Cloud Senses - Accuracy/Endurance/Recharge (29) Cloud Senses - Accuracy/ToHitDebuff (31) Cloud Senses - ToHit Debuff/Endurance/Recharge (31) Cloud Senses - Accuracy/Recharge Level 18: Particle Shielding (A) Preventive Medicine - Heal (31) Preventive Medicine - Heal/Endurance (33) Preventive Medicine - Endurance/RechargeTime (33) Preventive Medicine - Heal/RechargeTime (33) Preventive Medicine - Heal/RechargeTime/Endurance (34) Preventive Medicine - Chance for +Absorb Level 20: Knockout Blow (A) Hecatomb - Damage (34) Hecatomb - Damage/Recharge (34) Hecatomb - Accuracy/Damage/Recharge (36) Hecatomb - Accuracy/Recharge (36) Hecatomb - Damage/Endurance (36) Hecatomb - Chance of Damage(Negative) Level 22: Gamma Boost (A) Numina's Convalesence - +Regeneration/+RecoveryLevel 24: Kick (A) EmptyLevel 26: Ground Zero (A) Superior Avalanche - Recharge/Chance for Knockdown (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (37) Superior Avalanche - Accuracy/Damage/Recharge (37) Scirocco's Dervish - Chance of Damage(Lethal) (39) Scirocco's Dervish - Accuracy/Damage/Endurance (39) Scirocco's Dervish - Damage/Recharge Level 28: Rage (A) Recharge Reduction IOLevel 30: Tough (A) Aegis - Psionic/Status Resistance (39) Titanium Coating - Resistance (40) Titanium Coating - Resistance/Endurance (40) Titanium Coating - Resistance/Recharge Level 32: Fly (A) Winter's Gift - Slow Resistance (20%)Level 35: Gloom (A) Winter's Bite - Accuracy/Damage/Recharge (43) Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (45) Winter's Bite - Accuracy/Damage/Endurance (45) Decimation - Accuracy/Damage/Recharge (45) Decimation - Accuracy/Damage Level 38: Foot Stomp (A) Armageddon - Damage (42) Armageddon - Damage/Recharge (42) Armageddon - Accuracy/Damage/Recharge (42) Armageddon - Accuracy/Recharge (43) Armageddon - Damage/Endurance (43) Armageddon - Chance for Fire Damage Level 41: Darkest Night (A) Dark Watcher's Despair - To Hit Debuff/EnduranceLevel 44: Dark Obliteration (A) Ragnarok - Damage (46) Ragnarok - Damage/Recharge (46) Ragnarok - Accuracy/Damage/Recharge (46) Ragnarok - Accuracy/Recharge (48) Ragnarok - Damage/Endurance (48) Ragnarok - Chance for Knockdown Level 47: Weave (A) Luck of the Gambler - Recharge Speed (48) Luck of the Gambler - Defense (50) Luck of the Gambler - Defense/Endurance Level 49: Hover (A) Luck of the Gambler - Recharge SpeedLevel 1: Brawl (A) EmptyLevel 1: Gauntlet Level 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) Celerity - +StealthLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) Quickfoot - Endurance/RunSpeedLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) Flight Speed IOLevel 2: Health (A) Panacea - +Hit Points/EnduranceLevel 2: Hurdle (A) Jumping IOLevel 2: Stamina (A) Performance Shifter - Chance for +EndLevel 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Cardiac Core Paragon ------------
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