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Dark Melee / Ice Build looking for suggestions


Hobbes

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Pre-incarnate stuff, this is what I'll be building up to.  It's been a few years since I've derped around with high end builds, so I'm probably missing some easy picks.  Currently Level 33.  Have most of the (non-superior) AT sets, and a splash of the other IOs (attuned). 

 

This would be /respec'd into at 41 or so.  The goal is PvE Tanking and single target DPS, so a Taunt, and high uptime on Bastion and Shadow Meld are priorites.  Any suggestions?

 

Hero Plan by Mids' Hero Designer 2.22

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Science Scrapper

Primary Power Set: Dark Melee

Secondary Power Set: Ice Armor

Power Pool: Speed

Power Pool: Presence

Power Pool: Fighting

Power Pool: Leaping

Ancillary Pool: Soul Mastery

 

Hero Profile:

Level 1: Smite

  • (A) Superior Critical Strikes - Accuracy/Damage
  • (3) Superior Critical Strikes - Damage/RechargeTime
  • (3) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (5) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (5) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (19) Superior Critical Strikes - RechargeTime/+50% Crit Proc

Level 1: Frozen Armor

  • (A) Red Fortune - Defense/Endurance/Recharge
  • (7) Red Fortune - Defense
  • (21) Red Fortune - Defense/Endurance
  • (46) Red Fortune - Endurance

Level 2: Hoarfrost

  • (A) Preventive Medicine - Endurance/RechargeTime
  • (7) Preventive Medicine - Heal/RechargeTime
  • (9) Preventive Medicine - Heal/RechargeTime/Endurance
  • (9) Preventive Medicine - Chance for +Absorb

Level 4: Shadow Maul

  • (A) Armageddon - Damage
  • (11) Armageddon - Damage/Recharge
  • (11) Armageddon - Accuracy/Damage/Recharge
  • (13) Armageddon - Accuracy/Recharge
  • (13) Armageddon - Damage/Endurance
  • (15) Armageddon - Chance for Fire Damage

Level 6: Chilling Embrace

  • (A) Pacing of the Turtle - Chance of -Recharge
  • (21) Impeded Swiftness - Chance of Damage(Smashing)

Level 8: Siphon Life

  • (A) Crushing Impact - Accuracy/Damage
  • (15) Crushing Impact - Damage/Endurance
  • (17) Crushing Impact - Accuracy/Damage/Endurance
  • (17) Crushing Impact - Accuracy/Damage/Recharge
  • (19) Doctored Wounds - Heal/Recharge
  • (39) Numina's Convalesence - Heal/Recharge

Level 10: Wet Ice

  • (A) Endurance Reduction IO

Level 12: Touch of Fear

  • (A) Siphon Insight - Chance for +ToHit
  • (25) Siphon Insight - Accuracy/Endurance/Recharge

Level 14: Super Speed

  • (A) Celerity - +Stealth

Level 16: Glacial Armor

  • (A) Red Fortune - Defense
  • (25) Red Fortune - Defense/Endurance
  • (27) Red Fortune - Defense/Endurance/Recharge
  • (46) Red Fortune - Endurance

Level 18: Dark Consumption

  • (A) Efficacy Adaptor - EndMod/Recharge
  • (23) Efficacy Adaptor - Accuracy/Recharge
  • (23) Performance Shifter - Accuracy/Recharge
  • (42) Performance Shifter - EndMod/Recharge

Level 20: Energy Absorption

  • (A) Reactive Defenses - Defense
  • (29) Reactive Defenses - Defense/Endurance
  • (29) Reactive Defenses - Endurance/RechargeTime
  • (31) Reactive Defenses - Defense/RechargeTime
  • (31) Reactive Defenses - Scaling Resist Damage
  • (31) Reactive Defenses - Defense/Endurance/RechargeTime

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (46) Recharge Reduction IO

Level 24: Provoke

  • (A) Accuracy IO

Level 26: Boxing

  • (A) Hecatomb - Damage
  • (27) Hecatomb - Damage/Recharge
  • (37) Hecatomb - Accuracy/Damage/Recharge
  • (39) Hecatomb - Accuracy/Recharge
  • (39) Hecatomb - Damage/Endurance
  • (43) Hecatomb - Chance of Damage(Negative)

Level 28: Combat Jumping

  • (A) Kismet - Accuracy +6%

Level 30: Soul Drain

  • (A) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Chance for Smashing Damage

Level 32: Midnight Grasp

  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (33) Superior Scrapper's Strike - Damage/Recharge
  • (33) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (33) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (34) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (34) Superior Scrapper's Strike - Recharge/Critical Hit Bonus

Level 35: Icicles

  • (A) Obliteration - Chance for Smashing Damage
  • (36) Avalanche - Recharge/Chance for Knockdown
  • (36) Scirocco's Dervish - Chance of Damage(Lethal)
  • (36) Scirocco's Dervish - Accuracy/Damage
  • (37) Fury of the Gladiator - Chance for Res Debuff
  • (37) Scirocco's Dervish - Accuracy/Damage/Endurance

Level 38: Icy Bastion

  • (A) Unbreakable Guard - RechargeTime/Resistance
  • (40) Gladiator's Armor - Recharge/Resist
  • (40) Aegis - Resistance/Recharge
  • (40) Unbreakable Guard - +Max HP
  • (42) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 41: Moonbeam

  • (A) Accuracy IO

Level 44: Shadow Meld

  • (A) Reactive Defenses - Defense/RechargeTime
  • (45) Reactive Defenses - Defense/Endurance/RechargeTime
  • (45) Luck of the Gambler - Defense/Recharge
  • (45) Luck of the Gambler - Defense/Endurance/Recharge

