Jump to content

Recommended Posts

Posted

Playing a WarShade for the first time and I found it odd that the Warrior faction would ever consider taking, firing, or using the Quantum guns--they violate their core principles as a gang.  Maybe a mob from another gang should be swapped in where a Warrior Quantum Gunner would spawn (like a Family Quantum Gunner or a Galaxy Quantum)?  Or maybe content with the Warrior faction just shouldn't spawn Quantums at all, like the Clockwork don't?

This is mostly a verisimilitude nitpick, but I thought I'd bring it up anyway.

  • Like 4
Posted
2 hours ago, ThatGuyCDude said:

This is mostly a verisimilitude nitpick, but I thought I'd bring it up anyway.

 

no its not

its an excellent point

tech and science origin foes should have guns

natural should have cold weapons

+1 

  • Like 1

Its easy to criticize a suggestion but can you suggest an alternative?

Posted

Maybe the Warriors could be given a "Quantum Mace" or some other melee weapon to fill a similar anti-Kheldian role but being more thematically appropriate?

  • Like 3

.

 

Posted
2 hours ago, FupDup said:

Maybe the Warriors could be given a "Quantum Mace" or some other melee weapon to fill a similar anti-Kheldian role but being more thematically appropriate?

I don't think it should be about the ranged vs melee issue.  It's that Warriors focus on using archaic weapons; a Quantum Mace would still be a high tech weapon.

 

The answer to this should be to replace Quantum Gunner Warriors with Void Stalkers like in a handful of other factions that don't have the Quantum Gunners.

  • Like 5
  • Pizza (Pepperoni) 1
Posted
11 hours ago, PoptartsNinja said:

The Warriors are (not so secretly) weird hypocrites. Half of their leadership are magic empowered, and the other half are on super soldier drugs.

 

Magic and drugs are fine... they enhance the Warriors' natural strengths.  Technology is a crutch they can't abide.

Posted
7 hours ago, Azari said:

Magic and drugs go together pretty well IRL too

I do not condone this message.

 

Nor do I refute it.

  • Haha 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...