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Posted

In terms of supergroup base customization, I think one thing we're really missing is a broader range of peaceable NPC's. I think this is especially true for the NPC's who are performing emotes and actions: such as typing, researching, clipboard emote, etc. Would it be possible to get more NPC's for those actions? Typing is an especially desired one for me and my friends, to replace the civvies in our base with more super appropriate workers.

 

I figure these would range from Longbow, to guys in labcoats, to magic themed NPC's, police officers, all sorts. Of course villain related NPC's are also needed: more arachnos personnel, or men in fine suits for mobsters, or other such theme appropriate NPC's to really round out an idea - make it feel more like the group has connections and relationships with other in universe organizations.

Posted

/signed for more Arachnos personnel. I'd like to have Wolves, Banes or Crabs standing guard at my Arachnos SG's base entrance, or some Mu Mystics to inhabit the "arcane sector" the base.

Posted

The last I heard, adding more NPCs was on hold because they want to make NPCs customizeable with choices.

 

So, instead of having to keep every single type of NPC in the library, you'd have a "basic" NPC and add your "costume" and "emote" from a menu....

 

At least, that's how I understood the thought process.

Posted

Oh. Well that would actually be way way better, would certainly make it more organized. But I was under the impression that was specific to Master Mind pets. But if they're gonna do that with supergroup NPC's that'd be great.

Posted

Customizeable NPCs would be nice... I've noticed that the Icon Tailor cycles through various models, one of the other NPCs I put in kept cycling as well and would change every time I moved or rotated it. I never did end up with the model I wanted in the spot I wanted.

See me on Excelsior as Eridanus - Whisperkill - Kid Physics - Ranger Wilde - The Hometown Scrapper - Firewatch - and more!

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