Level 47: Tough

  • (A) Aegis - Psionic/Status Resistance
  • (48) Aegis - Resistance
  • (48) Aegis - Resistance/Endurance
  • (48) Aegis - Resistance/Endurance/Recharge

Level 49: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Endurance/Recharge

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Panacea - +Hit Points/Endurance

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Endurance Modification IO

------------

 

 

 

 

 

 

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If you're going to try and Pseudo-Tank, you're definitely going to want to shore-up your defenses. Ice Armor is one of my favorite armor sets, but I only play it on a Tank, and that is the only Tank I ever play (I really don't like Tanks otherwise). I pulled my build across from the Tank and converted it into Scrapper-ese for you, without changing any of your power picks.

 

Ideally you want to have 45% Defenses to your different types in order to stay on your feet. Energy Absorption can definitely help get you there, but it helps to be close, or above and let EA give you extra padding in case you either a) forget to cast it, or b) get hit with a defense debuff. Ice has about 50% DDR, so you'll want a bit of a buffer to help prevent cascading failure.

 

Covering those bases, having Shadow Meld and Icy Bastion will just be sweet icing on the cake for you to handle Incarnate content better. SM > Icy > SM will get you a solid minute of awesome coverage in case you ever need it.

 

This also does have a bit of a high end use, but between Energy Absorption being up every 20-26 seconds and Dark Consumption, I doubt you'll ever really have a problem.

 

This build also doesn't include any incarnate slots, so you're free to go with whatever path you want. The fact you don't have to rely on Ageless or Barrier is pretty nice. You can take Rebirth and get a great heal to pair with Hoarfrost (if you keep Hoarfrost up perma, the +Regen Rebirth will give you a really insane Regen rate for a while, along with Icy Bastion). You'll also be free to take Masculature for the +Dam to bump your ST DPS a bit further, if you want. Or you could take Agility for the over-capping +Def and +Rech, which should get you Perma-Hasten (or close to it), and keep you within Smite > SL > Smite > MG attack chain (best possible).

 

Have fun with it :D

 

Mid's Data Link

 

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  • 4 months later

Just found this!

 

Also just made a DM/Ice Scrapper and hoping it'll be a fun end game toon as i was caught up deciding between TW/Ice and this. Anyway below is my take on the combo. Please feel free to ad advice as i'm always keen to see what others think and for this particular character its my 1st time levelling either of the powersets.

 

The idea seemed to churn out enough recharge without gimping my defenses...see what you think. Also haven't included incarnates yet.

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Morn Frostbane: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Ice Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Smite -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5)
Level 1: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(46)
Level 2: Shadow Maul -- Obl-Dmg(A), Obl-Acc/Rchg(7), Obl-Dmg/Rchg(7), Obl-Acc/Dmg/Rchg(9), Obl-Acc/Dmg/EndRdx/Rchg(9), Obl-%Dam(11)
Level 4: Super Speed -- BlsoftheZ-Travel/EndRdx(A)
Level 6: Chilling Embrace -- EndRdx-I(A)
Level 8: Siphon Life -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(11), SprScrStr-Acc/Dmg/Rchg(13), TchoftheN-Heal(13), TchoftheN-Heal/HP/Regen/Rchg(15), TchoftheN-Acc/EndRdx/Heal/HP/Regen(15)
Level 10: Wet Ice -- EndRdx-I(A)
Level 12: Boxing -- Acc-I(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 16: Glacial Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(46)
Level 18: Dark Consumption -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(19), EffAdp-EndMod/Acc/Rchg(19), EffAdp-Acc/Rchg(21), EffAdp-EndMod/Acc(23), EffAdp-EndMod/EndRdx(23)
Level 20: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(21)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(46)
Level 24: Energy Absorption -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(25), EffAdp-EndMod/Acc/Rchg(25), EffAdp-Acc/Rchg(27), EffAdp-EndMod/Acc(27), EffAdp-EndMod/EndRdx(29)
Level 26: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(33)
Level 28: Permafrost -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(33), RctArm-ResDam/Rchg(34), RctArm-ResDam/EndRdx/Rchg(34)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Midnight Grasp -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(34), SprCrtStr-Acc/Dmg/Rchg(36), SprCrtStr-Dmg/EndRdx/Rchg(36), SprCrtStr-Acc/Dmg/EndRdx/Rchg(36), SprCrtStr-Rchg/+50% Crit(37)
Level 35: Icicles -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(39)
Level 38: Icy Bastion -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(40), Pnc-Heal/Rchg(40), Pnc-Heal/EndRedux/Rchg(40), Pnc-Heal(42), Pnc-Heal/+End(42)
Level 41: Moonbeam -- ExtMsr-Acc/Dmg(A), ExtMsr-Dmg/EndRdx(42), ExtMsr-Acc/ActRdx/Rng(43), ExtMsr-Dmg/ActRdx/Rchg(43), ExtMsr-Dmg/EndRdx/Rchg(43), ExtMsr-Acc/Rng/Rchg(45)
Level 44: Shadow Meld -- LucoftheG-Def/Rchg+(A)
Level 47: Soul Storm -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-Rchg/Hold(48), BslGaz-Acc/EndRdx/Rchg/Hold(48)
Level 49: Summon Widow -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(50), CaltoArm-Acc/Dmg/Rchg(50), CaltoArm-EndRdx/Dmg/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
------------

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