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Posted

No damage, no hard CC.

 

Pretty much a trash tier power that would be best replaced by just doing damage to a target.

Let me guess...you either play exclusively on roflstomp teams or have forgotten how it was to play at lower levels w/o soft capped defenses. Shiver is great mitigation available whenever you want. It pretty much makes you and a squishy team without reliable hard control immune to melee. It  increases recharge time of enemies by 3 times or more. Not even close to being trash. With your mindset; Ice is a wasted power set as the damage it does offer is (significantly) weaker than any other that isn't Devices or Tactical Arrow BECAUSE of great mitigating powers like Shiver.

 

lol.  You are mighty defensive there over a pretty terrible power.

 

It is trash on steam roll teams.  It is trash at low levels.  It is trash with or without defense in your build.

 

This is what a build looks like w/o defense.  Just go 3 shot a boss before you spend 2.5 seconds animating a power with zero damage and no real lockdown.

 

Without defense, the less damage you expose yourself to the better.  Shiver still lets the mobs run through their suite of powers, it just slightly slows the time before you can use them a second time.  Enough damage lets you do the same thing, with the benefit of having a dead mob.

Hahaha. The uber pvp guru demolishes two -1 level bosses with the best single target damage power set that generally has more than ample damaging mitigation built in, and think that is a fair and valid representation of why Shiver is "trash". Newsflash; Ice Manipulation can be are combined with primaries more lacking in mitigation (perhaps with better results as there's less mitigation overlap albeit Ice Blast no longer pays the "damage tax" on mitigation powers unlike all other sets). I'm *obviously* not saying Shiver is useful in situations where you *obviously* don't need mitigation.

 

As for Shiver "just slightly slows the time" of recharging powers, you seem not to even fully understand the game mechanics. With any other single Ice power, Shiver will crash the recharge penalty limit of -75%. This means the recharge time is quadrupled; a 10 seconds recharge becomes 40 seconds. So yeah, "just slightly" lol. Your one valid criticism, is that this does nothing to protect the Blaster and team from the initial volley and first cycle of powers directed against them (but it will completely nerf the subsequent and also pretty much protect any and all squishies on the team from melee).

 

There are only two valid argument against Shiver; first is obviously IO'ed defensive build where you don't need the -Recharge, but will appreciate the anti-scatter slow especially in combination with panic inducing rain powers. The second is Frigid Protection which by itself reaches -Slow cap, but adding Shiver will still substantially reduce incoming damage after the initial cycle and will also free up the Blaster to move around not having to be in close proximity to debuff the one enemy group.   

  • 3 weeks later
Posted

So I ended up not taking Shiver. I found that I could get much the same benefit from Snow Storm. But what really put the nail in Shiver’s coffin was that I realized I had the slots to put 2 Blistering Colds in Brawl and Ice Sword (which I took instead of Shiver). The two-slot bonus for Blistering Cold is Slow resist. That, Winter’s Gift, and all the other Winter Event IOs in powers I actually use gives my Blaster 100% resistance to slows, which is both thematic and useful.

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