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Terseus Prime - Invul/SS Medium Budget Build


Tersival

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Terseus was my first L50 build before sunset and is again in Homecoming. So, this is my early-goals build aiming at getting good stats without using any (hideously rare and expensive) purple sets, with decent regen and some psi resistance to balance out less than perfect defenses. You might recognise some of the frankenslotting from Nic's Guide to IO's With IMPACT! (https://forums.homecomingservers.com/index.php/topic,4800.0.html), which I admire as a solid starting point for building up bonuses.

 

I'd be grateful for tips on tweaking this build without changing powers. I'm hooked on Mystic Flight for the occasionally useful built in teleport, plus Recall Friend for helping out my wife who is sometimes navigationally challenged ;), but these would obviously be easy choices to swap out for others.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Terseus Prime: Level 50 Magic Tanker

Primary Power Set: Invulnerability

Secondary Power Set: Super Strength

Power Pool: Sorcery

Power Pool: Teleportation

Power Pool: Speed

Power Pool: Fighting

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Temp Invulnerability -- GldArm-3defTpProc(A), GldArm-ResDam(40), GldArm-End/Res(42), ImpSki-Status(42)

Level 1: Jab -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(7), KntCmb-Knock%(7), PrfZng-Acc/Rchg(9), PrfZng-Dam%(9)

Level 2: Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/Rchg(15), KntCmb-Dmg/EndRdx/Rchg(17), KntCmb-Knock%(17), PrfZng-Acc/Rchg(19), PrfZng-Dam%(19)

Level 4: Mystic Flight -- Frb-EndRdx(A), Frb-Fly(21)

Level 6: Dull Pain -- Pnc-Heal/+End(A), Pnc-Heal(21), Pnc-Heal/EndRedux(23), Pnc-Heal/Rchg(23), Pnc-Heal/EndRedux/Rchg(25)

Level 8: Unyielding -- UnbGrd-Max HP%(A), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(31), UnbGrd-EndRdx/Rchg(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Rchg/ResDam(50)

Level 10: Haymaker -- BlsCol-Acc/Dmg(A), BlsCol-Dmg/EndRdx(11), BlsCol-Acc/Dmg/EndRdx(11), BlsCol-Acc/Dmg/Rchg(13), BlsCol-Dmg/EndRdx/Acc/Rchg(13), BlsCol-Rchg/HoldProc(15)

Level 12: Recall Friend -- RechRdx-I(A)

Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33)

Level 16: Taunt -- PrfZng-Acc/Rchg(A), PrfZng-Taunt/Rchg(33), PrfZng-Taunt/Rng(34)

Level 18: Invincibility -- Rct-ResDam%(A), Rct-Def(34), Rct-Def/EndRdx(34), Rct-Def/Rchg(36)

Level 20: Knockout Blow -- GldStr-Acc/Dmg(A), GldStr-Dam/Rech(29), GldStr-Dam/End/Rech(36), GldStr-Acc/End/Rech(36), GldStr-Acc/Dmg/End/Rech(37), GldStr-%Dam(37)

Level 22: Resist Physical Damage -- Ags-Psi/Status(A), Ags-ResDam(37), Ags-ResDam/EndRdx(39), Ags-ResDam/Rchg(39), Ags-ResDam/EndRdx/Rchg(39)

Level 24: Resist Elements -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(40), ImpArm-ResDam(43)

Level 26: Tough Hide -- Ksm-ToHit+(A), LucoftheG-Rchg+(27), ShlWal-ResDam/Re TP(27)

Level 28: Rage -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(43), RctRtc-Pcptn(43)

Level 30: Resist Energies -- ImpArm-ResPsi(A), ImpArm-ResDam(42)

Level 32: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Knock%(48)

Level 35: Tough -- ImpSki-Status(A), ImpSki-ResDam/EndRdx(46)

Level 38: Foot Stomp -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(45), ScrDrv-Dmg/Rchg(45), ScrDrv-Acc/Rchg(45), ScrDrv-Acc/Dmg/EndRdx(46), ScrDrv-Dam%(46)

Level 41: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)

Level 44: Conserve Power -- RechRdx-I(A)

Level 47: Physical Perfection -- Empty(A)

Level 49: Focused Accuracy -- Empty(A)

Level 1: Brawl -- Empty(A)

Level 1: Gauntlet

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(3), NmnCnv-Regen/Rcvry+(3), Prv-Absorb%(5)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(25), PrfShf-EndMod/Acc(33), PrfShf-EndMod/Rchg(40)

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*doesn't want to use rare and expensive sets*

 

*15 PvP IOs, 6 winter event IOs*

 

nick-young-confused-face-300x256-nqlyaa.jpg

 

Anyway, as for your build, if you put the Numina unique in Health, you get a better regen buff by then slotting a Numina Healing/Absorb and getting the Numina 2-slot bonus than you get by putting in the Regenerative Tissue unique.

 

The Panacea proc is very weak in Dull Pain. While it will have a 90% chance to activate, the benefit it gives is very small, and you want it going off as much as possible; it's better in Health or Physical Perfection.

