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Guns and Gadgets - Arsenal/Assault Superteam - Fridays 8pm EDT starting March 15


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What: Guns and Gadgets - Arsenal/Assault Rifle Superteam
Where: Excelsior (first meeting in Mercy Island)
When: Fridays at 8pm Eastern/5pm Pacific US (first meeting 15 March 2024)/Sat 12am UTC - Link for your timezone
Who: The Justice Superteamers (the folks behind the Justice TA, Traps, Radiation, Blades, Earth, Gun, Darkness, Time, Water, Indomitable Sonic, and Excelsior Nature, Knockback, Electric, Thermal/Cold, Dark, TA, Guns, Poison, Stone, Time, Rough Riders, Symphony, Psychic, Demon/Fire Control, Storm, Epic AT, and Fold Space Superteams)
Why: FUN, fortune, and glory!

 

The Justice Superteamers run many projects to leverage the power of stacked (de)buffs and explore common themes to accomplish things that a random group could not. Come join us on Excelsior for our Guns and Gadgets Superteam where we will harness the power of Assault Weaponry to subdue our foes. Long time vets and new players are all invited as we focus on fun with other friendly players.

 

AT/Build Requirements:

  • Must be one of the following as the theme promotes Natural/Tech characters relying on their weaponry:
    • Assault Rifle/Devices Blaster
    • Assault Rifle/Traps Corruptor
    • Traps/Assault Rifle Defender
    • Arsenal Control/Traps Controller
    • Arsenal Control/Arsenal Assault Dominator
    • Mercenaries/Traps Mastermind
  • Required Powers (slotting):
    • Maneuvers by level 14 (2 slots worth of Defense enhancements by level 20)
    • Trappers must take:
      • Force Field Generator (2 slots worth of Defense)
      • Acid Mortar
      • Poison Trap
  • The following are suggested, but if you can't fit them all in, not required:
    • Assault
    • Tactics
    • All AOE powers that do Knockback have a Knockback to Knockdown enhancement (Sudden Acceleration, Overwhelming Force)
      • Buckshot and M30 Grenade are the biggest examples
      • Arsenal Control is reliant on keeping enemies in the control patches so we don't want them knocked out
  •  Other team-focused powers are great too: Vengeance, Victory Rush, Weaken Resolve, Spirit Ward, and Teleport Target are always useful.
  • You're welcome to make use of your other build if you'd like to maintain a solo, PVP, or non project compliant build.

 

Miscellaneous Details:

  • Our first meeting will take place Friday, March 15, 2024 at 8pm EDT/5pm PDT/12am UTC (see link above for time zone conversions) at Arbiter Richard in Mercy Island on Excelsior. Feel free to show up fresh from the tutorial (or even skip it).
  • We'll be coordinating the group through use of a global channel named "Justice Superteamers". Everyone participating on this team must join the channel. (/chan_join "Justice Superteamers").
  • We have a Justice Superteamers SG with a fully functional base. Team members are welcome to join the SG and anyone is welcome to use the public base amenities with code: JST-19564. We also have a Discord channel for out of game and voice communication.
  • We'll start in the Rogue Isles and run arcs, papers, and banks there, but will eventually make ourselves vigilantes/rogues so we can enjoy what Paragon and Praetoria have to offer.
  • We'll be focusing on PVE content (TFs, Contact Arcs, iTrials, the occasional newspaper/scanner, etc).
  • There is no limit on the number of people that can join us. This isn't going to be a fixed group of 8; the more, the merrier. Feel free to show up late, roll a 2nd alt, etc.
  • Super-Sidekick makes teaming incredibly easy. If you already have a character that fits the theme of this team, or won't be able to join us at the start of this team, don't worry; we'll accept you at any level, any time. Just note that if you're significantly beyond the rest of the team in terms of level, you should expect to exemplar down to the rest of the team most of the time.

 
If you have any questions or suggestions, feel free to post here or send a /t or email to @Perfect Square, @Hedgefund, or @EF in-game.

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The day has come.  Time to gear up and infiltrate the Rogue Isles.  Make an arse pun, or don't, but bring one of these 

 

  • Assault Rifle/Devices Blaster
  • Assault Rifle/Traps Corruptor
  • Traps/Assault Rifle Defender
  • Arsenal Control/Traps Controller
  • Arsenal Control/Arsenal Assault Dominator
  • Mercenaries/Traps Mastermind

and meet up in Mercy by the arbiter.  Get ready for a lotta ratta-tatta-tatta.

