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Jet Packs?


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So some time back we got the new subcategory in Back Options, which contains all of one option...

I don't know if any work is being actively done on this or if it's one of those "maybe someday" plans. I'd like to suggest further development for it though:

Copy the colorable Gold Bricker pack into the Backpacks subcategory.


Make all packs (current and future) in the Jet Packs category default to being hidden when there is no flight power turned on.


As new jetpack models are made colorable (please make more jetpack models colorable) they get put into Jet Packs and replace the original in Backpacks. That way, everyone has the option to have it always on in costume if that's appropriate (Backpacks) or only visible when flying (Jet Packs).

Yes, this can be accomplished through keybinding by switching costumes automatically when activating or deactivating a flight power, but with the cooldown on costume changes, it often gets desynchronized, especially with short boosts or when the costume changes but the power doesn't completely turn on because you did something else at about the same time. And obviously, just using the temp power misses not only the value of color coordination with your costume, but flight enhancements too.

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7 hours ago, Starhammer said:

And obviously, just using the temp power misses not only the value of color coordination with your costume, but flight enhancements too.

 

Many of the "jet packs"/flight costume parts have animations that don't turn until flight is used. Some of the options to turn on the animations even when jumping (when a flight power is not used).

 

Now I feel like I need to go in check to see if the "jetpack" with animations "turn on" when superleap or superspeed are used.

 

You can combine costume "jet packs" with flight powers and temp flight powers.

I have some characters that have some of the "jet pack" and other "flight" costume parts that I augment with raptor packs (mostly the Day Job one from the shadow shard) so it looks like the wings are deployed when flight is activate.

 

7 hours ago, Starhammer said:

Yes, this can be accomplished through keybinding by switching costumes automatically when activating or deactivating a flight power, but with the cooldown on costume changes, it often gets desynchronized, especially with short boosts or when the costume changes but the power doesn't completely turn on because you did something else at about the same time.

 

I use the costume change solution, and I don't run into that problem. I'm usually not flying for less than 10 seconds at a time. 

 

 

 

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