 

I assume you put the Freebird: Fly Speed in Mystic Flight because you wanted the set bonus but didn't want to be transparent from the +Stealth IO? If not, that enhancement is wasted, because Mystic Flight caps flight speed unenhanced.

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I would definitely move the Panacea to Physical Perfection.  Or if nothing else, that's a good place to put another Performance Shifter.  You can have as many of those as will fit.  And you'll want it, because despite that you have Conserve Power and Physical Perfection, it looks like endurance will be an abiding issue on this build.  As /SS you will be dealing with Rage crashes.  And you have Hasten in there.  If you're taking Focused Accuracy, that's a good place for a yellow end/to-hit button from the cheapest sets, since you apparently can't slot it for endurance reduction directly. 

 

This build still looks very different from an i23 build; back in those days, two sets of Kinetic Combat seemed like an out of reach luxury. 

 

 

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*doesn't want to use rare and expensive sets*

*15 PvP IOs, 6 winter event IOs*

 

Its entirely possible that my assumption (avoiding purple recipes would be enough to call my build “medium budget”) was off, but that’s why I sought the wisdom of the wiser collective!

 

Anyway, as for your build, if you put the Numina unique in Health, you get a better regen buff by then slotting a Numina Healing/Absorb and getting the Numina 2-slot bonus than you get by putting in the Regenerative Tissue unique.

 

The Panacea proc is very weak in Dull Pain. While it will have a 90% chance to activate, the benefit it gives is very small, and you want it going off as much as possible; it's better in Health or Physical Perfection.

 

I assume you put the Freebird: Fly Speed in Mystic Flight because you wanted the set bonus but didn't want to be transparent from the +Stealth IO? If not, that enhancement is wasted, because Mystic Flight caps flight speed unenhanced.

 

All very helpful tips, thank you. You’re right on Freebird – its disappointing if the Fly speed is capped, but I think the regen bonus is worthwhile and stealth seems contrary to by job as distraction to protect the team.

 

 

I would definitely move the Panacea to Physical Perfection.  Or if nothing else, that's a good place to put another Performance Shifter.  You can have as many of those as will fit.  And you'll want it, because despite that you have Conserve Power and Physical Perfection, it looks like endurance will be an abiding issue on this build.  As /SS you will be dealing with Rage crashes.  And you have Hasten in there.  If you're taking Focused Accuracy, that's a good place for a yellow end/to-hit button from the cheapest sets, since you apparently can't slot it for endurance reduction directly. 

 

This build still looks very different from an i23 build; back in those days, two sets of Kinetic Combat seemed like an out of reach luxury.

 

Panacea proc on its way to Physical Perfection, but I don’t understand “if nothing else, that's a good place to put another Performance Shifter”...

 

Kinetic Combat sets seem like a good source of S/L Defense, especially with 3.75% per four piece set currently going for < 20 mil inf (not counting attunements). Not CHEAP, but reasonably achievable.

 

I’ve found invul tank to be an end hog all of its career. I haven’t factored incarnate into the build because I’m not settled on incarnate choices, but at vet 15 Alpha-Cardiac has generally made end a non-issue unless I’m being end-drained. Never imagined any build could make malta sappers less annoying but I’d be happy to hear otherwise!

 

 

 

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Anyway, as for your build, if you put the Numina unique in Health, you get a better regen buff by then slotting a Numina Healing/Absorb and getting the Numina 2-slot bonus than you get by putting in the Regenerative Tissue unique.

 

I’m not seeing a Numina’s Healing/Absorb in Pines so I assume that data bug or mismatch. Getting past that though, I see 2 pieces give +12% regen while the Regenerative Tissue Regen gives +25%.

 

What am I missing to make the set set bonus better than the Regen Tissue bonus?

 

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Anyway, as for your build, if you put the Numina unique in Health, you get a better regen buff by then slotting a Numina Healing/Absorb and getting the Numina 2-slot bonus than you get by putting in the Regenerative Tissue unique.

 

I’m not seeing a Numina’s Healing/Absorb in Pines so I assume that data bug or mismatch. Getting past that though, I see 2 pieces give +12% regen while the Regenerative Tissue Regen gives +25%.

 

What am I missing to make the set set bonus better than the Regen Tissue bonus?

I'm talking about the enhancement in the Numina's Convalescence set that only enhances Healing/Absorb. It enhances the regeneration buff of Health, that and the set bonus add up to more Regeneration than the Regenerative Tissue unique.

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I tend to get any expensive IO's on my builds with merits; nearly everything I build gets the Miracle +recovery, Numina +regen/recovery and Steadfast +3% defense early in the build.  If the recipe costs over 5 million I'll get it via merits and use the inf for the bulk of the build.

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Guardian Survivor, occasional tanker and player of most AT's.

Guides: Invulnerability Tankers, The first 20 levels.  Invulnerability Tankers Soft Cap defense

Spoiler

 

 

 

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