Pekiti Posted March 17 Share Posted March 17 Never tried EA before, and when I started looking in Mids, it looks like half my powers are just end mod sets... How many slots should I be putting to each of these powers, and has anyone written a guide about EA for MM? Link to comment Share on other sites More sharing options...
Pekiti Posted March 17 Author Share Posted March 17 (edited) Well I looked at a couple of builds and put my own together but I'm not sure if Shock or Discharge are worth taking/slotting. Bot Squad - Mastermind (Robotics - Electrical Affinity).mbd Edited March 17 by Pekiti added build file Link to comment Share on other sites More sharing options...
Maelwys Posted March 17 Share Posted March 17 (edited) There was a post earlier this week about that very power combination - see here. The Page 5 Patch changed a lot of stuff in Robotics and most of the builds/guides you'll see out there such as this one predate it. To rehash my views on /Elec MMs from this thread: Quote Quote So is /elec just considered a non-starter for a MM secondary It plays very similar to Thermal, but your damage resistance buffs and mez protection are tied to a set location (making you slower to move from place to place - on an AT that is already renowned for its slowness on team content!) and your "chain" abilities are only sometimes AoE. Perhaps most notably however, its capstone ability 'Amp Up' is practically worthless on pets (aside from perhaps the Necromancy's Lich ) because pets are unaffected by recharge time changes and unlike most 'Power Boosting' effects it only increases Defence/ToHit DEBUFFS not BUFFS. Although it's probably still better than /Sonic. Edited March 17 by Maelwys 1 Link to comment Share on other sites More sharing options...
Uun Posted March 18 Share Posted March 18 Shock and Discharge aren't great but I take both for the -regen and -dmg. Used together you can floor a foe's endurance. Here's how I slotted my Thugs/EA: Shock: 4x Preemptive Optimization Rejuvenating Circuit: 6x Preventative Medicine Discharge: 4x Preemptive Optimization Energizing Circuit: 3x Synapse's Shock Faraday Cage: 4x Unbreakable Guard, Steadfast +def, Gladiator's Armor +def Empowering Circuit: 3x Adjusted Targeting Defibrillate: 1x endred IO Insulating Circuit: 6x Numina's Convalescence Amp Up: 2x 50+5 recharge IOs 1 1 Uunderdog - Rad/Rad Scrapper | Uundertaker - Rad/Dark Corruptor | Uun - MA/Inv Scrapper | Uunison - Grav/Storm Controller | Uuncola - Ice/Temp Blaster | Uundergrowth - Plant/Martial Dominator | Uunstable - SR/Staff Tank Uunreal - Fire/Time Corruptor | Uunrest - Dark/TA Blaster | Uunseen - Ill/Poison Controller | Uuncool - Cold/Beam Defender | Uunderground - Earth/Earth Dominator | Uunknown - Mind/Psi Dominator | Uunplugged - Stone/Elec Brute Uunfair - Archery/TA Corruptor | Uunsung - DP/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - WM/WP Brute | Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster | Uunwrapped - Dark/Dark Dominator Uunchill - Ice/Kinetics Corruptor | Uunpleasant - En/En Stalker | Uunbrella - Rad/Rad Sentinel | Uunsafari - Beasts/Traps MM | Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender | Uunicycle - BS/Shield Scrapper Uuntouchable - Ill/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM | Uunnatural - Ice/Savage Dominator | Uunshockable - Elec/Bio Sentinel | Uunfathomable - Elec/Dark Controller Link to comment Share on other sites More sharing options...
Meknomancer Posted March 19 Share Posted March 19 On 3/17/2024 at 5:51 PM, Pekiti said: Never tried EA before, and when I started looking in Mids, it looks like half my powers are just end mod sets... How many slots should I be putting to each of these powers, and has anyone written a guide about EA for MM? Current build, power picks in no particular order. I like shock for hard single targets, mobs get photon nade so i never bothered with discharge. Maintenance Drone seemed un-needed, Keep insulating circuit on and you don't need rejuvenating circuit. As long as your out of melee range and group flight is on there's not a lot to worry about when your soloing. Teams dislike it when you leave group fly running as most forget to go talk to Null the Gull and make themselves immune (you'll get a lot of whining if you go group fly- you want it though, it seriously increases pet movement speed) and you'll want to be closer to everyone anyway to keep them in Faraday. BOTS ELEC - Mastermind (Robotics - Electrical Affinity).mbd 1 Link to comment Share on other sites More sharing options...
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