temnix Posted March 24 Posted March 24 Like falling stars, they appear, chart a glowing path and fade in oblivion. This is a tickbox for permanent death at character creation. Defeated characters instantly become unavailable for play and their name becomes freed for taking. In exchange they enjoy a 25% bonus to experience. Dying is not necessarily the end of the story here. Others may yet rescue the character from the underworld. For a week afterwards missions to rescue him/her appear in the police radio, in all areas, and in the Paragon Protector, always on the bottom of the current list. In the radio these are 10-00 code alerts ("officer down"), in the newspaper - obituaries. All contain the name of the deceased, his level and the group that killed him. For obituaries this takes the form of "wreaths were sent by... (the Family, Skulls, Clockwork etc.)" or "in loving memory from... (Hellions, the Banished Pantheon, Arachnos)" or "is survived by... (Coralax, Vahzilok, the Legacy Chain etc.)." Vigilantes and rogues get to be listed in both sources. Any other character or group can take this "orphean" rescue as a strike force in Hades, a gloomy place, and lead the ghost of the dead one out. However, the level of the mobs in Hades is at least +3 to the level of the dead man and at least +1 to the level of the rescuers, whichever is higher. Yet they drop plusgood loot, and leading enough people out earns the rescuers the Psychopomp badge. If the name of the character has already been taken, he has to choose a new name. After a week the advertisements fade, but then the character becomes playable again for another week as a restless spirit. He can't fight or enter missions, but he can go around all common areas, including Pocket D, and nag people for a rescue, promising them, perhaps, riches or Influence. (Memories of Ultima Online come trickling in.) The ghost is marked with his last level so that the rescuers know what they are in for. All along the player in control of the character can ask for these rescues in chat channels too using his other characters, but he can't rescue himself. If the character is rescued when already a ghost, he loses a level. After two weeks all traces of the character become effaced, and he is deleted. The Meteor mode is incompatible with Temporal Warrior, where characters are bound to go down all the time. 3
Rudra Posted March 24 Posted March 24 4 hours ago, temnix said: This is a tickbox for permanent death at character creation. Defeated characters instantly become unavailable for play and their name becomes freed for taking. Hells no. 1
CrusaderDroid Posted March 24 Posted March 24 @temnixUnironically stop posting if you're not going to give a good reason why anyone should want the stuff you're posting. At this point you're just pushing down other threads that could use the activity. 1 Aspiring game designer and minotaur main. Anyone can tear something down. The true talent is building it back up again, better than before. My collection of powerset suggestions - open to comments and feedback!
Luminara Posted March 24 Posted March 24 People have done hardcore perma-death challenges since the original servers were in beta; there's a +25% XP booster (free) at the START vendor; and the AE allows you to create the kind of rescue mission you want. There you go, suggestion implemented, and it didn't even take development time. 4 Get busy living... or get busy dying. That's goddamn right.
lemming Posted March 24 Posted March 24 Sounds like an AE arc. You could make a couple stories based on this and make the AE file available and people can self insert their downed character. The rest can just be RPG stuff for interested parties
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