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Brute "Chance for 7 Fury" ATO Proc grants variable Fury based on level difference


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     First off, I checked for reports of this and didn't find any.  I'm surprised other people haven't mentioned this, but I guess between Tanker Buffs and Brute Nerfs: the watchful eyes of the skilled crowd are simply not on Brutes these days.  Hard to notice bugs on an AT you don't play after all.  The bug is incredibly obvious when you test it yourself.

 

     The Brute's Fury ATO specifically says it grants a fixed amount of +Fury, and it should to make it consistent with other self-buffing ATOs like the Tanker chance for +Res.  In actuality, the amount of Fury increases dramatically if enemies are lower level than you.  I think it may also be reduced from enemies being higher level than you, but it's difficult to quantify because the Fury generation is still quite high overall in the current state of the game.  Please see the videos below.

 

Vs Lv5s, able to hit 100 Fury in 3 attacks (the 1st attack did not proc the ATO, but the 2nd and 3rd both did).

 

 

Vs Lv54s, slow performance but able to get just under 90 Fury in many many more attacks.

 

 

     I strongly recommend at least looking at the "flags" on this proc to make it perform better at lv50.  But honestly, this proc as a whole simply isn't good enough.  +Dmg from all sources, even Fury, is simply additive to the same cap; there are situations where Fury does nothing and where this ATO does nothing.  Instead of just being a source of damage buff, this proc should be reworked to also deal damage, or to give Brutes a thematic buff.  I recommend that the ATO be changed to be fixed (correct flags, consistent) Chance for +5 Fury & +20% Recharge for 5 seconds, sortof like a Force Feedback Proc but weaker.  This would be fun because it fits the Brute aggressive theme and it would also have a higher proc chance than Force feedback, meaning that players would be able to rely on the buff more often and more consistently.

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Fury itself doesn't necessarily need to change for Brutes to be good... but their ATO procs and the values of some of their powers (Build Up adjacent powers) need across-the-board buffing for Brutes to even approach relevancy.  Since one of their ATO procs is currently bugged, what better time to add some useful effects to it than while they're already editing it to bugfix?  We're helping.

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Bumping this to point out (correctly) that 7 Fury is only up to 14% dmg, which rapidly degrades, and is subject to the Fury Cap of 100 even before it runs into the damage cap.  By contrast, Dominators get a 14.195% dmg bonus proc which does not decay, has no internal limit like the Fury bar, and stacks up to 3 times.  Dominators also have higher dmg scales and no built-in Fury, so this +14.195% dmg is an effective boost of +~7% dmg output in many cases when it goes off... whereas the Brute's Fury bonus dmg would only amount to +~3% dmg output even in statistically common conditions.

 

That's how much worse the Brute's Fury ATO would be if it worked correctly: and it doesn't because it is bugged currently.  Against +3s, the 7 Fury is presumably getting Purple Patched down to 4.55 Fury, meaning that the ATO only boosts your current dmg output by +~1.95% under statistically common conditions.  This ATO is a joke. 

 

It should be a priority for the devs to bugfix this proc.  The proc also underperforms as I've proven, and giving it +20% Recharge buff for 10.25s (+10% for the Non-Superior version) is the least they could do in minor buffs that Brutes desperately need.

Screenshot_20240418_102517_Chrome.jpg

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@Shin Magmus Just curious, are these apples to apples examples? Do you see the same thing when engaging multiple 54 regular targets? I'm curious and with you that if it is bugged then it should be addressed,

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41 minutes ago, Troo said:

@Shin Magmus Just curious, are these apples to apples examples? Do you see the same thing when engaging multiple 54 regular targets? I'm curious and with you that if it is bugged then it should be addressed,

Yeah but the issue is harder to measure there, because the small bonus Fury stacks with the base Fury you get for attacking regularly, so it's not as obvious and easy to measure.

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     It would be very cool for this bug to be addressed in an upcoming patch, since it pointlessly nerfs Brutes even more than necessary.  The whole ATO could be reworked in the future and made beneficial, even at the damage cap, but adding the "does not scale with enemy level" flag to the ATO power should be an easy kill that can be pushed out with other small bugfixes at any time.  Brutes are suffering.

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