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Looking at Victory Rush


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It seems an odd power that doesn't get used much, if at all, in its current form - especially considering that by the time most characters can take it, everyone else has likely handled their Endurance issues and Vengeance seems so much more appealing an option.

 

How about this as a fix/alternate take:

  • Make the power an auto ability
  • Have it give a small increase in both Recovery and Recharge
  • Reduce the duration for 30 seconds.
  • Have it only apply to foes of Lieutenant level or higher with scaling impact depending on the rank of the enemy defeated.

 

That would seem to better capture the intended mechanical and thematic feel of the power, it would make it appealing to anyone taking the Leadership pool and would see value at all levels but not to the point that it would be game-breaking.

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The only character I've taken that on is Major Viktory. Somehow, it just seemed appropriate.:-)

 

(Maj is at L40 now. I'm not finding it adds much, to be sure, but I do activate it, after I've downed an LT or better. My END's okay, atm, but every little bit helps.)

I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content.

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7 hours ago, Story Archer said:

It seems an odd power that doesn't get used much, if at all, in its current form - especially considering that by the time most characters can take it, everyone else has likely handled their Endurance issues and Vengeance seems so much more appealing an option.

 

How about this as a fix/alternate take:

  • Make the power an auto ability
  • Have it give a small increase in both Recovery and Recharge
  • Reduce the duration for 30 seconds.
  • Have it only apply to foes of Lieutenant level or higher with scaling impact depending on the rank of the enemy defeated.

 

That would seem to better capture the intended mechanical and thematic feel of the power, it would make it appealing to anyone taking the Leadership pool and would see value at all levels but not to the point that it would be game-breaking.

You’d think - but I’ve run plenty of ITFs with teammates who would have been in a world of hurt if someone on the team didn’t have something to help with end issues.

Ive a feeling some people build with the hopes that there will always be a teammate capable of “hiding” their weaknesses

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The recharge time and the small Endurance return you get for this power makes it really not worth taking at all.  I've tried it in a few different builds and every time I've used it, I wondered "Why am I even bothering with this??"

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