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This was an exceptionally fun outing with a quality group.  Unfortunately that means I do not have any Posi 1 horror stories.  

 

The group uses Discord and breaks into as many groups needed based on who shows up.  Great players and fast moving.

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18 hours ago, Snarky said:

This was an exceptionally fun outing with a quality group.  Unfortunately that means I do not have any Posi 1 horror stories.  

 

 

These things aren't mutually exclusive with us ;)

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On 3/8/2024 at 2:45 PM, Perfect Square said:

What: Guns and Gadgets - Arsenal/Assault Rifle Superteam
Where: Excelsior (first meeting in Mercy Island)
When: Fridays at 8pm Eastern/5pm Pacific US (first meeting 15 March 2024)/Sat 12am UTC - Link for your timezone
Who: The Justice Superteamers (the folks behind the Justice TA, Traps, Radiation, Blades, Earth, Gun, Darkness, Time, Water, Indomitable Sonic, and Excelsior Nature, Knockback, Electric, Thermal/Cold, Dark, TA, Guns, Poison, Stone, Time, Rough Riders, Symphony, Psychic, Demon/Fire Control, Storm, Epic AT, and Fold Space Superteams)
Why: FUN, fortune, and glory!

 

The Justice Superteamers run many projects to leverage the power of stacked (de)buffs and explore common themes to accomplish things that a random group could not. Come join us on Excelsior for our Guns and Gadgets Superteam where we will harness the power of Assault Weaponry to subdue our foes. Long time vets and new players are all invited as we focus on fun with other friendly players.

 

AT/Build Requirements:

  • Must be one of the following as the theme promotes Natural/Tech characters relying on their weaponry:
    • Assault Rifle/Devices Blaster
    • Assault Rifle/Traps Corruptor
    • Traps/Assault Rifle Defender
    • Arsenal Control/Traps Controller
    • Arsenal Control/Arsenal Assault Dominator
    • Mercenaries/Traps Mastermind
  • Required Powers (slotting):
    • Maneuvers by level 14 (2 slots worth of Defense enhancements by level 20)
    • Trappers must take:
      • Force Field Generator (2 slots worth of Defense)
      • Acid Mortar
      • Poison Trap
  • The following are suggested, but if you can't fit them all in, not required:
    • Assault
    • Tactics
    • All AOE powers that do Knockback have a Knockback to Knockdown enhancement (Sudden Acceleration, Overwhelming Force)
      • Buckshot and M30 Grenade are the biggest examples
      • Arsenal Control is reliant on keeping enemies in the control patches so we don't want them knocked out
  •  Other team-focused powers are great too: Vengeance, Victory Rush, Weaken Resolve, Spirit Ward, and Teleport Target are always useful.
  • You're welcome to make use of your other build if you'd like to maintain a solo, PVP, or non project compliant build.

 

Miscellaneous Details:

  • Our first meeting will take place Friday, March 15, 2024 at 8pm EDT/5pm PDT/12am UTC (see link above for time zone conversions) at Arbiter Richard in Mercy Island on Excelsior. Feel free to show up fresh from the tutorial (or even skip it).
  • We'll be coordinating the group through use of a global channel named "Justice Superteamers". Everyone participating on this team must join the channel. (/chan_join "Justice Superteamers").
  • We have a Justice Superteamers SG with a fully functional base. Team members are welcome to join the SG and anyone is welcome to use the public base amenities with code: JST-19564. We also have a Discord channel for out of game and voice communication.
  • We'll start in the Rogue Isles and run arcs, papers, and banks there, but will eventually make ourselves vigilantes/rogues so we can enjoy what Paragon and Praetoria have to offer.
  • We'll be focusing on PVE content (TFs, Contact Arcs, iTrials, the occasional newspaper/scanner, etc).
  • There is no limit on the number of people that can join us. This isn't going to be a fixed group of 8; the more, the merrier. Feel free to show up late, roll a 2nd alt, etc.
  • Super-Sidekick makes teaming incredibly easy. If you already have a character that fits the theme of this team, or won't be able to join us at the start of this team, don't worry; we'll accept you at any level, any time. Just note that if you're significantly beyond the rest of the team in terms of level, you should expect to exemplar down to the rest of the team most of the time.

 
If you have any questions or suggestions, feel free to post here or send a /t or email to @Perfect Square, @Hedgefund, or @EF in-game.

I love that this was a thing! Well done, organisers! Encore!

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..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it.

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