srmalloy Posted April 22 Posted April 22 Can the length of time that a defeated mob ragdolls be reduced some? I've been noticing what seems like excessively long ragdolling on defeated mobs, most recently with my Ice/Ice Tanker running Heather Townsend's arc through Ouro; in the second mission, she had gathered and defeated a spawn of the Knives of Vengeance, and was able to step away from them and watch the pile of bodies sticking random limbs into the air for more than five seconds (in some cases, ten seconds after the mob had been defeated). It reminded me of Amilyn's death scene and appearance in the end credits of the 1992 Buffy the Vampire Slayer movie.
Saiyajinzoningen Posted April 22 Posted April 22 Its easy to criticize a suggestion but can you suggest an alternative?
kelika2 Posted April 23 Posted April 23 now that i barely think about it mastermind pets stay down for a long time as well sometimes because of ragdolling taking away ragdolling and going back to the old slip-in-fall animation would help
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